blob: 29ff5757527a15cc83853039edd14abc76c62ae5 [file] [log] [blame]
/*
* Copyright (C) 2010 Google Inc. All rights reserved.
* Copyright (C) 2011 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "core/html/CheckboxInputType.h"
#include "core/dom/KeyboardEvent.h"
#include "core/html/HTMLInputElement.h"
#include "core/html/InputTypeNames.h"
#include "core/platform/LocalizedStrings.h"
#include "wtf/PassOwnPtr.h"
namespace WebCore {
PassRefPtr<InputType> CheckboxInputType::create(HTMLInputElement* element)
{
return adoptRef(new CheckboxInputType(element));
}
const AtomicString& CheckboxInputType::formControlType() const
{
return InputTypeNames::checkbox();
}
bool CheckboxInputType::valueMissing(const String&) const
{
return element()->isRequired() && !element()->checked();
}
String CheckboxInputType::valueMissingText() const
{
return validationMessageValueMissingForCheckboxText();
}
void CheckboxInputType::handleKeyupEvent(KeyboardEvent* event)
{
const String& key = event->keyIdentifier();
if (key != "U+0020")
return;
dispatchSimulatedClickIfActive(event);
}
PassOwnPtr<ClickHandlingState> CheckboxInputType::willDispatchClick()
{
// An event handler can use preventDefault or "return false" to reverse the checking we do here.
// The ClickHandlingState object contains what we need to undo what we did here in didDispatchClick.
OwnPtr<ClickHandlingState> state = adoptPtr(new ClickHandlingState);
state->checked = element()->checked();
state->indeterminate = element()->indeterminate();
if (state->indeterminate)
element()->setIndeterminate(false);
element()->setChecked(!state->checked, DispatchChangeEvent);
return state.release();
}
void CheckboxInputType::didDispatchClick(Event* event, const ClickHandlingState& state)
{
if (event->defaultPrevented() || event->defaultHandled()) {
element()->setIndeterminate(state.indeterminate);
element()->setChecked(state.checked);
}
// The work we did in willDispatchClick was default handling.
event->setDefaultHandled();
}
bool CheckboxInputType::isCheckbox() const
{
return true;
}
bool CheckboxInputType::supportsIndeterminateAppearance() const
{
return true;
}
} // namespace WebCore