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/*
* Copyright (C) 2004, 2006, 2008 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "core/platform/Scrollbar.h"
#include <algorithm>
#include "core/platform/ScrollAnimator.h"
#include "core/platform/ScrollableArea.h"
#include "core/platform/ScrollbarTheme.h"
#include "core/platform/graphics/GraphicsContext.h"
// FIXME: The following #includes are a layering violation and should be removed.
#include "core/accessibility/AXObjectCache.h"
#include "core/page/EventHandler.h"
#include "core/frame/Frame.h"
#include "core/frame/FrameView.h"
#include "platform/PlatformGestureEvent.h"
#include "platform/PlatformMouseEvent.h"
using namespace std;
#if OS(POSIX) && !OS(MACOSX)
// The position of the scrollbar thumb affects the appearance of the steppers, so
// when the thumb moves, we have to invalidate them for painting.
#define THUMB_POSITION_AFFECTS_BUTTONS
#endif
namespace WebCore {
PassRefPtr<Scrollbar> Scrollbar::create(ScrollableArea* scrollableArea, ScrollbarOrientation orientation, ScrollbarControlSize size)
{
return adoptRef(new Scrollbar(scrollableArea, orientation, size));
}
Scrollbar::Scrollbar(ScrollableArea* scrollableArea, ScrollbarOrientation orientation, ScrollbarControlSize controlSize, ScrollbarTheme* theme)
: m_scrollableArea(scrollableArea)
, m_orientation(orientation)
, m_controlSize(controlSize)
, m_theme(theme)
, m_visibleSize(0)
, m_totalSize(0)
, m_currentPos(0)
, m_dragOrigin(0)
, m_hoveredPart(NoPart)
, m_pressedPart(NoPart)
, m_pressedPos(0)
, m_scrollPos(0)
, m_draggingDocument(false)
, m_documentDragPos(0)
, m_enabled(true)
, m_scrollTimer(this, &Scrollbar::autoscrollTimerFired)
, m_overlapsResizer(false)
, m_suppressInvalidation(false)
, m_isAlphaLocked(false)
{
if (!m_theme)
m_theme = ScrollbarTheme::theme();
m_theme->registerScrollbar(this);
// FIXME: This is ugly and would not be necessary if we fix cross-platform code to actually query for
// scrollbar thickness and use it when sizing scrollbars (rather than leaving one dimension of the scrollbar
// alone when sizing).
int thickness = m_theme->scrollbarThickness(controlSize);
Widget::setFrameRect(IntRect(0, 0, thickness, thickness));
m_currentPos = scrollableAreaCurrentPos();
}
Scrollbar::~Scrollbar()
{
if (AXObjectCache* cache = existingAXObjectCache())
cache->remove(this);
stopTimerIfNeeded();
m_theme->unregisterScrollbar(this);
}
void Scrollbar::removeFromParent()
{
if (parent())
toScrollView(parent())->removeChild(this);
}
ScrollView* Scrollbar::parentScrollView() const
{
return toScrollView(parent());
}
ScrollView* Scrollbar::rootScrollView() const
{
return toScrollView(root());
}
ScrollbarOverlayStyle Scrollbar::scrollbarOverlayStyle() const
{
return m_scrollableArea ? m_scrollableArea->scrollbarOverlayStyle() : ScrollbarOverlayStyleDefault;
}
void Scrollbar::getTickmarks(Vector<IntRect>& tickmarks) const
{
if (m_scrollableArea)
m_scrollableArea->getTickmarks(tickmarks);
}
bool Scrollbar::isScrollableAreaActive() const
{
return m_scrollableArea && m_scrollableArea->isActive();
}
bool Scrollbar::isScrollViewScrollbar() const
{
return parent() && parent()->isFrameView() && toFrameView(parent())->isScrollViewScrollbar(this);
}
bool Scrollbar::isLeftSideVerticalScrollbar() const
{
if (m_orientation == VerticalScrollbar && m_scrollableArea)
return m_scrollableArea->shouldPlaceVerticalScrollbarOnLeft();
return false;
}
void Scrollbar::offsetDidChange()
{
ASSERT(m_scrollableArea);
float position = scrollableAreaCurrentPos();
if (position == m_currentPos)
return;
int oldThumbPosition = theme()->thumbPosition(this);
m_currentPos = position;
updateThumbPosition();
if (m_pressedPart == ThumbPart)
setPressedPos(m_pressedPos + theme()->thumbPosition(this) - oldThumbPosition);
}
void Scrollbar::setProportion(int visibleSize, int totalSize)
{
if (visibleSize == m_visibleSize && totalSize == m_totalSize)
return;
m_visibleSize = visibleSize;
m_totalSize = totalSize;
updateThumbProportion();
}
void Scrollbar::updateThumb()
{
#ifdef THUMB_POSITION_AFFECTS_BUTTONS
invalidate();
#else
theme()->invalidateParts(this, ForwardTrackPart | BackTrackPart | ThumbPart);
#endif
}
void Scrollbar::updateThumbPosition()
{
updateThumb();
}
void Scrollbar::updateThumbProportion()
{
updateThumb();
}
void Scrollbar::paint(GraphicsContext* context, const IntRect& damageRect)
{
if (context->updatingControlTints() && theme()->supportsControlTints()) {
invalidate();
return;
}
if (context->paintingDisabled() || !frameRect().intersects(damageRect))
return;
if (!theme()->paint(this, context, damageRect))
Widget::paint(context, damageRect);
}
void Scrollbar::autoscrollTimerFired(Timer<Scrollbar>*)
{
autoscrollPressedPart(theme()->autoscrollTimerDelay());
}
static bool thumbUnderMouse(Scrollbar* scrollbar)
{
int thumbPos = scrollbar->theme()->trackPosition(scrollbar) + scrollbar->theme()->thumbPosition(scrollbar);
int thumbLength = scrollbar->theme()->thumbLength(scrollbar);
return scrollbar->pressedPos() >= thumbPos && scrollbar->pressedPos() < thumbPos + thumbLength;
}
void Scrollbar::autoscrollPressedPart(double delay)
{
// Don't do anything for the thumb or if nothing was pressed.
if (m_pressedPart == ThumbPart || m_pressedPart == NoPart)
return;
// Handle the track.
if ((m_pressedPart == BackTrackPart || m_pressedPart == ForwardTrackPart) && thumbUnderMouse(this)) {
theme()->invalidatePart(this, m_pressedPart);
setHoveredPart(ThumbPart);
return;
}
// Handle the arrows and track.
if (m_scrollableArea && m_scrollableArea->scroll(pressedPartScrollDirection(), pressedPartScrollGranularity()))
startTimerIfNeeded(delay);
}
void Scrollbar::startTimerIfNeeded(double delay)
{
// Don't do anything for the thumb.
if (m_pressedPart == ThumbPart)
return;
// Handle the track. We halt track scrolling once the thumb is level
// with us.
if ((m_pressedPart == BackTrackPart || m_pressedPart == ForwardTrackPart) && thumbUnderMouse(this)) {
theme()->invalidatePart(this, m_pressedPart);
setHoveredPart(ThumbPart);
return;
}
// We can't scroll if we've hit the beginning or end.
ScrollDirection dir = pressedPartScrollDirection();
if (dir == ScrollUp || dir == ScrollLeft) {
if (m_currentPos == 0)
return;
} else {
if (m_currentPos == maximum())
return;
}
m_scrollTimer.startOneShot(delay);
}
void Scrollbar::stopTimerIfNeeded()
{
if (m_scrollTimer.isActive())
m_scrollTimer.stop();
}
ScrollDirection Scrollbar::pressedPartScrollDirection()
{
if (m_orientation == HorizontalScrollbar) {
if (m_pressedPart == BackButtonStartPart || m_pressedPart == BackButtonEndPart || m_pressedPart == BackTrackPart)
return ScrollLeft;
return ScrollRight;
} else {
if (m_pressedPart == BackButtonStartPart || m_pressedPart == BackButtonEndPart || m_pressedPart == BackTrackPart)
return ScrollUp;
return ScrollDown;
}
}
ScrollGranularity Scrollbar::pressedPartScrollGranularity()
{
if (m_pressedPart == BackButtonStartPart || m_pressedPart == BackButtonEndPart || m_pressedPart == ForwardButtonStartPart || m_pressedPart == ForwardButtonEndPart)
return ScrollByLine;
return ScrollByPage;
}
void Scrollbar::moveThumb(int pos, bool draggingDocument)
{
if (!m_scrollableArea)
return;
int delta = pos - m_pressedPos;
if (draggingDocument) {
if (m_draggingDocument)
delta = pos - m_documentDragPos;
m_draggingDocument = true;
FloatPoint currentPosition = m_scrollableArea->scrollAnimator()->currentPosition();
float destinationPosition = (m_orientation == HorizontalScrollbar ? currentPosition.x() : currentPosition.y()) + delta;
destinationPosition = m_scrollableArea->clampScrollPosition(m_orientation, destinationPosition);
m_scrollableArea->scrollToOffsetWithoutAnimation(m_orientation, destinationPosition);
m_documentDragPos = pos;
return;
}
if (m_draggingDocument) {
delta += m_pressedPos - m_documentDragPos;
m_draggingDocument = false;
}
// Drag the thumb.
int thumbPos = theme()->thumbPosition(this);
int thumbLen = theme()->thumbLength(this);
int trackLen = theme()->trackLength(this);
if (delta > 0)
delta = min(trackLen - thumbLen - thumbPos, delta);
else if (delta < 0)
delta = max(-thumbPos, delta);
float minPos = m_scrollableArea->minimumScrollPosition(m_orientation);
float maxPos = m_scrollableArea->maximumScrollPosition(m_orientation);
if (delta) {
float newPosition = static_cast<float>(thumbPos + delta) * (maxPos - minPos) / (trackLen - thumbLen) + minPos;
m_scrollableArea->scrollToOffsetWithoutAnimation(m_orientation, newPosition);
}
}
void Scrollbar::setHoveredPart(ScrollbarPart part)
{
if (part == m_hoveredPart)
return;
if ((m_hoveredPart == NoPart || part == NoPart) && theme()->invalidateOnMouseEnterExit())
invalidate(); // Just invalidate the whole scrollbar, since the buttons at either end change anyway.
else if (m_pressedPart == NoPart) { // When there's a pressed part, we don't draw a hovered state, so there's no reason to invalidate.
theme()->invalidatePart(this, part);
theme()->invalidatePart(this, m_hoveredPart);
}
m_hoveredPart = part;
}
void Scrollbar::setPressedPart(ScrollbarPart part)
{
if (m_pressedPart != NoPart)
theme()->invalidatePart(this, m_pressedPart);
m_pressedPart = part;
if (m_pressedPart != NoPart)
theme()->invalidatePart(this, m_pressedPart);
else if (m_hoveredPart != NoPart) // When we no longer have a pressed part, we can start drawing a hovered state on the hovered part.
theme()->invalidatePart(this, m_hoveredPart);
}
bool Scrollbar::gestureEvent(const PlatformGestureEvent& evt)
{
bool handled = false;
switch (evt.type()) {
case PlatformEvent::GestureShowPress:
setPressedPart(theme()->hitTest(this, evt.position()));
m_pressedPos = (orientation() == HorizontalScrollbar ? convertFromContainingWindow(evt.position()).x() : convertFromContainingWindow(evt.position()).y());
return true;
case PlatformEvent::GestureTapDownCancel:
case PlatformEvent::GestureScrollBegin:
if (m_pressedPart == ThumbPart) {
m_scrollPos = m_pressedPos;
return true;
}
break;
case PlatformEvent::GestureScrollUpdate:
case PlatformEvent::GestureScrollUpdateWithoutPropagation:
if (m_pressedPart == ThumbPart) {
m_scrollPos += HorizontalScrollbar ? evt.deltaX() : evt.deltaY();
moveThumb(m_scrollPos, false);
return true;
}
break;
case PlatformEvent::GestureScrollEnd:
m_scrollPos = 0;
break;
case PlatformEvent::GestureTap:
if (m_pressedPart != ThumbPart && m_pressedPart != NoPart)
handled = m_scrollableArea && m_scrollableArea->scroll(pressedPartScrollDirection(), pressedPartScrollGranularity());
break;
default:
break;
}
setPressedPart(NoPart);
m_pressedPos = 0;
return handled;
}
void Scrollbar::mouseMoved(const PlatformMouseEvent& evt)
{
if (m_pressedPart == ThumbPart) {
if (theme()->shouldSnapBackToDragOrigin(this, evt)) {
if (m_scrollableArea)
m_scrollableArea->scrollToOffsetWithoutAnimation(m_orientation, m_dragOrigin);
} else {
moveThumb(m_orientation == HorizontalScrollbar ?
convertFromContainingWindow(evt.position()).x() :
convertFromContainingWindow(evt.position()).y(), theme()->shouldDragDocumentInsteadOfThumb(this, evt));
}
return;
}
if (m_pressedPart != NoPart)
m_pressedPos = (orientation() == HorizontalScrollbar ? convertFromContainingWindow(evt.position()).x() : convertFromContainingWindow(evt.position()).y());
ScrollbarPart part = theme()->hitTest(this, evt.position());
if (part != m_hoveredPart) {
if (m_pressedPart != NoPart) {
if (part == m_pressedPart) {
// The mouse is moving back over the pressed part. We
// need to start up the timer action again.
startTimerIfNeeded(theme()->autoscrollTimerDelay());
theme()->invalidatePart(this, m_pressedPart);
} else if (m_hoveredPart == m_pressedPart) {
// The mouse is leaving the pressed part. Kill our timer
// if needed.
stopTimerIfNeeded();
theme()->invalidatePart(this, m_pressedPart);
}
}
setHoveredPart(part);
}
return;
}
void Scrollbar::mouseEntered()
{
if (m_scrollableArea)
m_scrollableArea->mouseEnteredScrollbar(this);
}
void Scrollbar::mouseExited()
{
if (m_scrollableArea)
m_scrollableArea->mouseExitedScrollbar(this);
setHoveredPart(NoPart);
}
void Scrollbar::mouseUp(const PlatformMouseEvent& mouseEvent)
{
setPressedPart(NoPart);
m_pressedPos = 0;
m_draggingDocument = false;
stopTimerIfNeeded();
if (m_scrollableArea) {
// m_hoveredPart won't be updated until the next mouseMoved or mouseDown, so we have to hit test
// to really know if the mouse has exited the scrollbar on a mouseUp.
ScrollbarPart part = theme()->hitTest(this, mouseEvent.position());
if (part == NoPart)
m_scrollableArea->mouseExitedScrollbar(this);
}
if (parent() && parent()->isFrameView())
toFrameView(parent())->frame().eventHandler()->setMousePressed(false);
}
void Scrollbar::mouseDown(const PlatformMouseEvent& evt)
{
// Early exit for right click
if (evt.button() == RightButton)
return;
setPressedPart(theme()->hitTest(this, evt.position()));
int pressedPos = (orientation() == HorizontalScrollbar ? convertFromContainingWindow(evt.position()).x() : convertFromContainingWindow(evt.position()).y());
if ((m_pressedPart == BackTrackPart || m_pressedPart == ForwardTrackPart) && theme()->shouldCenterOnThumb(this, evt)) {
setHoveredPart(ThumbPart);
setPressedPart(ThumbPart);
m_dragOrigin = m_currentPos;
int thumbLen = theme()->thumbLength(this);
int desiredPos = pressedPos;
// Set the pressed position to the middle of the thumb so that when we do the move, the delta
// will be from the current pixel position of the thumb to the new desired position for the thumb.
m_pressedPos = theme()->trackPosition(this) + theme()->thumbPosition(this) + thumbLen / 2;
moveThumb(desiredPos);
return;
} else if (m_pressedPart == ThumbPart)
m_dragOrigin = m_currentPos;
m_pressedPos = pressedPos;
autoscrollPressedPart(theme()->initialAutoscrollTimerDelay());
}
void Scrollbar::setFrameRect(const IntRect& rect)
{
// Get our window resizer rect and see if we overlap. Adjust to avoid the overlap
// if necessary.
IntRect adjustedRect(rect);
bool overlapsResizer = false;
ScrollView* view = parentScrollView();
if (view && !rect.isEmpty() && !view->windowResizerRect().isEmpty()) {
IntRect resizerRect = view->convertFromContainingWindow(view->windowResizerRect());
if (rect.intersects(resizerRect)) {
if (orientation() == HorizontalScrollbar) {
int overlap = rect.maxX() - resizerRect.x();
if (overlap > 0 && resizerRect.maxX() >= rect.maxX()) {
adjustedRect.setWidth(rect.width() - overlap);
overlapsResizer = true;
}
} else {
int overlap = rect.maxY() - resizerRect.y();
if (overlap > 0 && resizerRect.maxY() >= rect.maxY()) {
adjustedRect.setHeight(rect.height() - overlap);
overlapsResizer = true;
}
}
}
}
if (overlapsResizer != m_overlapsResizer) {
m_overlapsResizer = overlapsResizer;
if (view)
view->adjustScrollbarsAvoidingResizerCount(m_overlapsResizer ? 1 : -1);
}
Widget::setFrameRect(adjustedRect);
}
void Scrollbar::setParent(Widget* parentView)
{
if (!parentView && m_overlapsResizer && parentScrollView())
parentScrollView()->adjustScrollbarsAvoidingResizerCount(-1);
Widget::setParent(parentView);
}
void Scrollbar::setEnabled(bool e)
{
if (m_enabled == e)
return;
m_enabled = e;
theme()->updateEnabledState(this);
invalidate();
}
bool Scrollbar::isOverlayScrollbar() const
{
return m_theme->usesOverlayScrollbars();
}
bool Scrollbar::shouldParticipateInHitTesting()
{
// Non-overlay scrollbars should always participate in hit testing.
if (!isOverlayScrollbar())
return true;
return m_scrollableArea->scrollAnimator()->shouldScrollbarParticipateInHitTesting(this);
}
bool Scrollbar::isWindowActive() const
{
return m_scrollableArea && m_scrollableArea->isActive();
}
AXObjectCache* Scrollbar::existingAXObjectCache() const
{
if (!parentScrollView())
return 0;
return parentScrollView()->axObjectCache();
}
void Scrollbar::invalidateRect(const IntRect& rect)
{
if (suppressInvalidation())
return;
if (m_scrollableArea)
m_scrollableArea->invalidateScrollbar(this, rect);
}
IntRect Scrollbar::convertToContainingView(const IntRect& localRect) const
{
if (m_scrollableArea)
return m_scrollableArea->convertFromScrollbarToContainingView(this, localRect);
return Widget::convertToContainingView(localRect);
}
IntRect Scrollbar::convertFromContainingView(const IntRect& parentRect) const
{
if (m_scrollableArea)
return m_scrollableArea->convertFromContainingViewToScrollbar(this, parentRect);
return Widget::convertFromContainingView(parentRect);
}
IntPoint Scrollbar::convertToContainingView(const IntPoint& localPoint) const
{
if (m_scrollableArea)
return m_scrollableArea->convertFromScrollbarToContainingView(this, localPoint);
return Widget::convertToContainingView(localPoint);
}
IntPoint Scrollbar::convertFromContainingView(const IntPoint& parentPoint) const
{
if (m_scrollableArea)
return m_scrollableArea->convertFromContainingViewToScrollbar(this, parentPoint);
return Widget::convertFromContainingView(parentPoint);
}
float Scrollbar::scrollableAreaCurrentPos() const
{
if (!m_scrollableArea)
return 0;
if (m_orientation == HorizontalScrollbar)
return m_scrollableArea->scrollPosition().x() - m_scrollableArea->minimumScrollPosition().x();
return m_scrollableArea->scrollPosition().y() - m_scrollableArea->minimumScrollPosition().y();
}
} // namespace WebCore