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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <stdlib.h>
#include <algorithm>
#include "base/compiler_specific.h"
#include "base/move.h"
namespace base {
// This class acts like ScopedPtr with a custom deleter (although is slightly
// less fancy in some of the more escoteric respects) except that it keeps a
// copy of the object rather than a pointer, and we require that the contained
// object has some kind of "invalid" value.
// Defining a scoper based on this class allows you to get a scoper for
// non-pointer types without having to write custom code for set, reset, and
// move, etc. and get almost identical semantics that people are used to from
// scoped_ptr.
// It is intended that you will typedef this class with an appropriate deleter
// to implement clean up tasks for objects that act like pointers from a
// resource management standpoint but aren't, such as file descriptors and
// various types of operating system handles. Using scoped_ptr for these
// things requires that you keep a pointer to the handle valid for the lifetime
// of the scoper (which is easy to mess up).
// For an object to be able to be put into a ScopedGeneric, it must support
// standard copyable semantics and have a specific "invalid" value. The traits
// must define a free function and also the invalid value to assign for
// default-constructed and released objects.
// struct FooScopedTraits {
// // It's assumed that this is a fast inline function with little-to-no
// // penalty for duplicate calls. This must be a static function even
// // for stateful traits.
// static int InvalidValue() {
// return 0;
// }
// // This free function will not be called if f == InvalidValue()!
// static void Free(int f) {
// ::FreeFoo(f);
// }
// };
// typedef ScopedGeneric<int, FooScopedTraits> ScopedFoo;
template<typename T, typename Traits>
class ScopedGeneric {
MOVE_ONLY_TYPE_FOR_CPP_03(ScopedGeneric, RValue)
// This must be first since it's used inline below.
// Use the empty base class optimization to allow us to have a D
// member, while avoiding any space overhead for it when D is an
// empty class. See e.g. for a good
// discussion of this technique.
struct Data : public Traits {
explicit Data(const T& in) : generic(in) {}
Data(const T& in, const Traits& other) : Traits(other), generic(in) {}
T generic;
typedef T element_type;
typedef Traits traits_type;
ScopedGeneric() : data_(traits_type::InvalidValue()) {}
// Constructor. Takes responsibility for freeing the resource associated with
// the object T.
explicit ScopedGeneric(const element_type& value) : data_(value) {}
// Constructor. Allows initialization of a stateful traits object.
ScopedGeneric(const element_type& value, const traits_type& traits)
: data_(value, traits) {
// Move constructor for C++03 move emulation.
ScopedGeneric(RValue rvalue)
: data_(rvalue.object->release(), rvalue.object->get_traits()) {
~ScopedGeneric() {
// Frees the currently owned object, if any. Then takes ownership of a new
// object, if given. Self-resets are not allowd as on scoped_ptr. See
void reset(const element_type& value = traits_type::InvalidValue()) {
if (data_.generic != traits_type::InvalidValue() && data_.generic == value)
data_.generic = value;
void swap(ScopedGeneric& other) {
// Standard swap idiom: 'using std::swap' ensures that std::swap is
// present in the overload set, but we call swap unqualified so that
// any more-specific overloads can be used, if available.
using std::swap;
swap(static_cast<Traits&>(data_), static_cast<Traits&>(other.data_));
swap(data_.generic, other.data_.generic);
// Release the object. The return value is the current object held by this
// object. After this operation, this object will hold a null value, and
// will not own the object any more.
element_type release() WARN_UNUSED_RESULT {
element_type old_generic = data_.generic;
data_.generic = traits_type::InvalidValue();
return old_generic;
const element_type& get() const { return data_.generic; }
// Returns true if this object doesn't hold the special null value for the
// associated data type.
bool is_valid() const { return data_.generic != traits_type::InvalidValue(); }
bool operator==(const element_type& value) const {
return data_.generic == value;
bool operator!=(const element_type& value) const {
return data_.generic != value;
Traits& get_traits() { return data_; }
const Traits& get_traits() const { return data_; }
void FreeIfNecessary() {
if (data_.generic != traits_type::InvalidValue()) {
data_.generic = traits_type::InvalidValue();
// Forbid comparison. If U != T, it totally doesn't make sense, and if U ==
// T, it still doesn't make sense because you should never have the same
// object owned by two different ScopedGenerics.
template <typename T2, typename Traits2> bool operator==(
const ScopedGeneric<T2, Traits2>& p2) const;
template <typename T2, typename Traits2> bool operator!=(
const ScopedGeneric<T2, Traits2>& p2) const;
Data data_;
template<class T, class Traits>
void swap(const ScopedGeneric<T, Traits>& a,
const ScopedGeneric<T, Traits>& b) {
template<class T, class Traits>
bool operator==(const T& value, const ScopedGeneric<T, Traits>& scoped) {
return value == scoped.get();
template<class T, class Traits>
bool operator!=(const T& value, const ScopedGeneric<T, Traits>& scoped) {
return value != scoped.get();
} // namespace base