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/*
* Copyright (C) 2013 Google Inc. All rights reserved.
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* modification, are permitted provided that the following conditions are
* met:
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* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
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* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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#ifndef PinchViewport_h
#define PinchViewport_h
#include "platform/geometry/FloatPoint.h"
#include "platform/geometry/FloatRect.h"
#include "platform/geometry/IntSize.h"
#include "platform/graphics/GraphicsLayerClient.h"
#include "platform/scroll/ScrollableArea.h"
#include "public/platform/WebScrollbar.h"
#include "public/platform/WebSize.h"
#include "wtf/OwnPtr.h"
#include "wtf/PassOwnPtr.h"
namespace blink {
class WebLayerTreeView;
class WebScrollbarLayer;
}
namespace blink {
class FrameHost;
class GraphicsContext;
class GraphicsLayer;
class GraphicsLayerFactory;
class IntRect;
class IntSize;
class LocalFrame;
// Represents the pinch-to-zoom viewport the user is currently seeing the page through. This
// class corresponds to the InnerViewport on the compositor. It is a ScrollableArea; it's
// offset is set through the GraphicsLayer <-> CC sync mechanisms. Its contents is the page's
// main FrameView, which corresponds to the outer viewport. The inner viewport is always contained
// in the outer viewport and can pan within it.
class PinchViewport final : public NoBaseWillBeGarbageCollectedFinalized<PinchViewport>, public GraphicsLayerClient, public ScrollableArea {
public:
static PassOwnPtrWillBeRawPtr<PinchViewport> create(FrameHost& host)
{
return adoptPtrWillBeNoop(new PinchViewport(host));
}
virtual ~PinchViewport();
virtual void trace(Visitor*);
void attachToLayerTree(GraphicsLayer*, GraphicsLayerFactory*);
GraphicsLayer* rootGraphicsLayer()
{
return m_rootTransformLayer.get();
}
GraphicsLayer* containerLayer()
{
return m_innerViewportContainerLayer.get();
}
GraphicsLayer* scrollLayer()
{
return m_innerViewportScrollLayer.get();
}
// Sets the location of the inner viewport relative to the outer viewport. The
// coordinates are in partial CSS pixels.
void setLocation(const FloatPoint&);
void move(const FloatPoint&);
FloatPoint location() const { return m_offset; }
// Sets the size of the inner viewport when unscaled in CSS pixels.
void setSize(const IntSize&);
IntSize size() const { return m_size; }
// Resets the viewport to initial state.
void reset();
// Let the viewport know that the main frame changed size (either through screen
// rotation on Android or window resize elsewhere).
void mainFrameDidChangeSize();
// Sets scale and location in one operation, preventing intermediate clamping.
void setScaleAndLocation(float scale, const FloatPoint& location);
void setScale(float);
float scale() const { return m_scale; }
void registerLayersWithTreeView(blink::WebLayerTreeView*) const;
void clearLayersForTreeView(blink::WebLayerTreeView*) const;
// The portion of the unzoomed frame visible in the inner "pinch" viewport,
// in partial CSS pixels. Relative to the main frame.
FloatRect visibleRect() const;
// The viewport rect relative to the document origin, in partial CSS pixels.
FloatRect visibleRectInDocument() const;
// Scroll the main frame and pinch viewport so that the given rect in the
// top-level document is centered in the viewport. This method will avoid
// scrolling the pinch viewport unless necessary.
void scrollIntoView(const LayoutRect&);
// Clamp the given point, in document coordinates, to the maximum/minimum
// scroll extents of the viewport within the document.
IntPoint clampDocumentOffsetAtScale(const IntPoint& offset, float scale);
// FIXME: This is kind of a hack. Ideally, we would just resize the
// viewports to account for top controls. However, FrameView includes much
// more than just scrolling so we can't simply resize it without incurring
// all sorts of side-effects. Until we can seperate out the scrollability
// aspect from FrameView, we use this method to let PinchViewport make the
// necessary adjustments so that we don't incorrectly clamp scroll offsets
// coming from the compositor. crbug.com/422328
void setTopControlsAdjustment(float);
// Adjust the viewport's offset so that it remains bounded by the outer
// viepwort.
void clampToBoundaries();
private:
explicit PinchViewport(FrameHost&);
// ScrollableArea implementation
virtual bool isActive() const override { return false; }
virtual int scrollSize(ScrollbarOrientation) const override;
virtual bool isScrollCornerVisible() const override { return false; }
virtual IntRect scrollCornerRect() const override { return IntRect(); }
virtual IntPoint scrollPosition() const override { return flooredIntPoint(m_offset); }
virtual IntPoint minimumScrollPosition() const override;
virtual IntPoint maximumScrollPosition() const override;
virtual int visibleHeight() const override { return visibleRect().height(); };
virtual int visibleWidth() const override { return visibleRect().width(); };
virtual IntSize contentsSize() const override;
virtual bool scrollbarsCanBeActive() const override { return false; }
virtual IntRect scrollableAreaBoundingBox() const override;
virtual bool userInputScrollable(ScrollbarOrientation) const override { return true; }
virtual bool shouldPlaceVerticalScrollbarOnLeft() const override { return false; }
virtual void invalidateScrollbarRect(Scrollbar*, const IntRect&) override;
virtual void invalidateScrollCornerRect(const IntRect&) override { }
virtual void setScrollOffset(const IntPoint&) override;
virtual GraphicsLayer* layerForContainer() const override;
virtual GraphicsLayer* layerForScrolling() const override;
virtual GraphicsLayer* layerForHorizontalScrollbar() const override;
virtual GraphicsLayer* layerForVerticalScrollbar() const override;
// GraphicsLayerClient implementation.
virtual void paintContents(const GraphicsLayer*, GraphicsContext&, GraphicsLayerPaintingPhase, const IntRect& inClip) override;
virtual String debugName(const GraphicsLayer*) override;
void setupScrollbar(blink::WebScrollbar::Orientation);
FloatPoint clampOffsetToBoundaries(const FloatPoint&);
LocalFrame* mainFrame() const;
FrameHost& frameHost() const
{
ASSERT(m_frameHost);
return *m_frameHost;
}
RawPtrWillBeMember<FrameHost> m_frameHost;
OwnPtr<GraphicsLayer> m_rootTransformLayer;
OwnPtr<GraphicsLayer> m_innerViewportContainerLayer;
OwnPtr<GraphicsLayer> m_pageScaleLayer;
OwnPtr<GraphicsLayer> m_innerViewportScrollLayer;
OwnPtr<GraphicsLayer> m_overlayScrollbarHorizontal;
OwnPtr<GraphicsLayer> m_overlayScrollbarVertical;
OwnPtr<blink::WebScrollbarLayer> m_webOverlayScrollbarHorizontal;
OwnPtr<blink::WebScrollbarLayer> m_webOverlayScrollbarVertical;
// Offset of the pinch viewport from the main frame's origin, in CSS pixels.
FloatPoint m_offset;
float m_scale;
IntSize m_size;
float m_topControlsAdjustment;
};
} // namespace blink
#endif // PinchViewport_h