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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_GL_GL_CONTEXT_OSMESA_H_
#define UI_GL_GL_CONTEXT_OSMESA_H_
#include "base/basictypes.h"
#include "base/compiler_specific.h"
#include "ui/gl/gl_context.h"
typedef struct osmesa_context* OSMesaContext;
namespace gfx {
class GLShareGroup;
class GLSurface;
// Encapsulates an OSMesa OpenGL context that uses software rendering.
class GLContextOSMesa : public GLContextReal {
public:
explicit GLContextOSMesa(GLShareGroup* share_group);
// Implement GLContext.
virtual bool Initialize(GLSurface* compatible_surface,
GpuPreference gpu_preference) OVERRIDE;
virtual void Destroy() OVERRIDE;
virtual bool MakeCurrent(GLSurface* surface) OVERRIDE;
virtual void ReleaseCurrent(GLSurface* surface) OVERRIDE;
virtual bool IsCurrent(GLSurface* surface) OVERRIDE;
virtual void* GetHandle() OVERRIDE;
virtual void SetSwapInterval(int interval) OVERRIDE;
protected:
virtual ~GLContextOSMesa();
private:
OSMesaContext context_;
DISALLOW_COPY_AND_ASSIGN(GLContextOSMesa);
};
} // namespace gfx
#endif // UI_GL_GL_CONTEXT_OSMESA_H_