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/*
* Copyright (C) 2008, 2009 Google Inc. All rights reserved.
* Copyright (C) 2009 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "bindings/v8/ScriptController.h"
#include "V8Event.h"
#include "V8HTMLElement.h"
#include "V8Window.h"
#include "bindings/v8/BindingSecurity.h"
#include "bindings/v8/NPV8Object.h"
#include "bindings/v8/ScriptCallStackFactory.h"
#include "bindings/v8/ScriptSourceCode.h"
#include "bindings/v8/ScriptValue.h"
#include "bindings/v8/V8Binding.h"
#include "bindings/v8/V8GCController.h"
#include "bindings/v8/V8HiddenPropertyName.h"
#include "bindings/v8/V8NPObject.h"
#include "bindings/v8/V8PerContextData.h"
#include "bindings/v8/V8ScriptRunner.h"
#include "bindings/v8/V8WindowShell.h"
#include "bindings/v8/npruntime_impl.h"
#include "bindings/v8/npruntime_priv.h"
#include "core/dom/Document.h"
#include "core/events/Event.h"
#include "core/events/EventListener.h"
#include "core/events/EventNames.h"
#include "core/dom/Node.h"
#include "core/dom/ScriptableDocumentParser.h"
#include "core/dom/UserGestureIndicator.h"
#include "core/html/HTMLPlugInElement.h"
#include "core/inspector/InspectorInstrumentation.h"
#include "core/inspector/ScriptCallStack.h"
#include "core/loader/DocumentLoader.h"
#include "core/loader/FrameLoader.h"
#include "core/loader/FrameLoaderClient.h"
#include "core/page/ContentSecurityPolicy.h"
#include "core/page/DOMWindow.h"
#include "core/page/Frame.h"
#include "core/page/Page.h"
#include "core/page/Settings.h"
#include "core/platform/HistogramSupport.h"
#include "core/platform/NotImplemented.h"
#include "core/platform/Widget.h"
#include "core/platform/chromium/TraceEvent.h"
#include "core/plugins/PluginView.h"
#include "weborigin/SecurityOrigin.h"
#include "wtf/CurrentTime.h"
#include "wtf/StdLibExtras.h"
#include "wtf/StringExtras.h"
#include "wtf/text/CString.h"
#include "wtf/text/StringBuilder.h"
#include "wtf/text/TextPosition.h"
namespace WebCore {
bool ScriptController::canAccessFromCurrentOrigin(Frame *frame)
{
return !v8::Context::InContext() || BindingSecurity::shouldAllowAccessToFrame(frame);
}
ScriptController::ScriptController(Frame* frame)
: m_frame(frame)
, m_sourceURL(0)
, m_isolate(v8::Isolate::GetCurrent())
, m_windowShell(V8WindowShell::create(frame, mainThreadNormalWorld(), m_isolate))
, m_paused(false)
, m_windowScriptNPObject(0)
{
}
ScriptController::~ScriptController()
{
clearForClose(true);
}
void ScriptController::clearScriptObjects()
{
PluginObjectMap::iterator it = m_pluginObjects.begin();
for (; it != m_pluginObjects.end(); ++it) {
_NPN_UnregisterObject(it->value);
_NPN_ReleaseObject(it->value);
}
m_pluginObjects.clear();
if (m_windowScriptNPObject) {
// Dispose of the underlying V8 object before releasing our reference
// to it, so that if a plugin fails to release it properly we will
// only leak the NPObject wrapper, not the object, its document, or
// anything else they reference.
disposeUnderlyingV8Object(m_windowScriptNPObject, m_isolate);
_NPN_ReleaseObject(m_windowScriptNPObject);
m_windowScriptNPObject = 0;
}
}
void ScriptController::clearForOutOfMemory()
{
clearForClose(true);
}
void ScriptController::clearForClose(bool destroyGlobal)
{
m_windowShell->clearForClose(destroyGlobal);
for (IsolatedWorldMap::iterator iter = m_isolatedWorlds.begin(); iter != m_isolatedWorlds.end(); ++iter)
iter->value->clearForClose(destroyGlobal);
V8GCController::hintForCollectGarbage();
}
void ScriptController::clearForClose()
{
double start = currentTime();
clearForClose(false);
HistogramSupport::histogramCustomCounts("WebCore.ScriptController.clearForClose", (currentTime() - start) * 1000, 0, 10000, 50);
}
void ScriptController::updateSecurityOrigin()
{
m_windowShell->updateSecurityOrigin();
}
bool ScriptController::processingUserGesture()
{
return UserGestureIndicator::processingUserGesture();
}
v8::Local<v8::Value> ScriptController::callFunction(v8::Handle<v8::Function> function, v8::Handle<v8::Object> receiver, int argc, v8::Handle<v8::Value> args[])
{
// Keep Frame (and therefore ScriptController) alive.
RefPtr<Frame> protect(m_frame);
return ScriptController::callFunctionWithInstrumentation(m_frame ? m_frame->document() : 0, function, receiver, argc, args, m_isolate);
}
ScriptValue ScriptController::callFunctionEvenIfScriptDisabled(v8::Handle<v8::Function> function, v8::Handle<v8::Object> receiver, int argc, v8::Handle<v8::Value> argv[])
{
// FIXME: This should probably perform the same isPaused check that happens in ScriptController::executeScript.
return ScriptValue(callFunction(function, receiver, argc, argv), m_isolate);
}
static void resourceInfo(const v8::Handle<v8::Function> function, String& resourceName, int& lineNumber)
{
v8::ScriptOrigin origin = function->GetScriptOrigin();
if (origin.ResourceName().IsEmpty()) {
resourceName = "undefined";
lineNumber = 1;
} else {
resourceName = toWebCoreString(origin.ResourceName());
lineNumber = function->GetScriptLineNumber() + 1;
}
}
static String resourceString(const v8::Handle<v8::Function> function)
{
String resourceName;
int lineNumber;
resourceInfo(function, resourceName, lineNumber);
StringBuilder builder;
builder.append(resourceName);
builder.append(':');
builder.appendNumber(lineNumber);
return builder.toString();
}
v8::Local<v8::Value> ScriptController::callFunctionWithInstrumentation(ScriptExecutionContext* context, v8::Handle<v8::Function> function, v8::Handle<v8::Object> receiver, int argc, v8::Handle<v8::Value> args[], v8::Isolate* isolate)
{
InspectorInstrumentationCookie cookie;
if (InspectorInstrumentation::timelineAgentEnabled(context)) {
String resourceName;
int lineNumber;
resourceInfo(function, resourceName, lineNumber);
cookie = InspectorInstrumentation::willCallFunction(context, resourceName, lineNumber);
}
v8::Local<v8::Value> result = V8ScriptRunner::callFunction(function, context, receiver, argc, args, isolate);
InspectorInstrumentation::didCallFunction(cookie);
return result;
}
v8::Local<v8::Value> ScriptController::compileAndRunScript(const ScriptSourceCode& source, AccessControlStatus corsStatus)
{
ASSERT(v8::Context::InContext());
InspectorInstrumentationCookie cookie = InspectorInstrumentation::willEvaluateScript(m_frame, source.url().isNull() ? String() : source.url().string(), source.startLine());
v8::Local<v8::Value> result;
{
// Isolate exceptions that occur when compiling and executing
// the code. These exceptions should not interfere with
// javascript code we might evaluate from C++ when returning
// from here.
v8::TryCatch tryCatch;
tryCatch.SetVerbose(true);
v8::Handle<v8::String> code = v8String(source.source(), m_isolate);
OwnPtr<v8::ScriptData> scriptData = V8ScriptRunner::precompileScript(code, source.resource());
// NOTE: For compatibility with WebCore, ScriptSourceCode's line starts at
// 1, whereas v8 starts at 0.
v8::Handle<v8::Script> script = V8ScriptRunner::compileScript(code, source.url(), source.startPosition(), scriptData.get(), m_isolate, corsStatus);
// Keep Frame (and therefore ScriptController) alive.
RefPtr<Frame> protect(m_frame);
result = V8ScriptRunner::runCompiledScript(script, m_frame->document(), m_isolate);
ASSERT(!tryCatch.HasCaught() || result.IsEmpty());
}
InspectorInstrumentation::didEvaluateScript(cookie);
return result;
}
bool ScriptController::initializeMainWorld()
{
if (m_windowShell->isContextInitialized())
return false;
return windowShell(mainThreadNormalWorld())->isContextInitialized();
}
V8WindowShell* ScriptController::existingWindowShell(DOMWrapperWorld* world)
{
ASSERT(world);
if (world->isMainWorld())
return m_windowShell->isContextInitialized() ? m_windowShell.get() : 0;
// FIXME: Remove this block. See comment with existingWindowShellWorkaroundWorld().
if (world == existingWindowShellWorkaroundWorld())
return m_windowShell.get();
IsolatedWorldMap::iterator iter = m_isolatedWorlds.find(world->worldId());
if (iter == m_isolatedWorlds.end())
return 0;
return iter->value->isContextInitialized() ? iter->value.get() : 0;
}
V8WindowShell* ScriptController::windowShell(DOMWrapperWorld* world)
{
ASSERT(world);
V8WindowShell* shell = 0;
if (world->isMainWorld())
shell = m_windowShell.get();
else {
IsolatedWorldMap::iterator iter = m_isolatedWorlds.find(world->worldId());
if (iter != m_isolatedWorlds.end())
shell = iter->value.get();
else {
OwnPtr<V8WindowShell> isolatedWorldShell = V8WindowShell::create(m_frame, world, m_isolate);
shell = isolatedWorldShell.get();
m_isolatedWorlds.set(world->worldId(), isolatedWorldShell.release());
}
}
if (!shell->isContextInitialized() && shell->initializeIfNeeded()) {
if (world->isMainWorld()) {
// FIXME: Remove this if clause. See comment with existingWindowShellWorkaroundWorld().
m_frame->loader()->dispatchDidClearWindowObjectInWorld(existingWindowShellWorkaroundWorld());
} else
m_frame->loader()->dispatchDidClearWindowObjectInWorld(world);
}
return shell;
}
bool ScriptController::shouldBypassMainWorldContentSecurityPolicy()
{
if (DOMWrapperWorld* world = isolatedWorldForEnteredContext())
return world->isolatedWorldHasContentSecurityPolicy();
return false;
}
TextPosition ScriptController::eventHandlerPosition() const
{
ScriptableDocumentParser* parser = m_frame->document()->scriptableDocumentParser();
if (parser)
return parser->textPosition();
return TextPosition::minimumPosition();
}
static inline v8::Local<v8::Context> contextForWorld(ScriptController* scriptController, DOMWrapperWorld* world)
{
return scriptController->windowShell(world)->context();
}
v8::Local<v8::Context> ScriptController::currentWorldContext()
{
if (!v8::Context::InContext())
return contextForWorld(this, mainThreadNormalWorld());
v8::Handle<v8::Context> context = v8::Context::GetEntered();
DOMWrapperWorld* isolatedWorld = DOMWrapperWorld::isolatedWorld(context);
if (!isolatedWorld)
return contextForWorld(this, mainThreadNormalWorld());
Frame* frame = toFrameIfNotDetached(context);
if (!m_frame)
return v8::Local<v8::Context>();
if (m_frame == frame)
return v8::Local<v8::Context>::New(m_isolate, context);
return contextForWorld(this, isolatedWorld);
}
v8::Local<v8::Context> ScriptController::mainWorldContext()
{
return contextForWorld(this, mainThreadNormalWorld());
}
v8::Local<v8::Context> ScriptController::mainWorldContext(Frame* frame)
{
if (!frame)
return v8::Local<v8::Context>();
return contextForWorld(frame->script(), mainThreadNormalWorld());
}
// Create a V8 object with an interceptor of NPObjectPropertyGetter.
void ScriptController::bindToWindowObject(Frame* frame, const String& key, NPObject* object)
{
v8::HandleScope handleScope(m_isolate);
v8::Handle<v8::Context> v8Context = ScriptController::mainWorldContext(frame);
if (v8Context.IsEmpty())
return;
v8::Context::Scope scope(v8Context);
v8::Handle<v8::Object> value = createV8ObjectForNPObject(object, 0, m_isolate);
// Attach to the global object.
v8::Handle<v8::Object> global = v8Context->Global();
global->Set(v8String(key, m_isolate), value);
}
void ScriptController::enableEval()
{
if (!m_windowShell->isContextInitialized())
return;
v8::HandleScope handleScope(m_isolate);
m_windowShell->context()->AllowCodeGenerationFromStrings(true);
}
void ScriptController::disableEval(const String& errorMessage)
{
if (!m_windowShell->isContextInitialized())
return;
v8::HandleScope handleScope(m_isolate);
v8::Local<v8::Context> v8Context = m_windowShell->context();
v8Context->AllowCodeGenerationFromStrings(false);
v8Context->SetErrorMessageForCodeGenerationFromStrings(v8String(errorMessage, m_isolate));
}
PassScriptInstance ScriptController::createScriptInstanceForWidget(Widget* widget)
{
ASSERT(widget);
if (!widget->isPluginView())
return 0;
NPObject* npObject = toPluginView(widget)->scriptableObject();
if (!npObject)
return 0;
// Frame Memory Management for NPObjects
// -------------------------------------
// NPObjects are treated differently than other objects wrapped by JS.
// NPObjects can be created either by the browser (e.g. the main
// window object) or by the plugin (the main plugin object
// for a HTMLEmbedElement). Further, unlike most DOM Objects, the frame
// is especially careful to ensure NPObjects terminate at frame teardown because
// if a plugin leaks a reference, it could leak its objects (or the browser's objects).
//
// The Frame maintains a list of plugin objects (m_pluginObjects)
// which it can use to quickly find the wrapped embed object.
//
// Inside the NPRuntime, we've added a few methods for registering
// wrapped NPObjects. The purpose of the registration is because
// javascript garbage collection is non-deterministic, yet we need to
// be able to tear down the plugin objects immediately. When an object
// is registered, javascript can use it. When the object is destroyed,
// or when the object's "owning" object is destroyed, the object will
// be un-registered, and the javascript engine must not use it.
//
// Inside the javascript engine, the engine can keep a reference to the
// NPObject as part of its wrapper. However, before accessing the object
// it must consult the _NPN_Registry.
v8::Local<v8::Object> wrapper = createV8ObjectForNPObject(npObject, 0, m_isolate);
// Track the plugin object. We've been given a reference to the object.
m_pluginObjects.set(widget, npObject);
return V8ScriptInstance::create(wrapper, m_isolate);
}
void ScriptController::cleanupScriptObjectsForPlugin(Widget* nativeHandle)
{
PluginObjectMap::iterator it = m_pluginObjects.find(nativeHandle);
if (it == m_pluginObjects.end())
return;
_NPN_UnregisterObject(it->value);
_NPN_ReleaseObject(it->value);
m_pluginObjects.remove(it);
}
V8Extensions& ScriptController::registeredExtensions()
{
DEFINE_STATIC_LOCAL(V8Extensions, extensions, ());
return extensions;
}
void ScriptController::registerExtensionIfNeeded(v8::Extension* extension)
{
const V8Extensions& extensions = registeredExtensions();
for (size_t i = 0; i < extensions.size(); ++i) {
if (extensions[i] == extension)
return;
}
v8::RegisterExtension(extension);
registeredExtensions().append(extension);
}
static NPObject* createNoScriptObject()
{
notImplemented();
return 0;
}
static NPObject* createScriptObject(Frame* frame, v8::Isolate* isolate)
{
v8::HandleScope handleScope(isolate);
v8::Handle<v8::Context> v8Context = ScriptController::mainWorldContext(frame);
if (v8Context.IsEmpty())
return createNoScriptObject();
v8::Context::Scope scope(v8Context);
DOMWindow* window = frame->domWindow();
v8::Handle<v8::Value> global = toV8(window, v8::Handle<v8::Object>(), v8Context->GetIsolate());
ASSERT(global->IsObject());
return npCreateV8ScriptObject(0, v8::Handle<v8::Object>::Cast(global), window, isolate);
}
NPObject* ScriptController::windowScriptNPObject()
{
if (m_windowScriptNPObject)
return m_windowScriptNPObject;
if (canExecuteScripts(NotAboutToExecuteScript)) {
// JavaScript is enabled, so there is a JavaScript window object.
// Return an NPObject bound to the window object.
m_windowScriptNPObject = createScriptObject(m_frame, m_isolate);
_NPN_RegisterObject(m_windowScriptNPObject, 0);
} else {
// JavaScript is not enabled, so we cannot bind the NPObject to the
// JavaScript window object. Instead, we create an NPObject of a
// different class, one which is not bound to a JavaScript object.
m_windowScriptNPObject = createNoScriptObject();
}
return m_windowScriptNPObject;
}
NPObject* ScriptController::createScriptObjectForPluginElement(HTMLPlugInElement* plugin)
{
// Can't create NPObjects when JavaScript is disabled.
if (!canExecuteScripts(NotAboutToExecuteScript))
return createNoScriptObject();
v8::HandleScope handleScope(m_isolate);
v8::Handle<v8::Context> v8Context = ScriptController::mainWorldContext(m_frame);
if (v8Context.IsEmpty())
return createNoScriptObject();
v8::Context::Scope scope(v8Context);
DOMWindow* window = m_frame->domWindow();
v8::Handle<v8::Value> v8plugin = toV8(plugin, v8::Handle<v8::Object>(), v8Context->GetIsolate());
if (!v8plugin->IsObject())
return createNoScriptObject();
return npCreateV8ScriptObject(0, v8::Handle<v8::Object>::Cast(v8plugin), window, v8Context->GetIsolate());
}
void ScriptController::clearWindowShell()
{
double start = currentTime();
// V8 binding expects ScriptController::clearWindowShell only be called
// when a frame is loading a new page. This creates a new context for the new page.
m_windowShell->clearForNavigation();
for (IsolatedWorldMap::iterator iter = m_isolatedWorlds.begin(); iter != m_isolatedWorlds.end(); ++iter)
iter->value->clearForNavigation();
V8GCController::hintForCollectGarbage();
HistogramSupport::histogramCustomCounts("WebCore.ScriptController.clearWindowShell", (currentTime() - start) * 1000, 0, 10000, 50);
}
void ScriptController::setCaptureCallStackForUncaughtExceptions(bool value)
{
v8::V8::SetCaptureStackTraceForUncaughtExceptions(value, ScriptCallStack::maxCallStackSizeToCapture, stackTraceOptions);
}
void ScriptController::collectIsolatedContexts(Vector<std::pair<ScriptState*, SecurityOrigin*> >& result)
{
v8::HandleScope handleScope(m_isolate);
for (IsolatedWorldMap::iterator it = m_isolatedWorlds.begin(); it != m_isolatedWorlds.end(); ++it) {
V8WindowShell* isolatedWorldShell = it->value.get();
SecurityOrigin* origin = isolatedWorldShell->world()->isolatedWorldSecurityOrigin();
if (!origin)
continue;
v8::Local<v8::Context> v8Context = isolatedWorldShell->context();
if (v8Context.IsEmpty())
continue;
ScriptState* scriptState = ScriptState::forContext(v8Context);
result.append(std::pair<ScriptState*, SecurityOrigin*>(scriptState, origin));
}
}
bool ScriptController::setContextDebugId(int debugId)
{
ASSERT(debugId > 0);
if (!m_windowShell->isContextInitialized())
return false;
v8::HandleScope scope(m_isolate);
v8::Local<v8::Context> context = m_windowShell->context();
return V8PerContextDebugData::setContextDebugData(context, "page", debugId);
}
int ScriptController::contextDebugId(v8::Handle<v8::Context> context)
{
return V8PerContextDebugData::contextDebugId(context);
}
void ScriptController::updateDocument()
{
// For an uninitialized main window shell, do not incur the cost of context initialization during FrameLoader::init().
if ((!m_windowShell->isContextInitialized() || !m_windowShell->isGlobalInitialized()) && m_frame->loader()->stateMachine()->creatingInitialEmptyDocument())
return;
if (!initializeMainWorld())
windowShell(mainThreadNormalWorld())->updateDocument();
}
void ScriptController::namedItemAdded(HTMLDocument* doc, const AtomicString& name)
{
windowShell(mainThreadNormalWorld())->namedItemAdded(doc, name);
}
void ScriptController::namedItemRemoved(HTMLDocument* doc, const AtomicString& name)
{
windowShell(mainThreadNormalWorld())->namedItemRemoved(doc, name);
}
bool ScriptController::canExecuteScripts(ReasonForCallingCanExecuteScripts reason)
{
if (m_frame->document() && m_frame->document()->isSandboxed(SandboxScripts)) {
// FIXME: This message should be moved off the console once a solution to https://bugs.webkit.org/show_bug.cgi?id=103274 exists.
if (reason == AboutToExecuteScript)
m_frame->document()->addConsoleMessage(SecurityMessageSource, ErrorMessageLevel, "Blocked script execution in '" + m_frame->document()->url().elidedString() + "' because the document's frame is sandboxed and the 'allow-scripts' permission is not set.");
return false;
}
if (m_frame->document() && m_frame->document()->isViewSource()) {
ASSERT(m_frame->document()->securityOrigin()->isUnique());
return true;
}
Settings* settings = m_frame->settings();
const bool allowed = m_frame->loader()->client()->allowScript(settings && settings->isScriptEnabled());
if (!allowed && reason == AboutToExecuteScript)
m_frame->loader()->client()->didNotAllowScript();
return allowed;
}
ScriptValue ScriptController::executeScript(const String& script, bool forceUserGesture)
{
UserGestureIndicator gestureIndicator(forceUserGesture ? DefinitelyProcessingNewUserGesture : PossiblyProcessingUserGesture);
return executeScript(ScriptSourceCode(script, m_frame->document()->url()));
}
ScriptValue ScriptController::executeScript(const ScriptSourceCode& sourceCode)
{
if (!canExecuteScripts(AboutToExecuteScript) || isPaused())
return ScriptValue();
RefPtr<Frame> protect(m_frame); // Script execution can destroy the frame, and thus the ScriptController.
return executeScriptInMainWorld(sourceCode);
}
bool ScriptController::executeScriptIfJavaScriptURL(const KURL& url)
{
if (!protocolIsJavaScript(url))
return false;
if (!m_frame->page()
|| !m_frame->document()->contentSecurityPolicy()->allowJavaScriptURLs(m_frame->document()->url(), eventHandlerPosition().m_line))
return true;
// We need to hold onto the Frame here because executing script can
// destroy the frame.
RefPtr<Frame> protector(m_frame);
RefPtr<Document> ownerDocument(m_frame->document());
const int javascriptSchemeLength = sizeof("javascript:") - 1;
bool locationChangeBefore = m_frame->navigationScheduler()->locationChangePending();
String decodedURL = decodeURLEscapeSequences(url.string());
ScriptValue result = executeScript(decodedURL.substring(javascriptSchemeLength));
// If executing script caused this frame to be removed from the page, we
// don't want to try to replace its document!
if (!m_frame->page())
return true;
String scriptResult;
if (!result.getString(scriptResult))
return true;
// We're still in a frame, so there should be a DocumentLoader.
ASSERT(m_frame->document()->loader());
if (!locationChangeBefore && m_frame->navigationScheduler()->locationChangePending())
return true;
// DocumentWriter::replaceDocument can cause the DocumentLoader to get deref'ed and possible destroyed,
// so protect it with a RefPtr.
if (RefPtr<DocumentLoader> loader = m_frame->document()->loader())
loader->replaceDocument(scriptResult, ownerDocument.get());
return true;
}
ScriptValue ScriptController::executeScriptInMainWorld(const ScriptSourceCode& sourceCode, AccessControlStatus corsStatus)
{
String sourceURL = sourceCode.url();
const String* savedSourceURL = m_sourceURL;
m_sourceURL = &sourceURL;
v8::HandleScope handleScope(m_isolate);
v8::Handle<v8::Context> v8Context = ScriptController::mainWorldContext(m_frame);
if (v8Context.IsEmpty())
return ScriptValue();
RefPtr<Frame> protect(m_frame);
if (m_frame->loader()->stateMachine()->isDisplayingInitialEmptyDocument())
m_frame->loader()->didAccessInitialDocument();
OwnPtr<ScriptSourceCode> maybeProcessedSourceCode = InspectorInstrumentation::preprocess(m_frame, sourceCode);
const ScriptSourceCode& sourceCodeToCompile = maybeProcessedSourceCode ? *maybeProcessedSourceCode : sourceCode;
v8::Context::Scope scope(v8Context);
v8::Local<v8::Value> object = compileAndRunScript(sourceCodeToCompile, corsStatus);
m_sourceURL = savedSourceURL;
if (object.IsEmpty())
return ScriptValue();
return ScriptValue(object, m_isolate);
}
void ScriptController::executeScriptInIsolatedWorld(int worldID, const Vector<ScriptSourceCode>& sources, int extensionGroup, Vector<ScriptValue>* results)
{
ASSERT(worldID > 0);
v8::HandleScope handleScope(m_isolate);
v8::Local<v8::Array> v8Results;
{
v8::HandleScope evaluateHandleScope(m_isolate);
RefPtr<DOMWrapperWorld> world = DOMWrapperWorld::ensureIsolatedWorld(worldID, extensionGroup);
V8WindowShell* isolatedWorldShell = windowShell(world.get());
if (!isolatedWorldShell->isContextInitialized())
return;
v8::Local<v8::Context> context = isolatedWorldShell->context();
v8::Context::Scope contextScope(context);
v8::Local<v8::Array> resultArray = v8::Array::New(sources.size());
for (size_t i = 0; i < sources.size(); ++i) {
v8::Local<v8::Value> evaluationResult = compileAndRunScript(sources[i]);
if (evaluationResult.IsEmpty())
evaluationResult = v8::Local<v8::Value>::New(m_isolate, v8::Undefined(m_isolate));
resultArray->Set(i, evaluationResult);
}
v8Results = evaluateHandleScope.Close(resultArray);
}
if (results && !v8Results.IsEmpty()) {
for (size_t i = 0; i < v8Results->Length(); ++i)
results->append(ScriptValue(v8Results->Get(i), m_isolate));
}
}
} // namespace WebCore