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/*
* Copyright (C) 2004, 2005, 2006, 2007 Nikolas Zimmermann <zimmermann@kde.org>
* Copyright (C) 2004, 2005 Rob Buis <buis@kde.org>
* Copyright (C) 2005 Eric Seidel <eric@webkit.org>
* Copyright (C) 2013 Google Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef FEColorMatrix_h
#define FEColorMatrix_h
#include "core/platform/graphics/filters/FilterEffect.h"
#include "core/platform/graphics/filters/Filter.h"
#include "wtf/Vector.h"
namespace WebCore {
enum ColorMatrixType {
FECOLORMATRIX_TYPE_UNKNOWN = 0,
FECOLORMATRIX_TYPE_MATRIX = 1,
FECOLORMATRIX_TYPE_SATURATE = 2,
FECOLORMATRIX_TYPE_HUEROTATE = 3,
FECOLORMATRIX_TYPE_LUMINANCETOALPHA = 4
};
class FEColorMatrix : public FilterEffect {
public:
static PassRefPtr<FEColorMatrix> create(Filter*, ColorMatrixType, const Vector<float>&);
ColorMatrixType type() const;
bool setType(ColorMatrixType);
const Vector<float>& values() const;
bool setValues(const Vector<float>&);
virtual PassRefPtr<SkImageFilter> createImageFilter(SkiaImageFilterBuilder*) OVERRIDE;
virtual TextStream& externalRepresentation(TextStream&, int indention) const;
static inline void calculateSaturateComponents(float* components, float value);
static inline void calculateHueRotateComponents(float* components, float value);
private:
FEColorMatrix(Filter*, ColorMatrixType, const Vector<float>&);
virtual void applySoftware() OVERRIDE;
virtual bool applySkia() OVERRIDE;
ColorMatrixType m_type;
Vector<float> m_values;
};
inline void FEColorMatrix::calculateSaturateComponents(float* components, float value)
{
components[0] = (0.213 + 0.787 * value);
components[1] = (0.715 - 0.715 * value);
components[2] = (0.072 - 0.072 * value);
components[3] = (0.213 - 0.213 * value);
components[4] = (0.715 + 0.285 * value);
components[5] = (0.072 - 0.072 * value);
components[6] = (0.213 - 0.213 * value);
components[7] = (0.715 - 0.715 * value);
components[8] = (0.072 + 0.928 * value);
}
inline void FEColorMatrix::calculateHueRotateComponents(float* components, float value)
{
float cosHue = cos(value * piFloat / 180);
float sinHue = sin(value * piFloat / 180);
components[0] = 0.213 + cosHue * 0.787 - sinHue * 0.213;
components[1] = 0.715 - cosHue * 0.715 - sinHue * 0.715;
components[2] = 0.072 - cosHue * 0.072 + sinHue * 0.928;
components[3] = 0.213 - cosHue * 0.213 + sinHue * 0.143;
components[4] = 0.715 + cosHue * 0.285 + sinHue * 0.140;
components[5] = 0.072 - cosHue * 0.072 - sinHue * 0.283;
components[6] = 0.213 - cosHue * 0.213 - sinHue * 0.787;
components[7] = 0.715 - cosHue * 0.715 + sinHue * 0.715;
components[8] = 0.072 + cosHue * 0.928 + sinHue * 0.072;
}
} // namespace WebCore
#endif // FEColorMatrix_h