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// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/animation/scrollbar_animation_controller_linear_fade.h"
#include "cc/layers/solid_color_scrollbar_layer_impl.h"
#include "cc/test/fake_impl_proxy.h"
#include "cc/test/fake_layer_tree_host_impl.h"
#include "cc/test/test_shared_bitmap_manager.h"
#include "testing/gtest/include/gtest/gtest.h"
namespace cc {
namespace {
class ScrollbarAnimationControllerLinearFadeTest
: public testing::Test,
public ScrollbarAnimationControllerClient {
public:
ScrollbarAnimationControllerLinearFadeTest()
: host_impl_(&proxy_, &shared_bitmap_manager_), needs_frame_count_(0) {}
virtual void PostDelayedScrollbarFade(const base::Closure& start_fade,
base::TimeDelta delay) OVERRIDE {
start_fade_ = start_fade;
}
virtual void SetNeedsScrollbarAnimationFrame() OVERRIDE {
needs_frame_count_++;
}
protected:
virtual void SetUp() {
const int kThumbThickness = 10;
const int kTrackStart = 0;
const bool kIsLeftSideVerticalScrollbar = false;
const bool kIsOverlayScrollbar = true; // Allow opacity animations.
scoped_ptr<LayerImpl> scroll_layer =
LayerImpl::Create(host_impl_.active_tree(), 1);
scrollbar_layer_ =
SolidColorScrollbarLayerImpl::Create(host_impl_.active_tree(),
2,
HORIZONTAL,
kThumbThickness,
kTrackStart,
kIsLeftSideVerticalScrollbar,
kIsOverlayScrollbar);
clip_layer_ = LayerImpl::Create(host_impl_.active_tree(), 3);
scroll_layer->SetScrollClipLayer(clip_layer_->id());
LayerImpl* scroll_layer_ptr = scroll_layer.get();
clip_layer_->AddChild(scroll_layer.Pass());
scrollbar_layer_->SetClipLayerById(clip_layer_->id());
scrollbar_layer_->SetScrollLayerById(scroll_layer_ptr->id());
clip_layer_->SetBounds(gfx::Size(100, 100));
scroll_layer_ptr->SetBounds(gfx::Size(50, 50));
scrollbar_controller_ = ScrollbarAnimationControllerLinearFade::Create(
scroll_layer_ptr,
this,
base::TimeDelta::FromSeconds(2),
base::TimeDelta::FromSeconds(3));
}
FakeImplProxy proxy_;
TestSharedBitmapManager shared_bitmap_manager_;
FakeLayerTreeHostImpl host_impl_;
scoped_ptr<ScrollbarAnimationControllerLinearFade> scrollbar_controller_;
scoped_ptr<LayerImpl> clip_layer_;
scoped_ptr<SolidColorScrollbarLayerImpl> scrollbar_layer_;
base::Closure start_fade_;
int needs_frame_count_;
};
TEST_F(ScrollbarAnimationControllerLinearFadeTest, HiddenInBegin) {
scrollbar_layer_->SetOpacity(0.0f);
scrollbar_controller_->Animate(base::TimeTicks());
EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->opacity());
EXPECT_EQ(0, needs_frame_count_);
}
TEST_F(ScrollbarAnimationControllerLinearFadeTest,
HiddenAfterNonScrollingGesture) {
scrollbar_layer_->SetOpacity(0.0f);
scrollbar_controller_->DidScrollBegin();
base::TimeTicks time;
time += base::TimeDelta::FromSeconds(100);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->opacity());
scrollbar_controller_->DidScrollEnd();
EXPECT_TRUE(start_fade_.Equals(base::Closure()));
time += base::TimeDelta::FromSeconds(100);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->opacity());
EXPECT_EQ(0, needs_frame_count_);
}
TEST_F(ScrollbarAnimationControllerLinearFadeTest, AwakenByScrollingGesture) {
base::TimeTicks time;
time += base::TimeDelta::FromSeconds(1);
scrollbar_controller_->DidScrollBegin();
scrollbar_controller_->DidScrollUpdate();
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->opacity());
EXPECT_TRUE(start_fade_.Equals(base::Closure()));
time += base::TimeDelta::FromSeconds(100);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->opacity());
scrollbar_controller_->DidScrollEnd();
start_fade_.Run();
time += base::TimeDelta::FromSeconds(2);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->opacity());
time += base::TimeDelta::FromSeconds(1);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(2.0f / 3.0f, scrollbar_layer_->opacity());
time += base::TimeDelta::FromSeconds(1);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f / 3.0f, scrollbar_layer_->opacity());
time += base::TimeDelta::FromSeconds(1);
scrollbar_controller_->DidScrollBegin();
scrollbar_controller_->DidScrollUpdate();
scrollbar_controller_->DidScrollEnd();
start_fade_.Run();
time += base::TimeDelta::FromSeconds(2);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->opacity());
time += base::TimeDelta::FromSeconds(1);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(2.0f / 3.0f, scrollbar_layer_->opacity());
time += base::TimeDelta::FromSeconds(1);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f / 3.0f, scrollbar_layer_->opacity());
time += base::TimeDelta::FromSeconds(1);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->opacity());
EXPECT_EQ(8, needs_frame_count_);
}
TEST_F(ScrollbarAnimationControllerLinearFadeTest, AwakenByProgrammaticScroll) {
base::TimeTicks time;
time += base::TimeDelta::FromSeconds(1);
scrollbar_controller_->DidScrollUpdate();
start_fade_.Run();
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->opacity());
time += base::TimeDelta::FromSeconds(1);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(2.0f / 3.0f, scrollbar_layer_->opacity());
scrollbar_controller_->DidScrollUpdate();
start_fade_.Run();
time += base::TimeDelta::FromSeconds(1);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->opacity());
time += base::TimeDelta::FromSeconds(1);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(2.0f / 3.0f, scrollbar_layer_->opacity());
time += base::TimeDelta::FromSeconds(1);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f / 3.0f, scrollbar_layer_->opacity());
time += base::TimeDelta::FromSeconds(1);
scrollbar_controller_->DidScrollUpdate();
start_fade_.Run();
time += base::TimeDelta::FromSeconds(1);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->opacity());
time += base::TimeDelta::FromSeconds(1);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(2.0f / 3.0f, scrollbar_layer_->opacity());
time += base::TimeDelta::FromSeconds(1);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f / 3.0f, scrollbar_layer_->opacity());
time += base::TimeDelta::FromSeconds(1);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->opacity());
EXPECT_EQ(11, needs_frame_count_);
}
TEST_F(ScrollbarAnimationControllerLinearFadeTest,
AnimationPreservedByNonScrollingGesture) {
base::TimeTicks time;
time += base::TimeDelta::FromSeconds(1);
scrollbar_controller_->DidScrollUpdate();
start_fade_.Run();
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->opacity());
time += base::TimeDelta::FromSeconds(1);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(2.0f / 3.0f, scrollbar_layer_->opacity());
scrollbar_controller_->DidScrollBegin();
EXPECT_FLOAT_EQ(2.0f / 3.0f, scrollbar_layer_->opacity());
time += base::TimeDelta::FromSeconds(1);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f / 3.0f, scrollbar_layer_->opacity());
scrollbar_controller_->DidScrollEnd();
EXPECT_FLOAT_EQ(1.0f / 3.0f, scrollbar_layer_->opacity());
time += base::TimeDelta::FromSeconds(1);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->opacity());
scrollbar_controller_->Animate(time);
EXPECT_EQ(4, needs_frame_count_);
}
TEST_F(ScrollbarAnimationControllerLinearFadeTest,
AnimationOverriddenByScrollingGesture) {
base::TimeTicks time;
time += base::TimeDelta::FromSeconds(1);
scrollbar_controller_->DidScrollUpdate();
start_fade_.Run();
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->opacity());
time += base::TimeDelta::FromSeconds(1);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(2.0f / 3.0f, scrollbar_layer_->opacity());
scrollbar_controller_->DidScrollBegin();
EXPECT_FLOAT_EQ(2.0f / 3.0f, scrollbar_layer_->opacity());
time += base::TimeDelta::FromSeconds(1);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f / 3.0f, scrollbar_layer_->opacity());
time += base::TimeDelta::FromSeconds(1);
scrollbar_controller_->DidScrollUpdate();
EXPECT_FLOAT_EQ(1, scrollbar_layer_->opacity());
time += base::TimeDelta::FromSeconds(1);
scrollbar_controller_->DidScrollEnd();
EXPECT_FLOAT_EQ(1, scrollbar_layer_->opacity());
}
} // namespace
} // namespace cc