blob: f0187aacdb39bc17bb51cd9957bc8344b5d7df8d [file] [log] [blame]
// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "base/message_loop/message_loop.h"
#include "cc/layers/append_quads_data.h"
#include "cc/output/gl_renderer.h"
#include "cc/quads/draw_quad.h"
#include "cc/quads/picture_draw_quad.h"
#include "cc/quads/texture_draw_quad.h"
#include "cc/resources/sync_point_helper.h"
#include "cc/test/fake_picture_pile_impl.h"
#include "cc/test/pixel_test.h"
#include "gpu/GLES2/gl2extchromium.h"
#include "third_party/WebKit/public/platform/WebGraphicsContext3D.h"
#include "third_party/skia/include/core/SkImageFilter.h"
#include "third_party/skia/include/core/SkMatrix.h"
#include "third_party/skia/include/effects/SkColorFilterImageFilter.h"
#include "third_party/skia/include/effects/SkColorMatrixFilter.h"
#include "ui/gfx/rect_conversions.h"
namespace cc {
namespace {
scoped_ptr<RenderPass> CreateTestRootRenderPass(RenderPass::Id id,
gfx::Rect rect) {
scoped_ptr<RenderPass> pass = RenderPass::Create();
const gfx::Rect output_rect = rect;
const gfx::RectF damage_rect = rect;
const gfx::Transform transform_to_root_target;
pass->SetNew(id, output_rect, damage_rect, transform_to_root_target);
return pass.Pass();
}
scoped_ptr<RenderPass> CreateTestRenderPass(
RenderPass::Id id,
gfx::Rect rect,
const gfx::Transform& transform_to_root_target) {
scoped_ptr<RenderPass> pass = RenderPass::Create();
const gfx::Rect output_rect = rect;
const gfx::RectF damage_rect = rect;
pass->SetNew(id, output_rect, damage_rect, transform_to_root_target);
return pass.Pass();
}
scoped_ptr<SharedQuadState> CreateTestSharedQuadState(
gfx::Transform content_to_target_transform, gfx::Rect rect) {
const gfx::Size content_bounds = rect.size();
const gfx::Rect visible_content_rect = rect;
const gfx::Rect clip_rect = rect;
const bool is_clipped = false;
const float opacity = 1.0f;
scoped_ptr<SharedQuadState> shared_state = SharedQuadState::Create();
shared_state->SetAll(content_to_target_transform,
content_bounds,
visible_content_rect,
clip_rect,
is_clipped,
opacity);
return shared_state.Pass();
}
scoped_ptr<SharedQuadState> CreateTestSharedQuadStateClipped(
gfx::Transform content_to_target_transform,
gfx::Rect rect,
gfx::Rect clip_rect) {
const gfx::Size content_bounds = rect.size();
const gfx::Rect visible_content_rect = clip_rect;
const bool is_clipped = true;
const float opacity = 1.0f;
scoped_ptr<SharedQuadState> shared_state = SharedQuadState::Create();
shared_state->SetAll(content_to_target_transform,
content_bounds,
visible_content_rect,
clip_rect,
is_clipped,
opacity);
return shared_state.Pass();
}
scoped_ptr<DrawQuad> CreateTestRenderPassDrawQuad(
SharedQuadState* shared_state, gfx::Rect rect, RenderPass::Id pass_id) {
scoped_ptr<RenderPassDrawQuad> quad = RenderPassDrawQuad::Create();
quad->SetNew(shared_state,
rect,
pass_id,
false, // is_replica
0, // mask_resource_id
rect, // contents_changed_since_last_frame
gfx::RectF(), // mask_uv_rect
FilterOperations(), // foreground filters
skia::RefPtr<SkImageFilter>(), // foreground filter
FilterOperations()); // background filters
return quad.PassAs<DrawQuad>();
}
scoped_ptr<TextureDrawQuad> CreateTestTextureDrawQuad(
gfx::Rect rect,
SkColor texel_color,
SkColor background_color,
bool premultiplied_alpha,
SharedQuadState* shared_state,
ResourceProvider* resource_provider) {
SkPMColor pixel_color = premultiplied_alpha ?
SkPreMultiplyColor(texel_color) :
SkPackARGB32NoCheck(SkColorGetA(texel_color),
SkColorGetR(texel_color),
SkColorGetG(texel_color),
SkColorGetB(texel_color));
std::vector<uint32_t> pixels(rect.size().GetArea(), pixel_color);
ResourceProvider::ResourceId resource =
resource_provider->CreateResource(rect.size(),
GL_CLAMP_TO_EDGE,
ResourceProvider::TextureUsageAny,
RGBA_8888);
resource_provider->SetPixels(
resource,
reinterpret_cast<uint8_t*>(&pixels.front()),
rect,
rect,
gfx::Vector2d());
float vertex_opacity[4] = {1.0f, 1.0f, 1.0f, 1.0f};
scoped_ptr<TextureDrawQuad> quad = TextureDrawQuad::Create();
quad->SetNew(shared_state,
rect,
gfx::Rect(),
resource,
premultiplied_alpha,
gfx::PointF(0.0f, 0.0f), // uv_top_left
gfx::PointF(1.0f, 1.0f), // uv_bottom_right
background_color,
vertex_opacity,
false); // flipped
return quad.Pass();
}
typedef ::testing::Types<GLRenderer,
SoftwareRenderer,
GLRendererWithExpandedViewport,
SoftwareRendererWithExpandedViewport> RendererTypes;
TYPED_TEST_CASE(RendererPixelTest, RendererTypes);
typedef ::testing::Types<GLRenderer,
GLRendererWithSkiaGPUBackend,
SoftwareRenderer> RendererTypesWithSkiaGPUBackend;
template <typename RendererType>
class RendererPixelTestWithSkiaGPUBackend
: public RendererPixelTest<RendererType> {
};
TYPED_TEST_CASE(RendererPixelTestWithSkiaGPUBackend,
RendererTypesWithSkiaGPUBackend);
// All pixels can be off by one, but any more than that is an error.
class FuzzyPixelOffByOneComparator : public FuzzyPixelComparator {
public:
explicit FuzzyPixelOffByOneComparator(bool discard_alpha)
: FuzzyPixelComparator(discard_alpha, 100.f, 0.f, 1.f, 1, 0) {}
};
template <typename RendererType>
class FuzzyForSoftwareOnlyPixelComparator : public PixelComparator {
public:
explicit FuzzyForSoftwareOnlyPixelComparator(bool discard_alpha)
: fuzzy_(discard_alpha), exact_(discard_alpha) {}
virtual bool Compare(const SkBitmap& actual_bmp,
const SkBitmap& expected_bmp) const;
private:
FuzzyPixelOffByOneComparator fuzzy_;
ExactPixelComparator exact_;
};
template<>
bool FuzzyForSoftwareOnlyPixelComparator<SoftwareRenderer>::Compare(
const SkBitmap& actual_bmp,
const SkBitmap& expected_bmp) const {
return fuzzy_.Compare(actual_bmp, expected_bmp);
}
template <>
bool FuzzyForSoftwareOnlyPixelComparator<
SoftwareRendererWithExpandedViewport>::Compare(
const SkBitmap& actual_bmp,
const SkBitmap& expected_bmp) const {
return fuzzy_.Compare(actual_bmp, expected_bmp);
}
template<typename RendererType>
bool FuzzyForSoftwareOnlyPixelComparator<RendererType>::Compare(
const SkBitmap& actual_bmp,
const SkBitmap& expected_bmp) const {
return exact_.Compare(actual_bmp, expected_bmp);
}
#if !defined(OS_ANDROID)
TYPED_TEST(RendererPixelTest, SimpleGreenRect) {
gfx::Rect rect(this->device_viewport_size_);
RenderPass::Id id(1, 1);
scoped_ptr<RenderPass> pass = CreateTestRootRenderPass(id, rect);
scoped_ptr<SharedQuadState> shared_state =
CreateTestSharedQuadState(gfx::Transform(), rect);
scoped_ptr<SolidColorDrawQuad> color_quad = SolidColorDrawQuad::Create();
color_quad->SetNew(shared_state.get(), rect, SK_ColorGREEN, false);
pass->quad_list.push_back(color_quad.PassAs<DrawQuad>());
RenderPassList pass_list;
pass_list.push_back(pass.Pass());
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
PixelTest::NoOffscreenContext,
base::FilePath(FILE_PATH_LITERAL("green.png")),
ExactPixelComparator(true)));
}
TYPED_TEST(RendererPixelTest, SimpleGreenRect_NonRootRenderPass) {
gfx::Rect rect(this->device_viewport_size_);
gfx::Rect small_rect(100, 100);
RenderPass::Id child_id(2, 1);
scoped_ptr<RenderPass> child_pass =
CreateTestRenderPass(child_id, small_rect, gfx::Transform());
scoped_ptr<SharedQuadState> child_shared_state =
CreateTestSharedQuadState(gfx::Transform(), small_rect);
scoped_ptr<SolidColorDrawQuad> color_quad = SolidColorDrawQuad::Create();
color_quad->SetNew(child_shared_state.get(), rect, SK_ColorGREEN, false);
child_pass->quad_list.push_back(color_quad.PassAs<DrawQuad>());
RenderPass::Id root_id(1, 1);
scoped_ptr<RenderPass> root_pass =
CreateTestRenderPass(root_id, rect, gfx::Transform());
scoped_ptr<SharedQuadState> root_shared_state =
CreateTestSharedQuadState(gfx::Transform(), rect);
scoped_ptr<DrawQuad> render_pass_quad =
CreateTestRenderPassDrawQuad(root_shared_state.get(),
small_rect,
child_id);
root_pass->quad_list.push_back(render_pass_quad.PassAs<DrawQuad>());
RenderPass* child_pass_ptr = child_pass.get();
RenderPassList pass_list;
pass_list.push_back(child_pass.Pass());
pass_list.push_back(root_pass.Pass());
EXPECT_TRUE(this->RunPixelTestWithReadbackTarget(
&pass_list,
child_pass_ptr,
PixelTest::NoOffscreenContext,
base::FilePath(FILE_PATH_LITERAL("green_small.png")),
ExactPixelComparator(true)));
}
TYPED_TEST(RendererPixelTest, PremultipliedTextureWithoutBackground) {
gfx::Rect rect(this->device_viewport_size_);
RenderPass::Id id(1, 1);
scoped_ptr<RenderPass> pass = CreateTestRootRenderPass(id, rect);
scoped_ptr<SharedQuadState> shared_state =
CreateTestSharedQuadState(gfx::Transform(), rect);
scoped_ptr<TextureDrawQuad> texture_quad = CreateTestTextureDrawQuad(
gfx::Rect(this->device_viewport_size_),
SkColorSetARGB(128, 0, 255, 0), // Texel color.
SK_ColorTRANSPARENT, // Background color.
true, // Premultiplied alpha.
shared_state.get(),
this->resource_provider_.get());
pass->quad_list.push_back(texture_quad.PassAs<DrawQuad>());
scoped_ptr<SolidColorDrawQuad> color_quad = SolidColorDrawQuad::Create();
color_quad->SetNew(shared_state.get(), rect, SK_ColorWHITE, false);
pass->quad_list.push_back(color_quad.PassAs<DrawQuad>());
RenderPassList pass_list;
pass_list.push_back(pass.Pass());
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
PixelTest::NoOffscreenContext,
base::FilePath(FILE_PATH_LITERAL("green_alpha.png")),
FuzzyPixelOffByOneComparator(true)));
}
TYPED_TEST(RendererPixelTest, PremultipliedTextureWithBackground) {
gfx::Rect rect(this->device_viewport_size_);
RenderPass::Id id(1, 1);
scoped_ptr<RenderPass> pass = CreateTestRootRenderPass(id, rect);
scoped_ptr<SharedQuadState> texture_quad_state =
CreateTestSharedQuadState(gfx::Transform(), rect);
texture_quad_state->opacity = 0.8f;
scoped_ptr<TextureDrawQuad> texture_quad = CreateTestTextureDrawQuad(
gfx::Rect(this->device_viewport_size_),
SkColorSetARGB(204, 120, 255, 120), // Texel color.
SK_ColorGREEN, // Background color.
true, // Premultiplied alpha.
texture_quad_state.get(),
this->resource_provider_.get());
pass->quad_list.push_back(texture_quad.PassAs<DrawQuad>());
scoped_ptr<SharedQuadState> color_quad_state =
CreateTestSharedQuadState(gfx::Transform(), rect);
scoped_ptr<SolidColorDrawQuad> color_quad = SolidColorDrawQuad::Create();
color_quad->SetNew(color_quad_state.get(), rect, SK_ColorWHITE, false);
pass->quad_list.push_back(color_quad.PassAs<DrawQuad>());
RenderPassList pass_list;
pass_list.push_back(pass.Pass());
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
PixelTest::NoOffscreenContext,
base::FilePath(FILE_PATH_LITERAL("green_alpha.png")),
FuzzyPixelOffByOneComparator(true)));
}
// TODO(skaslev): The software renderer does not support non-premultplied alpha.
TEST_F(GLRendererPixelTest, NonPremultipliedTextureWithoutBackground) {
gfx::Rect rect(this->device_viewport_size_);
RenderPass::Id id(1, 1);
scoped_ptr<RenderPass> pass = CreateTestRootRenderPass(id, rect);
scoped_ptr<SharedQuadState> shared_state =
CreateTestSharedQuadState(gfx::Transform(), rect);
scoped_ptr<TextureDrawQuad> texture_quad = CreateTestTextureDrawQuad(
gfx::Rect(this->device_viewport_size_),
SkColorSetARGB(128, 0, 255, 0), // Texel color.
SK_ColorTRANSPARENT, // Background color.
false, // Premultiplied alpha.
shared_state.get(),
this->resource_provider_.get());
pass->quad_list.push_back(texture_quad.PassAs<DrawQuad>());
scoped_ptr<SolidColorDrawQuad> color_quad = SolidColorDrawQuad::Create();
color_quad->SetNew(shared_state.get(), rect, SK_ColorWHITE, false);
pass->quad_list.push_back(color_quad.PassAs<DrawQuad>());
RenderPassList pass_list;
pass_list.push_back(pass.Pass());
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
PixelTest::NoOffscreenContext,
base::FilePath(FILE_PATH_LITERAL("green_alpha.png")),
FuzzyPixelOffByOneComparator(true)));
}
// TODO(skaslev): The software renderer does not support non-premultplied alpha.
TEST_F(GLRendererPixelTest, NonPremultipliedTextureWithBackground) {
gfx::Rect rect(this->device_viewport_size_);
RenderPass::Id id(1, 1);
scoped_ptr<RenderPass> pass = CreateTestRootRenderPass(id, rect);
scoped_ptr<SharedQuadState> texture_quad_state =
CreateTestSharedQuadState(gfx::Transform(), rect);
texture_quad_state->opacity = 0.8f;
scoped_ptr<TextureDrawQuad> texture_quad = CreateTestTextureDrawQuad(
gfx::Rect(this->device_viewport_size_),
SkColorSetARGB(204, 120, 255, 120), // Texel color.
SK_ColorGREEN, // Background color.
false, // Premultiplied alpha.
texture_quad_state.get(),
this->resource_provider_.get());
pass->quad_list.push_back(texture_quad.PassAs<DrawQuad>());
scoped_ptr<SharedQuadState> color_quad_state =
CreateTestSharedQuadState(gfx::Transform(), rect);
scoped_ptr<SolidColorDrawQuad> color_quad = SolidColorDrawQuad::Create();
color_quad->SetNew(color_quad_state.get(), rect, SK_ColorWHITE, false);
pass->quad_list.push_back(color_quad.PassAs<DrawQuad>());
RenderPassList pass_list;
pass_list.push_back(pass.Pass());
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
PixelTest::NoOffscreenContext,
base::FilePath(FILE_PATH_LITERAL("green_alpha.png")),
FuzzyPixelOffByOneComparator(true)));
}
class VideoGLRendererPixelTest : public GLRendererPixelTest {
protected:
scoped_ptr<YUVVideoDrawQuad> CreateTestYUVVideoDrawQuad(
SharedQuadState* shared_state, bool with_alpha, bool is_transparent) {
gfx::Rect rect(this->device_viewport_size_);
gfx::Rect opaque_rect(0, 0, 0, 0);
ResourceProvider::ResourceId y_resource =
resource_provider_->CreateResource(
this->device_viewport_size_,
GL_CLAMP_TO_EDGE,
ResourceProvider::TextureUsageAny,
LUMINANCE_8);
ResourceProvider::ResourceId u_resource =
resource_provider_->CreateResource(
this->device_viewport_size_,
GL_CLAMP_TO_EDGE,
ResourceProvider::TextureUsageAny,
LUMINANCE_8);
ResourceProvider::ResourceId v_resource =
resource_provider_->CreateResource(
this->device_viewport_size_,
GL_CLAMP_TO_EDGE,
ResourceProvider::TextureUsageAny,
LUMINANCE_8);
ResourceProvider::ResourceId a_resource = 0;
if (with_alpha) {
a_resource = resource_provider_->CreateResource(
this->device_viewport_size_,
GL_CLAMP_TO_EDGE,
ResourceProvider::TextureUsageAny,
LUMINANCE_8);
}
int w = this->device_viewport_size_.width();
int h = this->device_viewport_size_.height();
const int y_plane_size = w * h;
gfx::Rect uv_rect((w + 1) / 2, (h + 1) / 2);
const int uv_plane_size = uv_rect.size().GetArea();
scoped_ptr<uint8_t[]> y_plane(new uint8_t[y_plane_size]);
scoped_ptr<uint8_t[]> u_plane(new uint8_t[uv_plane_size]);
scoped_ptr<uint8_t[]> v_plane(new uint8_t[uv_plane_size]);
scoped_ptr<uint8_t[]> a_plane;
if (with_alpha)
a_plane.reset(new uint8_t[y_plane_size]);
// YUV values representing Green.
memset(y_plane.get(), 149, y_plane_size);
memset(u_plane.get(), 43, uv_plane_size);
memset(v_plane.get(), 21, uv_plane_size);
if (with_alpha)
memset(a_plane.get(), is_transparent ? 0 : 128, y_plane_size);
resource_provider_->SetPixels(y_resource, y_plane.get(), rect, rect,
gfx::Vector2d());
resource_provider_->SetPixels(u_resource, u_plane.get(), uv_rect, uv_rect,
gfx::Vector2d());
resource_provider_->SetPixels(v_resource, v_plane.get(), uv_rect, uv_rect,
gfx::Vector2d());
if (with_alpha) {
resource_provider_->SetPixels(a_resource, a_plane.get(), rect, rect,
gfx::Vector2d());
}
scoped_ptr<YUVVideoDrawQuad> yuv_quad = cc::YUVVideoDrawQuad::Create();
yuv_quad->SetNew(shared_state, rect, opaque_rect, gfx::Size(),
y_resource, u_resource, v_resource, a_resource);
return yuv_quad.Pass();
}
};
TEST_F(VideoGLRendererPixelTest, SimpleYUVRect) {
gfx::Rect rect(this->device_viewport_size_);
RenderPass::Id id(1, 1);
scoped_ptr<RenderPass> pass = CreateTestRootRenderPass(id, rect);
scoped_ptr<SharedQuadState> shared_state =
CreateTestSharedQuadState(gfx::Transform(), rect);
scoped_ptr<YUVVideoDrawQuad> yuv_quad =
CreateTestYUVVideoDrawQuad(shared_state.get(), false, false);
pass->quad_list.push_back(yuv_quad.PassAs<DrawQuad>());
RenderPassList pass_list;
pass_list.push_back(pass.Pass());
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
PixelTest::NoOffscreenContext,
base::FilePath(FILE_PATH_LITERAL("green.png")),
ExactPixelComparator(true)));
}
TEST_F(VideoGLRendererPixelTest, SimpleYUVARect) {
gfx::Rect rect(this->device_viewport_size_);
RenderPass::Id id(1, 1);
scoped_ptr<RenderPass> pass = CreateTestRootRenderPass(id, rect);
scoped_ptr<SharedQuadState> shared_state =
CreateTestSharedQuadState(gfx::Transform(), rect);
scoped_ptr<YUVVideoDrawQuad> yuv_quad =
CreateTestYUVVideoDrawQuad(shared_state.get(), true, false);
pass->quad_list.push_back(yuv_quad.PassAs<DrawQuad>());
scoped_ptr<SolidColorDrawQuad> color_quad = SolidColorDrawQuad::Create();
color_quad->SetNew(shared_state.get(), rect, SK_ColorWHITE, false);
pass->quad_list.push_back(color_quad.PassAs<DrawQuad>());
RenderPassList pass_list;
pass_list.push_back(pass.Pass());
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
PixelTest::NoOffscreenContext,
base::FilePath(FILE_PATH_LITERAL("green_alpha.png")),
ExactPixelComparator(true)));
}
TEST_F(VideoGLRendererPixelTest, FullyTransparentYUVARect) {
gfx::Rect rect(this->device_viewport_size_);
RenderPass::Id id(1, 1);
scoped_ptr<RenderPass> pass = CreateTestRootRenderPass(id, rect);
scoped_ptr<SharedQuadState> shared_state =
CreateTestSharedQuadState(gfx::Transform(), rect);
scoped_ptr<YUVVideoDrawQuad> yuv_quad =
CreateTestYUVVideoDrawQuad(shared_state.get(), true, true);
pass->quad_list.push_back(yuv_quad.PassAs<DrawQuad>());
scoped_ptr<SolidColorDrawQuad> color_quad = SolidColorDrawQuad::Create();
color_quad->SetNew(shared_state.get(), rect, SK_ColorBLACK, false);
pass->quad_list.push_back(color_quad.PassAs<DrawQuad>());
RenderPassList pass_list;
pass_list.push_back(pass.Pass());
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
PixelTest::NoOffscreenContext,
base::FilePath(FILE_PATH_LITERAL("black.png")),
ExactPixelComparator(true)));
}
TYPED_TEST(RendererPixelTest, FastPassColorFilterAlpha) {
gfx::Rect viewport_rect(this->device_viewport_size_);
RenderPass::Id root_pass_id(1, 1);
scoped_ptr<RenderPass> root_pass =
CreateTestRootRenderPass(root_pass_id, viewport_rect);
RenderPass::Id child_pass_id(2, 2);
gfx::Rect pass_rect(this->device_viewport_size_);
gfx::Transform transform_to_root;
scoped_ptr<RenderPass> child_pass =
CreateTestRenderPass(child_pass_id, pass_rect, transform_to_root);
gfx::Transform content_to_target_transform;
scoped_ptr<SharedQuadState> shared_state =
CreateTestSharedQuadState(content_to_target_transform, viewport_rect);
shared_state->opacity = 0.5f;
scoped_ptr<SolidColorDrawQuad> blue = SolidColorDrawQuad::Create();
blue->SetNew(shared_state.get(),
gfx::Rect(0,
0,
this->device_viewport_size_.width(),
this->device_viewport_size_.height() / 2),
SK_ColorBLUE,
false);
scoped_ptr<SolidColorDrawQuad> yellow = SolidColorDrawQuad::Create();
yellow->SetNew(shared_state.get(),
gfx::Rect(0,
this->device_viewport_size_.height() / 2,
this->device_viewport_size_.width(),
this->device_viewport_size_.height() / 2),
SK_ColorYELLOW,
false);
scoped_ptr<SharedQuadState> blank_state =
CreateTestSharedQuadState(content_to_target_transform, viewport_rect);
scoped_ptr<SolidColorDrawQuad> white = SolidColorDrawQuad::Create();
white->SetNew(blank_state.get(),
viewport_rect,
SK_ColorWHITE,
false);
child_pass->quad_list.push_back(blue.PassAs<DrawQuad>());
child_pass->quad_list.push_back(yellow.PassAs<DrawQuad>());
child_pass->quad_list.push_back(white.PassAs<DrawQuad>());
scoped_ptr<SharedQuadState> pass_shared_state =
CreateTestSharedQuadState(gfx::Transform(), pass_rect);
SkScalar matrix[20];
float amount = 0.5f;
matrix[0] = 0.213f + 0.787f * amount;
matrix[1] = 0.715f - 0.715f * amount;
matrix[2] = 1.f - (matrix[0] + matrix[1]);
matrix[3] = matrix[4] = 0;
matrix[5] = 0.213f - 0.213f * amount;
matrix[6] = 0.715f + 0.285f * amount;
matrix[7] = 1.f - (matrix[5] + matrix[6]);
matrix[8] = matrix[9] = 0;
matrix[10] = 0.213f - 0.213f * amount;
matrix[11] = 0.715f - 0.715f * amount;
matrix[12] = 1.f - (matrix[10] + matrix[11]);
matrix[13] = matrix[14] = 0;
matrix[15] = matrix[16] = matrix[17] = matrix[19] = 0;
matrix[18] = 1;
skia::RefPtr<SkColorFilter> colorFilter(skia::AdoptRef(
new SkColorMatrixFilter(matrix)));
skia::RefPtr<SkImageFilter> filter =
skia::AdoptRef(SkColorFilterImageFilter::Create(colorFilter.get(), NULL));
scoped_ptr<RenderPassDrawQuad> render_pass_quad =
RenderPassDrawQuad::Create();
render_pass_quad->SetNew(pass_shared_state.get(),
pass_rect,
child_pass_id,
false,
0,
pass_rect,
gfx::RectF(),
FilterOperations(),
filter,
FilterOperations());
root_pass->quad_list.push_back(render_pass_quad.PassAs<DrawQuad>());
RenderPassList pass_list;
pass_list.push_back(child_pass.Pass());
pass_list.push_back(root_pass.Pass());
// This test has alpha=254 for the software renderer vs. alpha=255 for the gl
// renderer so use a fuzzy comparator.
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
PixelTest::NoOffscreenContext,
base::FilePath(FILE_PATH_LITERAL("blue_yellow_alpha.png")),
FuzzyForSoftwareOnlyPixelComparator<TypeParam>(false)));
}
TYPED_TEST(RendererPixelTest, FastPassColorFilterAlphaTranslation) {
gfx::Rect viewport_rect(this->device_viewport_size_);
RenderPass::Id root_pass_id(1, 1);
scoped_ptr<RenderPass> root_pass =
CreateTestRootRenderPass(root_pass_id, viewport_rect);
RenderPass::Id child_pass_id(2, 2);
gfx::Rect pass_rect(this->device_viewport_size_);
gfx::Transform transform_to_root;
scoped_ptr<RenderPass> child_pass =
CreateTestRenderPass(child_pass_id, pass_rect, transform_to_root);
gfx::Transform content_to_target_transform;
scoped_ptr<SharedQuadState> shared_state =
CreateTestSharedQuadState(content_to_target_transform, viewport_rect);
shared_state->opacity = 0.5f;
scoped_ptr<SolidColorDrawQuad> blue = SolidColorDrawQuad::Create();
blue->SetNew(shared_state.get(),
gfx::Rect(0,
0,
this->device_viewport_size_.width(),
this->device_viewport_size_.height() / 2),
SK_ColorBLUE,
false);
scoped_ptr<SolidColorDrawQuad> yellow = SolidColorDrawQuad::Create();
yellow->SetNew(shared_state.get(),
gfx::Rect(0,
this->device_viewport_size_.height() / 2,
this->device_viewport_size_.width(),
this->device_viewport_size_.height() / 2),
SK_ColorYELLOW,
false);
scoped_ptr<SharedQuadState> blank_state =
CreateTestSharedQuadState(content_to_target_transform, viewport_rect);
scoped_ptr<SolidColorDrawQuad> white = SolidColorDrawQuad::Create();
white->SetNew(blank_state.get(),
viewport_rect,
SK_ColorWHITE,
false);
child_pass->quad_list.push_back(blue.PassAs<DrawQuad>());
child_pass->quad_list.push_back(yellow.PassAs<DrawQuad>());
child_pass->quad_list.push_back(white.PassAs<DrawQuad>());
scoped_ptr<SharedQuadState> pass_shared_state =
CreateTestSharedQuadState(gfx::Transform(), pass_rect);
SkScalar matrix[20];
float amount = 0.5f;
matrix[0] = 0.213f + 0.787f * amount;
matrix[1] = 0.715f - 0.715f * amount;
matrix[2] = 1.f - (matrix[0] + matrix[1]);
matrix[3] = 0;
matrix[4] = 20.f;
matrix[5] = 0.213f - 0.213f * amount;
matrix[6] = 0.715f + 0.285f * amount;
matrix[7] = 1.f - (matrix[5] + matrix[6]);
matrix[8] = 0;
matrix[9] = 200.f;
matrix[10] = 0.213f - 0.213f * amount;
matrix[11] = 0.715f - 0.715f * amount;
matrix[12] = 1.f - (matrix[10] + matrix[11]);
matrix[13] = 0;
matrix[14] = 1.5f;
matrix[15] = matrix[16] = matrix[17] = matrix[19] = 0;
matrix[18] = 1;
skia::RefPtr<SkColorFilter> colorFilter(skia::AdoptRef(
new SkColorMatrixFilter(matrix)));
skia::RefPtr<SkImageFilter> filter =
skia::AdoptRef(SkColorFilterImageFilter::Create(colorFilter.get(), NULL));
scoped_ptr<RenderPassDrawQuad> render_pass_quad =
RenderPassDrawQuad::Create();
render_pass_quad->SetNew(pass_shared_state.get(),
pass_rect,
child_pass_id,
false,
0,
pass_rect,
gfx::RectF(),
FilterOperations(),
filter,
FilterOperations());
root_pass->quad_list.push_back(render_pass_quad.PassAs<DrawQuad>());
RenderPassList pass_list;
pass_list.push_back(child_pass.Pass());
pass_list.push_back(root_pass.Pass());
// This test has alpha=254 for the software renderer vs. alpha=255 for the gl
// renderer so use a fuzzy comparator.
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
PixelTest::NoOffscreenContext,
base::FilePath(FILE_PATH_LITERAL("blue_yellow_alpha_translate.png")),
FuzzyForSoftwareOnlyPixelComparator<TypeParam>(false)));
}
TYPED_TEST(RendererPixelTest, EnlargedRenderPassTexture) {
gfx::Rect viewport_rect(this->device_viewport_size_);
RenderPass::Id root_pass_id(1, 1);
scoped_ptr<RenderPass> root_pass =
CreateTestRootRenderPass(root_pass_id, viewport_rect);
RenderPass::Id child_pass_id(2, 2);
gfx::Rect pass_rect(this->device_viewport_size_);
gfx::Transform transform_to_root;
scoped_ptr<RenderPass> child_pass =
CreateTestRenderPass(child_pass_id, pass_rect, transform_to_root);
gfx::Transform content_to_target_transform;
scoped_ptr<SharedQuadState> shared_state =
CreateTestSharedQuadState(content_to_target_transform, viewport_rect);
scoped_ptr<SolidColorDrawQuad> blue = SolidColorDrawQuad::Create();
blue->SetNew(shared_state.get(),
gfx::Rect(0,
0,
this->device_viewport_size_.width(),
this->device_viewport_size_.height() / 2),
SK_ColorBLUE,
false);
scoped_ptr<SolidColorDrawQuad> yellow = SolidColorDrawQuad::Create();
yellow->SetNew(shared_state.get(),
gfx::Rect(0,
this->device_viewport_size_.height() / 2,
this->device_viewport_size_.width(),
this->device_viewport_size_.height() / 2),
SK_ColorYELLOW,
false);
child_pass->quad_list.push_back(blue.PassAs<DrawQuad>());
child_pass->quad_list.push_back(yellow.PassAs<DrawQuad>());
scoped_ptr<SharedQuadState> pass_shared_state =
CreateTestSharedQuadState(gfx::Transform(), pass_rect);
root_pass->quad_list.push_back(
CreateTestRenderPassDrawQuad(pass_shared_state.get(),
pass_rect,
child_pass_id));
RenderPassList pass_list;
pass_list.push_back(child_pass.Pass());
pass_list.push_back(root_pass.Pass());
this->renderer_->SetEnlargePassTextureAmountForTesting(gfx::Vector2d(50, 75));
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
PixelTest::NoOffscreenContext,
base::FilePath(FILE_PATH_LITERAL("blue_yellow.png")),
ExactPixelComparator(true)));
}
TYPED_TEST(RendererPixelTest, EnlargedRenderPassTextureWithAntiAliasing) {
gfx::Rect viewport_rect(this->device_viewport_size_);
RenderPass::Id root_pass_id(1, 1);
scoped_ptr<RenderPass> root_pass =
CreateTestRootRenderPass(root_pass_id, viewport_rect);
RenderPass::Id child_pass_id(2, 2);
gfx::Rect pass_rect(this->device_viewport_size_);
gfx::Transform transform_to_root;
scoped_ptr<RenderPass> child_pass =
CreateTestRenderPass(child_pass_id, pass_rect, transform_to_root);
gfx::Transform content_to_target_transform;
scoped_ptr<SharedQuadState> shared_state =
CreateTestSharedQuadState(content_to_target_transform, viewport_rect);
scoped_ptr<SolidColorDrawQuad> blue = SolidColorDrawQuad::Create();
blue->SetNew(shared_state.get(),
gfx::Rect(0,
0,
this->device_viewport_size_.width(),
this->device_viewport_size_.height() / 2),
SK_ColorBLUE,
false);
scoped_ptr<SolidColorDrawQuad> yellow = SolidColorDrawQuad::Create();
yellow->SetNew(shared_state.get(),
gfx::Rect(0,
this->device_viewport_size_.height() / 2,
this->device_viewport_size_.width(),
this->device_viewport_size_.height() / 2),
SK_ColorYELLOW,
false);
child_pass->quad_list.push_back(blue.PassAs<DrawQuad>());
child_pass->quad_list.push_back(yellow.PassAs<DrawQuad>());
gfx::Transform aa_transform;
aa_transform.Translate(0.5, 0.0);
scoped_ptr<SharedQuadState> pass_shared_state =
CreateTestSharedQuadState(aa_transform, pass_rect);
root_pass->quad_list.push_back(
CreateTestRenderPassDrawQuad(pass_shared_state.get(),
pass_rect,
child_pass_id));
scoped_ptr<SharedQuadState> root_shared_state =
CreateTestSharedQuadState(gfx::Transform(), viewport_rect);
scoped_ptr<SolidColorDrawQuad> background = SolidColorDrawQuad::Create();
background->SetNew(root_shared_state.get(),
gfx::Rect(this->device_viewport_size_),
SK_ColorWHITE,
false);
root_pass->quad_list.push_back(background.PassAs<DrawQuad>());
RenderPassList pass_list;
pass_list.push_back(child_pass.Pass());
pass_list.push_back(root_pass.Pass());
this->renderer_->SetEnlargePassTextureAmountForTesting(gfx::Vector2d(50, 75));
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
PixelTest::NoOffscreenContext,
base::FilePath(FILE_PATH_LITERAL("blue_yellow_anti_aliasing.png")),
FuzzyPixelOffByOneComparator(true)));
}
template <typename RendererType>
class RendererPixelTestWithBackgroundFilter
: public RendererPixelTest<RendererType> {
protected:
void SetUpRenderPassList() {
gfx::Rect device_viewport_rect(this->device_viewport_size_);
RenderPass::Id root_id(1, 1);
scoped_ptr<RenderPass> root_pass =
CreateTestRootRenderPass(root_id, device_viewport_rect);
root_pass->has_transparent_background = false;
gfx::Transform identity_content_to_target_transform;
RenderPass::Id filter_pass_id(2, 1);
gfx::Transform transform_to_root;
scoped_ptr<RenderPass> filter_pass =
CreateTestRenderPass(filter_pass_id,
filter_pass_content_rect_,
transform_to_root);
// A non-visible quad in the filtering render pass.
{
scoped_ptr<SharedQuadState> shared_state =
CreateTestSharedQuadState(identity_content_to_target_transform,
filter_pass_content_rect_);
scoped_ptr<SolidColorDrawQuad> color_quad = SolidColorDrawQuad::Create();
color_quad->SetNew(shared_state.get(),
filter_pass_content_rect_,
SK_ColorTRANSPARENT,
false);
filter_pass->quad_list.push_back(color_quad.PassAs<DrawQuad>());
filter_pass->shared_quad_state_list.push_back(shared_state.Pass());
}
{
scoped_ptr<SharedQuadState> shared_state =
CreateTestSharedQuadState(filter_pass_to_target_transform_,
filter_pass_content_rect_);
scoped_ptr<RenderPassDrawQuad> filter_pass_quad =
RenderPassDrawQuad::Create();
filter_pass_quad->SetNew(
shared_state.get(),
filter_pass_content_rect_,
filter_pass_id,
false, // is_replica
0, // mask_resource_id
filter_pass_content_rect_, // contents_changed_since_last_frame
gfx::RectF(), // mask_uv_rect
FilterOperations(), // filters
skia::RefPtr<SkImageFilter>(), // filter
this->background_filters_);
root_pass->quad_list.push_back(filter_pass_quad.PassAs<DrawQuad>());
root_pass->shared_quad_state_list.push_back(shared_state.Pass());
}
const int kColumnWidth = device_viewport_rect.width() / 3;
gfx::Rect left_rect = gfx::Rect(0, 0, kColumnWidth, 20);
for (int i = 0; left_rect.y() < device_viewport_rect.height(); ++i) {
scoped_ptr<SharedQuadState> shared_state =
CreateTestSharedQuadState(identity_content_to_target_transform,
left_rect);
scoped_ptr<SolidColorDrawQuad> color_quad = SolidColorDrawQuad::Create();
color_quad->SetNew(shared_state.get(), left_rect, SK_ColorGREEN, false);
root_pass->quad_list.push_back(color_quad.PassAs<DrawQuad>());
root_pass->shared_quad_state_list.push_back(shared_state.Pass());
left_rect += gfx::Vector2d(0, left_rect.height() + 1);
}
gfx::Rect middle_rect = gfx::Rect(kColumnWidth+1, 0, kColumnWidth, 20);
for (int i = 0; middle_rect.y() < device_viewport_rect.height(); ++i) {
scoped_ptr<SharedQuadState> shared_state =
CreateTestSharedQuadState(identity_content_to_target_transform,
middle_rect);
scoped_ptr<SolidColorDrawQuad> color_quad = SolidColorDrawQuad::Create();
color_quad->SetNew(shared_state.get(), middle_rect, SK_ColorRED, false);
root_pass->quad_list.push_back(color_quad.PassAs<DrawQuad>());
root_pass->shared_quad_state_list.push_back(shared_state.Pass());
middle_rect += gfx::Vector2d(0, middle_rect.height() + 1);
}
gfx::Rect right_rect = gfx::Rect((kColumnWidth+1)*2, 0, kColumnWidth, 20);
for (int i = 0; right_rect.y() < device_viewport_rect.height(); ++i) {
scoped_ptr<SharedQuadState> shared_state =
CreateTestSharedQuadState(identity_content_to_target_transform,
right_rect);
scoped_ptr<SolidColorDrawQuad> color_quad = SolidColorDrawQuad::Create();
color_quad->SetNew(shared_state.get(), right_rect, SK_ColorBLUE, false);
root_pass->quad_list.push_back(color_quad.PassAs<DrawQuad>());
root_pass->shared_quad_state_list.push_back(shared_state.Pass());
right_rect += gfx::Vector2d(0, right_rect.height() + 1);
}
scoped_ptr<SharedQuadState> shared_state =
CreateTestSharedQuadState(identity_content_to_target_transform,
device_viewport_rect);
scoped_ptr<SolidColorDrawQuad> background_quad =
SolidColorDrawQuad::Create();
background_quad->SetNew(shared_state.get(),
device_viewport_rect,
SK_ColorWHITE,
false);
root_pass->quad_list.push_back(background_quad.PassAs<DrawQuad>());
root_pass->shared_quad_state_list.push_back(shared_state.Pass());
pass_list_.push_back(filter_pass.Pass());
pass_list_.push_back(root_pass.Pass());
}
RenderPassList pass_list_;
FilterOperations background_filters_;
gfx::Transform filter_pass_to_target_transform_;
gfx::Rect filter_pass_content_rect_;
};
typedef ::testing::Types<GLRenderer, SoftwareRenderer>
BackgroundFilterRendererTypes;
TYPED_TEST_CASE(RendererPixelTestWithBackgroundFilter,
BackgroundFilterRendererTypes);
typedef RendererPixelTestWithBackgroundFilter<GLRenderer>
GLRendererPixelTestWithBackgroundFilter;
// TODO(skaslev): The software renderer does not support filters yet.
TEST_F(GLRendererPixelTestWithBackgroundFilter, InvertFilter) {
this->background_filters_.Append(
FilterOperation::CreateInvertFilter(1.f));
this->filter_pass_content_rect_ = gfx::Rect(this->device_viewport_size_);
this->filter_pass_content_rect_.Inset(12, 14, 16, 18);
this->SetUpRenderPassList();
EXPECT_TRUE(this->RunPixelTest(
&this->pass_list_,
PixelTest::WithOffscreenContext,
base::FilePath(FILE_PATH_LITERAL("background_filter.png")),
ExactPixelComparator(true)));
}
class ExternalStencilPixelTest : public GLRendererPixelTest {
protected:
void ClearBackgroundToGreen() {
WebKit::WebGraphicsContext3D* context3d =
output_surface_->context_provider()->Context3d();
output_surface_->EnsureBackbuffer();
output_surface_->Reshape(device_viewport_size_, 1);
context3d->clearColor(0.f, 1.f, 0.f, 1.f);
context3d->clear(GL_COLOR_BUFFER_BIT);
}
void PopulateStencilBuffer() {
// Set two quadrants of the stencil buffer to 1.
WebKit::WebGraphicsContext3D* context3d =
output_surface_->context_provider()->Context3d();
ASSERT_TRUE(context3d->getContextAttributes().stencil);
output_surface_->EnsureBackbuffer();
output_surface_->Reshape(device_viewport_size_, 1);
context3d->clearStencil(0);
context3d->clear(GL_STENCIL_BUFFER_BIT);
context3d->enable(GL_SCISSOR_TEST);
context3d->clearStencil(1);
context3d->scissor(0,
0,
device_viewport_size_.width() / 2,
device_viewport_size_.height() / 2);
context3d->clear(GL_STENCIL_BUFFER_BIT);
context3d->scissor(device_viewport_size_.width() / 2,
device_viewport_size_.height() / 2,
device_viewport_size_.width(),
device_viewport_size_.height());
context3d->clear(GL_STENCIL_BUFFER_BIT);
}
};
TEST_F(ExternalStencilPixelTest, StencilTestEnabled) {
ClearBackgroundToGreen();
PopulateStencilBuffer();
this->EnableExternalStencilTest();
// Draw a blue quad that covers the entire device viewport. It should be
// clipped to the bottom left and top right corners by the external stencil.
gfx::Rect rect(this->device_viewport_size_);
RenderPass::Id id(1, 1);
scoped_ptr<RenderPass> pass = CreateTestRootRenderPass(id, rect);
scoped_ptr<SharedQuadState> blue_shared_state =
CreateTestSharedQuadState(gfx::Transform(), rect);
scoped_ptr<SolidColorDrawQuad> blue = SolidColorDrawQuad::Create();
blue->SetNew(blue_shared_state.get(), rect, SK_ColorBLUE, false);
pass->quad_list.push_back(blue.PassAs<DrawQuad>());
pass->has_transparent_background = false;
RenderPassList pass_list;
pass_list.push_back(pass.Pass());
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
PixelTest::NoOffscreenContext,
base::FilePath(FILE_PATH_LITERAL("four_blue_green_checkers.png")),
ExactPixelComparator(true)));
}
TEST_F(ExternalStencilPixelTest, StencilTestDisabled) {
PopulateStencilBuffer();
// Draw a green quad that covers the entire device viewport. The stencil
// buffer should be ignored.
gfx::Rect rect(this->device_viewport_size_);
RenderPass::Id id(1, 1);
scoped_ptr<RenderPass> pass = CreateTestRootRenderPass(id, rect);
scoped_ptr<SharedQuadState> green_shared_state =
CreateTestSharedQuadState(gfx::Transform(), rect);
scoped_ptr<SolidColorDrawQuad> green = SolidColorDrawQuad::Create();
green->SetNew(green_shared_state.get(), rect, SK_ColorGREEN, false);
pass->quad_list.push_back(green.PassAs<DrawQuad>());
RenderPassList pass_list;
pass_list.push_back(pass.Pass());
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
PixelTest::NoOffscreenContext,
base::FilePath(FILE_PATH_LITERAL("green.png")),
ExactPixelComparator(true)));
}
TEST_F(ExternalStencilPixelTest, RenderSurfacesIgnoreStencil) {
// The stencil test should apply only to the final render pass.
ClearBackgroundToGreen();
PopulateStencilBuffer();
this->EnableExternalStencilTest();
gfx::Rect viewport_rect(this->device_viewport_size_);
RenderPass::Id root_pass_id(1, 1);
scoped_ptr<RenderPass> root_pass =
CreateTestRootRenderPass(root_pass_id, viewport_rect);
root_pass->has_transparent_background = false;
RenderPass::Id child_pass_id(2, 2);
gfx::Rect pass_rect(this->device_viewport_size_);
gfx::Transform transform_to_root;
scoped_ptr<RenderPass> child_pass =
CreateTestRenderPass(child_pass_id, pass_rect, transform_to_root);
gfx::Transform content_to_target_transform;
scoped_ptr<SharedQuadState> shared_state =
CreateTestSharedQuadState(content_to_target_transform, viewport_rect);
scoped_ptr<SolidColorDrawQuad> blue = SolidColorDrawQuad::Create();
blue->SetNew(shared_state.get(),
gfx::Rect(0,
0,
this->device_viewport_size_.width(),
this->device_viewport_size_.height()),
SK_ColorBLUE,
false);
child_pass->quad_list.push_back(blue.PassAs<DrawQuad>());
scoped_ptr<SharedQuadState> pass_shared_state =
CreateTestSharedQuadState(gfx::Transform(), pass_rect);
root_pass->quad_list.push_back(
CreateTestRenderPassDrawQuad(pass_shared_state.get(),
pass_rect,
child_pass_id));
RenderPassList pass_list;
pass_list.push_back(child_pass.Pass());
pass_list.push_back(root_pass.Pass());
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
PixelTest::NoOffscreenContext,
base::FilePath(FILE_PATH_LITERAL("four_blue_green_checkers.png")),
ExactPixelComparator(true)));
}
TEST_F(ExternalStencilPixelTest, DeviceClip) {
ClearBackgroundToGreen();
gfx::Rect clip_rect(gfx::Point(150, 150), gfx::Size(50, 50));
this->ForceDeviceClip(clip_rect);
// Draw a blue quad that covers the entire device viewport. It should be
// clipped to the bottom right corner by the device clip.
gfx::Rect rect(this->device_viewport_size_);
RenderPass::Id id(1, 1);
scoped_ptr<RenderPass> pass = CreateTestRootRenderPass(id, rect);
scoped_ptr<SharedQuadState> blue_shared_state =
CreateTestSharedQuadState(gfx::Transform(), rect);
scoped_ptr<SolidColorDrawQuad> blue = SolidColorDrawQuad::Create();
blue->SetNew(blue_shared_state.get(), rect, SK_ColorBLUE, false);
pass->quad_list.push_back(blue.PassAs<DrawQuad>());
RenderPassList pass_list;
pass_list.push_back(pass.Pass());
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
PixelTest::NoOffscreenContext,
base::FilePath(FILE_PATH_LITERAL("green_with_blue_corner.png")),
ExactPixelComparator(true)));
}
// Software renderer does not support anti-aliased edges.
TEST_F(GLRendererPixelTest, AntiAliasing) {
gfx::Rect rect(this->device_viewport_size_);
RenderPass::Id id(1, 1);
scoped_ptr<RenderPass> pass = CreateTestRootRenderPass(id, rect);
gfx::Transform red_content_to_target_transform;
red_content_to_target_transform.Rotate(10);
scoped_ptr<SharedQuadState> red_shared_state =
CreateTestSharedQuadState(red_content_to_target_transform, rect);
scoped_ptr<SolidColorDrawQuad> red = SolidColorDrawQuad::Create();
red->SetNew(red_shared_state.get(), rect, SK_ColorRED, false);
pass->quad_list.push_back(red.PassAs<DrawQuad>());
gfx::Transform yellow_content_to_target_transform;
yellow_content_to_target_transform.Rotate(5);
scoped_ptr<SharedQuadState> yellow_shared_state =
CreateTestSharedQuadState(yellow_content_to_target_transform, rect);
scoped_ptr<SolidColorDrawQuad> yellow = SolidColorDrawQuad::Create();
yellow->SetNew(yellow_shared_state.get(), rect, SK_ColorYELLOW, false);
pass->quad_list.push_back(yellow.PassAs<DrawQuad>());
gfx::Transform blue_content_to_target_transform;
scoped_ptr<SharedQuadState> blue_shared_state =
CreateTestSharedQuadState(blue_content_to_target_transform, rect);
scoped_ptr<SolidColorDrawQuad> blue = SolidColorDrawQuad::Create();
blue->SetNew(blue_shared_state.get(), rect, SK_ColorBLUE, false);
pass->quad_list.push_back(blue.PassAs<DrawQuad>());
RenderPassList pass_list;
pass_list.push_back(pass.Pass());
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
PixelTest::NoOffscreenContext,
base::FilePath(FILE_PATH_LITERAL("anti_aliasing.png")),
FuzzyPixelOffByOneComparator(true)));
}
// This test tests that anti-aliasing works for axis aligned quads.
// Anti-aliasing is only supported in the gl renderer.
TEST_F(GLRendererPixelTest, AxisAligned) {
gfx::Rect rect(this->device_viewport_size_);
RenderPass::Id id(1, 1);
gfx::Transform transform_to_root;
scoped_ptr<RenderPass> pass =
CreateTestRenderPass(id, rect, transform_to_root);
gfx::Transform red_content_to_target_transform;
red_content_to_target_transform.Translate(50, 50);
red_content_to_target_transform.Scale(
0.5f + 1.0f / (rect.width() * 2.0f),
0.5f + 1.0f / (rect.height() * 2.0f));
scoped_ptr<SharedQuadState> red_shared_state =
CreateTestSharedQuadState(red_content_to_target_transform, rect);
scoped_ptr<SolidColorDrawQuad> red = SolidColorDrawQuad::Create();
red->SetNew(red_shared_state.get(), rect, SK_ColorRED, false);
pass->quad_list.push_back(red.PassAs<DrawQuad>());
gfx::Transform yellow_content_to_target_transform;
yellow_content_to_target_transform.Translate(25.5f, 25.5f);
yellow_content_to_target_transform.Scale(0.5f, 0.5f);
scoped_ptr<SharedQuadState> yellow_shared_state =
CreateTestSharedQuadState(yellow_content_to_target_transform, rect);
scoped_ptr<SolidColorDrawQuad> yellow = SolidColorDrawQuad::Create();
yellow->SetNew(yellow_shared_state.get(), rect, SK_ColorYELLOW, false);
pass->quad_list.push_back(yellow.PassAs<DrawQuad>());
gfx::Transform blue_content_to_target_transform;
scoped_ptr<SharedQuadState> blue_shared_state =
CreateTestSharedQuadState(blue_content_to_target_transform, rect);
scoped_ptr<SolidColorDrawQuad> blue = SolidColorDrawQuad::Create();
blue->SetNew(blue_shared_state.get(), rect, SK_ColorBLUE, false);
pass->quad_list.push_back(blue.PassAs<DrawQuad>());
RenderPassList pass_list;
pass_list.push_back(pass.Pass());
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
PixelTest::NoOffscreenContext,
base::FilePath(FILE_PATH_LITERAL("axis_aligned.png")),
ExactPixelComparator(true)));
}
// This test tests that forcing anti-aliasing off works as expected.
// Anti-aliasing is only supported in the gl renderer.
TEST_F(GLRendererPixelTest, ForceAntiAliasingOff) {
gfx::Rect rect(this->device_viewport_size_);
RenderPass::Id id(1, 1);
gfx::Transform transform_to_root;
scoped_ptr<RenderPass> pass =
CreateTestRenderPass(id, rect, transform_to_root);
gfx::Transform hole_content_to_target_transform;
hole_content_to_target_transform.Translate(50, 50);
hole_content_to_target_transform.Scale(
0.5f + 1.0f / (rect.width() * 2.0f),
0.5f + 1.0f / (rect.height() * 2.0f));
scoped_ptr<SharedQuadState> hole_shared_state =
CreateTestSharedQuadState(hole_content_to_target_transform, rect);
scoped_ptr<SolidColorDrawQuad> hole = SolidColorDrawQuad::Create();
hole->SetAll(hole_shared_state.get(), rect, rect, rect, false,
SK_ColorTRANSPARENT, true);
pass->quad_list.push_back(hole.PassAs<DrawQuad>());
gfx::Transform green_content_to_target_transform;
scoped_ptr<SharedQuadState> green_shared_state =
CreateTestSharedQuadState(green_content_to_target_transform, rect);
scoped_ptr<SolidColorDrawQuad> green = SolidColorDrawQuad::Create();
green->SetNew(green_shared_state.get(), rect, SK_ColorGREEN, false);
pass->quad_list.push_back(green.PassAs<DrawQuad>());
RenderPassList pass_list;
pass_list.push_back(pass.Pass());
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
PixelTest::NoOffscreenContext,
base::FilePath(FILE_PATH_LITERAL("force_anti_aliasing_off.png")),
ExactPixelComparator(false)));
}
TEST_F(GLRendererPixelTest, AntiAliasingPerspective) {
gfx::Rect rect(this->device_viewport_size_);
scoped_ptr<RenderPass> pass =
CreateTestRootRenderPass(RenderPass::Id(1, 1), rect);
gfx::Rect red_rect(0, 0, 180, 500);
gfx::Transform red_content_to_target_transform(
1.0, 2.4520, 10.6206, 19.0,
0.0, 0.3528, 5.9737, 9.5,
0.0, -0.2250, -0.9744, 0.0,
0.0, 0.0225, 0.0974, 1.0);
scoped_ptr<SharedQuadState> red_shared_state =
CreateTestSharedQuadState(red_content_to_target_transform, red_rect);
scoped_ptr<SolidColorDrawQuad> red = SolidColorDrawQuad::Create();
red->SetNew(red_shared_state.get(), red_rect, SK_ColorRED, false);
pass->quad_list.push_back(red.PassAs<DrawQuad>());
gfx::Rect green_rect(19, 7, 180, 10);
scoped_ptr<SharedQuadState> green_shared_state =
CreateTestSharedQuadState(gfx::Transform(), green_rect);
scoped_ptr<SolidColorDrawQuad> green = SolidColorDrawQuad::Create();
green->SetNew(green_shared_state.get(), green_rect, SK_ColorGREEN, false);
pass->quad_list.push_back(green.PassAs<DrawQuad>());
scoped_ptr<SharedQuadState> blue_shared_state =
CreateTestSharedQuadState(gfx::Transform(), rect);
scoped_ptr<SolidColorDrawQuad> blue = SolidColorDrawQuad::Create();
blue->SetNew(blue_shared_state.get(), rect, SK_ColorBLUE, false);
pass->quad_list.push_back(blue.PassAs<DrawQuad>());
RenderPassList pass_list;
pass_list.push_back(pass.Pass());
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
PixelTest::NoOffscreenContext,
base::FilePath(FILE_PATH_LITERAL("anti_aliasing_perspective.png")),
FuzzyPixelOffByOneComparator(true)));
}
TYPED_TEST(RendererPixelTestWithSkiaGPUBackend, PictureDrawQuadIdentityScale) {
gfx::Size pile_tile_size(1000, 1000);
gfx::Rect viewport(this->device_viewport_size_);
bool use_skia_gpu_backend = this->UseSkiaGPUBackend();
// TODO(enne): the renderer should figure this out on its own.
ResourceFormat texture_format = RGBA_8888;
RenderPass::Id id(1, 1);
gfx::Transform transform_to_root;
scoped_ptr<RenderPass> pass =
CreateTestRenderPass(id, viewport, transform_to_root);
// One clipped blue quad in the lower right corner. Outside the clip
// is red, which should not appear.
gfx::Rect blue_rect(gfx::Size(100, 100));
gfx::Rect blue_clip_rect(gfx::Point(50, 50), gfx::Size(50, 50));
scoped_refptr<FakePicturePileImpl> blue_pile =
FakePicturePileImpl::CreateFilledPile(pile_tile_size, blue_rect.size());
SkPaint red_paint;
red_paint.setColor(SK_ColorRED);
blue_pile->add_draw_rect_with_paint(blue_rect, red_paint);
SkPaint blue_paint;
blue_paint.setColor(SK_ColorBLUE);
blue_pile->add_draw_rect_with_paint(blue_clip_rect, blue_paint);
blue_pile->RerecordPile();
gfx::Transform blue_content_to_target_transform;
gfx::Vector2d offset(viewport.bottom_right() - blue_rect.bottom_right());
blue_content_to_target_transform.Translate(offset.x(), offset.y());
gfx::RectF blue_scissor_rect = blue_clip_rect;
blue_content_to_target_transform.TransformRect(&blue_scissor_rect);
scoped_ptr<SharedQuadState> blue_shared_state =
CreateTestSharedQuadStateClipped(blue_content_to_target_transform,
blue_rect,
gfx::ToEnclosingRect(blue_scissor_rect));
scoped_ptr<PictureDrawQuad> blue_quad = PictureDrawQuad::Create();
blue_quad->SetNew(blue_shared_state.get(),
viewport, // Intentionally bigger than clip.
gfx::Rect(),
viewport,
viewport.size(),
texture_format,
viewport,
1.f,
use_skia_gpu_backend,
blue_pile);
pass->quad_list.push_back(blue_quad.PassAs<DrawQuad>());
// One viewport-filling green quad.
scoped_refptr<FakePicturePileImpl> green_pile =
FakePicturePileImpl::CreateFilledPile(pile_tile_size, viewport.size());
SkPaint green_paint;
green_paint.setColor(SK_ColorGREEN);
green_pile->add_draw_rect_with_paint(viewport, green_paint);
green_pile->RerecordPile();
gfx::Transform green_content_to_target_transform;
scoped_ptr<SharedQuadState> green_shared_state =
CreateTestSharedQuadState(green_content_to_target_transform, viewport);
scoped_ptr<PictureDrawQuad> green_quad = PictureDrawQuad::Create();
green_quad->SetNew(green_shared_state.get(),
viewport,
gfx::Rect(),
gfx::RectF(0.f, 0.f, 1.f, 1.f),
viewport.size(),
texture_format,
viewport,
1.f,
use_skia_gpu_backend,
green_pile);
pass->quad_list.push_back(green_quad.PassAs<DrawQuad>());
RenderPassList pass_list;
pass_list.push_back(pass.Pass());
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
PixelTest::NoOffscreenContext,
base::FilePath(FILE_PATH_LITERAL("green_with_blue_corner.png")),
ExactPixelComparator(true)));
}
// Not WithSkiaGPUBackend since that path currently requires tiles for opacity.
TYPED_TEST(RendererPixelTest, PictureDrawQuadOpacity) {
gfx::Size pile_tile_size(1000, 1000);
gfx::Rect viewport(this->device_viewport_size_);
bool use_skia_gpu_backend = this->UseSkiaGPUBackend();
ResourceFormat texture_format = RGBA_8888;
RenderPass::Id id(1, 1);
gfx::Transform transform_to_root;
scoped_ptr<RenderPass> pass =
CreateTestRenderPass(id, viewport, transform_to_root);
// One viewport-filling 0.5-opacity green quad.
scoped_refptr<FakePicturePileImpl> green_pile =
FakePicturePileImpl::CreateFilledPile(pile_tile_size, viewport.size());
SkPaint green_paint;
green_paint.setColor(SK_ColorGREEN);
green_pile->add_draw_rect_with_paint(viewport, green_paint);
green_pile->RerecordPile();
gfx::Transform green_content_to_target_transform;
scoped_ptr<SharedQuadState> green_shared_state =
CreateTestSharedQuadState(green_content_to_target_transform, viewport);
green_shared_state->opacity = 0.5f;
scoped_ptr<PictureDrawQuad> green_quad = PictureDrawQuad::Create();
green_quad->SetNew(green_shared_state.get(),
viewport,
gfx::Rect(),
gfx::RectF(0, 0, 1, 1),
viewport.size(),
texture_format,
viewport,
1.f,
use_skia_gpu_backend,
green_pile);
pass->quad_list.push_back(green_quad.PassAs<DrawQuad>());
// One viewport-filling white quad.
scoped_refptr<FakePicturePileImpl> white_pile =
FakePicturePileImpl::CreateFilledPile(pile_tile_size, viewport.size());
SkPaint white_paint;
white_paint.setColor(SK_ColorWHITE);
white_pile->add_draw_rect_with_paint(viewport, white_paint);
white_pile->RerecordPile();
gfx::Transform white_content_to_target_transform;
scoped_ptr<SharedQuadState> white_shared_state =
CreateTestSharedQuadState(white_content_to_target_transform, viewport);
scoped_ptr<PictureDrawQuad> white_quad = PictureDrawQuad::Create();
white_quad->SetNew(white_shared_state.get(),
viewport,
gfx::Rect(),
gfx::RectF(0, 0, 1, 1),
viewport.size(),
texture_format,
viewport,
1.f,
use_skia_gpu_backend,
white_pile);
pass->quad_list.push_back(white_quad.PassAs<DrawQuad>());
RenderPassList pass_list;
pass_list.push_back(pass.Pass());
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
PixelTest::NoOffscreenContext,
base::FilePath(FILE_PATH_LITERAL("green_alpha.png")),
FuzzyPixelOffByOneComparator(true)));
}
TYPED_TEST(RendererPixelTestWithSkiaGPUBackend,
PictureDrawQuadNonIdentityScale) {
gfx::Size pile_tile_size(1000, 1000);
gfx::Rect viewport(this->device_viewport_size_);
bool use_skia_gpu_backend = this->UseSkiaGPUBackend();
// TODO(enne): the renderer should figure this out on its own.
ResourceFormat texture_format = RGBA_8888;
RenderPass::Id id(1, 1);
gfx::Transform transform_to_root;
scoped_ptr<RenderPass> pass =
CreateTestRenderPass(id, viewport, transform_to_root);
// As scaling up the blue checkerboards will cause sampling on the GPU,
// a few extra "cleanup rects" need to be added to clobber the blending
// to make the output image more clean. This will also test subrects
// of the layer.
gfx::Transform green_content_to_target_transform;
gfx::Rect green_rect1(gfx::Point(80, 0), gfx::Size(20, 100));
gfx::Rect green_rect2(gfx::Point(0, 80), gfx::Size(100, 20));
scoped_refptr<FakePicturePileImpl> green_pile =
FakePicturePileImpl::CreateFilledPile(pile_tile_size, viewport.size());
SkPaint red_paint;
red_paint.setColor(SK_ColorRED);
green_pile->add_draw_rect_with_paint(viewport, red_paint);
SkPaint green_paint;
green_paint.setColor(SK_ColorGREEN);
green_pile->add_draw_rect_with_paint(green_rect1, green_paint);
green_pile->add_draw_rect_with_paint(green_rect2, green_paint);
green_pile->RerecordPile();
scoped_ptr<SharedQuadState> top_right_green_shared_quad_state =
CreateTestSharedQuadState(green_content_to_target_transform, viewport);
scoped_ptr<PictureDrawQuad> green_quad1 = PictureDrawQuad::Create();
green_quad1->SetNew(top_right_green_shared_quad_state.get(),
green_rect1,
gfx::Rect(),
gfx::RectF(green_rect1.size()),
green_rect1.size(),
texture_format,
green_rect1,
1.f,
use_skia_gpu_backend,
green_pile);
pass->quad_list.push_back(green_quad1.PassAs<DrawQuad>());
scoped_ptr<PictureDrawQuad> green_quad2 = PictureDrawQuad::Create();
green_quad2->SetNew(top_right_green_shared_quad_state.get(),
green_rect2,
gfx::Rect(),
gfx::RectF(green_rect2.size()),
green_rect2.size(),
texture_format,
green_rect2,
1.f,
use_skia_gpu_backend,
green_pile);
pass->quad_list.push_back(green_quad2.PassAs<DrawQuad>());
// Add a green clipped checkerboard in the bottom right to help test
// interleaving picture quad content and solid color content.
gfx::Rect bottom_right_rect(
gfx::Point(viewport.width() / 2, viewport.height() / 2),
gfx::Size(viewport.width() / 2, viewport.height() / 2));
scoped_ptr<SharedQuadState> bottom_right_green_shared_state =
CreateTestSharedQuadStateClipped(
green_content_to_target_transform, viewport, bottom_right_rect);
scoped_ptr<SolidColorDrawQuad> bottom_right_color_quad =
SolidColorDrawQuad::Create();
bottom_right_color_quad->SetNew(
bottom_right_green_shared_state.get(), viewport, SK_ColorGREEN, false);
pass->quad_list.push_back(bottom_right_color_quad.PassAs<DrawQuad>());
// Add two blue checkerboards taking up the bottom left and top right,
// but use content scales as content rects to make this happen.
// The content is at a 4x content scale.
gfx::Rect layer_rect(gfx::Size(20, 30));
float contents_scale = 4.f;
// Two rects that touch at their corners, arbitrarily placed in the layer.
gfx::RectF blue_layer_rect1(gfx::PointF(5.5f, 9.0f), gfx::SizeF(2.5f, 2.5f));
gfx::RectF blue_layer_rect2(gfx::PointF(8.0f, 6.5f), gfx::SizeF(2.5f, 2.5f));
gfx::RectF union_layer_rect = blue_layer_rect1;
union_layer_rect.Union(blue_layer_rect2);
// Because scaling up will cause sampling outside the rects, add one extra
// pixel of buffer at the final content scale.
float inset = -1.f / contents_scale;
blue_layer_rect1.Inset(inset, inset, inset, inset);
blue_layer_rect2.Inset(inset, inset, inset, inset);
scoped_refptr<FakePicturePileImpl> pile =
FakePicturePileImpl::CreateFilledPile(pile_tile_size, layer_rect.size());
Region outside(layer_rect);
outside.Subtract(gfx::ToEnclosingRect(union_layer_rect));
for (Region::Iterator iter(outside); iter.has_rect(); iter.next()) {
pile->add_draw_rect_with_paint(iter.rect(), red_paint);
}
SkPaint blue_paint;
blue_paint.setColor(SK_ColorBLUE);
pile->add_draw_rect_with_paint(blue_layer_rect1, blue_paint);
pile->add_draw_rect_with_paint(blue_layer_rect2, blue_paint);
pile->RerecordPile();
gfx::Rect content_rect(
gfx::ScaleToEnclosingRect(layer_rect, contents_scale));
gfx::Rect content_union_rect(
gfx::ToEnclosingRect(gfx::ScaleRect(union_layer_rect, contents_scale)));
// At a scale of 4x the rectangles with a width of 2.5 will take up 10 pixels,
// so scale an additional 10x to make them 100x100.
gfx::Transform content_to_target_transform;
content_to_target_transform.Scale(10.0, 10.0);
gfx::Rect quad_content_rect(gfx::Size(20, 20));
scoped_ptr<SharedQuadState> blue_shared_state =
CreateTestSharedQuadState(content_to_target_transform, quad_content_rect);
scoped_ptr<PictureDrawQuad> blue_quad = PictureDrawQuad::Create();
blue_quad->SetNew(blue_shared_state.get(),
quad_content_rect,
gfx::Rect(),
quad_content_rect,
content_union_rect.size(),
texture_format,
content_union_rect,
contents_scale,
use_skia_gpu_backend,
pile);
pass->quad_list.push_back(blue_quad.PassAs<DrawQuad>());
// Fill left half of viewport with green.
gfx::Transform half_green_content_to_target_transform;
gfx::Rect half_green_rect(gfx::Size(viewport.width() / 2, viewport.height()));
scoped_ptr<SharedQuadState> half_green_shared_state =
CreateTestSharedQuadState(half_green_content_to_target_transform,
half_green_rect);
scoped_ptr<SolidColorDrawQuad> half_color_quad = SolidColorDrawQuad::Create();
half_color_quad->SetNew(
half_green_shared_state.get(), half_green_rect, SK_ColorGREEN, false);
pass->quad_list.push_back(half_color_quad.PassAs<DrawQuad>());
RenderPassList pass_list;
pass_list.push_back(pass.Pass());
EXPECT_TRUE(this->RunPixelTest(
&pass_list,
PixelTest::NoOffscreenContext,
base::FilePath(FILE_PATH_LITERAL("four_blue_green_checkers.png")),
ExactPixelComparator(true)));
}
#endif // !defined(OS_ANDROID)
} // namespace
} // namespace cc