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/*
* Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011, 2012 Apple Inc. All rights reserved.
* Copyright (C) 2008, 2010 Nokia Corporation and/or its subsidiary(-ies)
* Copyright (C) 2007 Alp Toker <alp@atoker.com>
* Copyright (C) 2008 Eric Seidel <eric@webkit.org>
* Copyright (C) 2008 Dirk Schulze <krit@webkit.org>
* Copyright (C) 2010 Torch Mobile (Beijing) Co. Ltd. All rights reserved.
* Copyright (C) 2012, 2013 Intel Corporation. All rights reserved.
* Copyright (C) 2012, 2013 Adobe Systems Incorporated. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
* OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
* TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
* THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#include "config.h"
#include "core/html/canvas/CanvasPathMethods.h"
#include "bindings/v8/ExceptionState.h"
#include "core/dom/ExceptionCode.h"
#include "platform/geometry/FloatRect.h"
#include "platform/transforms/AffineTransform.h"
#include "wtf/MathExtras.h"
namespace WebCore {
void CanvasPathMethods::closePath()
{
if (m_path.isEmpty())
return;
FloatRect boundRect = m_path.boundingRect();
if (boundRect.width() || boundRect.height())
m_path.closeSubpath();
}
void CanvasPathMethods::moveTo(float x, float y)
{
if (!std::isfinite(x) || !std::isfinite(y))
return;
if (!isTransformInvertible())
return;
m_path.moveTo(FloatPoint(x, y));
}
void CanvasPathMethods::lineTo(float x, float y)
{
if (!std::isfinite(x) || !std::isfinite(y))
return;
if (!isTransformInvertible())
return;
FloatPoint p1 = FloatPoint(x, y);
if (!m_path.hasCurrentPoint())
m_path.moveTo(p1);
else if (p1 != m_path.currentPoint())
m_path.addLineTo(p1);
}
void CanvasPathMethods::quadraticCurveTo(float cpx, float cpy, float x, float y)
{
if (!std::isfinite(cpx) || !std::isfinite(cpy) || !std::isfinite(x) || !std::isfinite(y))
return;
if (!isTransformInvertible())
return;
if (!m_path.hasCurrentPoint())
m_path.moveTo(FloatPoint(cpx, cpy));
FloatPoint p1 = FloatPoint(x, y);
FloatPoint cp = FloatPoint(cpx, cpy);
if (p1 != m_path.currentPoint() || p1 != cp)
m_path.addQuadCurveTo(cp, p1);
}
void CanvasPathMethods::bezierCurveTo(float cp1x, float cp1y, float cp2x, float cp2y, float x, float y)
{
if (!std::isfinite(cp1x) || !std::isfinite(cp1y) || !std::isfinite(cp2x) || !std::isfinite(cp2y) || !std::isfinite(x) || !std::isfinite(y))
return;
if (!isTransformInvertible())
return;
if (!m_path.hasCurrentPoint())
m_path.moveTo(FloatPoint(cp1x, cp1y));
FloatPoint p1 = FloatPoint(x, y);
FloatPoint cp1 = FloatPoint(cp1x, cp1y);
FloatPoint cp2 = FloatPoint(cp2x, cp2y);
if (p1 != m_path.currentPoint() || p1 != cp1 || p1 != cp2)
m_path.addBezierCurveTo(cp1, cp2, p1);
}
void CanvasPathMethods::arcTo(float x1, float y1, float x2, float y2, float r, ExceptionState& es)
{
if (!std::isfinite(x1) || !std::isfinite(y1) || !std::isfinite(x2) || !std::isfinite(y2) || !std::isfinite(r))
return;
if (r < 0) {
es.throwUninformativeAndGenericDOMException(IndexSizeError);
return;
}
if (!isTransformInvertible())
return;
FloatPoint p1 = FloatPoint(x1, y1);
FloatPoint p2 = FloatPoint(x2, y2);
if (!m_path.hasCurrentPoint())
m_path.moveTo(p1);
else if (p1 == m_path.currentPoint() || p1 == p2 || !r)
lineTo(x1, y1);
else
m_path.addArcTo(p1, p2, r);
}
namespace {
float adjustEndAngle(float startAngle, float endAngle, bool anticlockwise)
{
float twoPi = 2 * piFloat;
float newEndAngle = endAngle;
/* http://www.whatwg.org/specs/web-apps/current-work/multipage/the-canvas-element.html#dom-context-2d-arc
* If the anticlockwise argument is false and endAngle-startAngle is equal to or greater than 2pi, or,
* if the anticlockwise argument is true and startAngle-endAngle is equal to or greater than 2pi,
* then the arc is the whole circumference of this ellipse.
*/
if (!anticlockwise && endAngle - startAngle >= twoPi)
newEndAngle = startAngle + twoPi + fmodf(endAngle - startAngle, twoPi);
else if (anticlockwise && startAngle - endAngle >= twoPi)
newEndAngle = startAngle - twoPi - fmodf(startAngle - endAngle, twoPi);
/*
* Otherwise, the arc is the path along the circumference of this ellipse from the start point to the end point,
* going anti-clockwise if the anticlockwise argument is true, and clockwise otherwise.
* Since the points are on the ellipse, as opposed to being simply angles from zero,
* the arc can never cover an angle greater than 2pi radians.
*/
/* NOTE: When startAngle = 0, endAngle = 2Pi and anticlockwise = true, the spec does not indicate clearly.
* We draw the entire circle, because some web sites use arc(x, y, r, 0, 2*Math.PI, true) to draw circle.
* We preserve backward-compatibility.
*/
else if (!anticlockwise && startAngle > endAngle)
newEndAngle = startAngle + (twoPi - fmodf(startAngle - endAngle, twoPi));
else if (anticlockwise && startAngle < endAngle)
newEndAngle = startAngle - (twoPi - fmodf(endAngle - startAngle, twoPi));
ASSERT(std::abs(newEndAngle - startAngle) < 4 * piFloat);
return newEndAngle;
}
inline void lineToFloatPoint(CanvasPathMethods* path, const FloatPoint& p)
{
path->lineTo(p.x(), p.y());
}
inline FloatPoint getPointOnEllipse(float radiusX, float radiusY, float theta)
{
return FloatPoint(radiusX * cosf(theta), radiusY * sinf(theta));
}
void canonicalizeAngle(float* startAngle, float* endAngle)
{
// Make 0 <= startAngle < 2*PI
float twoPi = 2 * piFloat;
float newStartAngle = *startAngle;
if (newStartAngle < 0)
newStartAngle = twoPi + fmodf(newStartAngle, -twoPi);
else
newStartAngle = fmodf(newStartAngle, twoPi);
float delta = newStartAngle - *startAngle;
*startAngle = newStartAngle;
*endAngle = *endAngle + delta;
ASSERT(newStartAngle >= 0 && newStartAngle < twoPi);
}
/*
* degenerateEllipse() handles a degenerated ellipse using several lines.
*
* Let's see a following example: line to ellipse to line.
* _--^\
* ( )
* -----( )
* )
* /--------
*
* If radiusX becomes zero, the ellipse of the example is degenerated.
* _
* // P
* //
* -----//
* /
* /--------
*
* To draw the above example, need to get P that is a local maximum point.
* Angles for P are 0.5Pi and 1.5Pi in the ellipse coordinates.
*
* If radiusY becomes zero, the result is as follows.
* -----__
* --_
* ----------
* ``P
* Angles for P are 0 and Pi in the ellipse coordinates.
*
* To handle both cases, degenerateEllipse() lines to start angle, local maximum points(every 0.5Pi), and end angle.
* NOTE: Before ellipse() calls this function, adjustEndAngle() is called, so endAngle - startAngle must be less than 4Pi.
*/
void degenerateEllipse(CanvasPathMethods* path, float x, float y, float radiusX, float radiusY, float rotation, float startAngle, float endAngle, bool anticlockwise)
{
ASSERT(std::abs(endAngle - startAngle) < 4 * piFloat);
ASSERT(startAngle >= 0 && startAngle < 2 * piFloat);
ASSERT((anticlockwise && (startAngle - endAngle) >= 0) || (!anticlockwise && (endAngle - startAngle) >= 0));
FloatPoint center(x, y);
AffineTransform rotationMatrix;
rotationMatrix.rotate(rad2deg(rotation));
// First, if the object's path has any subpaths, then the method must add a straight line from the last point in the subpath to the start point of the arc.
lineToFloatPoint(path, center + rotationMatrix.mapPoint(getPointOnEllipse(radiusX, radiusY, startAngle)));
if ((!radiusX && !radiusY) || startAngle == endAngle)
return;
float halfPiFloat = piFloat * 0.5;
if (!anticlockwise) {
// startAngle - fmodf(startAngle, halfPiFloat) + halfPiFloat is the one of (0, 0.5Pi, Pi, 1.5Pi, 2Pi)
// that is the closest to startAngle on the clockwise direction.
for (float angle = startAngle - fmodf(startAngle, halfPiFloat) + halfPiFloat; angle < endAngle; angle += halfPiFloat)
lineToFloatPoint(path, center + rotationMatrix.mapPoint(getPointOnEllipse(radiusX, radiusY, angle)));
} else {
for (float angle = startAngle - fmodf(startAngle, halfPiFloat); angle > endAngle; angle -= halfPiFloat)
lineToFloatPoint(path, center + rotationMatrix.mapPoint(getPointOnEllipse(radiusX, radiusY, angle)));
}
lineToFloatPoint(path, center + rotationMatrix.mapPoint(getPointOnEllipse(radiusX, radiusY, endAngle)));
}
} // namespace
void CanvasPathMethods::arc(float x, float y, float radius, float startAngle, float endAngle, bool anticlockwise, ExceptionState& es)
{
if (!std::isfinite(x) || !std::isfinite(y) || !std::isfinite(radius) || !std::isfinite(startAngle) || !std::isfinite(endAngle))
return;
if (radius < 0) {
es.throwUninformativeAndGenericDOMException(IndexSizeError);
return;
}
if (!isTransformInvertible())
return;
if (!radius || startAngle == endAngle) {
// The arc is empty but we still need to draw the connecting line.
lineTo(x + radius * cosf(startAngle), y + radius * sinf(startAngle));
return;
}
canonicalizeAngle(&startAngle, &endAngle);
float adjustedEndAngle = adjustEndAngle(startAngle, endAngle, anticlockwise);
m_path.addArc(FloatPoint(x, y), radius, startAngle, adjustedEndAngle, anticlockwise);
}
void CanvasPathMethods::ellipse(float x, float y, float radiusX, float radiusY, float rotation, float startAngle, float endAngle, bool anticlockwise, ExceptionState& es)
{
if (!std::isfinite(x) || !std::isfinite(y) || !std::isfinite(radiusX) || !std::isfinite(radiusY) || !std::isfinite(rotation) || !std::isfinite(startAngle) || !std::isfinite(endAngle))
return;
if (radiusX < 0 || radiusY < 0) {
es.throwUninformativeAndGenericDOMException(IndexSizeError);
return;
}
if (!isTransformInvertible())
return;
canonicalizeAngle(&startAngle, &endAngle);
float adjustedEndAngle = adjustEndAngle(startAngle, endAngle, anticlockwise);
if (!radiusX || !radiusY || startAngle == adjustedEndAngle) {
// The ellipse is empty but we still need to draw the connecting line to start point.
degenerateEllipse(this, x, y, radiusX, radiusY, rotation, startAngle, adjustedEndAngle, anticlockwise);
return;
}
m_path.addEllipse(FloatPoint(x, y), radiusX, radiusY, rotation, startAngle, adjustedEndAngle, anticlockwise);
}
void CanvasPathMethods::rect(float x, float y, float width, float height)
{
if (!isTransformInvertible())
return;
if (!std::isfinite(x) || !std::isfinite(y) || !std::isfinite(width) || !std::isfinite(height))
return;
if (!width && !height) {
m_path.moveTo(FloatPoint(x, y));
return;
}
m_path.addRect(FloatRect(x, y, width, height));
}
}