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/*
* Copyright (C) 2007, 2008, 2009 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "V8HTMLDocument.h"
#include "HTMLNames.h"
#include "V8HTMLAllCollection.h"
#include "V8HTMLCollection.h"
#include "V8Node.h"
#include "V8Window.h"
#include "bindings/v8/ScriptController.h"
#include "bindings/v8/V8Binding.h"
#include "core/html/HTMLAllCollection.h"
#include "core/html/HTMLCollection.h"
#include "core/html/HTMLDocument.h"
#include "core/html/HTMLIFrameElement.h"
#include "core/frame/Frame.h"
#include "wtf/OwnPtr.h"
#include "wtf/RefPtr.h"
#include "wtf/StdLibExtras.h"
namespace WebCore {
// HTMLDocument ----------------------------------------------------------------
void V8HTMLDocument::openMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info)
{
HTMLDocument* htmlDocument = V8HTMLDocument::toNative(info.Holder());
if (info.Length() > 2) {
if (RefPtr<Frame> frame = htmlDocument->frame()) {
// Fetch the global object for the frame.
v8::Local<v8::Context> context = frame->script().currentWorldContext();
// Bail out if we cannot get the context.
if (context.IsEmpty())
return;
v8::Local<v8::Object> global = context->Global();
// Get the open property of the global object.
v8::Local<v8::Value> function = global->Get(v8::String::NewSymbol("open"));
// If the open property is not a function throw a type error.
if (!function->IsFunction()) {
throwTypeError("open is not a function", info.GetIsolate());
return;
}
// Wrap up the arguments and call the function.
OwnPtr<v8::Local<v8::Value>[]> params = adoptArrayPtr(new v8::Local<v8::Value>[info.Length()]);
for (int i = 0; i < info.Length(); i++)
params[i] = info[i];
v8SetReturnValue(info, frame->script().callFunction(v8::Local<v8::Function>::Cast(function), global, info.Length(), params.get()));
return;
}
}
htmlDocument->open(activeDOMWindow()->document());
v8SetReturnValue(info, info.Holder());
}
} // namespace WebCore