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/*
* Copyright (C) 2010 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef AudioParam_h
#define AudioParam_h
#include "bindings/core/v8/ScriptWrappable.h"
#include "modules/webaudio/AudioContext.h"
#include "modules/webaudio/AudioParamTimeline.h"
#include "modules/webaudio/AudioSummingJunction.h"
#include <sys/types.h>
#include "wtf/Float32Array.h"
#include "wtf/PassRefPtr.h"
#include "wtf/RefCounted.h"
#include "wtf/text/WTFString.h"
namespace blink {
class AudioNodeOutput;
#if ENABLE(OILPAN)
#define AUDIO_PARAM_BASE_CLASSES public AudioSummingJunction, public ScriptWrappable
#else
#define AUDIO_PARAM_BASE_CLASSES public RefCounted<AudioParam>, public ScriptWrappable, public AudioSummingJunction
#endif
class AudioParam FINAL : AUDIO_PARAM_BASE_CLASSES {
public:
static const double DefaultSmoothingConstant;
static const double SnapThreshold;
static PassRefPtrWillBeRawPtr<AudioParam> create(AudioContext* context, double defaultValue)
{
return adoptRefWillBeNoop(new AudioParam(context, defaultValue));
}
// AudioSummingJunction
virtual bool canUpdateState() OVERRIDE { return true; }
virtual void didUpdate() OVERRIDE { }
// Intrinsic value.
float value();
void setValue(float);
// Final value for k-rate parameters, otherwise use calculateSampleAccurateValues() for a-rate.
// Must be called in the audio thread.
float finalValue();
float defaultValue() const { return static_cast<float>(m_defaultValue); }
// Value smoothing:
// When a new value is set with setValue(), in our internal use of the parameter we don't immediately jump to it.
// Instead we smoothly approach this value to avoid glitching.
float smoothedValue();
// Smoothly exponentially approaches to (de-zippers) the desired value.
// Returns true if smoothed value has already snapped exactly to value.
bool smooth();
void resetSmoothedValue() { m_smoothedValue = m_value; }
// Parameter automation.
void setValueAtTime(float value, double time) { m_timeline.setValueAtTime(value, time); }
void linearRampToValueAtTime(float value, double time) { m_timeline.linearRampToValueAtTime(value, time); }
void exponentialRampToValueAtTime(float value, double time, ExceptionState& es) { m_timeline.exponentialRampToValueAtTime(value, time, es); }
void setTargetAtTime(float target, double time, double timeConstant) { m_timeline.setTargetAtTime(target, time, timeConstant); }
void setValueCurveAtTime(Float32Array* curve, double time, double duration) { m_timeline.setValueCurveAtTime(curve, time, duration); }
void cancelScheduledValues(double startTime) { m_timeline.cancelScheduledValues(startTime); }
bool hasSampleAccurateValues() { return m_timeline.hasValues() || numberOfRenderingConnections(); }
// Calculates numberOfValues parameter values starting at the context's current time.
// Must be called in the context's render thread.
void calculateSampleAccurateValues(float* values, unsigned numberOfValues);
// Connect an audio-rate signal to control this parameter.
void connect(AudioNodeOutput&);
void disconnect(AudioNodeOutput&);
private:
AudioParam(AudioContext* context, double defaultValue)
: AudioSummingJunction(context)
, m_value(defaultValue)
, m_defaultValue(defaultValue)
, m_smoothedValue(defaultValue)
{
ScriptWrappable::init(this);
}
// sampleAccurate corresponds to a-rate (audio rate) vs. k-rate in the Web Audio specification.
void calculateFinalValues(float* values, unsigned numberOfValues, bool sampleAccurate);
void calculateTimelineValues(float* values, unsigned numberOfValues);
double m_value;
double m_defaultValue;
// Smoothing (de-zippering)
double m_smoothedValue;
AudioParamTimeline m_timeline;
};
} // namespace blink
#endif // AudioParam_h