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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef EXTENSIONS_RENDERER_MODULE_SYSTEM_H_
#define EXTENSIONS_RENDERER_MODULE_SYSTEM_H_
#include <map>
#include <set>
#include <string>
#include <vector>
#include "base/compiler_specific.h"
#include "base/memory/linked_ptr.h"
#include "base/memory/scoped_ptr.h"
#include "extensions/renderer/native_handler.h"
#include "extensions/renderer/object_backed_native_handler.h"
#include "v8/include/v8.h"
namespace extensions {
class ScriptContext;
// A module system for JS similar to node.js' require() function.
// Each module has three variables in the global scope:
// - exports, an object returned to dependencies who require() this
// module.
// - require, a function that takes a module name as an argument and returns
// that module's exports object.
// - requireNative, a function that takes the name of a registered
// NativeHandler and returns an object that contains the functions the
// NativeHandler defines.
//
// Each module in a ModuleSystem is executed at most once and its exports
// object cached.
//
// Note that a ModuleSystem must be used only in conjunction with a single
// v8::Context.
// TODO(koz): Rename this to JavaScriptModuleSystem.
class ModuleSystem : public ObjectBackedNativeHandler {
public:
class SourceMap {
public:
virtual ~SourceMap() {}
virtual v8::Handle<v8::Value> GetSource(v8::Isolate* isolate,
const std::string& name) = 0;
virtual bool Contains(const std::string& name) = 0;
};
class ExceptionHandler {
public:
virtual ~ExceptionHandler() {}
virtual void HandleUncaughtException(const v8::TryCatch& try_catch) = 0;
protected:
// Formats |try_catch| as a nice string.
std::string CreateExceptionString(const v8::TryCatch& try_catch);
};
// Enables native bindings for the duration of its lifetime.
class NativesEnabledScope {
public:
explicit NativesEnabledScope(ModuleSystem* module_system);
~NativesEnabledScope();
private:
ModuleSystem* module_system_;
DISALLOW_COPY_AND_ASSIGN(NativesEnabledScope);
};
// |source_map| is a weak pointer.
ModuleSystem(ScriptContext* context, SourceMap* source_map);
virtual ~ModuleSystem();
// Require the specified module. This is the equivalent of calling
// require('module_name') from the loaded JS files.
v8::Handle<v8::Value> Require(const std::string& module_name);
void Require(const v8::FunctionCallbackInfo<v8::Value>& args);
// Run |code| in the current context with the name |name| used for stack
// traces.
v8::Handle<v8::Value> RunString(v8::Handle<v8::String> code,
v8::Handle<v8::String> name);
// Calls the specified method exported by the specified module. This is
// equivalent to calling require('module_name').method_name() from JS.
v8::Local<v8::Value> CallModuleMethod(const std::string& module_name,
const std::string& method_name);
v8::Local<v8::Value> CallModuleMethod(
const std::string& module_name,
const std::string& method_name,
std::vector<v8::Handle<v8::Value> >* args);
v8::Local<v8::Value> CallModuleMethod(const std::string& module_name,
const std::string& method_name,
int argc,
v8::Handle<v8::Value> argv[]);
// Register |native_handler| as a potential target for requireNative(), so
// calls to requireNative(|name|) from JS will return a new object created by
// |native_handler|.
void RegisterNativeHandler(const std::string& name,
scoped_ptr<NativeHandler> native_handler);
// Causes requireNative(|name|) to look for its module in |source_map_|
// instead of using a registered native handler. This can be used in unit
// tests to mock out native modules.
void OverrideNativeHandlerForTest(const std::string& name);
// Executes |code| in the current context with |name| as the filename.
void RunString(const std::string& code, const std::string& name);
// Make |object|.|field| lazily evaluate to the result of
// require(|module_name|)[|module_field|].
//
// TODO(kalman): All targets for this method are ObjectBackedNativeHandlers,
// move this logic into those classes (in fact, the chrome
// object is the only client, only that needs to implement it).
void SetLazyField(v8::Handle<v8::Object> object,
const std::string& field,
const std::string& module_name,
const std::string& module_field);
void SetLazyField(v8::Handle<v8::Object> object,
const std::string& field,
const std::string& module_name,
const std::string& module_field,
v8::AccessorGetterCallback getter);
// Make |object|.|field| lazily evaluate to the result of
// requireNative(|module_name|)[|module_field|].
// TODO(kalman): Same as above.
void SetNativeLazyField(v8::Handle<v8::Object> object,
const std::string& field,
const std::string& module_name,
const std::string& module_field);
// Passes exceptions to |handler| rather than console::Fatal.
void SetExceptionHandlerForTest(scoped_ptr<ExceptionHandler> handler) {
exception_handler_ = handler.Pass();
}
protected:
friend class ScriptContext;
virtual void Invalidate() OVERRIDE;
private:
typedef std::map<std::string, linked_ptr<NativeHandler> > NativeHandlerMap;
// Retrieves the lazily defined field specified by |property|.
static void LazyFieldGetter(v8::Local<v8::String> property,
const v8::PropertyCallbackInfo<v8::Value>& info);
// Retrieves the lazily defined field specified by |property| on a native
// object.
static void NativeLazyFieldGetter(
v8::Local<v8::String> property,
const v8::PropertyCallbackInfo<v8::Value>& info);
// Called when an exception is thrown but not caught.
void HandleException(const v8::TryCatch& try_catch);
// Ensure that require_ has been evaluated from require.js.
void EnsureRequireLoaded();
void RequireForJs(const v8::FunctionCallbackInfo<v8::Value>& args);
v8::Local<v8::Value> RequireForJsInner(v8::Handle<v8::String> module_name);
typedef v8::Handle<v8::Value>(ModuleSystem::*RequireFunction)(
const std::string&);
// Base implementation of a LazyFieldGetter which uses |require_fn| to require
// modules.
static void LazyFieldGetterInner(
v8::Local<v8::String> property,
const v8::PropertyCallbackInfo<v8::Value>& info,
RequireFunction require_function);
// Return the named source file stored in the source map.
// |args[0]| - the name of a source file in source_map_.
v8::Handle<v8::Value> GetSource(const std::string& module_name);
// Return an object that contains the native methods defined by the named
// NativeHandler.
// |args[0]| - the name of a native handler object.
v8::Handle<v8::Value> RequireNativeFromString(const std::string& native_name);
void RequireNative(const v8::FunctionCallbackInfo<v8::Value>& args);
// Wraps |source| in a (function(require, requireNative, exports) {...}).
v8::Handle<v8::String> WrapSource(v8::Handle<v8::String> source);
// NativeHandler implementation which returns the private area of an Object.
void Private(const v8::FunctionCallbackInfo<v8::Value>& args);
// NativeHandler implementation which returns a function wrapper for a
// provided function.
void CreateFunctionWrapper(const v8::FunctionCallbackInfo<v8::Value>& args);
ScriptContext* context_;
// A map from module names to the JS source for that module. GetSource()
// performs a lookup on this map.
SourceMap* source_map_;
// A map from native handler names to native handlers.
NativeHandlerMap native_handler_map_;
// When 0, natives are disabled, otherwise indicates how many callers have
// pinned natives as enabled.
int natives_enabled_;
// Called when an exception is thrown but not caught in JS. Overridable by
// tests.
scoped_ptr<ExceptionHandler> exception_handler_;
std::set<std::string> overridden_native_handlers_;
DISALLOW_COPY_AND_ASSIGN(ModuleSystem);
};
} // namespace extensions
#endif // EXTENSIONS_RENDERER_MODULE_SYSTEM_H_