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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef COMPONENTS_SYNC_DRIVER_SHARED_CHANGE_PROCESSOR_H_
#define COMPONENTS_SYNC_DRIVER_SHARED_CHANGE_PROCESSOR_H_
#include "base/location.h"
#include "base/memory/ref_counted.h"
#include "base/memory/weak_ptr.h"
#include "base/message_loop/message_loop_proxy.h"
#include "base/synchronization/lock.h"
#include "components/sync_driver/data_type_error_handler.h"
#include "sync/api/sync_change_processor.h"
#include "sync/api/sync_data.h"
#include "sync/api/sync_error.h"
#include "sync/api/sync_error_factory.h"
#include "sync/api/sync_merge_result.h"
#include "sync/internal_api/public/engine/model_safe_worker.h"
namespace syncer {
class SyncableService;
struct UserShare;
} // namespace syncer
namespace browser_sync {
class ChangeProcessor;
class GenericChangeProcessor;
class GenericChangeProcessorFactory;
class DataTypeErrorHandler;
class SyncApiComponentFactory;
// A ref-counted wrapper around a GenericChangeProcessor for use with datatypes
// that don't live on the UI thread.
//
// We need to make it refcounted as the ownership transfer from the
// DataTypeController is dependent on threading, and hence racy. The
// SharedChangeProcessor should be created on the UI thread, but should only be
// connected and used on the same thread as the datatype it interacts with.
//
// The only thread-safe method is Disconnect, which will disconnect from the
// generic change processor, letting us shut down the syncer/datatype without
// waiting for non-UI threads.
//
// Note: since we control the work being done while holding the lock, we ensure
// no I/O or other intensive work is done while blocking the UI thread (all
// the work is in-memory sync interactions).
//
// We use virtual methods so that we can use mock's in testing.
class SharedChangeProcessor
: public base::RefCountedThreadSafe<SharedChangeProcessor> {
public:
// Create an uninitialized SharedChangeProcessor.
SharedChangeProcessor();
// Connect to the Syncer and prepare to handle changes for |type|. Will
// create and store a new GenericChangeProcessor and return a weak pointer to
// the syncer::SyncableService associated with |type|.
// Note: If this SharedChangeProcessor has been disconnected, or the
// syncer::SyncableService was not alive, will return a null weak pointer.
virtual base::WeakPtr<syncer::SyncableService> Connect(
browser_sync::SyncApiComponentFactory* sync_factory,
GenericChangeProcessorFactory* processor_factory,
syncer::UserShare* user_share,
DataTypeErrorHandler* error_handler,
syncer::ModelType type,
const base::WeakPtr<syncer::SyncMergeResult>& merge_result);
// Disconnects from the generic change processor. May be called from any
// thread. After this, all attempts to interact with the change processor by
// |local_service_| are dropped and return errors. The syncer will be safe to
// shut down from the point of view of this datatype.
// Note: Once disconnected, you cannot reconnect without creating a new
// SharedChangeProcessor.
// Returns: true if we were previously succesfully connected, false if we were
// already disconnected.
virtual bool Disconnect();
// GenericChangeProcessor stubs (with disconnect support).
// Should only be called on the same thread the datatype resides.
virtual int GetSyncCount();
virtual syncer::SyncError ProcessSyncChanges(
const tracked_objects::Location& from_here,
const syncer::SyncChangeList& change_list);
virtual syncer::SyncDataList GetAllSyncData(syncer::ModelType type) const;
virtual syncer::SyncError GetAllSyncDataReturnError(
syncer::ModelType type,
syncer::SyncDataList* data) const;
virtual syncer::SyncError UpdateDataTypeContext(
syncer::ModelType type,
syncer::SyncChangeProcessor::ContextRefreshStatus refresh_status,
const std::string& context);
virtual bool SyncModelHasUserCreatedNodes(bool* has_nodes);
virtual bool CryptoReadyIfNecessary();
// If a datatype context associated with the current type exists, fills
// |context| and returns true. Otheriwse, if there has not been a context
// set, returns false.
virtual bool GetDataTypeContext(std::string* context) const;
virtual syncer::SyncError CreateAndUploadError(
const tracked_objects::Location& location,
const std::string& message);
ChangeProcessor* generic_change_processor();
protected:
friend class base::RefCountedThreadSafe<SharedChangeProcessor>;
virtual ~SharedChangeProcessor();
private:
// Monitor lock for this object. All methods that interact with the change
// processor must aquire this lock and check whether we're disconnected or
// not. Once disconnected, all attempted changes to or loads from the change
// processor return errors. This enables us to shut down the syncer without
// having to wait for possibly non-UI thread datatypes to complete work.
mutable base::Lock monitor_lock_;
bool disconnected_;
// The sync datatype we were last connected to.
syncer::ModelType type_;
// The frontend / UI MessageLoop this object is constructed on. May also be
// destructed and/or disconnected on this loop, see ~SharedChangeProcessor.
const scoped_refptr<const base::MessageLoopProxy> frontend_loop_;
// The loop that all methods except the constructor, destructor, and
// Disconnect() should be called on. Set in Connect().
scoped_refptr<base::MessageLoopProxy> backend_loop_;
// Used only on |backend_loop_|.
GenericChangeProcessor* generic_change_processor_;
DataTypeErrorHandler* error_handler_;
DISALLOW_COPY_AND_ASSIGN(SharedChangeProcessor);
};
} // namespace browser_sync
#endif // COMPONENTS_SYNC_DRIVER_SHARED_CHANGE_PROCESSOR_H_