blob: e16adb9a5508d09e39f889b175618d4c80ec3b51 [file] [log] [blame]
// Copyright 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/trees/thread_proxy.h"
#include <algorithm>
#include <string>
#include "base/auto_reset.h"
#include "base/bind.h"
#include "base/debug/trace_event.h"
#include "base/debug/trace_event_synthetic_delay.h"
#include "base/metrics/histogram.h"
#include "cc/base/swap_promise.h"
#include "cc/debug/benchmark_instrumentation.h"
#include "cc/debug/devtools_instrumentation.h"
#include "cc/input/input_handler.h"
#include "cc/output/context_provider.h"
#include "cc/output/output_surface.h"
#include "cc/quads/draw_quad.h"
#include "cc/resources/prioritized_resource_manager.h"
#include "cc/scheduler/delay_based_time_source.h"
#include "cc/scheduler/scheduler.h"
#include "cc/trees/blocking_task_runner.h"
#include "cc/trees/layer_tree_host.h"
#include "cc/trees/layer_tree_impl.h"
#include "ui/gfx/frame_time.h"
namespace {
// Measured in seconds.
const double kSmoothnessTakesPriorityExpirationDelay = 0.25;
class SwapPromiseChecker {
public:
explicit SwapPromiseChecker(cc::LayerTreeHost* layer_tree_host)
: layer_tree_host_(layer_tree_host) {}
~SwapPromiseChecker() {
layer_tree_host_->BreakSwapPromises(cc::SwapPromise::COMMIT_FAILS);
}
private:
cc::LayerTreeHost* layer_tree_host_;
};
} // namespace
namespace cc {
struct ThreadProxy::CommitPendingRequest {
CompletionEvent completion;
bool commit_pending;
};
struct ThreadProxy::SchedulerStateRequest {
CompletionEvent completion;
scoped_ptr<base::Value> state;
};
scoped_ptr<Proxy> ThreadProxy::Create(
LayerTreeHost* layer_tree_host,
scoped_refptr<base::SingleThreadTaskRunner> impl_task_runner) {
return make_scoped_ptr(new ThreadProxy(layer_tree_host, impl_task_runner))
.PassAs<Proxy>();
}
ThreadProxy::ThreadProxy(
LayerTreeHost* layer_tree_host,
scoped_refptr<base::SingleThreadTaskRunner> impl_task_runner)
: Proxy(impl_task_runner),
main_thread_only_vars_unsafe_(this, layer_tree_host->id()),
main_thread_or_blocked_vars_unsafe_(layer_tree_host),
compositor_thread_vars_unsafe_(this, layer_tree_host->id()) {
TRACE_EVENT0("cc", "ThreadProxy::ThreadProxy");
DCHECK(IsMainThread());
DCHECK(this->layer_tree_host());
}
ThreadProxy::MainThreadOnly::MainThreadOnly(ThreadProxy* proxy,
int layer_tree_host_id)
: layer_tree_host_id(layer_tree_host_id),
animate_requested(false),
commit_requested(false),
commit_request_sent_to_impl_thread(false),
started(false),
manage_tiles_pending(false),
can_cancel_commit(true),
defer_commits(false),
weak_factory(proxy) {}
ThreadProxy::MainThreadOnly::~MainThreadOnly() {}
ThreadProxy::MainThreadOrBlockedMainThread::MainThreadOrBlockedMainThread(
LayerTreeHost* host)
: layer_tree_host(host),
commit_waits_for_activation(false),
main_thread_inside_commit(false) {}
ThreadProxy::MainThreadOrBlockedMainThread::~MainThreadOrBlockedMainThread() {}
PrioritizedResourceManager*
ThreadProxy::MainThreadOrBlockedMainThread::contents_texture_manager() {
return layer_tree_host->contents_texture_manager();
}
ThreadProxy::CompositorThreadOnly::CompositorThreadOnly(ThreadProxy* proxy,
int layer_tree_host_id)
: layer_tree_host_id(layer_tree_host_id),
contents_texture_manager(NULL),
commit_completion_event(NULL),
completion_event_for_commit_held_on_tree_activation(NULL),
next_frame_is_newly_committed_frame(false),
inside_draw(false),
input_throttled_until_commit(false),
animations_frozen_until_next_draw(false),
did_commit_after_animating(false),
smoothness_priority_expiration_notifier(
proxy->ImplThreadTaskRunner(),
base::Bind(&ThreadProxy::RenewTreePriority, base::Unretained(proxy)),
base::TimeDelta::FromMilliseconds(
kSmoothnessTakesPriorityExpirationDelay * 1000)),
weak_factory(proxy) {
}
ThreadProxy::CompositorThreadOnly::~CompositorThreadOnly() {}
ThreadProxy::~ThreadProxy() {
TRACE_EVENT0("cc", "ThreadProxy::~ThreadProxy");
DCHECK(IsMainThread());
DCHECK(!main().started);
}
void ThreadProxy::FinishAllRendering() {
DCHECK(Proxy::IsMainThread());
DCHECK(!main().defer_commits);
// Make sure all GL drawing is finished on the impl thread.
DebugScopedSetMainThreadBlocked main_thread_blocked(this);
CompletionEvent completion;
Proxy::ImplThreadTaskRunner()->PostTask(
FROM_HERE,
base::Bind(&ThreadProxy::FinishAllRenderingOnImplThread,
impl_thread_weak_ptr_,
&completion));
completion.Wait();
}
bool ThreadProxy::IsStarted() const {
DCHECK(Proxy::IsMainThread());
return main().started;
}
void ThreadProxy::SetLayerTreeHostClientReady() {
TRACE_EVENT0("cc", "ThreadProxy::SetLayerTreeHostClientReady");
Proxy::ImplThreadTaskRunner()->PostTask(
FROM_HERE,
base::Bind(&ThreadProxy::SetLayerTreeHostClientReadyOnImplThread,
impl_thread_weak_ptr_));
}
void ThreadProxy::SetLayerTreeHostClientReadyOnImplThread() {
TRACE_EVENT0("cc", "ThreadProxy::SetLayerTreeHostClientReadyOnImplThread");
impl().scheduler->SetCanStart();
}
void ThreadProxy::SetVisible(bool visible) {
TRACE_EVENT0("cc", "ThreadProxy::SetVisible");
DebugScopedSetMainThreadBlocked main_thread_blocked(this);
CompletionEvent completion;
Proxy::ImplThreadTaskRunner()->PostTask(
FROM_HERE,
base::Bind(&ThreadProxy::SetVisibleOnImplThread,
impl_thread_weak_ptr_,
&completion,
visible));
completion.Wait();
}
void ThreadProxy::SetVisibleOnImplThread(CompletionEvent* completion,
bool visible) {
TRACE_EVENT0("cc", "ThreadProxy::SetVisibleOnImplThread");
impl().layer_tree_host_impl->SetVisible(visible);
impl().scheduler->SetVisible(visible);
UpdateBackgroundAnimateTicking();
completion->Signal();
}
void ThreadProxy::UpdateBackgroundAnimateTicking() {
bool should_background_tick =
!impl().scheduler->WillDrawIfNeeded() &&
impl().layer_tree_host_impl->active_tree()->root_layer();
impl().layer_tree_host_impl->UpdateBackgroundAnimateTicking(
should_background_tick);
if (should_background_tick)
impl().animations_frozen_until_next_draw = false;
}
void ThreadProxy::DidLoseOutputSurface() {
TRACE_EVENT0("cc", "ThreadProxy::DidLoseOutputSurface");
DCHECK(IsMainThread());
layer_tree_host()->DidLoseOutputSurface();
{
DebugScopedSetMainThreadBlocked main_thread_blocked(this);
// Return lost resources to their owners immediately.
BlockingTaskRunner::CapturePostTasks blocked;
CompletionEvent completion;
Proxy::ImplThreadTaskRunner()->PostTask(
FROM_HERE,
base::Bind(&ThreadProxy::DeleteContentsTexturesOnImplThread,
impl_thread_weak_ptr_,
&completion));
completion.Wait();
}
}
void ThreadProxy::CreateAndInitializeOutputSurface() {
TRACE_EVENT0("cc", "ThreadProxy::DoCreateAndInitializeOutputSurface");
DCHECK(IsMainThread());
scoped_ptr<OutputSurface> output_surface =
layer_tree_host()->CreateOutputSurface();
if (output_surface) {
Proxy::ImplThreadTaskRunner()->PostTask(
FROM_HERE,
base::Bind(&ThreadProxy::InitializeOutputSurfaceOnImplThread,
impl_thread_weak_ptr_,
base::Passed(&output_surface)));
return;
}
DidInitializeOutputSurface(false, RendererCapabilities());
}
void ThreadProxy::DidInitializeOutputSurface(
bool success,
const RendererCapabilities& capabilities) {
TRACE_EVENT0("cc", "ThreadProxy::DidInitializeOutputSurface");
DCHECK(IsMainThread());
main().renderer_capabilities_main_thread_copy = capabilities;
layer_tree_host()->OnCreateAndInitializeOutputSurfaceAttempted(success);
if (!success) {
Proxy::MainThreadTaskRunner()->PostTask(
FROM_HERE,
base::Bind(&ThreadProxy::CreateAndInitializeOutputSurface,
main_thread_weak_ptr_));
}
}
void ThreadProxy::SetRendererCapabilitiesMainThreadCopy(
const RendererCapabilities& capabilities) {
main().renderer_capabilities_main_thread_copy = capabilities;
}
void ThreadProxy::SendCommitRequestToImplThreadIfNeeded() {
DCHECK(IsMainThread());
if (main().commit_request_sent_to_impl_thread)
return;
main().commit_request_sent_to_impl_thread = true;
Proxy::ImplThreadTaskRunner()->PostTask(
FROM_HERE,
base::Bind(&ThreadProxy::SetNeedsCommitOnImplThread,
impl_thread_weak_ptr_));
}
const RendererCapabilities& ThreadProxy::GetRendererCapabilities() const {
DCHECK(IsMainThread());
DCHECK(!layer_tree_host()->output_surface_lost());
return main().renderer_capabilities_main_thread_copy;
}
void ThreadProxy::SetNeedsAnimate() {
DCHECK(IsMainThread());
if (main().animate_requested)
return;
TRACE_EVENT0("cc", "ThreadProxy::SetNeedsAnimate");
main().animate_requested = true;
SendCommitRequestToImplThreadIfNeeded();
}
void ThreadProxy::SetNeedsUpdateLayers() {
DCHECK(IsMainThread());
if (main().commit_request_sent_to_impl_thread)
return;
TRACE_EVENT0("cc", "ThreadProxy::SetNeedsUpdateLayers");
SendCommitRequestToImplThreadIfNeeded();
}
void ThreadProxy::SetNeedsCommit() {
DCHECK(IsMainThread());
// Unconditionally set here to handle SetNeedsCommit calls during a commit.
main().can_cancel_commit = false;
if (main().commit_requested)
return;
TRACE_EVENT0("cc", "ThreadProxy::SetNeedsCommit");
main().commit_requested = true;
SendCommitRequestToImplThreadIfNeeded();
}
void ThreadProxy::UpdateRendererCapabilitiesOnImplThread() {
DCHECK(IsImplThread());
Proxy::MainThreadTaskRunner()->PostTask(
FROM_HERE,
base::Bind(&ThreadProxy::SetRendererCapabilitiesMainThreadCopy,
main_thread_weak_ptr_,
impl()
.layer_tree_host_impl->GetRendererCapabilities()
.MainThreadCapabilities()));
}
void ThreadProxy::DidLoseOutputSurfaceOnImplThread() {
TRACE_EVENT0("cc", "ThreadProxy::DidLoseOutputSurfaceOnImplThread");
DCHECK(IsImplThread());
CheckOutputSurfaceStatusOnImplThread();
}
void ThreadProxy::CheckOutputSurfaceStatusOnImplThread() {
TRACE_EVENT0("cc", "ThreadProxy::CheckOutputSurfaceStatusOnImplThread");
DCHECK(IsImplThread());
if (!impl().layer_tree_host_impl->IsContextLost())
return;
Proxy::MainThreadTaskRunner()->PostTask(
FROM_HERE,
base::Bind(&ThreadProxy::DidLoseOutputSurface, main_thread_weak_ptr_));
impl().scheduler->DidLoseOutputSurface();
}
void ThreadProxy::CommitVSyncParameters(base::TimeTicks timebase,
base::TimeDelta interval) {
impl().scheduler->CommitVSyncParameters(timebase, interval);
}
void ThreadProxy::SetEstimatedParentDrawTime(base::TimeDelta draw_time) {
impl().scheduler->SetEstimatedParentDrawTime(draw_time);
}
void ThreadProxy::SetMaxSwapsPendingOnImplThread(int max) {
impl().scheduler->SetMaxSwapsPending(max);
}
void ThreadProxy::DidSwapBuffersOnImplThread() {
impl().scheduler->DidSwapBuffers();
}
void ThreadProxy::DidSwapBuffersCompleteOnImplThread() {
TRACE_EVENT0("cc", "ThreadProxy::DidSwapBuffersCompleteOnImplThread");
DCHECK(IsImplThread());
impl().scheduler->DidSwapBuffersComplete();
Proxy::MainThreadTaskRunner()->PostTask(
FROM_HERE,
base::Bind(&ThreadProxy::DidCompleteSwapBuffers, main_thread_weak_ptr_));
}
void ThreadProxy::SetNeedsBeginFrame(bool enable) {
TRACE_EVENT1("cc", "ThreadProxy::SetNeedsBeginFrame", "enable", enable);
impl().layer_tree_host_impl->SetNeedsBeginFrame(enable);
UpdateBackgroundAnimateTicking();
}
void ThreadProxy::BeginFrame(const BeginFrameArgs& args) {
impl().scheduler->BeginFrame(args);
}
void ThreadProxy::WillBeginImplFrame(const BeginFrameArgs& args) {
impl().layer_tree_host_impl->WillBeginImplFrame(args);
}
void ThreadProxy::OnCanDrawStateChanged(bool can_draw) {
TRACE_EVENT1(
"cc", "ThreadProxy::OnCanDrawStateChanged", "can_draw", can_draw);
DCHECK(IsImplThread());
impl().scheduler->SetCanDraw(can_draw);
UpdateBackgroundAnimateTicking();
}
void ThreadProxy::NotifyReadyToActivate() {
TRACE_EVENT0("cc", "ThreadProxy::NotifyReadyToActivate");
impl().scheduler->NotifyReadyToActivate();
}
void ThreadProxy::SetNeedsCommitOnImplThread() {
TRACE_EVENT0("cc", "ThreadProxy::SetNeedsCommitOnImplThread");
DCHECK(IsImplThread());
impl().scheduler->SetNeedsCommit();
}
void ThreadProxy::PostAnimationEventsToMainThreadOnImplThread(
scoped_ptr<AnimationEventsVector> events) {
TRACE_EVENT0("cc",
"ThreadProxy::PostAnimationEventsToMainThreadOnImplThread");
DCHECK(IsImplThread());
Proxy::MainThreadTaskRunner()->PostTask(
FROM_HERE,
base::Bind(&ThreadProxy::SetAnimationEvents,
main_thread_weak_ptr_,
base::Passed(&events)));
}
bool ThreadProxy::ReduceContentsTextureMemoryOnImplThread(size_t limit_bytes,
int priority_cutoff) {
DCHECK(IsImplThread());
if (!impl().contents_texture_manager)
return false;
if (!impl().layer_tree_host_impl->resource_provider())
return false;
bool reduce_result =
impl().contents_texture_manager->ReduceMemoryOnImplThread(
limit_bytes,
priority_cutoff,
impl().layer_tree_host_impl->resource_provider());
if (!reduce_result)
return false;
// The texture upload queue may reference textures that were just purged,
// clear them from the queue.
if (impl().current_resource_update_controller) {
impl()
.current_resource_update_controller->DiscardUploadsToEvictedResources();
}
return true;
}
bool ThreadProxy::IsInsideDraw() { return impl().inside_draw; }
void ThreadProxy::SetNeedsRedraw(const gfx::Rect& damage_rect) {
TRACE_EVENT0("cc", "ThreadProxy::SetNeedsRedraw");
DCHECK(IsMainThread());
Proxy::ImplThreadTaskRunner()->PostTask(
FROM_HERE,
base::Bind(&ThreadProxy::SetNeedsRedrawRectOnImplThread,
impl_thread_weak_ptr_,
damage_rect));
}
void ThreadProxy::SetNextCommitWaitsForActivation() {
DCHECK(IsMainThread());
DCHECK(!blocked_main().main_thread_inside_commit);
blocked_main().commit_waits_for_activation = true;
}
void ThreadProxy::SetDeferCommits(bool defer_commits) {
DCHECK(IsMainThread());
DCHECK_NE(main().defer_commits, defer_commits);
main().defer_commits = defer_commits;
if (main().defer_commits)
TRACE_EVENT_ASYNC_BEGIN0("cc", "ThreadProxy::SetDeferCommits", this);
else
TRACE_EVENT_ASYNC_END0("cc", "ThreadProxy::SetDeferCommits", this);
if (!main().defer_commits && main().pending_deferred_commit)
Proxy::MainThreadTaskRunner()->PostTask(
FROM_HERE,
base::Bind(&ThreadProxy::BeginMainFrame,
main_thread_weak_ptr_,
base::Passed(&main().pending_deferred_commit)));
}
bool ThreadProxy::CommitRequested() const {
DCHECK(IsMainThread());
return main().commit_requested;
}
bool ThreadProxy::BeginMainFrameRequested() const {
DCHECK(IsMainThread());
return main().commit_request_sent_to_impl_thread;
}
void ThreadProxy::SetNeedsRedrawOnImplThread() {
TRACE_EVENT0("cc", "ThreadProxy::SetNeedsRedrawOnImplThread");
DCHECK(IsImplThread());
impl().scheduler->SetNeedsRedraw();
}
void ThreadProxy::SetNeedsAnimateOnImplThread() {
TRACE_EVENT0("cc", "ThreadProxy::SetNeedsAnimateOnImplThread");
DCHECK(IsImplThread());
impl().scheduler->SetNeedsAnimate();
}
void ThreadProxy::SetNeedsManageTilesOnImplThread() {
DCHECK(IsImplThread());
impl().scheduler->SetNeedsManageTiles();
}
void ThreadProxy::SetNeedsRedrawRectOnImplThread(const gfx::Rect& damage_rect) {
DCHECK(IsImplThread());
impl().layer_tree_host_impl->SetViewportDamage(damage_rect);
SetNeedsRedrawOnImplThread();
}
void ThreadProxy::SetSwapUsedIncompleteTileOnImplThread(
bool used_incomplete_tile) {
DCHECK(IsImplThread());
if (used_incomplete_tile) {
TRACE_EVENT_INSTANT0("cc",
"ThreadProxy::SetSwapUsedIncompleteTileOnImplThread",
TRACE_EVENT_SCOPE_THREAD);
}
impl().scheduler->SetSwapUsedIncompleteTile(used_incomplete_tile);
}
void ThreadProxy::DidInitializeVisibleTileOnImplThread() {
TRACE_EVENT0("cc", "ThreadProxy::DidInitializeVisibleTileOnImplThread");
DCHECK(IsImplThread());
impl().scheduler->SetNeedsRedraw();
}
void ThreadProxy::MainThreadHasStoppedFlinging() {
DCHECK(IsMainThread());
Proxy::ImplThreadTaskRunner()->PostTask(
FROM_HERE,
base::Bind(&ThreadProxy::MainThreadHasStoppedFlingingOnImplThread,
impl_thread_weak_ptr_));
}
void ThreadProxy::MainThreadHasStoppedFlingingOnImplThread() {
DCHECK(IsImplThread());
impl().layer_tree_host_impl->MainThreadHasStoppedFlinging();
}
void ThreadProxy::NotifyInputThrottledUntilCommit() {
DCHECK(IsMainThread());
Proxy::ImplThreadTaskRunner()->PostTask(
FROM_HERE,
base::Bind(&ThreadProxy::SetInputThrottledUntilCommitOnImplThread,
impl_thread_weak_ptr_,
true));
}
void ThreadProxy::SetInputThrottledUntilCommitOnImplThread(bool is_throttled) {
DCHECK(IsImplThread());
if (is_throttled == impl().input_throttled_until_commit)
return;
impl().input_throttled_until_commit = is_throttled;
RenewTreePriority();
}
LayerTreeHost* ThreadProxy::layer_tree_host() {
return blocked_main().layer_tree_host;
}
const LayerTreeHost* ThreadProxy::layer_tree_host() const {
return blocked_main().layer_tree_host;
}
ThreadProxy::MainThreadOnly& ThreadProxy::main() {
DCHECK(IsMainThread());
return main_thread_only_vars_unsafe_;
}
const ThreadProxy::MainThreadOnly& ThreadProxy::main() const {
DCHECK(IsMainThread());
return main_thread_only_vars_unsafe_;
}
ThreadProxy::MainThreadOrBlockedMainThread& ThreadProxy::blocked_main() {
DCHECK(IsMainThread() || IsMainThreadBlocked());
return main_thread_or_blocked_vars_unsafe_;
}
const ThreadProxy::MainThreadOrBlockedMainThread& ThreadProxy::blocked_main()
const {
DCHECK(IsMainThread() || IsMainThreadBlocked());
return main_thread_or_blocked_vars_unsafe_;
}
ThreadProxy::CompositorThreadOnly& ThreadProxy::impl() {
DCHECK(IsImplThread());
return compositor_thread_vars_unsafe_;
}
const ThreadProxy::CompositorThreadOnly& ThreadProxy::impl() const {
DCHECK(IsImplThread());
return compositor_thread_vars_unsafe_;
}
void ThreadProxy::Start() {
DCHECK(IsMainThread());
DCHECK(Proxy::HasImplThread());
// Create LayerTreeHostImpl.
DebugScopedSetMainThreadBlocked main_thread_blocked(this);
CompletionEvent completion;
Proxy::ImplThreadTaskRunner()->PostTask(
FROM_HERE,
base::Bind(&ThreadProxy::InitializeImplOnImplThread,
base::Unretained(this),
&completion));
completion.Wait();
main_thread_weak_ptr_ = main().weak_factory.GetWeakPtr();
main().started = true;
}
void ThreadProxy::Stop() {
TRACE_EVENT0("cc", "ThreadProxy::Stop");
DCHECK(IsMainThread());
DCHECK(main().started);
// Synchronously finishes pending GL operations and deletes the impl.
// The two steps are done as separate post tasks, so that tasks posted
// by the GL implementation due to the Finish can be executed by the
// renderer before shutting it down.
{
DebugScopedSetMainThreadBlocked main_thread_blocked(this);
CompletionEvent completion;
Proxy::ImplThreadTaskRunner()->PostTask(
FROM_HERE,
base::Bind(&ThreadProxy::FinishGLOnImplThread,
impl_thread_weak_ptr_,
&completion));
completion.Wait();
}
{
DebugScopedSetMainThreadBlocked main_thread_blocked(this);
CompletionEvent completion;
Proxy::ImplThreadTaskRunner()->PostTask(
FROM_HERE,
base::Bind(&ThreadProxy::LayerTreeHostClosedOnImplThread,
impl_thread_weak_ptr_,
&completion));
completion.Wait();
}
main().weak_factory.InvalidateWeakPtrs();
blocked_main().layer_tree_host = NULL;
main().started = false;
}
void ThreadProxy::ForceSerializeOnSwapBuffers() {
DebugScopedSetMainThreadBlocked main_thread_blocked(this);
CompletionEvent completion;
Proxy::ImplThreadTaskRunner()->PostTask(
FROM_HERE,
base::Bind(&ThreadProxy::ForceSerializeOnSwapBuffersOnImplThread,
impl_thread_weak_ptr_,
&completion));
completion.Wait();
}
void ThreadProxy::ForceSerializeOnSwapBuffersOnImplThread(
CompletionEvent* completion) {
if (impl().layer_tree_host_impl->renderer())
impl().layer_tree_host_impl->renderer()->DoNoOp();
completion->Signal();
}
void ThreadProxy::SetDebugState(const LayerTreeDebugState& debug_state) {
Proxy::ImplThreadTaskRunner()->PostTask(
FROM_HERE,
base::Bind(&ThreadProxy::SetDebugStateOnImplThread,
impl_thread_weak_ptr_,
debug_state));
}
void ThreadProxy::SetDebugStateOnImplThread(
const LayerTreeDebugState& debug_state) {
DCHECK(IsImplThread());
impl().scheduler->SetContinuousPainting(debug_state.continuous_painting);
}
void ThreadProxy::FinishAllRenderingOnImplThread(CompletionEvent* completion) {
TRACE_EVENT0("cc", "ThreadProxy::FinishAllRenderingOnImplThread");
DCHECK(IsImplThread());
impl().layer_tree_host_impl->FinishAllRendering();
completion->Signal();
}
void ThreadProxy::ScheduledActionSendBeginMainFrame() {
TRACE_EVENT0("cc", "ThreadProxy::ScheduledActionSendBeginMainFrame");
scoped_ptr<BeginMainFrameAndCommitState> begin_main_frame_state(
new BeginMainFrameAndCommitState);
begin_main_frame_state->monotonic_frame_begin_time =
impl().layer_tree_host_impl->CurrentFrameTimeTicks();
begin_main_frame_state->scroll_info =
impl().layer_tree_host_impl->ProcessScrollDeltas();
if (!impl().layer_tree_host_impl->settings().impl_side_painting) {
DCHECK_GT(impl().layer_tree_host_impl->memory_allocation_limit_bytes(), 0u);
}
begin_main_frame_state->memory_allocation_limit_bytes =
impl().layer_tree_host_impl->memory_allocation_limit_bytes();
begin_main_frame_state->memory_allocation_priority_cutoff =
impl().layer_tree_host_impl->memory_allocation_priority_cutoff();
begin_main_frame_state->evicted_ui_resources =
impl().layer_tree_host_impl->EvictedUIResourcesExist();
Proxy::MainThreadTaskRunner()->PostTask(
FROM_HERE,
base::Bind(&ThreadProxy::BeginMainFrame,
main_thread_weak_ptr_,
base::Passed(&begin_main_frame_state)));
devtools_instrumentation::DidRequestMainThreadFrame(
impl().layer_tree_host_id);
impl().timing_history.DidBeginMainFrame();
}
void ThreadProxy::BeginMainFrame(
scoped_ptr<BeginMainFrameAndCommitState> begin_main_frame_state) {
TRACE_EVENT0("cc", "ThreadProxy::BeginMainFrame");
TRACE_EVENT_SYNTHETIC_DELAY_BEGIN("cc.BeginMainFrame");
DCHECK(IsMainThread());
if (main().defer_commits) {
main().pending_deferred_commit = begin_main_frame_state.Pass();
layer_tree_host()->DidDeferCommit();
TRACE_EVENT_INSTANT0(
"cc", "EarlyOut_DeferCommits", TRACE_EVENT_SCOPE_THREAD);
return;
}
// If the commit finishes, LayerTreeHost will transfer its swap promises to
// LayerTreeImpl. The destructor of SwapPromiseChecker checks LayerTressHost's
// swap promises.
SwapPromiseChecker swap_promise_checker(layer_tree_host());
main().commit_requested = false;
main().commit_request_sent_to_impl_thread = false;
main().animate_requested = false;
if (!layer_tree_host()->visible()) {
TRACE_EVENT_INSTANT0("cc", "EarlyOut_NotVisible", TRACE_EVENT_SCOPE_THREAD);
bool did_handle = false;
Proxy::ImplThreadTaskRunner()->PostTask(
FROM_HERE,
base::Bind(&ThreadProxy::BeginMainFrameAbortedOnImplThread,
impl_thread_weak_ptr_,
did_handle));
return;
}
if (layer_tree_host()->output_surface_lost()) {
TRACE_EVENT_INSTANT0(
"cc", "EarlyOut_OutputSurfaceLost", TRACE_EVENT_SCOPE_THREAD);
bool did_handle = false;
Proxy::ImplThreadTaskRunner()->PostTask(
FROM_HERE,
base::Bind(&ThreadProxy::BeginMainFrameAbortedOnImplThread,
impl_thread_weak_ptr_,
did_handle));
return;
}
// Do not notify the impl thread of commit requests that occur during
// the apply/animate/layout part of the BeginMainFrameAndCommit process since
// those commit requests will get painted immediately. Once we have done
// the paint, main().commit_requested will be set to false to allow new commit
// requests to be scheduled.
// On the other hand, the animate_requested flag should remain cleared
// here so that any animation requests generated by the apply or animate
// callbacks will trigger another frame.
main().commit_requested = true;
main().commit_request_sent_to_impl_thread = true;
layer_tree_host()->ApplyScrollAndScale(*begin_main_frame_state->scroll_info);
layer_tree_host()->WillBeginMainFrame();
layer_tree_host()->UpdateClientAnimations(
begin_main_frame_state->monotonic_frame_begin_time);
layer_tree_host()->AnimateLayers(
begin_main_frame_state->monotonic_frame_begin_time);
blocked_main().last_monotonic_frame_begin_time =
begin_main_frame_state->monotonic_frame_begin_time;
// Unlink any backings that the impl thread has evicted, so that we know to
// re-paint them in UpdateLayers.
if (blocked_main().contents_texture_manager()) {
blocked_main().contents_texture_manager()->UnlinkAndClearEvictedBackings();
blocked_main().contents_texture_manager()->SetMaxMemoryLimitBytes(
begin_main_frame_state->memory_allocation_limit_bytes);
blocked_main().contents_texture_manager()->SetExternalPriorityCutoff(
begin_main_frame_state->memory_allocation_priority_cutoff);
}
// Recreate all UI resources if there were evicted UI resources when the impl
// thread initiated the commit.
if (begin_main_frame_state->evicted_ui_resources)
layer_tree_host()->RecreateUIResources();
layer_tree_host()->Layout();
TRACE_EVENT_SYNTHETIC_DELAY_END("cc.BeginMainFrame");
// Clear the commit flag after updating animations and layout here --- objects
// that only layout when painted will trigger another SetNeedsCommit inside
// UpdateLayers.
main().commit_requested = false;
main().commit_request_sent_to_impl_thread = false;
bool can_cancel_this_commit =
main().can_cancel_commit && !begin_main_frame_state->evicted_ui_resources;
main().can_cancel_commit = true;
scoped_ptr<ResourceUpdateQueue> queue =
make_scoped_ptr(new ResourceUpdateQueue);
bool updated = layer_tree_host()->UpdateLayers(queue.get());
layer_tree_host()->WillCommit();
// Before calling animate, we set main().animate_requested to false. If it is
// true now, it means SetNeedAnimate was called again, but during a state when
// main().commit_request_sent_to_impl_thread = true. We need to force that
// call to happen again now so that the commit request is sent to the impl
// thread.
if (main().animate_requested) {
// Forces SetNeedsAnimate to consider posting a commit task.
main().animate_requested = false;
SetNeedsAnimate();
}
if (!updated && can_cancel_this_commit) {
TRACE_EVENT_INSTANT0("cc", "EarlyOut_NoUpdates", TRACE_EVENT_SCOPE_THREAD);
bool did_handle = true;
Proxy::ImplThreadTaskRunner()->PostTask(
FROM_HERE,
base::Bind(&ThreadProxy::BeginMainFrameAbortedOnImplThread,
impl_thread_weak_ptr_,
did_handle));
// Although the commit is internally aborted, this is because it has been
// detected to be a no-op. From the perspective of an embedder, this commit
// went through, and input should no longer be throttled, etc.
layer_tree_host()->CommitComplete();
layer_tree_host()->DidBeginMainFrame();
return;
}
// Notify the impl thread that the main thread is ready to commit. This will
// begin the commit process, which is blocking from the main thread's
// point of view, but asynchronously performed on the impl thread,
// coordinated by the Scheduler.
{
TRACE_EVENT0("cc", "ThreadProxy::BeginMainFrame::commit");
DebugScopedSetMainThreadBlocked main_thread_blocked(this);
// This CapturePostTasks should be destroyed before CommitComplete() is
// called since that goes out to the embedder, and we want the embedder
// to receive its callbacks before that.
BlockingTaskRunner::CapturePostTasks blocked;
CompletionEvent completion;
Proxy::ImplThreadTaskRunner()->PostTask(
FROM_HERE,
base::Bind(&ThreadProxy::StartCommitOnImplThread,
impl_thread_weak_ptr_,
&completion,
queue.release()));
completion.Wait();
RenderingStatsInstrumentation* stats_instrumentation =
layer_tree_host()->rendering_stats_instrumentation();
BenchmarkInstrumentation::IssueMainThreadRenderingStatsEvent(
stats_instrumentation->main_thread_rendering_stats());
stats_instrumentation->AccumulateAndClearMainThreadStats();
}
layer_tree_host()->CommitComplete();
layer_tree_host()->DidBeginMainFrame();
}
void ThreadProxy::StartCommitOnImplThread(CompletionEvent* completion,
ResourceUpdateQueue* raw_queue) {
TRACE_EVENT0("cc", "ThreadProxy::StartCommitOnImplThread");
DCHECK(!impl().commit_completion_event);
DCHECK(IsImplThread() && IsMainThreadBlocked());
DCHECK(impl().scheduler);
DCHECK(impl().scheduler->CommitPending());
if (!impl().layer_tree_host_impl) {
TRACE_EVENT_INSTANT0(
"cc", "EarlyOut_NoLayerTree", TRACE_EVENT_SCOPE_THREAD);
completion->Signal();
return;
}
// Ideally, we should inform to impl thread when BeginMainFrame is started.
// But, we can avoid a PostTask in here.
impl().scheduler->NotifyBeginMainFrameStarted();
scoped_ptr<ResourceUpdateQueue> queue(raw_queue);
if (impl().contents_texture_manager) {
DCHECK_EQ(impl().contents_texture_manager,
blocked_main().contents_texture_manager());
} else {
// Cache this pointer that was created on the main thread side to avoid a
// data race between creating it and using it on the compositor thread.
impl().contents_texture_manager = blocked_main().contents_texture_manager();
}
if (impl().contents_texture_manager) {
if (impl().contents_texture_manager->LinkedEvictedBackingsExist()) {
// Clear any uploads we were making to textures linked to evicted
// resources
queue->ClearUploadsToEvictedResources();
// Some textures in the layer tree are invalid. Kick off another commit
// to fill them again.
SetNeedsCommitOnImplThread();
}
impl().contents_texture_manager->PushTexturePrioritiesToBackings();
}
impl().commit_completion_event = completion;
impl().current_resource_update_controller = ResourceUpdateController::Create(
this,
Proxy::ImplThreadTaskRunner(),
queue.Pass(),
impl().layer_tree_host_impl->resource_provider());
impl().current_resource_update_controller->PerformMoreUpdates(
impl().scheduler->AnticipatedDrawTime());
}
void ThreadProxy::BeginMainFrameAbortedOnImplThread(bool did_handle) {
TRACE_EVENT0("cc", "ThreadProxy::BeginMainFrameAbortedOnImplThread");
DCHECK(IsImplThread());
DCHECK(impl().scheduler);
DCHECK(impl().scheduler->CommitPending());
DCHECK(!impl().layer_tree_host_impl->pending_tree());
if (did_handle)
SetInputThrottledUntilCommitOnImplThread(false);
impl().layer_tree_host_impl->BeginMainFrameAborted(did_handle);
impl().scheduler->BeginMainFrameAborted(did_handle);
}
void ThreadProxy::ScheduledActionAnimate() {
TRACE_EVENT0("cc", "ThreadProxy::ScheduledActionAnimate");
DCHECK(IsImplThread());
if (!impl().animations_frozen_until_next_draw) {
impl().animation_time =
impl().layer_tree_host_impl->CurrentFrameTimeTicks();
}
impl().layer_tree_host_impl->Animate(impl().animation_time);
impl().did_commit_after_animating = false;
}
void ThreadProxy::ScheduledActionCommit() {
TRACE_EVENT0("cc", "ThreadProxy::ScheduledActionCommit");
DCHECK(IsImplThread());
DCHECK(IsMainThreadBlocked());
DCHECK(impl().commit_completion_event);
DCHECK(impl().current_resource_update_controller);
// Complete all remaining texture updates.
impl().current_resource_update_controller->Finalize();
impl().current_resource_update_controller.reset();
if (impl().animations_frozen_until_next_draw) {
impl().animation_time = std::max(
impl().animation_time, blocked_main().last_monotonic_frame_begin_time);
}
impl().did_commit_after_animating = true;
blocked_main().main_thread_inside_commit = true;
impl().layer_tree_host_impl->BeginCommit();
layer_tree_host()->BeginCommitOnImplThread(impl().layer_tree_host_impl.get());
layer_tree_host()->FinishCommitOnImplThread(
impl().layer_tree_host_impl.get());
blocked_main().main_thread_inside_commit = false;
bool hold_commit = layer_tree_host()->settings().impl_side_painting &&
blocked_main().commit_waits_for_activation;
blocked_main().commit_waits_for_activation = false;
if (hold_commit) {
// For some layer types in impl-side painting, the commit is held until
// the pending tree is activated. It's also possible that the
// pending tree has already activated if there was no work to be done.
TRACE_EVENT_INSTANT0("cc", "HoldCommit", TRACE_EVENT_SCOPE_THREAD);
impl().completion_event_for_commit_held_on_tree_activation =
impl().commit_completion_event;
impl().commit_completion_event = NULL;
} else {
impl().commit_completion_event->Signal();
impl().commit_completion_event = NULL;
}
// Delay this step until afer the main thread has been released as it's
// often a good bit of work to update the tree and prepare the new frame.
impl().layer_tree_host_impl->CommitComplete();
SetInputThrottledUntilCommitOnImplThread(false);
UpdateBackgroundAnimateTicking();
impl().next_frame_is_newly_committed_frame = true;
impl().timing_history.DidCommit();
}
void ThreadProxy::ScheduledActionUpdateVisibleTiles() {
TRACE_EVENT0("cc", "ThreadProxy::ScheduledActionUpdateVisibleTiles");
DCHECK(IsImplThread());
impl().layer_tree_host_impl->UpdateVisibleTiles();
}
void ThreadProxy::ScheduledActionActivatePendingTree() {
TRACE_EVENT0("cc", "ThreadProxy::ScheduledActionActivatePendingTree");
DCHECK(IsImplThread());
impl().layer_tree_host_impl->ActivatePendingTree();
}
void ThreadProxy::ScheduledActionBeginOutputSurfaceCreation() {
TRACE_EVENT0("cc", "ThreadProxy::ScheduledActionBeginOutputSurfaceCreation");
DCHECK(IsImplThread());
Proxy::MainThreadTaskRunner()->PostTask(
FROM_HERE,
base::Bind(&ThreadProxy::CreateAndInitializeOutputSurface,
main_thread_weak_ptr_));
}
DrawResult ThreadProxy::DrawSwapInternal(bool forced_draw) {
TRACE_EVENT_SYNTHETIC_DELAY("cc.DrawAndSwap");
DrawResult result;
DCHECK(IsImplThread());
DCHECK(impl().layer_tree_host_impl.get());
impl().timing_history.DidStartDrawing();
base::TimeDelta draw_duration_estimate = DrawDurationEstimate();
base::AutoReset<bool> mark_inside(&impl().inside_draw, true);
if (impl().did_commit_after_animating) {
impl().layer_tree_host_impl->Animate(impl().animation_time);
impl().did_commit_after_animating = false;
}
if (impl().layer_tree_host_impl->pending_tree())
impl().layer_tree_host_impl->pending_tree()->UpdateDrawProperties();
// This method is called on a forced draw, regardless of whether we are able
// to produce a frame, as the calling site on main thread is blocked until its
// request completes, and we signal completion here. If CanDraw() is false, we
// will indicate success=false to the caller, but we must still signal
// completion to avoid deadlock.
// We guard PrepareToDraw() with CanDraw() because it always returns a valid
// frame, so can only be used when such a frame is possible. Since
// DrawLayers() depends on the result of PrepareToDraw(), it is guarded on
// CanDraw() as well.
LayerTreeHostImpl::FrameData frame;
bool draw_frame = false;
if (impl().layer_tree_host_impl->CanDraw()) {
result = impl().layer_tree_host_impl->PrepareToDraw(&frame);
draw_frame = forced_draw || result == DRAW_SUCCESS;
} else {
result = DRAW_ABORTED_CANT_DRAW;
}
if (draw_frame) {
impl().layer_tree_host_impl->DrawLayers(
&frame, impl().scheduler->LastBeginImplFrameTime());
result = DRAW_SUCCESS;
impl().animations_frozen_until_next_draw = false;
} else if (result == DRAW_ABORTED_CHECKERBOARD_ANIMATIONS &&
!impl().layer_tree_host_impl->settings().impl_side_painting) {
// Without impl-side painting, the animated layer that is checkerboarding
// will continue to checkerboard until the next commit. If this layer
// continues to move during the commit, it may continue to checkerboard
// after the commit since the region rasterized during the commit will not
// match the region that is currently visible; eventually this
// checkerboarding will be displayed when we force a draw. To avoid this,
// we freeze animations until we successfully draw.
impl().animations_frozen_until_next_draw = true;
} else {
DCHECK_NE(DRAW_SUCCESS, result);
}
impl().layer_tree_host_impl->DidDrawAllLayers(frame);
bool start_ready_animations = draw_frame;
impl().layer_tree_host_impl->UpdateAnimationState(start_ready_animations);
if (draw_frame) {
bool did_request_swap = impl().layer_tree_host_impl->SwapBuffers(frame);
// We don't know if we have incomplete tiles if we didn't actually swap.
if (did_request_swap) {
DCHECK(!frame.has_no_damage);
SetSwapUsedIncompleteTileOnImplThread(frame.contains_incomplete_tile);
}
}
// Tell the main thread that the the newly-commited frame was drawn.
if (impl().next_frame_is_newly_committed_frame) {
impl().next_frame_is_newly_committed_frame = false;
Proxy::MainThreadTaskRunner()->PostTask(
FROM_HERE,
base::Bind(&ThreadProxy::DidCommitAndDrawFrame, main_thread_weak_ptr_));
}
if (draw_frame)
CheckOutputSurfaceStatusOnImplThread();
if (result == DRAW_SUCCESS) {
base::TimeDelta draw_duration = impl().timing_history.DidFinishDrawing();
base::TimeDelta draw_duration_overestimate;
base::TimeDelta draw_duration_underestimate;
if (draw_duration > draw_duration_estimate)
draw_duration_underestimate = draw_duration - draw_duration_estimate;
else
draw_duration_overestimate = draw_duration_estimate - draw_duration;
UMA_HISTOGRAM_CUSTOM_TIMES("Renderer.DrawDuration",
draw_duration,
base::TimeDelta::FromMilliseconds(1),
base::TimeDelta::FromMilliseconds(100),
50);
UMA_HISTOGRAM_CUSTOM_TIMES("Renderer.DrawDurationUnderestimate",
draw_duration_underestimate,
base::TimeDelta::FromMilliseconds(1),
base::TimeDelta::FromMilliseconds(100),
50);
UMA_HISTOGRAM_CUSTOM_TIMES("Renderer.DrawDurationOverestimate",
draw_duration_overestimate,
base::TimeDelta::FromMilliseconds(1),
base::TimeDelta::FromMilliseconds(100),
50);
}
DCHECK_NE(INVALID_RESULT, result);
return result;
}
void ThreadProxy::ScheduledActionManageTiles() {
TRACE_EVENT0("cc", "ThreadProxy::ScheduledActionManageTiles");
DCHECK(impl().layer_tree_host_impl->settings().impl_side_painting);
impl().layer_tree_host_impl->ManageTiles();
}
DrawResult ThreadProxy::ScheduledActionDrawAndSwapIfPossible() {
TRACE_EVENT0("cc", "ThreadProxy::ScheduledActionDrawAndSwap");
// SchedulerStateMachine::DidDrawIfPossibleCompleted isn't set up to
// handle DRAW_ABORTED_CANT_DRAW. Moreover, the scheduler should
// never generate this call when it can't draw.
DCHECK(impl().layer_tree_host_impl->CanDraw());
bool forced_draw = false;
return DrawSwapInternal(forced_draw);
}
DrawResult ThreadProxy::ScheduledActionDrawAndSwapForced() {
TRACE_EVENT0("cc", "ThreadProxy::ScheduledActionDrawAndSwapForced");
bool forced_draw = true;
return DrawSwapInternal(forced_draw);
}
void ThreadProxy::DidAnticipatedDrawTimeChange(base::TimeTicks time) {
if (impl().current_resource_update_controller)
impl().current_resource_update_controller->PerformMoreUpdates(time);
}
base::TimeDelta ThreadProxy::DrawDurationEstimate() {
return impl().timing_history.DrawDurationEstimate();
}
base::TimeDelta ThreadProxy::BeginMainFrameToCommitDurationEstimate() {
return impl().timing_history.BeginMainFrameToCommitDurationEstimate();
}
base::TimeDelta ThreadProxy::CommitToActivateDurationEstimate() {
return impl().timing_history.CommitToActivateDurationEstimate();
}
void ThreadProxy::DidBeginImplFrameDeadline() {
impl().layer_tree_host_impl->ResetCurrentFrameTimeForNextFrame();
}
void ThreadProxy::ReadyToFinalizeTextureUpdates() {
DCHECK(IsImplThread());
impl().scheduler->NotifyReadyToCommit();
}
void ThreadProxy::DidCommitAndDrawFrame() {
DCHECK(IsMainThread());
layer_tree_host()->DidCommitAndDrawFrame();
}
void ThreadProxy::DidCompleteSwapBuffers() {
DCHECK(IsMainThread());
layer_tree_host()->DidCompleteSwapBuffers();
}
void ThreadProxy::SetAnimationEvents(scoped_ptr<AnimationEventsVector> events) {
TRACE_EVENT0("cc", "ThreadProxy::SetAnimationEvents");
DCHECK(IsMainThread());
layer_tree_host()->SetAnimationEvents(events.Pass());
}
void ThreadProxy::InitializeImplOnImplThread(CompletionEvent* completion) {
TRACE_EVENT0("cc", "ThreadProxy::InitializeImplOnImplThread");
DCHECK(IsImplThread());
impl().layer_tree_host_impl =
layer_tree_host()->CreateLayerTreeHostImpl(this);
SchedulerSettings scheduler_settings(layer_tree_host()->settings());
impl().scheduler = Scheduler::Create(this,
scheduler_settings,
impl().layer_tree_host_id,
ImplThreadTaskRunner());
impl().scheduler->SetVisible(impl().layer_tree_host_impl->visible());
impl_thread_weak_ptr_ = impl().weak_factory.GetWeakPtr();
completion->Signal();
}
void ThreadProxy::DeleteContentsTexturesOnImplThread(
CompletionEvent* completion) {
TRACE_EVENT0("cc", "ThreadProxy::DeleteContentsTexturesOnImplThread");
DCHECK(IsImplThread());
DCHECK(IsMainThreadBlocked());
layer_tree_host()->DeleteContentsTexturesOnImplThread(
impl().layer_tree_host_impl->resource_provider());
completion->Signal();
}
void ThreadProxy::InitializeOutputSurfaceOnImplThread(
scoped_ptr<OutputSurface> output_surface) {
TRACE_EVENT0("cc", "ThreadProxy::InitializeOutputSurfaceOnImplThread");
DCHECK(IsImplThread());
LayerTreeHostImpl* host_impl = impl().layer_tree_host_impl.get();
bool success = host_impl->InitializeRenderer(output_surface.Pass());
RendererCapabilities capabilities;
if (success) {
capabilities =
host_impl->GetRendererCapabilities().MainThreadCapabilities();
}
Proxy::MainThreadTaskRunner()->PostTask(
FROM_HERE,
base::Bind(&ThreadProxy::DidInitializeOutputSurface,
main_thread_weak_ptr_,
success,
capabilities));
if (success)
impl().scheduler->DidCreateAndInitializeOutputSurface();
}
void ThreadProxy::FinishGLOnImplThread(CompletionEvent* completion) {
TRACE_EVENT0("cc", "ThreadProxy::FinishGLOnImplThread");
DCHECK(IsImplThread());
if (impl().layer_tree_host_impl->resource_provider())
impl().layer_tree_host_impl->resource_provider()->Finish();
completion->Signal();
}
void ThreadProxy::LayerTreeHostClosedOnImplThread(CompletionEvent* completion) {
TRACE_EVENT0("cc", "ThreadProxy::LayerTreeHostClosedOnImplThread");
DCHECK(IsImplThread());
DCHECK(IsMainThreadBlocked());
layer_tree_host()->DeleteContentsTexturesOnImplThread(
impl().layer_tree_host_impl->resource_provider());
impl().current_resource_update_controller.reset();
impl().layer_tree_host_impl->SetNeedsBeginFrame(false);
impl().scheduler.reset();
impl().layer_tree_host_impl.reset();
impl().weak_factory.InvalidateWeakPtrs();
impl().contents_texture_manager = NULL;
completion->Signal();
}
size_t ThreadProxy::MaxPartialTextureUpdates() const {
return ResourceUpdateController::MaxPartialTextureUpdates();
}
ThreadProxy::BeginMainFrameAndCommitState::BeginMainFrameAndCommitState()
: memory_allocation_limit_bytes(0),
memory_allocation_priority_cutoff(0),
evicted_ui_resources(false) {}
ThreadProxy::BeginMainFrameAndCommitState::~BeginMainFrameAndCommitState() {}
scoped_ptr<base::Value> ThreadProxy::AsValue() const {
scoped_ptr<base::DictionaryValue> state(new base::DictionaryValue());
CompletionEvent completion;
{
DebugScopedSetMainThreadBlocked main_thread_blocked(
const_cast<ThreadProxy*>(this));
Proxy::ImplThreadTaskRunner()->PostTask(
FROM_HERE,
base::Bind(&ThreadProxy::AsValueOnImplThread,
impl_thread_weak_ptr_,
&completion,
state.get()));
completion.Wait();
}
return state.PassAs<base::Value>();
}
void ThreadProxy::AsValueOnImplThread(CompletionEvent* completion,
base::DictionaryValue* state) const {
state->Set("layer_tree_host_impl",
impl().layer_tree_host_impl->AsValue().release());
completion->Signal();
}
bool ThreadProxy::CommitPendingForTesting() {
DCHECK(IsMainThread());
CommitPendingRequest commit_pending_request;
{
DebugScopedSetMainThreadBlocked main_thread_blocked(this);
Proxy::ImplThreadTaskRunner()->PostTask(
FROM_HERE,
base::Bind(&ThreadProxy::CommitPendingOnImplThreadForTesting,
impl_thread_weak_ptr_,
&commit_pending_request));
commit_pending_request.completion.Wait();
}
return commit_pending_request.commit_pending;
}
void ThreadProxy::CommitPendingOnImplThreadForTesting(
CommitPendingRequest* request) {
DCHECK(IsImplThread());
if (impl().layer_tree_host_impl->output_surface())
request->commit_pending = impl().scheduler->CommitPending();
else
request->commit_pending = false;
request->completion.Signal();
}
scoped_ptr<base::Value> ThreadProxy::SchedulerAsValueForTesting() {
if (IsImplThread())
return impl().scheduler->AsValue().Pass();
SchedulerStateRequest scheduler_state_request;
{
DebugScopedSetMainThreadBlocked main_thread_blocked(this);
Proxy::ImplThreadTaskRunner()->PostTask(
FROM_HERE,
base::Bind(&ThreadProxy::SchedulerAsValueOnImplThreadForTesting,
impl_thread_weak_ptr_,
&scheduler_state_request));
scheduler_state_request.completion.Wait();
}
return scheduler_state_request.state.Pass();
}
void ThreadProxy::SchedulerAsValueOnImplThreadForTesting(
SchedulerStateRequest* request) {
DCHECK(IsImplThread());
request->state = impl().scheduler->AsValue();
request->completion.Signal();
}
void ThreadProxy::RenewTreePriority() {
DCHECK(IsImplThread());
bool smoothness_takes_priority =
impl().layer_tree_host_impl->pinch_gesture_active() ||
impl().layer_tree_host_impl->page_scale_animation_active() ||
(impl().layer_tree_host_impl->IsCurrentlyScrolling() &&
!impl().layer_tree_host_impl->scroll_affects_scroll_handler());
// Schedule expiration if smoothness currently takes priority.
if (smoothness_takes_priority)
impl().smoothness_priority_expiration_notifier.Schedule();
// We use the same priority for both trees by default.
TreePriority priority = SAME_PRIORITY_FOR_BOTH_TREES;
// Smoothness takes priority if we have an expiration for it scheduled.
if (impl().smoothness_priority_expiration_notifier.HasPendingNotification())
priority = SMOOTHNESS_TAKES_PRIORITY;
// New content always takes priority when the active tree has
// evicted resources or there is an invalid viewport size.
if (impl().layer_tree_host_impl->active_tree()->ContentsTexturesPurged() ||
impl().layer_tree_host_impl->active_tree()->ViewportSizeInvalid() ||
impl().layer_tree_host_impl->EvictedUIResourcesExist() ||
impl().input_throttled_until_commit) {
// Once we enter NEW_CONTENTS_TAKES_PRIORITY mode, visible tiles on active
// tree might be freed. We need to set RequiresHighResToDraw to ensure that
// high res tiles will be required to activate pending tree.
impl().layer_tree_host_impl->active_tree()->SetRequiresHighResToDraw();
priority = NEW_CONTENT_TAKES_PRIORITY;
}
impl().layer_tree_host_impl->SetTreePriority(priority);
impl().scheduler->SetSmoothnessTakesPriority(priority ==
SMOOTHNESS_TAKES_PRIORITY);
// Notify the the client of this compositor via the output surface.
// TODO(epenner): Route this to compositor-thread instead of output-surface
// after GTFO refactor of compositor-thread (http://crbug/170828).
if (impl().layer_tree_host_impl->output_surface()) {
impl()
.layer_tree_host_impl->output_surface()
->UpdateSmoothnessTakesPriority(priority == SMOOTHNESS_TAKES_PRIORITY);
}
}
void ThreadProxy::PostDelayedScrollbarFadeOnImplThread(
const base::Closure& start_fade,
base::TimeDelta delay) {
Proxy::ImplThreadTaskRunner()->PostDelayedTask(FROM_HERE, start_fade, delay);
}
void ThreadProxy::DidActivatePendingTree() {
TRACE_EVENT0("cc", "ThreadProxy::DidActivatePendingTreeOnImplThread");
DCHECK(IsImplThread());
DCHECK(!impl().layer_tree_host_impl->pending_tree());
if (impl().completion_event_for_commit_held_on_tree_activation) {
TRACE_EVENT_INSTANT0(
"cc", "ReleaseCommitbyActivation", TRACE_EVENT_SCOPE_THREAD);
DCHECK(impl().layer_tree_host_impl->settings().impl_side_painting);
impl().completion_event_for_commit_held_on_tree_activation->Signal();
impl().completion_event_for_commit_held_on_tree_activation = NULL;
}
UpdateBackgroundAnimateTicking();
impl().timing_history.DidActivatePendingTree();
}
void ThreadProxy::DidManageTiles() {
DCHECK(IsImplThread());
impl().scheduler->DidManageTiles();
}
} // namespace cc