blob: 18ebaabdd741a9fcb318904df6acd1dbeec7bfed [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "base/macros.h"
#include "base/memory/scoped_vector.h"
#include "ui/views/controls/button/button.h"
#include "ui/views/controls/combobox/combobox_listener.h"
#include "ui/views/examples/example_base.h"
namespace views {
class Checkbox;
class GridLayout;
namespace examples {
class ExampleComboboxModel;
class VIEWS_EXAMPLES_EXPORT TextExample : public ExampleBase,
public ButtonListener,
public ComboboxListener {
virtual ~TextExample();
// ExampleBase:
virtual void CreateExampleView(View* container) OVERRIDE;
// Creates and adds a check box to the layout.
Checkbox* AddCheckbox(GridLayout* layout, const char* name);
// Creates and adds a combobox to the layout.
Combobox* AddCombobox(GridLayout* layout,
const char* name,
const char** strings,
int count);
// ButtonListener:
virtual void ButtonPressed(Button* button, const ui::Event& event) OVERRIDE;
// ComboboxListener:
virtual void OnPerformAction(Combobox* combobox) OVERRIDE;
class TextExampleView;
// The content of the scroll view.
TextExampleView* text_view_;
// Combo box for horizontal text alignment.
Combobox* h_align_cb_;
// Combo box for text eliding style.
Combobox* eliding_cb_;
// Combo box for ampersand prefix show / hide behavior.
Combobox* prefix_cb_;
// Combo box to choose one of the sample texts.
Combobox* text_cb_;
// Check box to enable/disable multiline text drawing.
Checkbox* multiline_checkbox_;
// Check box to enable/disable character break behavior.
Checkbox* break_checkbox_;
// Check box to enable/disable text halo.
Checkbox* halo_checkbox_;
// Check box to enable/disable bold style.
Checkbox* bold_checkbox_;
// Check box to enable/disable italic style.
Checkbox* italic_checkbox_;
// Check box to enable/disable underline style.
Checkbox* underline_checkbox_;
// We create a model for each of the combobox, so we need to keep them
// around until destruction time.
ScopedVector<ExampleComboboxModel> example_combobox_model_;
} // namespace examples
} // namespace views