blob: 9375d960e1ed466857baa40fd8c07612da084e3e [file] [log] [blame]
/*
* Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above
* copyright notice, this list of conditions and the following
* disclaimer.
* 2. Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER “AS IS” AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
* OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
* TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
* THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#ifndef CustomFilterCompiledProgram_h
#define CustomFilterCompiledProgram_h
#include "core/platform/graphics/GraphicsContext3D.h"
#include "platform/graphics/filters/custom/CustomFilterProgramInfo.h"
#include "wtf/RefCounted.h"
#include "wtf/text/WTFString.h"
namespace WebCore {
class CustomFilterGlobalContext;
class CustomFilterCompiledProgram: public RefCounted<CustomFilterCompiledProgram> {
public:
static PassRefPtr<CustomFilterCompiledProgram> create(PassRefPtr<GraphicsContext3D> context, const String& validatedVertexShader, const String& validatedFragmentShader, CustomFilterProgramType programType)
{
return adoptRef(new CustomFilterCompiledProgram(context, validatedVertexShader, validatedFragmentShader, programType));
}
~CustomFilterCompiledProgram();
int positionAttribLocation() const { return m_positionAttribLocation; }
int texAttribLocation() const { return m_texAttribLocation; }
int meshAttribLocation() const { return m_meshAttribLocation; }
int triangleAttribLocation() const { return m_triangleAttribLocation; }
int meshBoxLocation() const { return m_meshBoxLocation; }
int projectionMatrixLocation() const { return m_projectionMatrixLocation; }
int tileSizeLocation() const { return m_tileSizeLocation; }
int meshSizeLocation() const { return m_meshSizeLocation; }
int samplerLocation() const { return m_samplerLocation; }
int contentSamplerLocation() const { return m_contentSamplerLocation; }
int samplerSizeLocation() const { return m_samplerSizeLocation; }
int uniformLocationByName(const String&);
bool isInitialized() const { return m_isInitialized; }
Platform3DObject program() const { return m_program; }
private:
CustomFilterCompiledProgram(PassRefPtr<GraphicsContext3D>, const String& validatedVertexShader, const String& validatedFragmentShader, CustomFilterProgramType);
Platform3DObject compileShader(GC3Denum shaderType, const String& shaderString);
Platform3DObject linkProgram(Platform3DObject vertexShader, Platform3DObject fragmentShader);
void initializeParameterLocations(CustomFilterProgramType);
RefPtr<GraphicsContext3D> m_context;
Platform3DObject m_program;
int m_positionAttribLocation;
int m_texAttribLocation;
int m_meshAttribLocation;
int m_triangleAttribLocation;
int m_meshBoxLocation;
int m_projectionMatrixLocation;
int m_tileSizeLocation;
int m_meshSizeLocation;
int m_samplerLocation;
int m_samplerSizeLocation;
int m_contentSamplerLocation;
bool m_isInitialized;
};
}
#endif