blob: 1f6dc6147daa8dc4ceb59abb5661acb9d0318c21 [file] [log] [blame]
/*
* Copyright (c) 2012, Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef LayoutRect_h
#define LayoutRect_h
#include "platform/geometry/IntRect.h"
#include "platform/geometry/LayoutBoxExtent.h"
#include "platform/geometry/LayoutPoint.h"
#include "wtf/Vector.h"
namespace blink {
class FloatRect;
class PLATFORM_EXPORT LayoutRect {
public:
LayoutRect() { }
LayoutRect(const LayoutPoint& location, const LayoutSize& size)
: m_location(location), m_size(size) { }
LayoutRect(LayoutUnit x, LayoutUnit y, LayoutUnit width, LayoutUnit height)
: m_location(LayoutPoint(x, y)), m_size(LayoutSize(width, height)) { }
LayoutRect(const FloatPoint& location, const FloatSize& size)
: m_location(location), m_size(size) { }
LayoutRect(const IntRect& rect) : m_location(rect.location()), m_size(rect.size()) { }
explicit LayoutRect(const FloatRect&); // don't do this implicitly since it's lossy
LayoutPoint location() const { return m_location; }
LayoutSize size() const { return m_size; }
IntPoint pixelSnappedLocation() const { return roundedIntPoint(m_location); }
IntSize pixelSnappedSize() const { return IntSize(snapSizeToPixel(m_size.width(), m_location.x()), snapSizeToPixel(m_size.height(), m_location.y())); }
void setLocation(const LayoutPoint& location) { m_location = location; }
void setSize(const LayoutSize& size) { m_size = size; }
ALWAYS_INLINE LayoutUnit x() const { return m_location.x(); }
ALWAYS_INLINE LayoutUnit y() const { return m_location.y(); }
ALWAYS_INLINE LayoutUnit maxX() const { return x() + width(); }
ALWAYS_INLINE LayoutUnit maxY() const { return y() + height(); }
LayoutUnit width() const { return m_size.width(); }
LayoutUnit height() const { return m_size.height(); }
int pixelSnappedX() const { return x().round(); }
int pixelSnappedY() const { return y().round(); }
int pixelSnappedWidth() const { return snapSizeToPixel(width(), x()); }
int pixelSnappedHeight() const { return snapSizeToPixel(height(), y()); }
int pixelSnappedMaxX() const { return (m_location.x() + m_size.width()).round(); }
int pixelSnappedMaxY() const { return (m_location.y() + m_size.height()).round(); }
void setX(LayoutUnit x) { m_location.setX(x); }
void setY(LayoutUnit y) { m_location.setY(y); }
void setWidth(LayoutUnit width) { m_size.setWidth(width); }
void setHeight(LayoutUnit height) { m_size.setHeight(height); }
ALWAYS_INLINE bool isEmpty() const { return m_size.isEmpty(); }
// NOTE: The result is rounded to integer values, and thus may be not the exact
// center point.
LayoutPoint center() const { return LayoutPoint(x() + width() / 2, y() + height() / 2); }
void move(const LayoutSize& size) { m_location += size; }
void moveBy(const LayoutPoint& offset) { m_location.move(offset.x(), offset.y()); }
void move(LayoutUnit dx, LayoutUnit dy) { m_location.move(dx, dy); }
void expand(const LayoutSize& size) { m_size += size; }
void expand(const LayoutBoxExtent& box)
{
m_location.move(-box.left(), -box.top());
m_size.expand(box.left() + box.right(), box.top() + box.bottom());
}
void expand(LayoutUnit dw, LayoutUnit dh) { m_size.expand(dw, dh); }
void contract(const LayoutSize& size) { m_size -= size; }
void contract(const LayoutBoxExtent& box)
{
m_location.move(box.left(), box.top());
m_size.shrink(box.left() + box.right(), box.top() + box.bottom());
}
void contract(LayoutUnit dw, LayoutUnit dh) { m_size.expand(-dw, -dh); }
void shiftXEdgeTo(LayoutUnit edge)
{
LayoutUnit delta = edge - x();
setX(edge);
setWidth(std::max<LayoutUnit>(0, width() - delta));
}
void shiftMaxXEdgeTo(LayoutUnit edge)
{
LayoutUnit delta = edge - maxX();
setWidth(std::max<LayoutUnit>(0, width() + delta));
}
void shiftYEdgeTo(LayoutUnit edge)
{
LayoutUnit delta = edge - y();
setY(edge);
setHeight(std::max<LayoutUnit>(0, height() - delta));
}
void shiftMaxYEdgeTo(LayoutUnit edge)
{
LayoutUnit delta = edge - maxY();
setHeight(std::max<LayoutUnit>(0, height() + delta));
}
LayoutPoint minXMinYCorner() const { return m_location; } // typically topLeft
LayoutPoint maxXMinYCorner() const { return LayoutPoint(m_location.x() + m_size.width(), m_location.y()); } // typically topRight
LayoutPoint minXMaxYCorner() const { return LayoutPoint(m_location.x(), m_location.y() + m_size.height()); } // typically bottomLeft
LayoutPoint maxXMaxYCorner() const { return LayoutPoint(m_location.x() + m_size.width(), m_location.y() + m_size.height()); } // typically bottomRight
bool intersects(const LayoutRect&) const;
bool contains(const LayoutRect&) const;
// This checks to see if the rect contains x,y in the traditional sense.
// Equivalent to checking if the rect contains a 1x1 rect below and to the right of (px,py).
bool contains(LayoutUnit px, LayoutUnit py) const
{ return px >= x() && px < maxX() && py >= y() && py < maxY(); }
bool contains(const LayoutPoint& point) const { return contains(point.x(), point.y()); }
void intersect(const LayoutRect&);
void unite(const LayoutRect&);
void uniteIfNonZero(const LayoutRect&);
void inflateX(LayoutUnit dx)
{
m_location.setX(m_location.x() - dx);
m_size.setWidth(m_size.width() + dx + dx);
}
void inflateY(LayoutUnit dy)
{
m_location.setY(m_location.y() - dy);
m_size.setHeight(m_size.height() + dy + dy);
}
void inflate(LayoutUnit d) { inflateX(d); inflateY(d); }
void scale(float s);
void scale(float xAxisScale, float yAxisScale);
LayoutRect transposedRect() const { return LayoutRect(m_location.transposedPoint(), m_size.transposedSize()); }
static LayoutRect infiniteRect()
{
// Return a rect that is slightly smaller than the true max rect to allow pixelSnapping to round up to the nearest IntRect without overflowing.
return LayoutRect(LayoutUnit::nearlyMin() / 2, LayoutUnit::nearlyMin() / 2, LayoutUnit::nearlyMax(), LayoutUnit::nearlyMax());
}
#ifndef NDEBUG
// Prints the rect to the screen.
void show(bool showRawValue = false) const;
#endif
private:
LayoutPoint m_location;
LayoutSize m_size;
};
inline LayoutRect intersection(const LayoutRect& a, const LayoutRect& b)
{
LayoutRect c = a;
c.intersect(b);
return c;
}
inline LayoutRect unionRect(const LayoutRect& a, const LayoutRect& b)
{
LayoutRect c = a;
c.unite(b);
return c;
}
PLATFORM_EXPORT LayoutRect unionRect(const Vector<LayoutRect>&);
ALWAYS_INLINE bool operator==(const LayoutRect& a, const LayoutRect& b)
{
return a.location() == b.location() && a.size() == b.size();
}
inline bool operator!=(const LayoutRect& a, const LayoutRect& b)
{
return a.location() != b.location() || a.size() != b.size();
}
inline IntRect pixelSnappedIntRect(const LayoutRect& rect)
{
return IntRect(roundedIntPoint(rect.location()), IntSize(
snapSizeToPixel(rect.width(), rect.x()),
snapSizeToPixel(rect.height(), rect.y())));
}
PLATFORM_EXPORT IntRect enclosingIntRect(const LayoutRect&);
PLATFORM_EXPORT LayoutRect enclosingLayoutRect(const FloatRect&);
inline IntRect pixelSnappedIntRect(LayoutUnit left, LayoutUnit top, LayoutUnit width, LayoutUnit height)
{
return IntRect(left.round(), top.round(), snapSizeToPixel(width, left), snapSizeToPixel(height, top));
}
inline IntRect pixelSnappedIntRectFromEdges(LayoutUnit left, LayoutUnit top, LayoutUnit right, LayoutUnit bottom)
{
return IntRect(left.round(), top.round(), snapSizeToPixel(right - left, left), snapSizeToPixel(bottom - top, top));
}
inline IntRect pixelSnappedIntRect(LayoutPoint location, LayoutSize size)
{
return IntRect(roundedIntPoint(location), pixelSnappedIntSize(size, location));
}
} // namespace blink
#endif // LayoutRect_h