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/*
* Copyright (C) 2009 Apple Inc. All rights reserved.
* Copyright (C) 2009, 2011, 2012 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef SocketStreamHandle_h
#define SocketStreamHandle_h
#include "platform/PlatformExport.h"
#include "platform/heap/Handle.h"
#include "platform/weborigin/KURL.h"
#include "wtf/StreamBuffer.h"
namespace blink {
class SocketStreamHandleClient;
class SocketStreamHandleInternal;
class PLATFORM_EXPORT SocketStreamHandle : public GarbageCollectedFinalized<SocketStreamHandle> {
public:
enum SocketStreamState { Connecting, Open, Closing, Closed };
static SocketStreamHandle* create(SocketStreamHandleClient* client)
{
return new SocketStreamHandle(client);
}
virtual ~SocketStreamHandle();
SocketStreamState state() const;
void connect(const KURL&);
bool send(const char* data, int length);
void close(); // Disconnect after all data in buffer are sent.
void disconnect();
SocketStreamHandleClient* client() const { return m_client; }
void setClient(SocketStreamHandleClient*);
void trace(Visitor*);
private:
explicit SocketStreamHandle(SocketStreamHandleClient*);
bool sendPendingData();
int sendInternal(const char* data, int length);
void closeInternal();
Member<SocketStreamHandleClient> m_client;
StreamBuffer<char, 1024 * 1024> m_buffer;
SocketStreamState m_state;
friend class SocketStreamHandleInternal;
Member<SocketStreamHandleInternal> m_internal;
};
} // namespace blink
#endif // SocketStreamHandle_h