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/*
* Copyright (C) 2012 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "core/dom/shadow/ElementShadow.h"
#include "core/dom/ContainerNodeAlgorithms.h"
#include "core/dom/ElementTraversal.h"
#include "core/dom/NodeTraversal.h"
#include "core/dom/shadow/ContentDistribution.h"
#include "core/dom/shadow/InsertionPoint.h"
#include "core/dom/shadow/ShadowRoot.h"
#include "core/html/shadow/HTMLContentElement.h"
#include "core/html/shadow/HTMLShadowElement.h"
namespace WebCore {
class DistributionPool {
public:
explicit DistributionPool(const ContainerNode*);
~DistributionPool();
void distributeTo(InsertionPoint*, ElementShadow*);
private:
void populateChildren(const ContainerNode*);
void detachNonDistributedNodes();
Vector<Node*, 32> m_nodes;
Vector<bool, 32> m_distributed;
};
inline DistributionPool::DistributionPool(const ContainerNode* parent)
{
if (parent)
populateChildren(parent);
}
inline void DistributionPool::populateChildren(const ContainerNode* parent)
{
for (Node* child = parent->firstChild(); child; child = child->nextSibling()) {
if (isActiveInsertionPoint(*child)) {
InsertionPoint* insertionPoint = toInsertionPoint(child);
for (size_t i = 0; i < insertionPoint->size(); ++i)
m_nodes.append(insertionPoint->at(i));
} else {
m_nodes.append(child);
}
}
m_distributed.resize(m_nodes.size());
m_distributed.fill(false);
}
void DistributionPool::distributeTo(InsertionPoint* insertionPoint, ElementShadow* elementShadow)
{
ContentDistribution distribution;
for (size_t i = 0; i < m_nodes.size(); ++i) {
if (m_distributed[i])
continue;
if (isHTMLContentElement(insertionPoint) && !toHTMLContentElement(insertionPoint)->canSelectNode(m_nodes, i))
continue;
Node* node = m_nodes[i];
distribution.append(node);
elementShadow->didDistributeNode(node, insertionPoint);
m_distributed[i] = true;
}
// Distributes fallback elements
if (insertionPoint->isContentInsertionPoint() && distribution.isEmpty()) {
for (Node* fallbackNode = insertionPoint->firstChild(); fallbackNode; fallbackNode = fallbackNode->nextSibling()) {
distribution.append(fallbackNode);
elementShadow->didDistributeNode(fallbackNode, insertionPoint);
}
}
insertionPoint->setDistribution(distribution);
}
inline DistributionPool::~DistributionPool()
{
detachNonDistributedNodes();
}
inline void DistributionPool::detachNonDistributedNodes()
{
for (size_t i = 0; i < m_nodes.size(); ++i) {
if (m_distributed[i])
continue;
if (m_nodes[i]->renderer())
m_nodes[i]->lazyReattachIfAttached();
}
}
PassOwnPtr<ElementShadow> ElementShadow::create()
{
return adoptPtr(new ElementShadow());
}
ElementShadow::ElementShadow()
: m_needsDistributionRecalc(false)
, m_applyAuthorStyles(false)
, m_needsSelectFeatureSet(false)
{
}
ElementShadow::~ElementShadow()
{
removeAllShadowRoots();
}
ShadowRoot* ElementShadow::addShadowRoot(Element& shadowHost, ShadowRoot::ShadowRootType type)
{
RefPtr<ShadowRoot> shadowRoot = ShadowRoot::create(&shadowHost.document(), type);
shadowRoot->setParentOrShadowHostNode(&shadowHost);
shadowRoot->setParentTreeScope(&shadowHost.treeScope());
m_shadowRoots.push(shadowRoot.get());
ChildNodeInsertionNotifier(shadowHost).notify(*shadowRoot);
setNeedsDistributionRecalc();
shadowHost.lazyReattachIfAttached();
// addShadowRoot() affects apply-author-styles. However, we know that the youngest shadow root has not had any children yet.
// The youngest shadow root's apply-author-styles is default (false). So we can just set m_applyAuthorStyles false.
m_applyAuthorStyles = false;
shadowHost.didAddShadowRoot(*shadowRoot);
InspectorInstrumentation::didPushShadowRoot(&shadowHost, shadowRoot.get());
return shadowRoot.get();
}
void ElementShadow::removeAllShadowRoots()
{
// Dont protect this ref count.
Element* shadowHost = host();
ASSERT(shadowHost);
while (RefPtr<ShadowRoot> oldRoot = m_shadowRoots.head()) {
InspectorInstrumentation::willPopShadowRoot(shadowHost, oldRoot.get());
shadowHost->document().removeFocusedElementOfSubtree(oldRoot.get());
m_shadowRoots.removeHead();
oldRoot->setParentOrShadowHostNode(0);
oldRoot->setParentTreeScope(&shadowHost->document());
oldRoot->setPrev(0);
oldRoot->setNext(0);
ChildNodeRemovalNotifier(*shadowHost).notify(*oldRoot);
}
}
void ElementShadow::attach(const Node::AttachContext& context)
{
Node::AttachContext childrenContext(context);
childrenContext.resolvedStyle = 0;
for (ShadowRoot* root = youngestShadowRoot(); root; root = root->olderShadowRoot()) {
if (root->needsAttach())
root->attach(childrenContext);
}
}
void ElementShadow::detach(const Node::AttachContext& context)
{
Node::AttachContext childrenContext(context);
childrenContext.resolvedStyle = 0;
for (ShadowRoot* root = youngestShadowRoot(); root; root = root->olderShadowRoot())
root->detach(childrenContext);
}
void ElementShadow::removeAllEventListeners()
{
for (ShadowRoot* root = youngestShadowRoot(); root; root = root->olderShadowRoot()) {
for (Node* node = root; node; node = NodeTraversal::next(node))
node->removeAllEventListeners();
}
}
void ElementShadow::setNeedsDistributionRecalc()
{
if (m_needsDistributionRecalc)
return;
m_needsDistributionRecalc = true;
host()->markAncestorsWithChildNeedsDistributionRecalc();
clearDistribution();
}
bool ElementShadow::didAffectApplyAuthorStyles()
{
bool applyAuthorStyles = resolveApplyAuthorStyles();
if (m_applyAuthorStyles == applyAuthorStyles)
return false;
m_applyAuthorStyles = applyAuthorStyles;
return true;
}
bool ElementShadow::containsActiveStyles() const
{
for (ShadowRoot* root = youngestShadowRoot(); root; root = root->olderShadowRoot()) {
if (root->hasScopedHTMLStyleChild())
return true;
if (!root->containsShadowElements())
return false;
}
return false;
}
bool ElementShadow::resolveApplyAuthorStyles() const
{
for (const ShadowRoot* shadowRoot = youngestShadowRoot(); shadowRoot; shadowRoot = shadowRoot->olderShadowRoot()) {
if (shadowRoot->applyAuthorStyles())
return true;
if (!shadowRoot->containsShadowElements())
break;
}
return false;
}
const InsertionPoint* ElementShadow::finalDestinationInsertionPointFor(const Node* key) const
{
NodeToDestinationInsertionPoints::const_iterator it = m_nodeToInsertionPoints.find(key);
return it == m_nodeToInsertionPoints.end() ? 0: it->value.last().get();
}
const DestinationInsertionPoints* ElementShadow::destinationInsertionPointsFor(const Node* key) const
{
NodeToDestinationInsertionPoints::const_iterator it = m_nodeToInsertionPoints.find(key);
return it == m_nodeToInsertionPoints.end() ? 0: &it->value;
}
void ElementShadow::distribute()
{
host()->setNeedsStyleRecalc();
const ContainerNode* poolContainer = host();
Vector<HTMLShadowElement*, 32> shadowInsertionPoints;
for (ShadowRoot* root = youngestShadowRoot(); root; root = root->olderShadowRoot()) {
DistributionPool pool(poolContainer);
HTMLShadowElement* shadowInsertionPoint = 0;
const Vector<RefPtr<InsertionPoint> >& insertionPoints = root->descendantInsertionPoints();
for (size_t i = 0; i < insertionPoints.size(); ++i) {
InsertionPoint* point = insertionPoints[i].get();
if (!point->isActive())
continue;
if (isHTMLShadowElement(point)) {
if (!shadowInsertionPoint)
shadowInsertionPoint = toHTMLShadowElement(point);
} else {
pool.distributeTo(point, this);
if (ElementShadow* shadow = shadowWhereNodeCanBeDistributed(*point))
shadow->setNeedsDistributionRecalc();
}
}
if (shadowInsertionPoint)
shadowInsertionPoints.append(shadowInsertionPoint);
poolContainer = shadowInsertionPoint;
}
for (size_t i = shadowInsertionPoints.size(); i > 0; --i) {
HTMLShadowElement* shadowInsertionPoint = shadowInsertionPoints[i - 1];
ShadowRoot* root = shadowInsertionPoint->containingShadowRoot();
ASSERT(root);
if (root->olderShadowRoot() && root->olderShadowRoot()->type() == root->type()) {
// Only allow reprojecting older shadow roots between the same type to
// disallow reprojecting UA elements into author shadows.
distributeNodeChildrenTo(shadowInsertionPoint, root->olderShadowRoot());
root->olderShadowRoot()->setShadowInsertionPointOfYoungerShadowRoot(shadowInsertionPoint);
} else if (root->isOldest()) {
DistributionPool pool(shadowInsertionPoint);
pool.distributeTo(shadowInsertionPoint, this);
}
if (ElementShadow* shadow = shadowWhereNodeCanBeDistributed(*shadowInsertionPoint))
shadow->setNeedsDistributionRecalc();
}
}
void ElementShadow::didDistributeNode(const Node* node, InsertionPoint* insertionPoint)
{
NodeToDestinationInsertionPoints::AddResult result = m_nodeToInsertionPoints.add(node, DestinationInsertionPoints());
result.iterator->value.append(insertionPoint);
}
void ElementShadow::distributeNodeChildrenTo(InsertionPoint* insertionPoint, ContainerNode* containerNode)
{
DistributionPool pool(containerNode);
pool.distributeTo(insertionPoint, this);
}
const SelectRuleFeatureSet& ElementShadow::ensureSelectFeatureSet()
{
if (!m_needsSelectFeatureSet)
return m_selectFeatures;
m_selectFeatures.clear();
for (ShadowRoot* root = oldestShadowRoot(); root; root = root->youngerShadowRoot())
collectSelectFeatureSetFrom(root);
m_needsSelectFeatureSet = false;
return m_selectFeatures;
}
void ElementShadow::collectSelectFeatureSetFrom(ShadowRoot* root)
{
if (!root->containsShadowRoots() && !root->containsContentElements())
return;
for (Element* element = ElementTraversal::firstWithin(root); element; element = ElementTraversal::next(element, root)) {
if (ElementShadow* shadow = element->shadow())
m_selectFeatures.add(shadow->ensureSelectFeatureSet());
if (!isHTMLContentElement(element))
continue;
const CSSSelectorList& list = toHTMLContentElement(element)->selectorList();
for (const CSSSelector* selector = list.first(); selector; selector = CSSSelectorList::next(selector)) {
for (const CSSSelector* component = selector; component; component = component->tagHistory())
m_selectFeatures.collectFeaturesFromSelector(component);
}
}
}
void ElementShadow::didAffectSelector(AffectedSelectorMask mask)
{
if (ensureSelectFeatureSet().hasSelectorFor(mask))
setNeedsDistributionRecalc();
}
void ElementShadow::willAffectSelector()
{
for (ElementShadow* shadow = this; shadow; shadow = shadow->containingShadow()) {
if (shadow->needsSelectFeatureSet())
break;
shadow->setNeedsSelectFeatureSet();
}
setNeedsDistributionRecalc();
}
void ElementShadow::clearDistribution()
{
m_nodeToInsertionPoints.clear();
for (ShadowRoot* root = youngestShadowRoot(); root; root = root->olderShadowRoot())
root->setShadowInsertionPointOfYoungerShadowRoot(0);
}
} // namespace