blob: a8e8d08ecccd6022aaa396ea66bef78210afe921 [file] [log] [blame]
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/launcher/launcher.h"
#include "ash/root_window_controller.h"
#include "ash/screen_ash.h"
#include "ash/shelf/shelf_widget.h"
#include "ash/shell.h"
#include "ash/test/ash_test_base.h"
#include "ash/test/launcher_test_api.h"
#include "ash/test/shelf_view_test_api.h"
#include "ash/test/shell_test_api.h"
#include "ash/test/test_launcher_delegate.h"
#include "ash/wm/mru_window_tracker.h"
#include "ash/wm/overview/window_selector.h"
#include "ash/wm/overview/window_selector_controller.h"
#include "ash/wm/window_state.h"
#include "ash/wm/window_util.h"
#include "base/basictypes.h"
#include "base/compiler_specific.h"
#include "base/memory/scoped_vector.h"
#include "base/run_loop.h"
#include "ui/aura/client/activation_delegate.h"
#include "ui/aura/client/aura_constants.h"
#include "ui/aura/client/cursor_client.h"
#include "ui/aura/client/focus_client.h"
#include "ui/aura/root_window.h"
#include "ui/aura/test/event_generator.h"
#include "ui/aura/test/test_window_delegate.h"
#include "ui/aura/test/test_windows.h"
#include "ui/aura/window.h"
#include "ui/compositor/scoped_animation_duration_scale_mode.h"
#include "ui/gfx/rect_conversions.h"
#include "ui/gfx/transform.h"
namespace ash {
namespace internal {
namespace {
class NonActivatableActivationDelegate
: public aura::client::ActivationDelegate {
public:
virtual bool ShouldActivate() const OVERRIDE {
return false;
}
};
bool IsWindowAbove(aura::Window* w1, aura::Window* w2) {
aura::Window* parent = w1->parent();
DCHECK_EQ(parent, w2->parent());
for (aura::Window::Windows::const_iterator iter = parent->children().begin();
iter != parent->children().end(); ++iter) {
if (*iter == w1)
return false;
if (*iter == w2)
return true;
}
NOTREACHED();
return false;
}
aura::Window* GetWindowByName(aura::Window* container,
const std::string& name) {
aura::Window* window = NULL;
for (aura::Window::Windows::const_iterator iter =
container->children().begin(); iter != container->children().end();
++iter) {
if ((*iter)->name() == name) {
// The name should be unique.
DCHECK(!window);
window = *iter;
}
}
return window;
}
// Returns the copy of |window| created for overview. It is found using the
// window name which should be the same as the source window's name with a
// special suffix, and in the same container as the source window.
aura::Window* GetCopyWindow(aura::Window* window) {
aura::Window* copy_window = NULL;
std::string copy_name = window->name() + " (Copy)";
std::vector<aura::Window*> containers(
Shell::GetContainersFromAllRootWindows(window->parent()->id(), NULL));
for (std::vector<aura::Window*>::iterator iter = containers.begin();
iter != containers.end(); ++iter) {
aura::Window* found = GetWindowByName(*iter, copy_name);
if (found) {
// There should only be one copy window.
DCHECK(!copy_window);
copy_window = found;
}
}
return copy_window;
}
} // namespace
class WindowSelectorTest : public test::AshTestBase {
public:
WindowSelectorTest() {}
virtual ~WindowSelectorTest() {}
virtual void SetUp() OVERRIDE {
test::AshTestBase::SetUp();
ASSERT_TRUE(test::TestLauncherDelegate::instance());
shelf_view_test_.reset(new test::ShelfViewTestAPI(
test::LauncherTestAPI(Launcher::ForPrimaryDisplay()).shelf_view()));
shelf_view_test_->SetAnimationDuration(1);
}
aura::Window* CreateWindow(const gfx::Rect& bounds) {
return CreateTestWindowInShellWithDelegate(&delegate_, -1, bounds);
}
aura::Window* CreateNonActivatableWindow(const gfx::Rect& bounds) {
aura::Window* window = CreateWindow(bounds);
aura::client::SetActivationDelegate(window,
&non_activatable_activation_delegate_);
EXPECT_FALSE(ash::wm::CanActivateWindow(window));
return window;
}
aura::Window* CreatePanelWindow(const gfx::Rect& bounds) {
aura::Window* window = CreateTestWindowInShellWithDelegateAndType(
NULL, aura::client::WINDOW_TYPE_PANEL, 0, bounds);
test::TestLauncherDelegate::instance()->AddLauncherItem(window);
shelf_view_test()->RunMessageLoopUntilAnimationsDone();
return window;
}
bool WindowsOverlapping(aura::Window* window1, aura::Window* window2) {
gfx::RectF window1_bounds = GetTransformedTargetBounds(window1);
gfx::RectF window2_bounds = GetTransformedTargetBounds(window2);
return window1_bounds.Intersects(window2_bounds);
}
void ToggleOverview() {
ash::Shell::GetInstance()->window_selector_controller()->ToggleOverview();
}
void Cycle(WindowSelector::Direction direction) {
ash::Shell::GetInstance()->window_selector_controller()->
HandleCycleWindow(direction);
}
void StopCycling() {
ash::Shell::GetInstance()->window_selector_controller()->window_selector_->
SelectWindow();
}
void FireOverviewStartTimer() {
// Calls the method to start overview mode which is normally called by the
// timer. The timer will still fire and call this method triggering the
// DCHECK that overview mode was not already started, except that we call
// StopCycling before the timer has a chance to fire.
ash::Shell::GetInstance()->window_selector_controller()->window_selector_->
StartOverview();
}
gfx::Transform GetTransformRelativeTo(gfx::PointF origin,
const gfx::Transform& transform) {
gfx::Transform t;
t.Translate(origin.x(), origin.y());
t.PreconcatTransform(transform);
t.Translate(-origin.x(), -origin.y());
return t;
}
gfx::RectF GetTransformedBounds(aura::Window* window) {
gfx::RectF bounds(ash::ScreenAsh::ConvertRectToScreen(
window->parent(), window->layer()->bounds()));
gfx::Transform transform(GetTransformRelativeTo(bounds.origin(),
window->layer()->transform()));
transform.TransformRect(&bounds);
return bounds;
}
gfx::RectF GetTransformedTargetBounds(aura::Window* window) {
gfx::RectF bounds(ash::ScreenAsh::ConvertRectToScreen(
window->parent(), window->layer()->GetTargetBounds()));
gfx::Transform transform(GetTransformRelativeTo(bounds.origin(),
window->layer()->GetTargetTransform()));
transform.TransformRect(&bounds);
return bounds;
}
void ClickWindow(aura::Window* window) {
aura::test::EventGenerator event_generator(window->GetRootWindow(), window);
gfx::RectF target = GetTransformedBounds(window);
event_generator.ClickLeftButton();
}
bool IsSelecting() {
return ash::Shell::GetInstance()->window_selector_controller()->
IsSelecting();
}
aura::Window* GetFocusedWindow() {
return aura::client::GetFocusClient(
Shell::GetPrimaryRootWindow())->GetFocusedWindow();
}
test::ShelfViewTestAPI* shelf_view_test() {
return shelf_view_test_.get();
}
private:
aura::test::TestWindowDelegate delegate_;
NonActivatableActivationDelegate non_activatable_activation_delegate_;
scoped_ptr<test::ShelfViewTestAPI> shelf_view_test_;
DISALLOW_COPY_AND_ASSIGN(WindowSelectorTest);
};
// Tests entering overview mode with two windows and selecting one.
TEST_F(WindowSelectorTest, Basic) {
gfx::Rect bounds(0, 0, 400, 400);
aura::Window* root_window = Shell::GetPrimaryRootWindow();
scoped_ptr<aura::Window> window1(CreateWindow(bounds));
scoped_ptr<aura::Window> window2(CreateWindow(bounds));
scoped_ptr<aura::Window> panel1(CreatePanelWindow(bounds));
scoped_ptr<aura::Window> panel2(CreatePanelWindow(bounds));
EXPECT_TRUE(WindowsOverlapping(window1.get(), window2.get()));
EXPECT_TRUE(WindowsOverlapping(panel1.get(), panel2.get()));
wm::ActivateWindow(window2.get());
EXPECT_FALSE(wm::IsActiveWindow(window1.get()));
EXPECT_TRUE(wm::IsActiveWindow(window2.get()));
EXPECT_EQ(window2.get(), GetFocusedWindow());
// Hide the cursor before entering overview to test that it will be shown.
aura::client::GetCursorClient(root_window)->HideCursor();
// In overview mode the windows should no longer overlap and focus should
// be removed from the window.
ToggleOverview();
EXPECT_EQ(NULL, GetFocusedWindow());
EXPECT_FALSE(WindowsOverlapping(window1.get(), window2.get()));
EXPECT_FALSE(WindowsOverlapping(window1.get(), panel1.get()));
// Panels 1 and 2 should still be overlapping being in a single selector
// item.
EXPECT_TRUE(WindowsOverlapping(panel1.get(), panel2.get()));
// The cursor should be visible and locked as a pointer
EXPECT_EQ(ui::kCursorPointer,
root_window->GetDispatcher()->last_cursor().native_type());
EXPECT_TRUE(aura::client::GetCursorClient(root_window)->IsCursorLocked());
EXPECT_TRUE(aura::client::GetCursorClient(root_window)->IsCursorVisible());
// Clicking window 1 should activate it.
ClickWindow(window1.get());
EXPECT_TRUE(wm::IsActiveWindow(window1.get()));
EXPECT_FALSE(wm::IsActiveWindow(window2.get()));
EXPECT_EQ(window1.get(), GetFocusedWindow());
// Cursor should have been unlocked.
EXPECT_FALSE(aura::client::GetCursorClient(root_window)->IsCursorLocked());
}
// Tests entering overview mode with two windows and selecting one.
TEST_F(WindowSelectorTest, FullscreenWindow) {
gfx::Rect bounds(0, 0, 400, 400);
scoped_ptr<aura::Window> window1(CreateWindow(bounds));
scoped_ptr<aura::Window> window2(CreateWindow(bounds));
scoped_ptr<aura::Window> panel1(CreatePanelWindow(bounds));
wm::ActivateWindow(window1.get());
wm::GetWindowState(window1.get())->ToggleFullscreen();
// The panel is hidden in fullscreen mode.
EXPECT_FALSE(panel1->IsVisible());
EXPECT_TRUE(wm::GetWindowState(window1.get())->IsFullscreen());
// Enter overview and select the fullscreen window.
ToggleOverview();
// The panel becomes temporarily visible for the overview.
EXPECT_TRUE(panel1->IsVisible());
ClickWindow(window1.get());
// The window is still fullscreen as it was selected. The panel should again
// be hidden.
EXPECT_TRUE(wm::GetWindowState(window1.get())->IsFullscreen());
EXPECT_FALSE(panel1->IsVisible());
// Entering overview and selecting another window should exit fullscreen.
// TODO(flackr): Currently the panel remains hidden, but should become visible
// again.
ToggleOverview();
ClickWindow(window2.get());
EXPECT_FALSE(wm::GetWindowState(window1.get())->IsFullscreen());
}
// Tests that the shelf dimming state is removed while in overview and restored
// on exiting overview.
TEST_F(WindowSelectorTest, OverviewUndimsShelf) {
gfx::Rect bounds(0, 0, 400, 400);
scoped_ptr<aura::Window> window1(CreateWindow(bounds));
wm::WindowState* window_state = wm::GetWindowState(window1.get());
window_state->Maximize();
ash::ShelfWidget* shelf = Shell::GetPrimaryRootWindowController()->shelf();
EXPECT_TRUE(shelf->GetDimsShelf());
ToggleOverview();
EXPECT_FALSE(shelf->GetDimsShelf());
ToggleOverview();
EXPECT_TRUE(shelf->GetDimsShelf());
}
// Tests that beginning window selection hides the app list.
TEST_F(WindowSelectorTest, SelectingHidesAppList) {
gfx::Rect bounds(0, 0, 400, 400);
scoped_ptr<aura::Window> window1(CreateWindow(bounds));
scoped_ptr<aura::Window> window2(CreateWindow(bounds));
Shell::GetInstance()->ToggleAppList(NULL);
EXPECT_TRUE(Shell::GetInstance()->GetAppListTargetVisibility());
ToggleOverview();
EXPECT_FALSE(Shell::GetInstance()->GetAppListTargetVisibility());
ToggleOverview();
// The app list uses an animation to fade out. If it is toggled on immediately
// after being removed the old widget is re-used and it does not gain focus.
// When running under normal circumstances this shouldn't be possible, but
// it is in a test without letting the message loop run.
RunAllPendingInMessageLoop();
Shell::GetInstance()->ToggleAppList(NULL);
EXPECT_TRUE(Shell::GetInstance()->GetAppListTargetVisibility());
Cycle(WindowSelector::FORWARD);
EXPECT_FALSE(Shell::GetInstance()->GetAppListTargetVisibility());
StopCycling();
}
// Tests that a minimized window's visibility and layer visibility is correctly
// changed when entering overview and restored when leaving overview mode.
TEST_F(WindowSelectorTest, MinimizedWindowVisibility) {
gfx::Rect bounds(0, 0, 400, 400);
scoped_ptr<aura::Window> window1(CreateWindow(bounds));
wm::WindowState* window_state = wm::GetWindowState(window1.get());
window_state->Minimize();
EXPECT_FALSE(window1->IsVisible());
EXPECT_FALSE(window1->layer()->GetTargetVisibility());
{
ui::ScopedAnimationDurationScaleMode normal_duration_mode(
ui::ScopedAnimationDurationScaleMode::NORMAL_DURATION);
ToggleOverview();
EXPECT_TRUE(window1->IsVisible());
EXPECT_TRUE(window1->layer()->GetTargetVisibility());
}
{
ui::ScopedAnimationDurationScaleMode normal_duration_mode(
ui::ScopedAnimationDurationScaleMode::NORMAL_DURATION);
ToggleOverview();
EXPECT_FALSE(window1->IsVisible());
EXPECT_FALSE(window1->layer()->GetTargetVisibility());
}
}
// Tests that a bounds change during overview is corrected for.
TEST_F(WindowSelectorTest, BoundsChangeDuringOverview) {
scoped_ptr<aura::Window> window(CreateWindow(gfx::Rect(0, 0, 400, 400)));
ToggleOverview();
gfx::Rect overview_bounds =
ToEnclosingRect(GetTransformedTargetBounds(window.get()));
window->SetBounds(gfx::Rect(200, 0, 200, 200));
gfx::Rect new_overview_bounds =
ToEnclosingRect(GetTransformedTargetBounds(window.get()));
EXPECT_EQ(overview_bounds.x(), new_overview_bounds.x());
EXPECT_EQ(overview_bounds.y(), new_overview_bounds.y());
EXPECT_EQ(overview_bounds.width(), new_overview_bounds.width());
EXPECT_EQ(overview_bounds.height(), new_overview_bounds.height());
ToggleOverview();
}
// Tests entering overview mode with three windows and cycling through them.
TEST_F(WindowSelectorTest, BasicCycle) {
gfx::Rect bounds(0, 0, 400, 400);
scoped_ptr<aura::Window> window1(CreateWindow(bounds));
scoped_ptr<aura::Window> window2(CreateWindow(bounds));
scoped_ptr<aura::Window> window3(CreateWindow(bounds));
wm::ActivateWindow(window3.get());
wm::ActivateWindow(window2.get());
wm::ActivateWindow(window1.get());
EXPECT_TRUE(wm::IsActiveWindow(window1.get()));
EXPECT_FALSE(wm::IsActiveWindow(window2.get()));
EXPECT_FALSE(wm::IsActiveWindow(window3.get()));
Cycle(WindowSelector::FORWARD);
EXPECT_TRUE(IsSelecting());
EXPECT_TRUE(wm::IsActiveWindow(window2.get()));
Cycle(WindowSelector::FORWARD);
EXPECT_TRUE(wm::IsActiveWindow(window3.get()));
StopCycling();
EXPECT_FALSE(IsSelecting());
EXPECT_FALSE(wm::IsActiveWindow(window1.get()));
EXPECT_FALSE(wm::IsActiveWindow(window2.get()));
EXPECT_TRUE(wm::IsActiveWindow(window3.get()));
}
// Tests that cycling through windows preserves the window stacking order.
TEST_F(WindowSelectorTest, CyclePreservesStackingOrder) {
gfx::Rect bounds(0, 0, 400, 400);
scoped_ptr<aura::Window> window1(CreateWindow(bounds));
scoped_ptr<aura::Window> window2(CreateWindow(bounds));
scoped_ptr<aura::Window> window3(CreateWindow(bounds));
wm::ActivateWindow(window3.get());
wm::ActivateWindow(window2.get());
wm::ActivateWindow(window1.get());
// Window order from top to bottom is 1, 2, 3.
EXPECT_TRUE(IsWindowAbove(window1.get(), window2.get()));
EXPECT_TRUE(IsWindowAbove(window2.get(), window3.get()));
// On window 2.
Cycle(WindowSelector::FORWARD);
EXPECT_TRUE(IsWindowAbove(window2.get(), window1.get()));
EXPECT_TRUE(IsWindowAbove(window1.get(), window3.get()));
// On window 3.
Cycle(WindowSelector::FORWARD);
EXPECT_TRUE(IsWindowAbove(window3.get(), window1.get()));
EXPECT_TRUE(IsWindowAbove(window1.get(), window2.get()));
// Back on window 1.
Cycle(WindowSelector::FORWARD);
EXPECT_TRUE(IsWindowAbove(window1.get(), window2.get()));
EXPECT_TRUE(IsWindowAbove(window2.get(), window3.get()));
StopCycling();
}
// Tests that cycling through windows shows and minimizes windows as they
// are passed.
TEST_F(WindowSelectorTest, CyclePreservesMinimization) {
gfx::Rect bounds(0, 0, 400, 400);
scoped_ptr<aura::Window> window1(CreateWindow(bounds));
scoped_ptr<aura::Window> window2(CreateWindow(bounds));
wm::ActivateWindow(window2.get());
wm::GetWindowState(window2.get())->Minimize();
wm::ActivateWindow(window1.get());
EXPECT_TRUE(wm::IsWindowMinimized(window2.get()));
// On window 2.
Cycle(WindowSelector::FORWARD);
EXPECT_FALSE(wm::IsWindowMinimized(window2.get()));
// Back on window 1.
Cycle(WindowSelector::FORWARD);
EXPECT_TRUE(wm::IsWindowMinimized(window2.get()));
StopCycling();
EXPECT_TRUE(wm::IsWindowMinimized(window2.get()));
}
// Tests beginning cycling while in overview mode.
TEST_F(WindowSelectorTest, OverviewTransitionToCycle) {
gfx::Rect bounds(0, 0, 400, 400);
scoped_ptr<aura::Window> window1(CreateWindow(bounds));
scoped_ptr<aura::Window> window2(CreateWindow(bounds));
wm::ActivateWindow(window2.get());
wm::ActivateWindow(window1.get());
ToggleOverview();
Cycle(WindowSelector::FORWARD);
StopCycling();
EXPECT_TRUE(wm::IsActiveWindow(window2.get()));
EXPECT_FALSE(wm::IsActiveWindow(window1.get()));
EXPECT_EQ(window2.get(), GetFocusedWindow());
}
// Tests cycles between panel and normal windows.
TEST_F(WindowSelectorTest, CyclePanels) {
gfx::Rect bounds(0, 0, 400, 400);
scoped_ptr<aura::Window> window1(CreateWindow(bounds));
scoped_ptr<aura::Window> window2(CreateWindow(bounds));
scoped_ptr<aura::Window> panel1(CreatePanelWindow(bounds));
scoped_ptr<aura::Window> panel2(CreatePanelWindow(bounds));
wm::ActivateWindow(window2.get());
wm::ActivateWindow(window1.get());
wm::ActivateWindow(panel2.get());
wm::ActivateWindow(panel1.get());
EXPECT_TRUE(wm::IsActiveWindow(panel1.get()));
// Cycling once should select window1 since the panels are grouped into a
// single selectable item.
Cycle(WindowSelector::FORWARD);
StopCycling();
EXPECT_TRUE(wm::IsActiveWindow(window1.get()));
// Cycling again should select the most recently used panel.
Cycle(WindowSelector::FORWARD);
StopCycling();
EXPECT_TRUE(wm::IsActiveWindow(panel1.get()));
}
// Tests the visibility of panel windows during cycling.
TEST_F(WindowSelectorTest, CyclePanelVisibility) {
gfx::Rect bounds(0, 0, 400, 400);
scoped_ptr<aura::Window> window1(CreateWindow(bounds));
scoped_ptr<aura::Window> panel1(CreatePanelWindow(bounds));
wm::ActivateWindow(panel1.get());
wm::ActivateWindow(window1.get());
Cycle(WindowSelector::FORWARD);
FireOverviewStartTimer();
EXPECT_EQ(1.0f, panel1->layer()->GetTargetOpacity());
StopCycling();
}
// Tests cycles between panel and normal windows.
TEST_F(WindowSelectorTest, CyclePanelsDestroyed) {
gfx::Rect bounds(0, 0, 400, 400);
scoped_ptr<aura::Window> window1(CreateWindow(bounds));
scoped_ptr<aura::Window> window2(CreateWindow(bounds));
scoped_ptr<aura::Window> window3(CreateWindow(bounds));
scoped_ptr<aura::Window> panel1(CreatePanelWindow(bounds));
scoped_ptr<aura::Window> panel2(CreatePanelWindow(bounds));
wm::ActivateWindow(window3.get());
wm::ActivateWindow(panel2.get());
wm::ActivateWindow(panel1.get());
wm::ActivateWindow(window2.get());
wm::ActivateWindow(window1.get());
EXPECT_TRUE(wm::IsActiveWindow(window1.get()));
// Cycling once highlights window2.
Cycle(WindowSelector::FORWARD);
// All panels are destroyed.
panel1.reset();
panel2.reset();
// Cycling again should now select window3.
Cycle(WindowSelector::FORWARD);
StopCycling();
EXPECT_TRUE(wm::IsActiveWindow(window3.get()));
}
// Tests cycles between panel and normal windows.
TEST_F(WindowSelectorTest, CycleMruPanelDestroyed) {
gfx::Rect bounds(0, 0, 400, 400);
scoped_ptr<aura::Window> window1(CreateWindow(bounds));
scoped_ptr<aura::Window> window2(CreateWindow(bounds));
scoped_ptr<aura::Window> panel1(CreatePanelWindow(bounds));
scoped_ptr<aura::Window> panel2(CreatePanelWindow(bounds));
wm::ActivateWindow(panel2.get());
wm::ActivateWindow(panel1.get());
wm::ActivateWindow(window2.get());
wm::ActivateWindow(window1.get());
EXPECT_TRUE(wm::IsActiveWindow(window1.get()));
// Cycling once highlights window2.
Cycle(WindowSelector::FORWARD);
// Panel 1 is the next item as the MRU panel, removing it should make panel 2
// the next window to be selected.
panel1.reset();
// Cycling again should now select window3.
Cycle(WindowSelector::FORWARD);
StopCycling();
EXPECT_TRUE(wm::IsActiveWindow(panel2.get()));
}
// Tests that a newly created window aborts overview.
TEST_F(WindowSelectorTest, NewWindowCancelsOveriew) {
gfx::Rect bounds(0, 0, 400, 400);
scoped_ptr<aura::Window> window1(CreateWindow(bounds));
scoped_ptr<aura::Window> window2(CreateWindow(bounds));
ToggleOverview();
EXPECT_TRUE(IsSelecting());
// A window being created should exit overview mode.
scoped_ptr<aura::Window> window3(CreateWindow(bounds));
EXPECT_FALSE(IsSelecting());
}
// Tests that a window activation exits overview mode.
TEST_F(WindowSelectorTest, ActivationCancelsOveriew) {
gfx::Rect bounds(0, 0, 400, 400);
scoped_ptr<aura::Window> window1(CreateWindow(bounds));
scoped_ptr<aura::Window> window2(CreateWindow(bounds));
window2->Focus();
ToggleOverview();
EXPECT_TRUE(IsSelecting());
// A window being activated should exit overview mode.
window1->Focus();
EXPECT_FALSE(IsSelecting());
// window1 should be focused after exiting even though window2 was focused on
// entering overview because we exited due to an activation.
EXPECT_EQ(window1.get(), GetFocusedWindow());
}
// Verifies that overview mode only begins after a delay when cycling.
TEST_F(WindowSelectorTest, CycleOverviewDelay) {
gfx::Rect bounds(0, 0, 400, 400);
scoped_ptr<aura::Window> window1(CreateWindow(bounds));
scoped_ptr<aura::Window> window2(CreateWindow(bounds));
EXPECT_TRUE(WindowsOverlapping(window1.get(), window2.get()));
// When cycling first starts, the windows will still be overlapping.
Cycle(WindowSelector::FORWARD);
EXPECT_TRUE(IsSelecting());
EXPECT_TRUE(WindowsOverlapping(window1.get(), window2.get()));
// Once the overview timer fires, the windows should no longer overlap.
FireOverviewStartTimer();
EXPECT_FALSE(WindowsOverlapping(window1.get(), window2.get()));
StopCycling();
}
// Tests that exiting overview mode without selecting a window restores focus
// to the previously focused window.
TEST_F(WindowSelectorTest, CancelRestoresFocus) {
gfx::Rect bounds(0, 0, 400, 400);
scoped_ptr<aura::Window> window(CreateWindow(bounds));
wm::ActivateWindow(window.get());
EXPECT_EQ(window.get(), GetFocusedWindow());
// In overview mode, focus should be removed.
ToggleOverview();
EXPECT_EQ(NULL, GetFocusedWindow());
// If canceling overview mode, focus should be restored.
ToggleOverview();
EXPECT_EQ(window.get(), GetFocusedWindow());
}
// Tests that overview mode is exited if the last remaining window is destroyed.
TEST_F(WindowSelectorTest, LastWindowDestroyed) {
gfx::Rect bounds(0, 0, 400, 400);
scoped_ptr<aura::Window> window1(CreateWindow(bounds));
scoped_ptr<aura::Window> window2(CreateWindow(bounds));
ToggleOverview();
window1.reset();
window2.reset();
EXPECT_FALSE(IsSelecting());
}
// Tests that entering overview mode restores a window to its original
// target location.
TEST_F(WindowSelectorTest, QuickReentryRestoresInitialTransform) {
gfx::Rect bounds(0, 0, 400, 400);
scoped_ptr<aura::Window> window(CreateWindow(bounds));
gfx::Rect initial_bounds = ToEnclosingRect(
GetTransformedBounds(window.get()));
ToggleOverview();
// Quickly exit and reenter overview mode. The window should still be
// animating when we reenter. We cannot short circuit animations for this but
// we also don't have to wait for them to complete.
{
ui::ScopedAnimationDurationScaleMode normal_duration_mode(
ui::ScopedAnimationDurationScaleMode::NORMAL_DURATION);
ToggleOverview();
ToggleOverview();
}
EXPECT_NE(initial_bounds, ToEnclosingRect(
GetTransformedTargetBounds(window.get())));
ToggleOverview();
EXPECT_FALSE(IsSelecting());
EXPECT_EQ(initial_bounds, ToEnclosingRect(
GetTransformedTargetBounds(window.get())));
}
// Tests that non-activatable windows are hidden when entering overview mode.
TEST_F(WindowSelectorTest, NonActivatableWindowsHidden) {
gfx::Rect bounds(0, 0, 400, 400);
scoped_ptr<aura::Window> window1(CreateWindow(bounds));
scoped_ptr<aura::Window> window2(CreateWindow(bounds));
scoped_ptr<aura::Window> non_activatable_window(
CreateNonActivatableWindow(Shell::GetPrimaryRootWindow()->bounds()));
EXPECT_TRUE(non_activatable_window->IsVisible());
ToggleOverview();
EXPECT_FALSE(non_activatable_window->IsVisible());
ToggleOverview();
EXPECT_TRUE(non_activatable_window->IsVisible());
// Test that a window behind the fullscreen non-activatable window can be
// clicked.
non_activatable_window->parent()->StackChildAtTop(
non_activatable_window.get());
ToggleOverview();
ClickWindow(window1.get());
EXPECT_FALSE(IsSelecting());
EXPECT_TRUE(wm::IsActiveWindow(window1.get()));
}
// Tests that windows with modal child windows are transformed with the modal
// child even though not activatable themselves.
TEST_F(WindowSelectorTest, ModalChild) {
gfx::Rect bounds(0, 0, 400, 400);
scoped_ptr<aura::Window> window1(CreateWindow(bounds));
scoped_ptr<aura::Window> child1(CreateWindow(bounds));
child1->SetProperty(aura::client::kModalKey, ui::MODAL_TYPE_WINDOW);
window1->AddTransientChild(child1.get());
EXPECT_EQ(window1->parent(), child1->parent());
ToggleOverview();
EXPECT_TRUE(window1->IsVisible());
EXPECT_TRUE(child1->IsVisible());
EXPECT_EQ(ToEnclosingRect(GetTransformedTargetBounds(child1.get())),
ToEnclosingRect(GetTransformedTargetBounds(window1.get())));
ToggleOverview();
}
// Tests that clicking a modal window's parent activates the modal window in
// overview.
TEST_F(WindowSelectorTest, ClickModalWindowParent) {
scoped_ptr<aura::Window> window1(CreateWindow(gfx::Rect(0, 0, 180, 180)));
scoped_ptr<aura::Window> child1(CreateWindow(gfx::Rect(200, 0, 180, 180)));
child1->SetProperty(aura::client::kModalKey, ui::MODAL_TYPE_WINDOW);
window1->AddTransientChild(child1.get());
EXPECT_FALSE(WindowsOverlapping(window1.get(), child1.get()));
EXPECT_EQ(window1->parent(), child1->parent());
ToggleOverview();
// Given that their relative positions are preserved, the windows should still
// not overlap.
EXPECT_FALSE(WindowsOverlapping(window1.get(), child1.get()));
ClickWindow(window1.get());
EXPECT_FALSE(IsSelecting());
// Clicking on window1 should activate child1.
EXPECT_TRUE(wm::IsActiveWindow(child1.get()));
}
// Tests that windows remain on the display they are currently on in overview
// mode.
TEST_F(WindowSelectorTest, MultipleDisplays) {
if (!SupportsMultipleDisplays())
return;
UpdateDisplay("600x400,600x400");
aura::Window::Windows root_windows = Shell::GetAllRootWindows();
gfx::Rect bounds1(0, 0, 400, 400);
gfx::Rect bounds2(650, 0, 400, 400);
scoped_ptr<aura::Window> window1(CreateWindow(bounds1));
scoped_ptr<aura::Window> window2(CreateWindow(bounds1));
scoped_ptr<aura::Window> window3(CreateWindow(bounds2));
scoped_ptr<aura::Window> window4(CreateWindow(bounds2));
scoped_ptr<aura::Window> panel1(CreatePanelWindow(bounds1));
scoped_ptr<aura::Window> panel2(CreatePanelWindow(bounds1));
scoped_ptr<aura::Window> panel3(CreatePanelWindow(bounds2));
scoped_ptr<aura::Window> panel4(CreatePanelWindow(bounds2));
EXPECT_EQ(root_windows[0], window1->GetRootWindow());
EXPECT_EQ(root_windows[0], window2->GetRootWindow());
EXPECT_EQ(root_windows[1], window3->GetRootWindow());
EXPECT_EQ(root_windows[1], window4->GetRootWindow());
EXPECT_EQ(root_windows[0], panel1->GetRootWindow());
EXPECT_EQ(root_windows[0], panel2->GetRootWindow());
EXPECT_EQ(root_windows[1], panel3->GetRootWindow());
EXPECT_EQ(root_windows[1], panel4->GetRootWindow());
// In overview mode, each window remains in the same root window.
ToggleOverview();
EXPECT_EQ(root_windows[0], window1->GetRootWindow());
EXPECT_EQ(root_windows[0], window2->GetRootWindow());
EXPECT_EQ(root_windows[1], window3->GetRootWindow());
EXPECT_EQ(root_windows[1], window4->GetRootWindow());
EXPECT_EQ(root_windows[0], panel1->GetRootWindow());
EXPECT_EQ(root_windows[0], panel2->GetRootWindow());
EXPECT_EQ(root_windows[1], panel3->GetRootWindow());
EXPECT_EQ(root_windows[1], panel4->GetRootWindow());
EXPECT_TRUE(root_windows[0]->GetBoundsInScreen().Contains(
ToEnclosingRect(GetTransformedTargetBounds(window1.get()))));
EXPECT_TRUE(root_windows[0]->GetBoundsInScreen().Contains(
ToEnclosingRect(GetTransformedTargetBounds(window2.get()))));
EXPECT_TRUE(root_windows[1]->GetBoundsInScreen().Contains(
ToEnclosingRect(GetTransformedTargetBounds(window3.get()))));
EXPECT_TRUE(root_windows[1]->GetBoundsInScreen().Contains(
ToEnclosingRect(GetTransformedTargetBounds(window4.get()))));
EXPECT_TRUE(root_windows[0]->GetBoundsInScreen().Contains(
ToEnclosingRect(GetTransformedTargetBounds(panel1.get()))));
EXPECT_TRUE(root_windows[0]->GetBoundsInScreen().Contains(
ToEnclosingRect(GetTransformedTargetBounds(panel2.get()))));
EXPECT_TRUE(root_windows[1]->GetBoundsInScreen().Contains(
ToEnclosingRect(GetTransformedTargetBounds(panel3.get()))));
EXPECT_TRUE(root_windows[1]->GetBoundsInScreen().Contains(
ToEnclosingRect(GetTransformedTargetBounds(panel4.get()))));
EXPECT_TRUE(WindowsOverlapping(panel1.get(), panel2.get()));
EXPECT_TRUE(WindowsOverlapping(panel3.get(), panel4.get()));
EXPECT_FALSE(WindowsOverlapping(panel1.get(), panel3.get()));
}
// Verifies that the single display overview used during alt tab cycling uses
// the display of the selected window by default.
TEST_F(WindowSelectorTest, CycleOverviewUsesCurrentDisplay) {
if (!SupportsMultipleDisplays())
return;
UpdateDisplay("400x400,400x400");
aura::Window::Windows root_windows = Shell::GetAllRootWindows();
scoped_ptr<aura::Window> window1(CreateWindow(gfx::Rect(0, 0, 100, 100)));
scoped_ptr<aura::Window> window2(CreateWindow(gfx::Rect(450, 0, 100, 100)));
EXPECT_EQ(root_windows[0], window1->GetRootWindow());
EXPECT_EQ(root_windows[1], window2->GetRootWindow());
wm::ActivateWindow(window2.get());
wm::ActivateWindow(window1.get());
EXPECT_EQ(root_windows[0], Shell::GetTargetRootWindow());
Cycle(WindowSelector::FORWARD);
FireOverviewStartTimer();
EXPECT_TRUE(root_windows[1]->GetBoundsInScreen().Contains(
ToEnclosingRect(GetTransformedTargetBounds(window1.get()))));
EXPECT_TRUE(root_windows[1]->GetBoundsInScreen().Contains(
ToEnclosingRect(GetTransformedTargetBounds(window2.get()))));
StopCycling();
}
// Verifies that the windows being shown on another display are copied.
TEST_F(WindowSelectorTest, CycleMultipleDisplaysCopiesWindows) {
if (!SupportsMultipleDisplays())
return;
UpdateDisplay("400x400,400x400");
aura::Window::Windows root_windows = Shell::GetAllRootWindows();
gfx::Rect root1_rect(0, 0, 100, 100);
gfx::Rect root2_rect(450, 0, 100, 100);
scoped_ptr<aura::Window> unmoved1(CreateWindow(root2_rect));
scoped_ptr<aura::Window> unmoved2(CreateWindow(root2_rect));
scoped_ptr<aura::Window> moved1_trans_parent(CreateWindow(root1_rect));
scoped_ptr<aura::Window> moved1(CreateWindow(root1_rect));
unmoved1->SetName("unmoved1");
unmoved2->SetName("unmoved2");
moved1->SetName("moved1");
moved1->SetProperty(aura::client::kModalKey, ui::MODAL_TYPE_WINDOW);
moved1_trans_parent->AddTransientChild(moved1.get());
moved1_trans_parent->SetName("moved1_trans_parent");
EXPECT_EQ(root_windows[0], moved1->GetRootWindow());
EXPECT_EQ(root_windows[0], moved1_trans_parent->GetRootWindow());
EXPECT_EQ(root_windows[1], unmoved1->GetRootWindow());
EXPECT_EQ(root_windows[1], unmoved2->GetRootWindow());
wm::ActivateWindow(unmoved2.get());
wm::ActivateWindow(unmoved1.get());
Cycle(WindowSelector::FORWARD);
FireOverviewStartTimer();
// All windows are moved to second root window.
EXPECT_TRUE(root_windows[1]->GetBoundsInScreen().Contains(
ToEnclosingRect(GetTransformedTargetBounds(unmoved1.get()))));
EXPECT_TRUE(root_windows[1]->GetBoundsInScreen().Contains(
ToEnclosingRect(GetTransformedTargetBounds(unmoved2.get()))));
EXPECT_TRUE(root_windows[1]->GetBoundsInScreen().Contains(
ToEnclosingRect(GetTransformedTargetBounds(moved1.get()))));
EXPECT_TRUE(root_windows[1]->GetBoundsInScreen().Contains(
ToEnclosingRect(GetTransformedTargetBounds(moved1_trans_parent.get()))));
// unmoved1 and unmoved2 were already on the correct display and should not
// have been copied.
EXPECT_TRUE(!GetCopyWindow(unmoved1.get()));
EXPECT_TRUE(!GetCopyWindow(unmoved2.get()));
// moved1 and its transient parent moved1_trans_parent should have also been
// copied for displaying on root_windows[1].
aura::Window* copy1 = GetCopyWindow(moved1.get());
aura::Window* copy1_trans_parent = GetCopyWindow(moved1_trans_parent.get());
ASSERT_FALSE(!copy1);
ASSERT_FALSE(!copy1_trans_parent);
// Verify that the bounds and transform of the copy match the original window
// but that it is on the other root window.
EXPECT_EQ(root_windows[1], copy1->GetRootWindow());
EXPECT_EQ(moved1->GetBoundsInScreen().ToString(),
copy1->GetBoundsInScreen().ToString());
EXPECT_EQ(moved1->layer()->GetTargetTransform().ToString(),
copy1->layer()->GetTargetTransform().ToString());
StopCycling();
// After cycling the copy windows should have been destroyed.
RunAllPendingInMessageLoop();
EXPECT_TRUE(!GetCopyWindow(moved1.get()));
EXPECT_TRUE(!GetCopyWindow(moved1_trans_parent.get()));
}
// Tests that beginning to cycle from overview mode moves windows to the
// active display.
TEST_F(WindowSelectorTest, MultipleDisplaysOverviewTransitionToCycle) {
if (!SupportsMultipleDisplays())
return;
UpdateDisplay("400x400,400x400");
aura::Window::Windows root_windows = Shell::GetAllRootWindows();
scoped_ptr<aura::Window> window1(CreateWindow(gfx::Rect(0, 0, 100, 100)));
scoped_ptr<aura::Window> window2(CreateWindow(gfx::Rect(450, 0, 100, 100)));
EXPECT_EQ(root_windows[0], window1->GetRootWindow());
EXPECT_EQ(root_windows[1], window2->GetRootWindow());
wm::ActivateWindow(window2.get());
wm::ActivateWindow(window1.get());
ToggleOverview();
EXPECT_TRUE(root_windows[0]->GetBoundsInScreen().Contains(
ToEnclosingRect(GetTransformedTargetBounds(window1.get()))));
EXPECT_TRUE(root_windows[1]->GetBoundsInScreen().Contains(
ToEnclosingRect(GetTransformedTargetBounds(window2.get()))));
Cycle(WindowSelector::FORWARD);
EXPECT_TRUE(root_windows[0]->GetBoundsInScreen().Contains(
ToEnclosingRect(GetTransformedTargetBounds(window1.get()))));
EXPECT_TRUE(root_windows[0]->GetBoundsInScreen().Contains(
ToEnclosingRect(GetTransformedTargetBounds(window2.get()))));
StopCycling();
}
// Tests that a bounds change during overview is corrected for.
TEST_F(WindowSelectorTest, BoundsChangeDuringCycleOnOtherDisplay) {
if (!SupportsMultipleDisplays())
return;
UpdateDisplay("400x400,400x400");
aura::Window::Windows root_windows = Shell::GetAllRootWindows();
scoped_ptr<aura::Window> window1(CreateWindow(gfx::Rect(0, 0, 100, 100)));
scoped_ptr<aura::Window> window2(CreateWindow(gfx::Rect(450, 0, 100, 100)));
scoped_ptr<aura::Window> window3(CreateWindow(gfx::Rect(450, 0, 100, 100)));
EXPECT_EQ(root_windows[0], window1->GetRootWindow());
EXPECT_EQ(root_windows[1], window2->GetRootWindow());
EXPECT_EQ(root_windows[1], window3->GetRootWindow());
wm::ActivateWindow(window1.get());
wm::ActivateWindow(window2.get());
wm::ActivateWindow(window3.get());
Cycle(WindowSelector::FORWARD);
FireOverviewStartTimer();
gfx::Rect overview_bounds(
ToEnclosingRect(GetTransformedTargetBounds(window1.get())));
EXPECT_TRUE(root_windows[1]->GetBoundsInScreen().Contains(overview_bounds));
// Change the position and size of window1 (being displayed on the second
// root window) and it should remain within the same bounds.
window1->SetBounds(gfx::Rect(100, 0, 200, 200));
gfx::Rect new_overview_bounds =
ToEnclosingRect(GetTransformedTargetBounds(window1.get()));
EXPECT_EQ(overview_bounds.x(), new_overview_bounds.x());
EXPECT_EQ(overview_bounds.y(), new_overview_bounds.y());
EXPECT_EQ(overview_bounds.width(), new_overview_bounds.width());
EXPECT_EQ(overview_bounds.height(), new_overview_bounds.height());
StopCycling();
}
} // namespace internal
} // namespace ash