| // Copyright 2014 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef GamepadButton_h |
| #define GamepadButton_h |
| |
| #include "bindings/core/v8/ScriptWrappable.h" |
| #include "platform/heap/Handle.h" |
| #include "wtf/Vector.h" |
| |
| namespace blink { |
| |
| class GamepadButton FINAL : public GarbageCollected<GamepadButton>, public ScriptWrappable { |
| public: |
| static GamepadButton* create(); |
| |
| double value() const { return m_value; } |
| void setValue(double val) { m_value = val; } |
| |
| bool pressed() const { return m_pressed; } |
| void setPressed(bool val) { m_pressed = val; } |
| |
| void trace(Visitor*) { } |
| |
| private: |
| GamepadButton(); |
| double m_value; |
| bool m_pressed; |
| }; |
| |
| typedef HeapVector<Member<GamepadButton> > GamepadButtonVector; |
| |
| } // namespace blink |
| |
| #endif // GamepadButton_h |