| // Copyright 2013 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| define([ |
| 'console', |
| 'monotonic_clock', |
| 'timer', |
| 'mojo/public/js/bindings/connection', |
| 'mojo/public/js/bindings/core', |
| 'mojo/apps/js/bindings/gl', |
| 'mojo/apps/js/bindings/threading', |
| 'mojo/services/native_viewport/native_viewport.mojom', |
| 'mojo/public/interfaces/service_provider/service_provider.mojom', |
| ], function(console, |
| monotonicClock, |
| timer, |
| connection, |
| core, |
| gljs, |
| threading, |
| nativeViewport, |
| service_provider) { |
| |
| const VERTEX_SHADER_SOURCE = [ |
| 'uniform mat4 u_mvpMatrix;', |
| 'attribute vec4 a_position;', |
| 'void main()', |
| '{', |
| ' gl_Position = u_mvpMatrix * a_position;', |
| '}' |
| ].join('\n'); |
| |
| const FRAGMENT_SHADER_SOURCE = [ |
| 'precision mediump float;', |
| 'void main()', |
| '{', |
| ' gl_FragColor = vec4( 0.0, 1.0, 0.0, 1.0 );', |
| '}' |
| ].join('\n'); |
| |
| function ESMatrix() { |
| this.m = new Float32Array(16); |
| } |
| |
| ESMatrix.prototype.getIndex = function(x, y) { |
| return x * 4 + y; |
| } |
| |
| ESMatrix.prototype.set = function(x, y, v) { |
| this.m[this.getIndex(x, y)] = v; |
| }; |
| |
| ESMatrix.prototype.get = function(x, y) { |
| return this.m[this.getIndex(x, y)]; |
| }; |
| |
| ESMatrix.prototype.loadZero = function() { |
| for (var i = 0; i < this.m.length; i++) { |
| this.m[i] = 0; |
| } |
| }; |
| |
| ESMatrix.prototype.loadIdentity = function() { |
| this.loadZero(); |
| for (var i = 0; i < 4; i++) { |
| this.set(i, i, 1); |
| } |
| }; |
| |
| ESMatrix.prototype.multiply = function(a, b) { |
| var result = new ESMatrix(); |
| for (var i = 0; i < 4; i++) { |
| result.set(i, 0, |
| (a.get(i, 0) * b.get(0, 0)) + |
| (a.get(i, 1) * b.get(1, 0)) + |
| (a.get(i, 2) * b.get(2, 0)) + |
| (a.get(i, 3) * b.get(3, 0))); |
| |
| result.set(i, 1, |
| (a.get(i, 0) * b.get(0, 1)) + |
| (a.get(i, 1) * b.get(1, 1)) + |
| (a.get(i, 2) * b.get(2, 1)) + |
| (a.get(i, 3) * b.get(3, 1))); |
| |
| result.set(i, 2, |
| (a.get(i, 0) * b.get(0, 2)) + |
| (a.get(i, 1) * b.get(1, 2)) + |
| (a.get(i, 2) * b.get(2, 2)) + |
| (a.get(i, 3) * b.get(3, 2))); |
| |
| result.set(i, 3, |
| (a.get(i, 0) * b.get(0, 3)) + |
| (a.get(i, 1) * b.get(1, 3)) + |
| (a.get(i, 2) * b.get(2, 3)) + |
| (a.get(i, 3) * b.get(3, 3))); |
| } |
| for (var i = 0; i < result.m.length; i++) { |
| this.m[i] = result.m[i]; |
| } |
| }; |
| |
| ESMatrix.prototype.frustrum = function(left, right, bottom, top, nearZ, |
| farZ) { |
| var deltaX = right - left; |
| var deltaY = top - bottom; |
| var deltaZ = farZ - nearZ; |
| |
| if (nearZ < 0 || farZ < 0 || deltaZ < 0 || deltaY < 0 || deltaX < 0) { |
| return; |
| } |
| |
| var frust = new ESMatrix(); |
| frust.set(0, 0, 2 * nearZ / deltaX); |
| |
| frust.set(1, 1, 2 * nearZ / deltaY); |
| |
| frust.set(2, 0, (right + left) / deltaX); |
| frust.set(2, 1, (top + bottom) / deltaY); |
| frust.set(2, 2, -(nearZ + farZ) / deltaZ); |
| frust.set(2, 3, -1); |
| |
| frust.set(3, 2, -2 * nearZ * farZ / deltaZ); |
| |
| this.multiply(frust, this); |
| }; |
| |
| ESMatrix.prototype.perspective = function(fovY, aspect, nearZ, farZ) { |
| var frustrumH = Math.tan(fovY / 360 * Math.PI) * nearZ; |
| var frustrumW = frustrumH * aspect; |
| this.frustrum(-frustrumW, frustrumW, -frustrumH, frustrumH, nearZ, farZ); |
| }; |
| |
| ESMatrix.prototype.translate = function(tx, ty, tz) { |
| this.set(3, 0, this.get(3, 0) + this.get(0, 0) * |
| tx + this.get(1, 0) * ty + this.get(2, 0) * tz); |
| this.set(3, 1, this.get(3, 1) + this.get(0, 1) * |
| tx + this.get(1, 1) * ty + this.get(2, 1) * tz); |
| this.set(3, 2, this.get(3, 2) + this.get(0, 2) * |
| tx + this.get(1, 2) * ty + this.get(2, 2) * tz); |
| this.set(3, 3, this.get(3, 3) + this.get(0, 3) * |
| tx + this.get(1, 3) * ty + this.get(2, 3) * tz); |
| }; |
| |
| ESMatrix.prototype.rotate = function(angle, x, y, z) { |
| var mag = Math.sqrt(x * x + y * y + z * z); |
| var sinAngle = Math.sin(angle * Math.PI / 180); |
| var cosAngle = Math.cos(angle * Math.PI / 180); |
| if (mag <= 0) { |
| return; |
| } |
| |
| var xx, yy, zz, xy, yz, zx, xs, ys, zs, oneMinusCos; |
| var rotation = new ESMatrix(); |
| |
| x /= mag; |
| y /= mag; |
| z /= mag; |
| |
| xx = x * x; |
| yy = y * y; |
| zz = z * z; |
| xy = x * y; |
| yz = y * z; |
| zx = z * x; |
| xs = x * sinAngle; |
| ys = y * sinAngle; |
| zs = z * sinAngle; |
| oneMinusCos = 1 - cosAngle; |
| |
| rotation.set(0, 0, (oneMinusCos * xx) + cosAngle); |
| rotation.set(0, 1, (oneMinusCos * xy) - zs); |
| rotation.set(0, 2, (oneMinusCos * zx) + ys); |
| rotation.set(0, 3, 0); |
| |
| rotation.set(1, 0, (oneMinusCos * xy) + zs); |
| rotation.set(1, 1, (oneMinusCos * yy) + cosAngle); |
| rotation.set(1, 2, (oneMinusCos * yz) - xs); |
| rotation.set(1, 3, 0); |
| |
| rotation.set(2, 0, (oneMinusCos * zx) - ys); |
| rotation.set(2, 1, (oneMinusCos * yz) + xs); |
| rotation.set(2, 2, (oneMinusCos * zz) + cosAngle); |
| rotation.set(2, 3, 0); |
| |
| rotation.set(3, 0, 0); |
| rotation.set(3, 1, 0); |
| rotation.set(3, 2, 0); |
| rotation.set(3, 3, 1); |
| |
| this.multiply(rotation, this); |
| }; |
| |
| function loadProgram(gl) { |
| var vertexShader = gl.createShader(gl.VERTEX_SHADER); |
| gl.shaderSource(vertexShader, VERTEX_SHADER_SOURCE); |
| gl.compileShader(vertexShader); |
| |
| var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER); |
| gl.shaderSource(fragmentShader, FRAGMENT_SHADER_SOURCE); |
| gl.compileShader(fragmentShader); |
| |
| var program = gl.createProgram(); |
| gl.attachShader(program, vertexShader); |
| gl.attachShader(program, fragmentShader); |
| |
| gl.linkProgram(program); |
| // TODO(aa): Check for errors using getProgramiv and LINK_STATUS. |
| |
| gl.deleteShader(vertexShader); |
| gl.deleteShader(fragmentShader); |
| |
| return program; |
| } |
| |
| var vboVertices; |
| var vboIndices; |
| function generateCube(gl) { |
| var numVertices = 24 * 3; |
| var numIndices = 12 * 3; |
| |
| var cubeVertices = new Float32Array([ |
| -0.5, -0.5, -0.5, |
| -0.5, -0.5, 0.5, |
| 0.5, -0.5, 0.5, |
| 0.5, -0.5, -0.5, |
| -0.5, 0.5, -0.5, |
| -0.5, 0.5, 0.5, |
| 0.5, 0.5, 0.5, |
| 0.5, 0.5, -0.5, |
| -0.5, -0.5, -0.5, |
| -0.5, 0.5, -0.5, |
| 0.5, 0.5, -0.5, |
| 0.5, -0.5, -0.5, |
| -0.5, -0.5, 0.5, |
| -0.5, 0.5, 0.5, |
| 0.5, 0.5, 0.5, |
| 0.5, -0.5, 0.5, |
| -0.5, -0.5, -0.5, |
| -0.5, -0.5, 0.5, |
| -0.5, 0.5, 0.5, |
| -0.5, 0.5, -0.5, |
| 0.5, -0.5, -0.5, |
| 0.5, -0.5, 0.5, |
| 0.5, 0.5, 0.5, |
| 0.5, 0.5, -0.5 |
| ]); |
| |
| var cubeIndices = new Uint16Array([ |
| 0, 2, 1, |
| 0, 3, 2, |
| 4, 5, 6, |
| 4, 6, 7, |
| 8, 9, 10, |
| 8, 10, 11, |
| 12, 15, 14, |
| 12, 14, 13, |
| 16, 17, 18, |
| 16, 18, 19, |
| 20, 23, 22, |
| 20, 22, 21 |
| ]); |
| |
| // TODO(aa): The C++ program branches here on whether the pointer is |
| // non-NULL. |
| vboVertices = gl.createBuffer(); |
| gl.bindBuffer(gl.ARRAY_BUFFER, vboVertices); |
| gl.bufferData(gl.ARRAY_BUFFER, cubeVertices, gl.STATIC_DRAW); |
| gl.bindBuffer(gl.ARRAY_BUFFER, 0); |
| |
| vboIndices = gl.createBuffer(); |
| gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, vboIndices); |
| gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, cubeIndices, gl.STATIC_DRAW); |
| gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, 0); |
| |
| return cubeIndices.length; |
| } |
| |
| function SampleApp(service_provider) { |
| this.service_provider_ = service_provider; |
| |
| var pipe = new core.createMessagePipe(); |
| this.service_provider_.connect('mojo:mojo_native_viewport_service', |
| pipe.handle1); |
| new connection.Connection(pipe.handle0, NativeViewportClientImpl, |
| nativeViewport.NativeViewportProxy); |
| } |
| // TODO(aa): It is a bummer to need this stub object in JavaScript. We should |
| // have a 'client' object that contains both the sending and receiving bits of |
| // the client side of the interface. Since JS is loosely typed, we do not need |
| // a separate base class to inherit from to receive callbacks. |
| SampleApp.prototype = |
| Object.create(service_provider.ServiceProviderStub.prototype); |
| |
| |
| function NativeViewportClientImpl(remote) { |
| this.remote_ = remote; |
| |
| var pipe = core.createMessagePipe(); |
| |
| var rect = new nativeViewport.Rect; |
| rect.position = new nativeViewport.Point; |
| rect.size = new nativeViewport.Size; |
| rect.size.width = 800; |
| rect.size.height = 600; |
| this.remote_.create(rect); |
| this.remote_.show(); |
| this.remote_.createGLES2Context(pipe.handle1); |
| this.gles2_ = new GLES2ClientImpl(pipe.handle0); |
| } |
| NativeViewportClientImpl.prototype = |
| Object.create(nativeViewport.NativeViewportClientStub.prototype); |
| |
| NativeViewportClientImpl.prototype.onCreated = function() { |
| console.log('NativeViewportClientImpl.prototype.OnCreated'); |
| }; |
| |
| NativeViewportClientImpl.prototype.onBoundsChanged = function(bounds) { |
| console.log('NativeViewportClientImpl.prototype.OnBoundsChanged'); |
| this.gles2_.setDimensions(bounds.size); |
| } |
| |
| function GLES2ClientImpl(remotePipe) { |
| this.gl_ = new gljs.Context(remotePipe, this.contextLost.bind(this)); |
| this.lastTime_ = monotonicClock.seconds(); |
| this.angle_ = 45; |
| |
| this.program_ = loadProgram(this.gl_); |
| this.positionLocation_ = |
| this.gl_.getAttribLocation(this.program_, 'a_position'); |
| this.mvpLocation_ = |
| this.gl_.getUniformLocation(this.program_, 'u_mvpMatrix'); |
| this.numIndices_ = generateCube(this.gl_); |
| this.mvpMatrix_ = new ESMatrix(); |
| this.mvpMatrix_.loadIdentity(); |
| |
| this.gl_.clearColor(0, 0, 0, 0); |
| } |
| |
| GLES2ClientImpl.prototype.setDimensions = function(size) { |
| this.width_ = size.width; |
| this.height_ = size.height; |
| this.timer_ = timer.createRepeating(16, this.handleTimer.bind(this)); |
| } |
| |
| GLES2ClientImpl.prototype.drawCube = function() { |
| this.gl_.viewport(0, 0, this.width_, this.height_); |
| this.gl_.clear(this.gl_.COLOR_BUFFER_BIT); |
| this.gl_.useProgram(this.program_); |
| this.gl_.bindBuffer(this.gl_.ARRAY_BUFFER, vboVertices); |
| this.gl_.bindBuffer(this.gl_.ELEMENT_ARRAY_BUFFER, vboIndices); |
| this.gl_.vertexAttribPointer(this.positionLocation_, 3, this.gl_.FLOAT, |
| false, 12, 0); |
| this.gl_.enableVertexAttribArray(this.positionLocation_); |
| this.gl_.uniformMatrix4fv(this.mvpLocation_, false, this.mvpMatrix_.m); |
| this.gl_.drawElements(this.gl_.TRIANGLES, this.numIndices_, |
| this.gl_.UNSIGNED_SHORT, 0); |
| this.gl_.swapBuffers(); |
| }; |
| |
| GLES2ClientImpl.prototype.handleTimer = function() { |
| var now = monotonicClock.seconds(); |
| var secondsDelta = now - this.lastTime_; |
| this.lastTime_ = now; |
| |
| this.angle_ += this.getRotationForTimeDelta(secondsDelta); |
| this.angle_ = this.angle_ % 360; |
| |
| var aspect = this.width_ / this.height_; |
| |
| var perspective = new ESMatrix(); |
| perspective.loadIdentity(); |
| perspective.perspective(60, aspect, 1, 20); |
| |
| var modelView = new ESMatrix(); |
| modelView.loadIdentity(); |
| modelView.translate(0, 0, -2); |
| modelView.rotate(this.angle_, 1, 0, 1); |
| |
| this.mvpMatrix_.multiply(modelView, perspective); |
| |
| this.drawCube(); |
| }; |
| |
| GLES2ClientImpl.prototype.getRotationForTimeDelta = function(secondsDelta) { |
| return secondsDelta * 40; |
| }; |
| |
| GLES2ClientImpl.prototype.contextLost = function() { |
| console.log('GLES2ClientImpl.prototype.contextLost'); |
| }; |
| |
| |
| return function(handle) { |
| new connection.Connection( |
| handle, SampleApp, service_provider.ServiceProviderProxy); |
| }; |
| }); |