blob: aa2e424824f5f6f91fc170ec7e930ba033b5348f [file] [log] [blame]
// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "chrome/test/webdriver/keycode_text_conversion.h"
#import <Carbon/Carbon.h>
#include <cctype>
#include "base/mac/scoped_cftyperef.h"
#include "base/strings/utf_string_conversions.h"
#include "chrome/common/automation_constants.h"
#include "ui/base/keycodes/keyboard_code_conversion_mac.h"
namespace webdriver {
std::string ConvertKeyCodeToText(ui::KeyboardCode key_code, int modifiers) {
int mac_key_code = 0;
{
unichar character, unmodified_character;
mac_key_code = ui::MacKeyCodeForWindowsKeyCode(
key_code,
0,
&character,
&unmodified_character);
}
if (mac_key_code < 0)
return "";
int mac_modifiers = 0;
if (modifiers & automation::kShiftKeyMask)
mac_modifiers |= shiftKey;
if (modifiers & automation::kControlKeyMask)
mac_modifiers |= controlKey;
if (modifiers & automation::kAltKeyMask)
mac_modifiers |= optionKey;
if (modifiers & automation::kMetaKeyMask)
mac_modifiers |= cmdKey;
// Convert EventRecord modifiers to format UCKeyTranslate accepts. See docs
// on UCKeyTranslate for more info.
UInt32 modifier_key_state = (mac_modifiers >> 8) & 0xFF;
base::ScopedCFTypeRef<TISInputSourceRef> input_source_copy(
TISCopyCurrentKeyboardLayoutInputSource());
CFDataRef layout_data = static_cast<CFDataRef>(TISGetInputSourceProperty(
input_source_copy, kTISPropertyUnicodeKeyLayoutData));
UInt32 dead_key_state = 0;
UniCharCount char_count = 0;
UniChar character = 0;
OSStatus status = UCKeyTranslate(
reinterpret_cast<const UCKeyboardLayout*>(CFDataGetBytePtr(layout_data)),
static_cast<UInt16>(mac_key_code),
kUCKeyActionDown,
modifier_key_state,
LMGetKbdLast(),
kUCKeyTranslateNoDeadKeysBit,
&dead_key_state,
1,
&char_count,
&character);
if (status == noErr && char_count == 1 && !std::iscntrl(character)) {
string16 text;
text.push_back(character);
return UTF16ToUTF8(text);
} else {
return "";
}
}
bool ConvertCharToKeyCode(
char16 key, ui::KeyboardCode* key_code, int *necessary_modifiers) {
string16 key_string;
key_string.push_back(key);
std::string key_string_utf8 = UTF16ToUTF8(key_string);
bool found_code = false;
// There doesn't seem to be a way to get a mac key code for a given unicode
// character. So here we check every key code to see if it produces the
// right character. We could cache the results and regenerate everytime the
// language changes, but this brute force technique has negligble performance
// effects (on my laptop it is a submillisecond difference).
for (int i = 0; i < 256; ++i) {
ui::KeyboardCode code = static_cast<ui::KeyboardCode>(i);
// Skip the numpad keys.
if (code >= ui::VKEY_NUMPAD0 && code <= ui::VKEY_DIVIDE)
continue;
found_code = key_string_utf8 == ConvertKeyCodeToText(code, 0);
if (!found_code && key_string_utf8 == ConvertKeyCodeToText(
code, automation::kShiftKeyMask)) {
*necessary_modifiers = automation::kShiftKeyMask;
found_code = true;
}
if (found_code) {
*key_code = code;
break;
}
}
return found_code;
}
} // namespace webdriver