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/*
* Copyright (C) 2009, 2011 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
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* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "V8Window.h"
#include "V8HTMLCollection.h"
#include "V8Node.h"
#include "bindings/v8/BindingSecurity.h"
#include "bindings/v8/ExceptionState.h"
#include "bindings/v8/ScheduledAction.h"
#include "bindings/v8/ScriptController.h"
#include "bindings/v8/ScriptSourceCode.h"
#include "bindings/v8/SerializedScriptValue.h"
#include "bindings/v8/V8Binding.h"
#include "bindings/v8/V8EventListener.h"
#include "bindings/v8/V8EventListenerList.h"
#include "bindings/v8/V8GCForContextDispose.h"
#include "bindings/v8/V8HiddenPropertyName.h"
#include "bindings/v8/V8Utilities.h"
#include "core/dom/ExceptionCode.h"
#include "core/dom/MessagePort.h"
#include "core/html/HTMLCollection.h"
#include "core/html/HTMLDocument.h"
#include "core/inspector/ScriptCallStack.h"
#include "core/loader/FrameLoadRequest.h"
#include "core/loader/FrameLoader.h"
#include "core/page/Chrome.h"
#include "core/page/ContentSecurityPolicy.h"
#include "core/page/DOMTimer.h"
#include "core/page/DOMWindow.h"
#include "core/page/DOMWindowTimers.h"
#include "core/page/Frame.h"
#include "core/page/FrameView.h"
#include "core/page/Location.h"
#include "core/page/Page.h"
#include "core/page/Settings.h"
#include "core/page/WindowFeatures.h"
#include "core/platform/PlatformScreen.h"
#include "core/platform/graphics/MediaPlayer.h"
#include "core/storage/Storage.h"
#include "core/workers/SharedWorkerRepository.h"
#include "wtf/ArrayBuffer.h"
#include "wtf/OwnArrayPtr.h"
namespace WebCore {
// FIXME: There is a lot of duplication with SetTimeoutOrInterval() in V8WorkerGlobalScopeCustom.cpp.
// We should refactor this.
void WindowSetTimeoutImpl(const v8::FunctionCallbackInfo<v8::Value>& args, bool singleShot, ExceptionState& es)
{
int argumentCount = args.Length();
if (argumentCount < 1)
return;
DOMWindow* imp = V8Window::toNative(args.Holder());
ScriptExecutionContext* scriptContext = static_cast<ScriptExecutionContext*>(imp->document());
if (!scriptContext) {
es.throwUninformativeAndGenericDOMException(InvalidAccessError);
return;
}
v8::Handle<v8::Value> function = args[0];
String functionString;
if (!function->IsFunction()) {
if (function->IsString()) {
functionString = toWebCoreString(function.As<v8::String>());
} else {
v8::Handle<v8::Value> v8String = function->ToString();
// Bail out if string conversion failed.
if (v8String.IsEmpty())
return;
functionString = toWebCoreString(v8String);
}
// Don't allow setting timeouts to run empty functions!
// (Bug 1009597)
if (!functionString.length())
return;
}
if (!BindingSecurity::shouldAllowAccessToFrame(imp->frame(), es))
return;
OwnPtr<ScheduledAction> action;
if (function->IsFunction()) {
int paramCount = argumentCount >= 2 ? argumentCount - 2 : 0;
OwnArrayPtr<v8::Local<v8::Value> > params;
if (paramCount > 0) {
params = adoptArrayPtr(new v8::Local<v8::Value>[paramCount]);
for (int i = 0; i < paramCount; i++) {
// parameters must be globalized
params[i] = args[i+2];
}
}
// params is passed to action, and released in action's destructor
ASSERT(imp->frame());
action = adoptPtr(new ScheduledAction(imp->frame()->script()->currentWorldContext(), v8::Handle<v8::Function>::Cast(function), paramCount, params.get(), args.GetIsolate()));
} else {
if (imp->document() && !imp->document()->contentSecurityPolicy()->allowEval()) {
v8SetReturnValue(args, 0);
return;
}
ASSERT(imp->frame());
action = adoptPtr(new ScheduledAction(imp->frame()->script()->currentWorldContext(), functionString, KURL(), args.GetIsolate()));
}
int32_t timeout = argumentCount >= 2 ? args[1]->Int32Value() : 0;
int timerId;
if (singleShot)
timerId = DOMWindowTimers::setTimeout(imp, action.release(), timeout);
else
timerId = DOMWindowTimers::setInterval(imp, action.release(), timeout);
// Try to do the idle notification before the timeout expires to get better
// use of any idle time. Aim for the middle of the interval for simplicity.
if (timeout >= 0) {
double maximumFireInterval = static_cast<double>(timeout) / 1000 / 2;
V8GCForContextDispose::instance().notifyIdleSooner(maximumFireInterval);
}
v8SetReturnValue(args, timerId);
}
void V8Window::eventAttributeGetterCustom(v8::Local<v8::String> name, const v8::PropertyCallbackInfo<v8::Value>& info)
{
v8::Handle<v8::Object> holder = info.This()->FindInstanceInPrototypeChain(V8Window::GetTemplate(info.GetIsolate(), worldTypeInMainThread(info.GetIsolate())));
if (holder.IsEmpty())
return;
Frame* frame = V8Window::toNative(holder)->frame();
ExceptionState es(info.GetIsolate());
if (!BindingSecurity::shouldAllowAccessToFrame(frame, es)) {
es.throwIfNeeded();
return;
}
ASSERT(frame);
v8::Local<v8::Context> context = frame->script()->currentWorldContext();
if (context.IsEmpty())
return;
v8::Handle<v8::String> eventSymbol = V8HiddenPropertyName::event(info.GetIsolate());
v8::Handle<v8::Value> jsEvent = context->Global()->GetHiddenValue(eventSymbol);
if (jsEvent.IsEmpty())
return;
v8SetReturnValue(info, jsEvent);
}
void V8Window::eventAttributeSetterCustom(v8::Local<v8::String> name, v8::Local<v8::Value> value, const v8::PropertyCallbackInfo<void>& info)
{
v8::Handle<v8::Object> holder = info.This()->FindInstanceInPrototypeChain(V8Window::GetTemplate(info.GetIsolate(), worldTypeInMainThread(info.GetIsolate())));
if (holder.IsEmpty())
return;
Frame* frame = V8Window::toNative(holder)->frame();
ExceptionState es(info.GetIsolate());
if (!BindingSecurity::shouldAllowAccessToFrame(frame, es)) {
es.throwIfNeeded();
return;
}
ASSERT(frame);
v8::Local<v8::Context> context = frame->script()->currentWorldContext();
if (context.IsEmpty())
return;
v8::Handle<v8::String> eventSymbol = V8HiddenPropertyName::event(info.GetIsolate());
context->Global()->SetHiddenValue(eventSymbol, value);
}
void V8Window::locationAttributeSetterCustom(v8::Local<v8::String> name, v8::Local<v8::Value> value, const v8::PropertyCallbackInfo<void>& info)
{
DOMWindow* imp = V8Window::toNative(info.Holder());
DOMWindow* active = activeDOMWindow();
if (!active)
return;
DOMWindow* first = firstDOMWindow();
if (!first)
return;
if (Location* location = imp->location()) {
V8TRYCATCH_FOR_V8STRINGRESOURCE_VOID(V8StringResource<>, href, value);
location->setHref(active, first, href);
}
}
void V8Window::openerAttributeSetterCustom(v8::Local<v8::String> name, v8::Local<v8::Value> value, const v8::PropertyCallbackInfo<void>& info)
{
DOMWindow* imp = V8Window::toNative(info.Holder());
ExceptionState es(info.GetIsolate());
if (!BindingSecurity::shouldAllowAccessToFrame(imp->frame(), es)) {
es.throwIfNeeded();
return;
}
// Opener can be shadowed if it is in the same domain.
// Have a special handling of null value to behave
// like Firefox. See bug http://b/1224887 & http://b/791706.
if (value->IsNull()) {
// imp->frame() cannot be null,
// otherwise, SameOrigin check would have failed.
ASSERT(imp->frame());
imp->frame()->loader()->setOpener(0);
}
// Delete the accessor from this object.
info.Holder()->Delete(name);
// Put property on the front (this) object.
info.This()->Set(name, value);
}
static bool isLegacyTargetOriginDesignation(v8::Handle<v8::Value> value)
{
if (value->IsString() || value->IsStringObject())
return true;
return false;
}
void V8Window::postMessageMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& args)
{
// None of these need to be RefPtr because args and context are guaranteed
// to hold on to them.
DOMWindow* window = V8Window::toNative(args.Holder());
DOMWindow* source = activeDOMWindow();
// If called directly by WebCore we don't have a calling context.
if (!source) {
throwTypeError(args.GetIsolate());
return;
}
// This function has variable arguments and can be:
// Per current spec:
// postMessage(message, targetOrigin)
// postMessage(message, targetOrigin, {sequence of transferrables})
// Legacy non-standard implementations in webkit allowed:
// postMessage(message, {sequence of transferrables}, targetOrigin);
MessagePortArray portArray;
ArrayBufferArray arrayBufferArray;
int targetOriginArgIndex = 1;
if (args.Length() > 2) {
int transferablesArgIndex = 2;
if (isLegacyTargetOriginDesignation(args[2])) {
targetOriginArgIndex = 2;
transferablesArgIndex = 1;
}
if (!extractTransferables(args[transferablesArgIndex], portArray, arrayBufferArray, args.GetIsolate()))
return;
}
V8TRYCATCH_FOR_V8STRINGRESOURCE_VOID(V8StringResource<WithUndefinedOrNullCheck>, targetOrigin, args[targetOriginArgIndex]);
bool didThrow = false;
RefPtr<SerializedScriptValue> message =
SerializedScriptValue::create(args[0], &portArray, &arrayBufferArray, didThrow, args.GetIsolate());
if (didThrow)
return;
ExceptionState es(args.GetIsolate());
window->postMessage(message.release(), &portArray, targetOrigin, source, es);
es.throwIfNeeded();
}
// FIXME(fqian): returning string is cheating, and we should
// fix this by calling toString function on the receiver.
// However, V8 implements toString in JavaScript, which requires
// switching context of receiver. I consider it is dangerous.
void V8Window::toStringMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& args)
{
v8::Handle<v8::Object> domWrapper = args.This()->FindInstanceInPrototypeChain(V8Window::GetTemplate(args.GetIsolate(), worldTypeInMainThread(args.GetIsolate())));
if (domWrapper.IsEmpty()) {
v8SetReturnValue(args, args.This()->ObjectProtoToString());
return;
}
v8SetReturnValue(args, domWrapper->ObjectProtoToString());
}
class DialogHandler {
public:
explicit DialogHandler(v8::Handle<v8::Value> dialogArguments)
: m_dialogArguments(dialogArguments)
{
}
void dialogCreated(DOMWindow*);
v8::Handle<v8::Value> returnValue(v8::Isolate*) const;
private:
v8::Handle<v8::Value> m_dialogArguments;
v8::Handle<v8::Context> m_dialogContext;
};
inline void DialogHandler::dialogCreated(DOMWindow* dialogFrame)
{
m_dialogContext = dialogFrame->frame() ? dialogFrame->frame()->script()->currentWorldContext() : v8::Local<v8::Context>();
if (m_dialogContext.IsEmpty())
return;
if (m_dialogArguments.IsEmpty())
return;
v8::Context::Scope scope(m_dialogContext);
m_dialogContext->Global()->Set(v8::String::NewSymbol("dialogArguments"), m_dialogArguments);
}
inline v8::Handle<v8::Value> DialogHandler::returnValue(v8::Isolate* isolate) const
{
if (m_dialogContext.IsEmpty())
return v8::Undefined(isolate);
v8::Context::Scope scope(m_dialogContext);
v8::Handle<v8::Value> returnValue = m_dialogContext->Global()->Get(v8::String::NewSymbol("returnValue"));
if (returnValue.IsEmpty())
return v8::Undefined(isolate);
return returnValue;
}
static void setUpDialog(DOMWindow* dialog, void* handler)
{
static_cast<DialogHandler*>(handler)->dialogCreated(dialog);
}
void V8Window::showModalDialogMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& args)
{
DOMWindow* impl = V8Window::toNative(args.Holder());
ExceptionState es(args.GetIsolate());
if (!BindingSecurity::shouldAllowAccessToFrame(impl->frame(), es)) {
es.throwIfNeeded();
return;
}
// FIXME: Handle exceptions properly.
String urlString = toWebCoreStringWithUndefinedOrNullCheck(args[0]);
DialogHandler handler(args[1]);
String dialogFeaturesString = toWebCoreStringWithUndefinedOrNullCheck(args[2]);
impl->showModalDialog(urlString, dialogFeaturesString, activeDOMWindow(), firstDOMWindow(), setUpDialog, &handler);
v8SetReturnValue(args, handler.returnValue(args.GetIsolate()));
}
void V8Window::openMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& args)
{
DOMWindow* impl = V8Window::toNative(args.Holder());
ExceptionState es(args.GetIsolate());
if (!BindingSecurity::shouldAllowAccessToFrame(impl->frame(), es)) {
es.throwIfNeeded();
return;
}
// FIXME: Handle exceptions properly.
String urlString = toWebCoreStringWithUndefinedOrNullCheck(args[0]);
AtomicString frameName = (args[1]->IsUndefined() || args[1]->IsNull()) ? "_blank" : toWebCoreAtomicString(args[1]);
String windowFeaturesString = toWebCoreStringWithUndefinedOrNullCheck(args[2]);
RefPtr<DOMWindow> openedWindow = impl->open(urlString, frameName, windowFeaturesString, activeDOMWindow(), firstDOMWindow());
if (!openedWindow)
return;
v8SetReturnValueFast(args, openedWindow.release(), impl);
}
void V8Window::namedPropertyGetterCustom(v8::Local<v8::String> name, const v8::PropertyCallbackInfo<v8::Value>& info)
{
DOMWindow* window = V8Window::toNative(info.Holder());
if (!window)
return;
Frame* frame = window->frame();
// window is detached from a frame.
if (!frame)
return;
// Search sub-frames.
AtomicString propName = toWebCoreAtomicString(name);
Frame* child = frame->tree()->scopedChild(propName);
if (child) {
v8SetReturnValueFast(info, child->domWindow(), window);
return;
}
// Search IDL functions defined in the prototype
if (!info.Holder()->GetRealNamedProperty(name).IsEmpty())
return;
// Search named items in the document.
Document* doc = frame->document();
if (doc && doc->isHTMLDocument()) {
if (toHTMLDocument(doc)->hasNamedItem(propName.impl()) || doc->hasElementWithId(propName.impl())) {
RefPtr<HTMLCollection> items = doc->windowNamedItems(propName);
if (!items->isEmpty()) {
if (items->hasExactlyOneItem()) {
v8SetReturnValueFast(info, items->item(0), window);
return;
}
v8SetReturnValueFast(info, items.release(), window);
return;
}
}
}
}
void V8Window::setTimeoutMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& args)
{
ExceptionState es(args.GetIsolate());
WindowSetTimeoutImpl(args, true, es);
es.throwIfNeeded();
}
void V8Window::setIntervalMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& args)
{
ExceptionState es(args.GetIsolate());
WindowSetTimeoutImpl(args, false, es);
es.throwIfNeeded();
}
bool V8Window::namedSecurityCheckCustom(v8::Local<v8::Object> host, v8::Local<v8::Value> key, v8::AccessType type, v8::Local<v8::Value>)
{
v8::Isolate* isolate = v8::Isolate::GetCurrent();
v8::Handle<v8::Object> window = host->FindInstanceInPrototypeChain(V8Window::GetTemplate(isolate, worldTypeInMainThread(isolate)));
if (window.IsEmpty())
return false; // the frame is gone.
DOMWindow* targetWindow = V8Window::toNative(window);
ASSERT(targetWindow);
Frame* target = targetWindow->frame();
if (!target)
return false;
// Notify the loader's client if the initial document has been accessed.
if (target->loader()->stateMachine()->isDisplayingInitialEmptyDocument())
target->loader()->didAccessInitialDocument();
if (key->IsString()) {
DEFINE_STATIC_LOCAL(AtomicString, nameOfProtoProperty, ("__proto__", AtomicString::ConstructFromLiteral));
String name = toWebCoreString(key.As<v8::String>());
Frame* childFrame = target->tree()->scopedChild(name);
// Notice that we can't call HasRealNamedProperty for ACCESS_HAS
// because that would generate infinite recursion.
if (type == v8::ACCESS_HAS && childFrame)
return true;
// We need to explicitly compare against nameOfProtoProperty because
// V8's JSObject::LocalLookup finds __proto__ before
// interceptors and even when __proto__ isn't a "real named property".
v8::Handle<v8::String> keyString = key.As<v8::String>();
if (type == v8::ACCESS_GET
&& childFrame
&& !host->HasRealNamedProperty(keyString)
&& !window->HasRealNamedProperty(keyString)
&& name != nameOfProtoProperty)
return true;
}
return BindingSecurity::shouldAllowAccessToFrame(target, DoNotReportSecurityError);
}
bool V8Window::indexedSecurityCheckCustom(v8::Local<v8::Object> host, uint32_t index, v8::AccessType type, v8::Local<v8::Value>)
{
v8::Isolate* isolate = v8::Isolate::GetCurrent();
v8::Handle<v8::Object> window = host->FindInstanceInPrototypeChain(V8Window::GetTemplate(isolate, worldTypeInMainThread(isolate)));
if (window.IsEmpty())
return false;
DOMWindow* targetWindow = V8Window::toNative(window);
ASSERT(targetWindow);
Frame* target = targetWindow->frame();
if (!target)
return false;
// Notify the loader's client if the initial document has been accessed.
if (target->loader()->stateMachine()->isDisplayingInitialEmptyDocument())
target->loader()->didAccessInitialDocument();
Frame* childFrame = target->tree()->scopedChild(index);
// Notice that we can't call HasRealNamedProperty for ACCESS_HAS
// because that would generate infinite recursion.
if (type == v8::ACCESS_HAS && childFrame)
return true;
if (type == v8::ACCESS_GET
&& childFrame
&& !host->HasRealIndexedProperty(index)
&& !window->HasRealIndexedProperty(index))
return true;
return BindingSecurity::shouldAllowAccessToFrame(target, DoNotReportSecurityError);
}
v8::Handle<v8::Value> toV8(DOMWindow* window, v8::Handle<v8::Object> creationContext, v8::Isolate* isolate)
{
// Notice that we explicitly ignore creationContext because the DOMWindow is its own creationContext.
if (!window)
return v8NullWithCheck(isolate);
// Initializes environment of a frame, and return the global object
// of the frame.
Frame* frame = window->frame();
if (!frame)
return v8Undefined();
// Special case: Because of executeScriptInIsolatedWorld() one DOMWindow can have
// multiple contexts and multiple global objects associated with it. When
// code running in one of those contexts accesses the window object, we
// want to return the global object associated with that context, not
// necessarily the first global object associated with that DOMWindow.
v8::Handle<v8::Context> currentContext = v8::Context::GetCurrent();
v8::Handle<v8::Object> currentGlobal = currentContext->Global();
v8::Handle<v8::Object> windowWrapper = currentGlobal->FindInstanceInPrototypeChain(V8Window::GetTemplate(isolate, worldTypeInMainThread(isolate)));
if (!windowWrapper.IsEmpty()) {
if (V8Window::toNative(windowWrapper) == window)
return currentGlobal;
}
// Otherwise, return the global object associated with this frame.
v8::Handle<v8::Context> context = frame->script()->currentWorldContext();
if (context.IsEmpty())
return v8Undefined();
v8::Handle<v8::Object> global = context->Global();
ASSERT(!global.IsEmpty());
return global;
}
} // namespace WebCore