blob: cb9abe23b27e630217e8c32ab0b6d3b3986635a6 [file] [log] [blame]
/*
* Copyright (C) 2004, 2006, 2007, 2008 Apple Inc. All rights reserved.
* Copyright (C) 2009 Holger Hans Peter Freyther
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef ScrollView_h
#define ScrollView_h
#include "core/platform/ScrollableArea.h"
#include "core/platform/Scrollbar.h"
#include "platform/Widget.h"
#include "platform/geometry/IntRect.h"
#include "platform/scroll/ScrollTypes.h"
#include "wtf/HashSet.h"
namespace WebCore {
class HostWindow;
class Scrollbar;
class ScrollView : public Widget, public ScrollableArea {
public:
~ScrollView();
// ScrollableArea functions.
virtual int scrollSize(ScrollbarOrientation) const OVERRIDE;
virtual void setScrollOffset(const IntPoint&) OVERRIDE;
virtual bool isScrollCornerVisible() const OVERRIDE;
virtual void scrollbarStyleChanged(int newStyle, bool forceUpdate) OVERRIDE;
virtual bool userInputScrollable(ScrollbarOrientation) const OVERRIDE;
virtual bool shouldPlaceVerticalScrollbarOnLeft() const OVERRIDE;
virtual void notifyPageThatContentAreaWillPaint() const;
// NOTE: This should only be called by the overriden setScrollOffset from ScrollableArea.
virtual void scrollTo(const IntSize& newOffset);
// The window thats hosts the ScrollView. The ScrollView will communicate scrolls and repaints to the
// host window in the window's coordinate space.
virtual HostWindow* hostWindow() const = 0;
// Returns a clip rect in host window coordinates. Used to clip the blit on a scroll.
virtual IntRect windowClipRect(bool clipToContents = true) const = 0;
// Functions for child manipulation and inspection.
const HashSet<RefPtr<Widget> >* children() const { return &m_children; }
virtual void addChild(PassRefPtr<Widget>);
virtual void removeChild(Widget*);
// If the scroll view does not use a native widget, then it will have cross-platform Scrollbars. These functions
// can be used to obtain those scrollbars.
virtual Scrollbar* horizontalScrollbar() const OVERRIDE { return m_horizontalScrollbar.get(); }
virtual Scrollbar* verticalScrollbar() const OVERRIDE { return m_verticalScrollbar.get(); }
bool isScrollViewScrollbar(const Widget* child) const { return horizontalScrollbar() == child || verticalScrollbar() == child; }
void positionScrollbarLayers();
// Functions for setting and retrieving the scrolling mode in each axis (horizontal/vertical). The mode has values of
// AlwaysOff, AlwaysOn, and Auto. AlwaysOff means never show a scrollbar, AlwaysOn means always show a scrollbar.
// Auto means show a scrollbar only when one is needed.
// Note that for platforms with native widgets, these modes are considered advisory. In other words the underlying native
// widget may choose not to honor the requested modes.
void setScrollbarModes(ScrollbarMode horizontalMode, ScrollbarMode verticalMode, bool horizontalLock = false, bool verticalLock = false);
void setHorizontalScrollbarMode(ScrollbarMode mode, bool lock = false) { setScrollbarModes(mode, verticalScrollbarMode(), lock, verticalScrollbarLock()); }
void setVerticalScrollbarMode(ScrollbarMode mode, bool lock = false) { setScrollbarModes(horizontalScrollbarMode(), mode, horizontalScrollbarLock(), lock); };
void scrollbarModes(ScrollbarMode& horizontalMode, ScrollbarMode& verticalMode) const;
ScrollbarMode horizontalScrollbarMode() const { ScrollbarMode horizontal, vertical; scrollbarModes(horizontal, vertical); return horizontal; }
ScrollbarMode verticalScrollbarMode() const { ScrollbarMode horizontal, vertical; scrollbarModes(horizontal, vertical); return vertical; }
void setHorizontalScrollbarLock(bool lock = true) { m_horizontalScrollbarLock = lock; }
bool horizontalScrollbarLock() const { return m_horizontalScrollbarLock; }
void setVerticalScrollbarLock(bool lock = true) { m_verticalScrollbarLock = lock; }
bool verticalScrollbarLock() const { return m_verticalScrollbarLock; }
void setScrollingModesLock(bool lock = true) { m_horizontalScrollbarLock = m_verticalScrollbarLock = lock; }
virtual void setCanHaveScrollbars(bool);
bool canHaveScrollbars() const { return horizontalScrollbarMode() != ScrollbarAlwaysOff || verticalScrollbarMode() != ScrollbarAlwaysOff; }
// By default you only receive paint events for the area that is visible. In the case of using a
// tiled backing store, this function can be set, so that the view paints the entire contents.
bool paintsEntireContents() const { return m_paintsEntireContents; }
void setPaintsEntireContents(bool);
// By default, paint events are clipped to the visible area. If set to
// false, paint events are no longer clipped. paintsEntireContents() implies !clipsRepaints().
bool clipsRepaints() const { return m_clipsRepaints; }
void setClipsRepaints(bool);
// Overridden by FrameView to create custom CSS scrollbars if applicable.
virtual PassRefPtr<Scrollbar> createScrollbar(ScrollbarOrientation);
// Whether or not a scroll view will blit visible contents when it is scrolled. Blitting is disabled in situations
// where it would cause rendering glitches (such as with fixed backgrounds or when the view is partially transparent).
void setCanBlitOnScroll(bool);
bool canBlitOnScroll() const;
// The visible content rect has a location that is the scrolled offset of the document. The width and height are the viewport width
// and height. By default the scrollbars themselves are excluded from this rectangle, but an optional boolean argument allows them to be
// included.
virtual IntRect visibleContentRect(IncludeScrollbarsInRect = ExcludeScrollbars) const OVERRIDE;
IntSize visibleSize() const { return visibleContentRect().size(); }
virtual int visibleWidth() const OVERRIDE { return visibleContentRect().width(); }
virtual int visibleHeight() const OVERRIDE { return visibleContentRect().height(); }
// visibleContentRect().size() is computed from unscaledVisibleContentSize() divided by the value of visibleContentScaleFactor.
// For the main frame, visibleContentScaleFactor is equal to the page's pageScaleFactor; it's 1 otherwise.
IntSize unscaledVisibleContentSize(IncludeScrollbarsInRect = ExcludeScrollbars) const;
virtual float visibleContentScaleFactor() const { return 1; }
// Offset used to convert incoming input events while emulating device metics.
virtual IntSize inputEventsOffsetForEmulation() const { return IntSize(); }
// Scale used to convert incoming input events. Usually the same as visibleContentScaleFactor(), unless specifically changed.
virtual float inputEventsScaleFactor() const { return visibleContentScaleFactor(); }
// Functions for getting/setting the size of the document contained inside the ScrollView (as an IntSize or as individual width and height
// values).
virtual IntSize contentsSize() const OVERRIDE; // Always at least as big as the visibleWidth()/visibleHeight().
int contentsWidth() const { return contentsSize().width(); }
int contentsHeight() const { return contentsSize().height(); }
virtual void setContentsSize(const IntSize&);
// Functions for querying the current scrolled position (both as a point, a size, or as individual X and Y values).
virtual IntPoint scrollPosition() const OVERRIDE { return visibleContentRect().location(); }
IntSize scrollOffset() const { return toIntSize(visibleContentRect().location()); } // Gets the scrolled position as an IntSize. Convenient for adding to other sizes.
virtual IntPoint maximumScrollPosition() const OVERRIDE; // The maximum position we can be scrolled to.
virtual IntPoint minimumScrollPosition() const OVERRIDE; // The minimum position we can be scrolled to.
// Adjust the passed in scroll position to keep it between the minimum and maximum positions.
IntPoint adjustScrollPositionWithinRange(const IntPoint&) const;
int scrollX() const { return scrollPosition().x(); }
int scrollY() const { return scrollPosition().y(); }
virtual IntSize overhangAmount() const OVERRIDE;
void cacheCurrentScrollPosition() { m_cachedScrollPosition = scrollPosition(); }
IntPoint cachedScrollPosition() const { return m_cachedScrollPosition; }
// Functions for scrolling the view.
virtual void setScrollPosition(const IntPoint&);
void scrollBy(const IntSize& s) { return setScrollPosition(scrollPosition() + s); }
// A logical scroll that just ends up calling the corresponding physical scroll() based off the document's writing mode.
bool logicalScroll(ScrollLogicalDirection, ScrollGranularity);
// Scroll the actual contents of the view (either blitting or invalidating as needed).
void scrollContents(const IntSize& scrollDelta);
// This gives us a means of blocking painting on our scrollbars until the first layout has occurred.
void setScrollbarsSuppressed(bool suppressed, bool repaintOnUnsuppress = false);
bool scrollbarsSuppressed() const { return m_scrollbarsSuppressed; }
IntPoint rootViewToContents(const IntPoint&) const;
IntPoint contentsToRootView(const IntPoint&) const;
IntRect rootViewToContents(const IntRect&) const;
IntRect contentsToRootView(const IntRect&) const;
// Event coordinates are assumed to be in the coordinate space of a window that contains
// the entire widget hierarchy. It is up to the platform to decide what the precise definition
// of containing window is. (For example on Mac it is the containing NSWindow.)
IntPoint windowToContents(const IntPoint&) const;
IntPoint contentsToWindow(const IntPoint&) const;
IntRect windowToContents(const IntRect&) const;
IntRect contentsToWindow(const IntRect&) const;
// Functions for converting to and from screen coordinates.
IntRect contentsToScreen(const IntRect&) const;
IntPoint screenToContents(const IntPoint&) const;
// The purpose of this function is to answer whether or not the scroll view is currently visible. Animations and painting updates can be suspended if
// we know that we are either not in a window right now or if that window is not visible.
bool isOffscreen() const;
// These functions are used to enable scrollbars to avoid window resizer controls that overlap the scroll view. This happens on Mac
// for example.
virtual IntRect windowResizerRect() const { return IntRect(); }
bool containsScrollbarsAvoidingResizer() const;
void adjustScrollbarsAvoidingResizerCount(int overlapDelta);
void windowResizerRectChanged();
virtual void setParent(Widget*) OVERRIDE; // Overridden to update the overlapping scrollbar count.
// Called when our frame rect changes (or the rect/scroll position of an ancestor changes).
virtual void frameRectsChanged();
// Widget override to update our scrollbars and notify our contents of the resize.
virtual void setFrameRect(const IntRect&);
// Widget override to notify our contents of a cliprect change.
virtual void clipRectChanged() OVERRIDE;
// For platforms that need to hit test scrollbars from within the engine's event handlers (like Win32).
Scrollbar* scrollbarAtPoint(const IntPoint& windowPoint);
virtual IntPoint convertChildToSelf(const Widget* child, const IntPoint& point) const
{
IntPoint newPoint = point;
if (!isScrollViewScrollbar(child))
newPoint = point - scrollOffset();
newPoint.moveBy(child->location());
return newPoint;
}
virtual IntPoint convertSelfToChild(const Widget* child, const IntPoint& point) const
{
IntPoint newPoint = point;
if (!isScrollViewScrollbar(child))
newPoint = point + scrollOffset();
newPoint.moveBy(-child->location());
return newPoint;
}
// A means to access the AX cache when this object can get a pointer to it.
virtual AXObjectCache* axObjectCache() const { return 0; }
// Widget override. Handles painting of the contents of the view as well as the scrollbars.
virtual void paint(GraphicsContext*, const IntRect&);
void paintScrollbars(GraphicsContext*, const IntRect&);
// Widget overrides to ensure that our children's visibility status is kept up to date when we get shown and hidden.
virtual void show();
virtual void hide();
virtual void setParentVisible(bool);
// Pan scrolling.
static const int noPanScrollRadius = 15;
void addPanScrollIcon(const IntPoint&);
void removePanScrollIcon();
void paintPanScrollIcon(GraphicsContext*);
virtual bool isPointInScrollbarCorner(const IntPoint&);
virtual bool scrollbarCornerPresent() const;
virtual IntRect scrollCornerRect() const;
virtual void paintScrollCorner(GraphicsContext*, const IntRect& cornerRect);
virtual void paintScrollbar(GraphicsContext*, Scrollbar*, const IntRect&);
virtual IntRect convertFromScrollbarToContainingView(const Scrollbar*, const IntRect&) const OVERRIDE;
virtual IntRect convertFromContainingViewToScrollbar(const Scrollbar*, const IntRect&) const OVERRIDE;
virtual IntPoint convertFromScrollbarToContainingView(const Scrollbar*, const IntPoint&) const OVERRIDE;
virtual IntPoint convertFromContainingViewToScrollbar(const Scrollbar*, const IntPoint&) const OVERRIDE;
void calculateAndPaintOverhangAreas(GraphicsContext*, const IntRect& dirtyRect);
void calculateAndPaintOverhangBackground(GraphicsContext*, const IntRect& dirtyRect);
virtual bool isScrollView() const OVERRIDE { return true; }
protected:
ScrollView();
virtual void repaintContentRectangle(const IntRect&);
virtual void paintContents(GraphicsContext*, const IntRect& damageRect) = 0;
virtual void paintOverhangAreas(GraphicsContext*, const IntRect& horizontalOverhangArea, const IntRect& verticalOverhangArea, const IntRect& dirtyRect);
virtual void scrollbarExistenceDidChange() = 0;
// These functions are used to create/destroy scrollbars.
void setHasHorizontalScrollbar(bool);
void setHasVerticalScrollbar(bool);
virtual void updateScrollCorner();
virtual void invalidateScrollCornerRect(const IntRect&) OVERRIDE;
// Scroll the content by blitting the pixels.
virtual bool scrollContentsFastPath(const IntSize& scrollDelta, const IntRect& rectToScroll, const IntRect& clipRect);
// Scroll the content by invalidating everything.
virtual void scrollContentsSlowPath(const IntRect& updateRect);
void setScrollOrigin(const IntPoint&, bool updatePositionAtAll, bool updatePositionSynchronously);
// Subclassed by FrameView to check the writing-mode of the document.
virtual bool isVerticalDocument() const { return true; }
virtual bool isFlippedDocument() const { return false; }
// Called to update the scrollbars to accurately reflect the state of the view.
void updateScrollbars(const IntSize& desiredOffset);
IntSize excludeScrollbars(const IntSize&) const;
private:
RefPtr<Scrollbar> m_horizontalScrollbar;
RefPtr<Scrollbar> m_verticalScrollbar;
ScrollbarMode m_horizontalScrollbarMode;
ScrollbarMode m_verticalScrollbarMode;
bool m_horizontalScrollbarLock;
bool m_verticalScrollbarLock;
HashSet<RefPtr<Widget> > m_children;
// This bool is unused on Mac OS because we directly ask the platform widget
// whether it is safe to blit on scroll.
bool m_canBlitOnScroll;
IntSize m_scrollOffset; // FIXME: Would rather store this as a position, but we will wait to make this change until more code is shared.
IntPoint m_cachedScrollPosition;
IntSize m_contentsSize;
int m_scrollbarsAvoidingResizer;
bool m_scrollbarsSuppressed;
bool m_inUpdateScrollbars;
unsigned m_updateScrollbarsPass;
IntPoint m_panScrollIconPoint;
bool m_drawPanScrollIcon;
bool m_paintsEntireContents;
bool m_clipsRepaints;
void init();
void destroy();
IntRect rectToCopyOnScroll() const;
// Called when the scroll position within this view changes. FrameView overrides this to generate repaint invalidations.
virtual void repaintFixedElementsAfterScrolling() { }
virtual void updateFixedElementsAfterScrolling() { }
void calculateOverhangAreasForPainting(IntRect& horizontalOverhangRect, IntRect& verticalOverhangRect);
void updateOverhangAreas();
int pageStep(ScrollbarOrientation) const;
}; // class ScrollView
inline ScrollView* toScrollView(Widget* widget)
{
ASSERT(!widget || widget->isScrollView());
return static_cast<ScrollView*>(widget);
}
inline const ScrollView* toScrollView(const Widget* widget)
{
ASSERT(!widget || widget->isScrollView());
return static_cast<const ScrollView*>(widget);
}
// This will catch anyone doing an unnecessary cast.
void toScrollView(const ScrollView*);
} // namespace WebCore
#endif // ScrollView_h