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/*
This file is part of the Blink open source project.
This file has been auto-generated by CodeGeneratorV8.pm. DO NOT MODIFY!
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
Boston, MA 02111-1307, USA.
*/
#include "config.h"
#include "V8Float64Array.h"
#include "RuntimeEnabledFeatures.h"
#include "V8ArrayBufferView.h"
#include "bindings/v8/ExceptionMessages.h"
#include "bindings/v8/ExceptionState.h"
#include "bindings/v8/ScriptController.h"
#include "bindings/v8/V8Binding.h"
#include "bindings/v8/V8DOMConfiguration.h"
#include "bindings/v8/V8DOMWrapper.h"
#include "bindings/v8/V8ObjectConstructor.h"
#include "bindings/v8/custom/V8ArrayBufferCustom.h"
#include "bindings/v8/custom/V8ArrayBufferViewCustom.h"
#include "bindings/v8/custom/V8Float32ArrayCustom.h"
#include "bindings/v8/custom/V8Float64ArrayCustom.h"
#include "bindings/v8/custom/V8Int32ArrayCustom.h"
#include "core/dom/ContextFeatures.h"
#include "core/dom/Document.h"
#include "core/platform/chromium/TraceEvent.h"
#include "wtf/GetPtr.h"
#include "wtf/RefPtr.h"
#include "wtf/UnusedParam.h"
namespace WebCore {
static void initializeScriptWrappableForInterface(Float64Array* object)
{
if (ScriptWrappable::wrapperCanBeStoredInObject(object))
ScriptWrappable::setTypeInfoInObject(object, &V8Float64Array::info);
else
ASSERT_NOT_REACHED();
}
} // namespace WebCore
// In ScriptWrappable::init, the use of a local function declaration has an issue on Windows:
// the local declaration does not pick up the surrounding namespace. Therefore, we provide this function
// in the global namespace.
// (More info on the MSVC bug here: http://connect.microsoft.com/VisualStudio/feedback/details/664619/the-namespace-of-local-function-declarations-in-c)
void webCoreInitializeScriptWrappableForInterface(Float64Array* object)
{
WebCore::initializeScriptWrappableForInterface(object);
}
namespace WebCore {
WrapperTypeInfo V8Float64Array::info = { V8Float64Array::GetTemplate, V8Float64Array::derefObject, 0, 0, 0, V8Float64Array::installPerContextPrototypeProperties, &V8ArrayBufferView::info, WrapperTypeObjectPrototype };
namespace Float64ArrayV8Internal {
template <typename T> void V8_USE(T) { }
static void fooMethod(const v8::FunctionCallbackInfo<v8::Value>& args)
{
if (UNLIKELY(args.Length() < 1)) {
throwTypeError(ExceptionMessages::failedToExecute("foo", "Float64Array", ExceptionMessages::notEnoughArguments(1, args.Length())), args.GetIsolate());
return;
}
Float64Array* imp = V8Float64Array::toNative(args.Holder());
V8TRYCATCH_VOID(Float32Array*, array, args[0]->IsFloat32Array() ? V8Float32Array::toNative(v8::Handle<v8::Float32Array>::Cast(args[0])) : 0);
v8SetReturnValue(args, imp->foo(array), args.Holder());
return;
}
static void fooMethodCallback(const v8::FunctionCallbackInfo<v8::Value>& args)
{
TRACE_EVENT_SET_SAMPLING_STATE("Blink", "DOMMethod");
Float64ArrayV8Internal::fooMethod(args);
TRACE_EVENT_SET_SAMPLING_STATE("V8", "Execution");
}
static void setMethod(const v8::FunctionCallbackInfo<v8::Value>& args)
{
setWebGLArrayHelper<Float64Array, V8Float64Array>(args);
}
static void setMethodCallback(const v8::FunctionCallbackInfo<v8::Value>& args)
{
TRACE_EVENT_SET_SAMPLING_STATE("Blink", "DOMMethod");
Float64ArrayV8Internal::setMethod(args);
TRACE_EVENT_SET_SAMPLING_STATE("V8", "Execution");
}
static void indexedPropertyGetterCallback(uint32_t index, const v8::PropertyCallbackInfo<v8::Value>& info)
{
TRACE_EVENT_SET_SAMPLING_STATE("Blink", "DOMIndexedProperty");
V8Float64Array::indexedPropertyGetterCustom(index, info);
TRACE_EVENT_SET_SAMPLING_STATE("V8", "Execution");
}
static void indexedPropertySetterCallback(uint32_t index, v8::Local<v8::Value> value, const v8::PropertyCallbackInfo<v8::Value>& info)
{
TRACE_EVENT_SET_SAMPLING_STATE("Blink", "DOMIndexedProperty");
V8Float64Array::indexedPropertySetterCustom(index, value, info);
TRACE_EVENT_SET_SAMPLING_STATE("V8", "Execution");
}
} // namespace Float64ArrayV8Internal
v8::Handle<v8::Object> wrap(Float64Array* impl, v8::Handle<v8::Object> creationContext, v8::Isolate* isolate)
{
ASSERT(impl);
v8::Handle<v8::Object> wrapper = V8Float64Array::createWrapper(impl, creationContext, isolate);
if (!wrapper.IsEmpty())
wrapper->SetIndexedPropertiesToExternalArrayData(impl->baseAddress(), v8::kExternalDoubleArray, impl->length());
return wrapper;
}
static const V8DOMConfiguration::MethodConfiguration V8Float64ArrayMethods[] = {
{"set", Float64ArrayV8Internal::setMethodCallback, 0, 0},
};
void V8Float64Array::constructorCallback(const v8::FunctionCallbackInfo<v8::Value>& args)
{
TRACE_EVENT_SCOPED_SAMPLING_STATE("Blink", "DOMConstructor");
if (!args.IsConstructCall()) {
throwTypeError(ExceptionMessages::failedToConstruct("Float64Array", "Please use the 'new' operator, this DOM object constructor cannot be called as a function."), args.GetIsolate());
return;
}
if (ConstructorMode::current() == ConstructorMode::WrapExistingObject) {
args.GetReturnValue().Set(args.Holder());
return;
}
Float64ArrayV8Internal::constructor(args);
}
static v8::Handle<v8::FunctionTemplate> ConfigureV8Float64ArrayTemplate(v8::Handle<v8::FunctionTemplate> desc, v8::Isolate* isolate, WrapperWorldType currentWorldType)
{
desc->ReadOnlyPrototype();
v8::Local<v8::Signature> defaultSignature;
defaultSignature = V8DOMConfiguration::installDOMClassTemplate(desc, "Float64Array", V8ArrayBufferView::GetTemplate(isolate, currentWorldType), V8Float64Array::internalFieldCount,
0, 0,
V8Float64ArrayMethods, WTF_ARRAY_LENGTH(V8Float64ArrayMethods), isolate, currentWorldType);
UNUSED_PARAM(defaultSignature);
desc->SetCallHandler(V8Float64Array::constructorCallback);
desc->SetLength(1);
v8::Local<v8::ObjectTemplate> instance = desc->InstanceTemplate();
v8::Local<v8::ObjectTemplate> proto = desc->PrototypeTemplate();
UNUSED_PARAM(instance);
UNUSED_PARAM(proto);
desc->InstanceTemplate()->SetIndexedPropertyHandler(Float64ArrayV8Internal::indexedPropertyGetterCallback, Float64ArrayV8Internal::indexedPropertySetterCallback, 0, 0, indexedPropertyEnumerator<Float64Array>);
// Custom Signature 'foo'
const int fooArgc = 1;
v8::Handle<v8::FunctionTemplate> fooArgv[fooArgc] = { v8::Handle<v8::FunctionTemplate>() };
v8::Handle<v8::Signature> fooSignature = v8::Signature::New(desc, fooArgc, fooArgv);
proto->Set(v8::String::NewSymbol("foo"), v8::FunctionTemplate::New(Float64ArrayV8Internal::fooMethodCallback, v8Undefined(), fooSignature, 1));
// Custom toString template
desc->Set(v8::String::NewSymbol("toString"), V8PerIsolateData::current()->toStringTemplate());
return desc;
}
v8::Handle<v8::FunctionTemplate> V8Float64Array::GetTemplate(v8::Isolate* isolate, WrapperWorldType currentWorldType)
{
V8PerIsolateData* data = V8PerIsolateData::from(isolate);
V8PerIsolateData::TemplateMap::iterator result = data->templateMap(currentWorldType).find(&info);
if (result != data->templateMap(currentWorldType).end())
return result->value.newLocal(isolate);
TRACE_EVENT_SCOPED_SAMPLING_STATE("Blink", "BuildDOMTemplate");
v8::HandleScope handleScope(isolate);
v8::Handle<v8::FunctionTemplate> templ =
ConfigureV8Float64ArrayTemplate(data->rawTemplate(&info, currentWorldType), isolate, currentWorldType);
data->templateMap(currentWorldType).add(&info, UnsafePersistent<v8::FunctionTemplate>(isolate, templ));
return handleScope.Close(templ);
}
bool V8Float64Array::HasInstance(v8::Handle<v8::Value> value, v8::Isolate* isolate, WrapperWorldType currentWorldType)
{
return V8PerIsolateData::from(isolate)->hasInstance(&info, value, currentWorldType);
}
bool V8Float64Array::HasInstanceInAnyWorld(v8::Handle<v8::Value> value, v8::Isolate* isolate)
{
return V8PerIsolateData::from(isolate)->hasInstance(&info, value, MainWorld)
|| V8PerIsolateData::from(isolate)->hasInstance(&info, value, IsolatedWorld)
|| V8PerIsolateData::from(isolate)->hasInstance(&info, value, WorkerWorld);
}
v8::Handle<v8::Object> V8Float64Array::createWrapper(PassRefPtr<Float64Array> impl, v8::Handle<v8::Object> creationContext, v8::Isolate* isolate)
{
ASSERT(impl.get());
ASSERT(!DOMDataStore::containsWrapper<V8Float64Array>(impl.get(), isolate));
if (ScriptWrappable::wrapperCanBeStoredInObject(impl.get())) {
const WrapperTypeInfo* actualInfo = ScriptWrappable::getTypeInfoFromObject(impl.get());
// Might be a XXXConstructor::info instead of an XXX::info. These will both have
// the same object de-ref functions, though, so use that as the basis of the check.
RELEASE_ASSERT_WITH_SECURITY_IMPLICATION(actualInfo->derefObjectFunction == info.derefObjectFunction);
}
v8::Handle<v8::Object> wrapper = V8DOMWrapper::createWrapper(creationContext, &info, toInternalPointer(impl.get()), isolate);
if (UNLIKELY(wrapper.IsEmpty()))
return wrapper;
impl->buffer()->setDeallocationObserver(V8ArrayBufferDeallocationObserver::instance());
installPerContextProperties(wrapper, impl.get(), isolate);
V8DOMWrapper::associateObjectWithWrapper<V8Float64Array>(impl, &info, wrapper, isolate, WrapperConfiguration::Independent);
return wrapper;
}
void V8Float64Array::derefObject(void* object)
{
fromInternalPointer(object)->deref();
}
} // namespace WebCore