blob: d6b3329f620bd12aef0632ef484ffdfc7a9ef114 [file] [log] [blame]
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/wm/caption_buttons/maximize_bubble_controller_bubble.h"
#include "ash/shell_delegate.h"
#include "ash/shell_window_ids.h"
#include "ash/wm/caption_buttons/bubble_contents_button_row.h"
#include "ash/wm/caption_buttons/frame_maximize_button.h"
#include "ash/wm/caption_buttons/maximize_bubble_controller.h"
#include "grit/ash_strings.h"
#include "ui/base/resource/resource_bundle.h"
#include "ui/gfx/animation/animation.h"
#include "ui/gfx/canvas.h"
#include "ui/gfx/path.h"
#include "ui/views/bubble/bubble_frame_view.h"
#include "ui/views/controls/label.h"
#include "ui/views/layout/box_layout.h"
#include "ui/views/mouse_watcher.h"
namespace ash {
// BubbleContentsView ---------------------------------------------------------
// A class which creates the content of the bubble: The buttons, and the label.
class BubbleContentsView : public views::View {
public:
BubbleContentsView(MaximizeBubbleControllerBubble* bubble,
SnapType initial_snap_type);
virtual ~BubbleContentsView();
// Set the label content to reflect the currently selected |snap_type|.
// This function can be executed through the frame maximize button as well as
// through hover operations.
void SetSnapType(SnapType snap_type);
// Added for unit test: Retrieve the button for an action.
// |state| can be either SNAP_LEFT, SNAP_RIGHT or SNAP_MINIMIZE.
views::CustomButton* GetButtonForUnitTest(SnapType state);
private:
// The owning class.
MaximizeBubbleControllerBubble* bubble_;
// The object which owns all the buttons.
BubbleContentsButtonRow* buttons_view_;
// The label object which shows the user the selected action.
views::Label* label_view_;
DISALLOW_COPY_AND_ASSIGN(BubbleContentsView);
};
BubbleContentsView::BubbleContentsView(
MaximizeBubbleControllerBubble* bubble,
SnapType initial_snap_type)
: bubble_(bubble),
buttons_view_(NULL),
label_view_(NULL) {
SetLayoutManager(new views::BoxLayout(
views::BoxLayout::kVertical, 0, 0,
MaximizeBubbleControllerBubble::kLayoutSpacing));
set_background(views::Background::CreateSolidBackground(
MaximizeBubbleControllerBubble::kBubbleBackgroundColor));
buttons_view_ = new BubbleContentsButtonRow(bubble);
AddChildView(buttons_view_);
label_view_ = new views::Label();
SetSnapType(initial_snap_type);
label_view_->SetBackgroundColor(
MaximizeBubbleControllerBubble::kBubbleBackgroundColor);
const SkColor kBubbleTextColor = SK_ColorWHITE;
label_view_->SetEnabledColor(kBubbleTextColor);
const int kLabelSpacing = 4;
label_view_->set_border(views::Border::CreateEmptyBorder(
kLabelSpacing, 0, kLabelSpacing, 0));
AddChildView(label_view_);
}
BubbleContentsView::~BubbleContentsView() {
}
// Set the label content to reflect the currently selected |snap_type|.
// This function can be executed through the frame maximize button as well as
// through hover operations.
void BubbleContentsView::SetSnapType(SnapType snap_type) {
if (!bubble_->controller())
return;
ui::ResourceBundle& rb = ui::ResourceBundle::GetSharedInstance();
int id = 0;
switch (snap_type) {
case SNAP_LEFT:
id = IDS_ASH_SNAP_WINDOW_LEFT;
break;
case SNAP_RIGHT:
id = IDS_ASH_SNAP_WINDOW_RIGHT;
break;
case SNAP_MAXIMIZE:
DCHECK_NE(FRAME_STATE_FULL, bubble_->controller()->maximize_type());
id = IDS_ASH_MAXIMIZE_WINDOW;
break;
case SNAP_MINIMIZE:
id = IDS_ASH_MINIMIZE_WINDOW;
break;
case SNAP_RESTORE:
DCHECK_NE(FRAME_STATE_NONE, bubble_->controller()->maximize_type());
id = IDS_ASH_RESTORE_WINDOW;
break;
default:
// If nothing is selected, we automatically select the click operation.
id = bubble_->controller()->maximize_type() == FRAME_STATE_FULL ?
IDS_ASH_RESTORE_WINDOW : IDS_ASH_MAXIMIZE_WINDOW;
break;
}
label_view_->SetText(rb.GetLocalizedString(id));
}
views::CustomButton* BubbleContentsView::GetButtonForUnitTest(SnapType state) {
return buttons_view_->GetButtonForUnitTest(state);
}
// MaximizeBubbleBorder -------------------------------------------------------
namespace {
const int kLineWidth = 1;
const int kArrowHeight = 10;
const int kArrowWidth = 20;
} // namespace
class MaximizeBubbleBorder : public views::BubbleBorder {
public:
MaximizeBubbleBorder(views::View* content_view, views::View* anchor);
virtual ~MaximizeBubbleBorder() {}
// Get the mouse active area of the window.
void GetMask(gfx::Path* mask);
// views::BubbleBorder:
virtual gfx::Rect GetBounds(const gfx::Rect& position_relative_to,
const gfx::Size& contents_size) const OVERRIDE;
virtual void Paint(const views::View& view, gfx::Canvas* canvas) OVERRIDE;
virtual gfx::Size GetMinimumSize() const OVERRIDE;
private:
// Note: Animations can continue after then main window frame was destroyed.
// To avoid this problem, the owning screen metrics get extracted upon
// creation.
gfx::Size anchor_size_;
gfx::Point anchor_screen_origin_;
views::View* content_view_;
DISALLOW_COPY_AND_ASSIGN(MaximizeBubbleBorder);
};
MaximizeBubbleBorder::MaximizeBubbleBorder(views::View* content_view,
views::View* anchor)
: views::BubbleBorder(
views::BubbleBorder::TOP_RIGHT, views::BubbleBorder::NO_SHADOW,
MaximizeBubbleControllerBubble::kBubbleBackgroundColor),
anchor_size_(anchor->size()),
anchor_screen_origin_(0, 0),
content_view_(content_view) {
views::View::ConvertPointToScreen(anchor, &anchor_screen_origin_);
set_alignment(views::BubbleBorder::ALIGN_EDGE_TO_ANCHOR_EDGE);
}
void MaximizeBubbleBorder::GetMask(gfx::Path* mask) {
gfx::Insets inset = GetInsets();
// Note: Even though the tip could be added as activatable, it is left out
// since it would not change the action behavior in any way plus it makes
// more sense to keep the focus on the underlying button for clicks.
int left = inset.left() - kLineWidth;
int right = inset.left() + content_view_->width() + kLineWidth;
int top = inset.top() - kLineWidth;
int bottom = inset.top() + content_view_->height() + kLineWidth;
mask->moveTo(left, top);
mask->lineTo(right, top);
mask->lineTo(right, bottom);
mask->lineTo(left, bottom);
mask->lineTo(left, top);
mask->close();
}
gfx::Rect MaximizeBubbleBorder::GetBounds(
const gfx::Rect& position_relative_to,
const gfx::Size& contents_size) const {
gfx::Size border_size(contents_size);
gfx::Insets insets = GetInsets();
border_size.Enlarge(insets.width(), insets.height());
// Position the bubble to center the box on the anchor.
int x = (anchor_size_.width() - border_size.width()) / 2;
// Position the bubble under the anchor, overlapping the arrow with it.
int y = anchor_size_.height() - insets.top();
gfx::Point view_origin(x + anchor_screen_origin_.x(),
y + anchor_screen_origin_.y());
return gfx::Rect(view_origin, border_size);
}
void MaximizeBubbleBorder::Paint(const views::View& view, gfx::Canvas* canvas) {
gfx::Insets inset = GetInsets();
// Draw the border line around everything.
int y = inset.top();
// Top
canvas->FillRect(gfx::Rect(inset.left(),
y - kLineWidth,
content_view_->width(),
kLineWidth),
MaximizeBubbleControllerBubble::kBubbleBackgroundColor);
// Bottom
canvas->FillRect(gfx::Rect(inset.left(),
y + content_view_->height(),
content_view_->width(),
kLineWidth),
MaximizeBubbleControllerBubble::kBubbleBackgroundColor);
// Left
canvas->FillRect(gfx::Rect(inset.left() - kLineWidth,
y - kLineWidth,
kLineWidth,
content_view_->height() + 2 * kLineWidth),
MaximizeBubbleControllerBubble::kBubbleBackgroundColor);
// Right
canvas->FillRect(gfx::Rect(inset.left() + content_view_->width(),
y - kLineWidth,
kLineWidth,
content_view_->height() + 2 * kLineWidth),
MaximizeBubbleControllerBubble::kBubbleBackgroundColor);
// Draw the arrow afterwards covering the border.
SkPath path;
path.incReserve(4);
// The center of the tip should be in the middle of the button.
int tip_x = inset.left() + content_view_->width() / 2;
int left_base_x = tip_x - kArrowWidth / 2;
int left_base_y = y;
int tip_y = left_base_y - kArrowHeight;
path.moveTo(SkIntToScalar(left_base_x), SkIntToScalar(left_base_y));
path.lineTo(SkIntToScalar(tip_x), SkIntToScalar(tip_y));
path.lineTo(SkIntToScalar(left_base_x + kArrowWidth),
SkIntToScalar(left_base_y));
SkPaint paint;
paint.setStyle(SkPaint::kFill_Style);
paint.setColor(MaximizeBubbleControllerBubble::kBubbleBackgroundColor);
canvas->DrawPath(path, paint);
}
gfx::Size MaximizeBubbleBorder::GetMinimumSize() const {
return gfx::Size(kLineWidth * 2 + kArrowWidth,
std::max(kLineWidth, kArrowHeight) + kLineWidth);
}
// BubbleMouseWatcherHost -----------------------------------------------------
// The mouse watcher host which makes sure that the bubble does not get closed
// while the mouse cursor is over the maximize button or the balloon content.
// Note: This object gets destroyed when the MouseWatcher gets destroyed.
class BubbleMouseWatcherHost: public views::MouseWatcherHost {
public:
explicit BubbleMouseWatcherHost(MaximizeBubbleControllerBubble* bubble);
virtual ~BubbleMouseWatcherHost();
// views::MouseWatcherHost:
virtual bool Contains(const gfx::Point& screen_point,
views::MouseWatcherHost::MouseEventType type) OVERRIDE;
private:
MaximizeBubbleControllerBubble* bubble_;
DISALLOW_COPY_AND_ASSIGN(BubbleMouseWatcherHost);
};
BubbleMouseWatcherHost::BubbleMouseWatcherHost(
MaximizeBubbleControllerBubble* bubble)
: bubble_(bubble) {
}
BubbleMouseWatcherHost::~BubbleMouseWatcherHost() {
}
bool BubbleMouseWatcherHost::Contains(
const gfx::Point& screen_point,
views::MouseWatcherHost::MouseEventType type) {
return bubble_->Contains(screen_point, type);
}
// MaximizeBubbleControllerBubble ---------------------------------------------
// static
const SkColor MaximizeBubbleControllerBubble::kBubbleBackgroundColor =
0xFF141414;
const int MaximizeBubbleControllerBubble::kLayoutSpacing = -1;
MaximizeBubbleControllerBubble::MaximizeBubbleControllerBubble(
MaximizeBubbleController* owner,
int appearance_delay_ms,
SnapType initial_snap_type)
: views::BubbleDelegateView(owner->frame_maximize_button(),
views::BubbleBorder::TOP_RIGHT),
shutting_down_(false),
owner_(owner),
bubble_widget_(NULL),
contents_view_(NULL),
bubble_border_(NULL),
appearance_delay_ms_(appearance_delay_ms) {
set_margins(gfx::Insets());
// The window needs to be owned by the root so that the SnapSizer does not
// cover it upon animation.
aura::Window* parent = Shell::GetContainer(
Shell::GetTargetRootWindow(),
internal::kShellWindowId_ShelfContainer);
set_parent_window(parent);
set_notify_enter_exit_on_child(true);
set_adjust_if_offscreen(false);
SetPaintToLayer(true);
set_color(kBubbleBackgroundColor);
set_close_on_deactivate(false);
set_background(
views::Background::CreateSolidBackground(kBubbleBackgroundColor));
SetLayoutManager(new views::BoxLayout(
views::BoxLayout::kVertical, 0, 0, kLayoutSpacing));
contents_view_ = new BubbleContentsView(this, initial_snap_type);
AddChildView(contents_view_);
// Note that the returned widget has an observer which points to our
// functions.
bubble_widget_ = views::BubbleDelegateView::CreateBubble(this);
bubble_widget_->set_focus_on_creation(false);
SetAlignment(views::BubbleBorder::ALIGN_EDGE_TO_ANCHOR_EDGE);
bubble_widget_->non_client_view()->frame_view()->set_background(NULL);
bubble_border_ = new MaximizeBubbleBorder(this, GetAnchorView());
GetBubbleFrameView()->SetBubbleBorder(bubble_border_);
GetBubbleFrameView()->set_background(NULL);
// Recalculate size with new border.
SizeToContents();
if (!appearance_delay_ms_)
GetWidget()->Show();
else
StartFade(true);
ash::Shell::GetInstance()->delegate()->RecordUserMetricsAction(
ash::UMA_WINDOW_MAXIMIZE_BUTTON_SHOW_BUBBLE);
mouse_watcher_.reset(new views::MouseWatcher(
new BubbleMouseWatcherHost(this),
this));
mouse_watcher_->Start();
}
MaximizeBubbleControllerBubble::~MaximizeBubbleControllerBubble() {
}
aura::Window* MaximizeBubbleControllerBubble::GetBubbleWindow() {
return bubble_widget_ ? bubble_widget_->GetNativeWindow() : NULL;
}
gfx::Rect MaximizeBubbleControllerBubble::GetAnchorRect() {
if (!owner_)
return gfx::Rect();
gfx::Rect anchor_rect =
owner_->frame_maximize_button()->GetBoundsInScreen();
return anchor_rect;
}
void MaximizeBubbleControllerBubble::AnimationProgressed(
const gfx::Animation* animation) {
// First do everything needed for the fade by calling the base function.
BubbleDelegateView::AnimationProgressed(animation);
// When fading in we are done.
if (!shutting_down_)
return;
// Upon fade out an additional shift is required.
const int kBubbleAnimationOffsetY = 5;
int shift = animation->CurrentValueBetween(kBubbleAnimationOffsetY, 0);
gfx::Rect rect = initial_position_;
rect.set_y(rect.y() + shift);
bubble_widget_->GetNativeWindow()->SetBounds(rect);
}
bool MaximizeBubbleControllerBubble::CanActivate() const {
return false;
}
bool MaximizeBubbleControllerBubble::WidgetHasHitTestMask() const {
return bubble_border_ != NULL;
}
void MaximizeBubbleControllerBubble::GetWidgetHitTestMask(
gfx::Path* mask) const {
DCHECK(mask);
DCHECK(bubble_border_);
bubble_border_->GetMask(mask);
}
void MaximizeBubbleControllerBubble::MouseMovedOutOfHost() {
if (!owner_ || shutting_down_)
return;
// When we leave the bubble, we might be still be in gesture mode or over
// the maximize button. So only close if none of the other cases apply.
if (!owner_->frame_maximize_button()->is_snap_enabled()) {
gfx::Point screen_location = Shell::GetScreen()->GetCursorScreenPoint();
if (!owner_->frame_maximize_button()->GetBoundsInScreen().Contains(
screen_location)) {
owner_->RequestDestructionThroughOwner();
}
}
}
bool MaximizeBubbleControllerBubble::Contains(
const gfx::Point& screen_point,
views::MouseWatcherHost::MouseEventType type) {
if (!owner_ || shutting_down_)
return false;
bool inside_button =
owner_->frame_maximize_button()->GetBoundsInScreen().Contains(
screen_point);
if (!owner_->frame_maximize_button()->is_snap_enabled() && inside_button) {
SetSnapType(controller()->maximize_type() == FRAME_STATE_FULL ?
SNAP_RESTORE : SNAP_MAXIMIZE);
return true;
}
// Check if either a gesture is taking place (=> bubble stays no matter what
// the mouse does) or the mouse is over the maximize button or the bubble
// content.
return (owner_->frame_maximize_button()->is_snap_enabled() ||
inside_button ||
contents_view_->GetBoundsInScreen().Contains(screen_point));
}
gfx::Size MaximizeBubbleControllerBubble::GetPreferredSize() {
return contents_view_->GetPreferredSize();
}
void MaximizeBubbleControllerBubble::OnWidgetDestroying(views::Widget* widget) {
if (bubble_widget_ == widget) {
mouse_watcher_->Stop();
if (owner_) {
// If the bubble destruction was triggered by some other external
// influence then ourselves, the owner needs to be informed that the menu
// is gone.
shutting_down_ = true;
owner_->RequestDestructionThroughOwner();
owner_ = NULL;
}
}
BubbleDelegateView::OnWidgetDestroying(widget);
}
void MaximizeBubbleControllerBubble::ControllerRequestsCloseAndDelete() {
// This only gets called from the owning base class once it is deleted.
if (shutting_down_)
return;
shutting_down_ = true;
owner_ = NULL;
// Close the widget asynchronously after the hide animation is finished.
initial_position_ = bubble_widget_->GetNativeWindow()->bounds();
if (!appearance_delay_ms_)
bubble_widget_->CloseNow();
else
StartFade(false);
}
void MaximizeBubbleControllerBubble::SetSnapType(SnapType snap_type) {
if (contents_view_)
contents_view_->SetSnapType(snap_type);
}
views::CustomButton* MaximizeBubbleControllerBubble::GetButtonForUnitTest(
SnapType state) {
return contents_view_->GetButtonForUnitTest(state);
}
} // namespace ash