blob: d2cbdf5743717f14fabfb9a366145b1cd723ef4e [file] [log] [blame]
// Copyright (c) 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef TOOLS_GN_SETUP_H_
#define TOOLS_GN_SETUP_H_
#include <vector>
#include "base/basictypes.h"
#include "base/compiler_specific.h"
#include "base/files/file_path.h"
#include "base/memory/scoped_ptr.h"
#include "tools/gn/build_settings.h"
#include "tools/gn/builder.h"
#include "tools/gn/loader.h"
#include "tools/gn/scheduler.h"
#include "tools/gn/scope.h"
#include "tools/gn/settings.h"
#include "tools/gn/token.h"
#include "tools/gn/toolchain.h"
class CommandLine;
class InputFile;
class ParseNode;
extern const char kDotfile_Help[];
// Base class for code shared between Setup and DependentSetup.
class CommonSetup {
public:
virtual ~CommonSetup();
// Returns the scheduler. This is virtual since only the main setup has a
// scheduler and the derived ones just store pointers.
virtual Scheduler* GetScheduler() = 0;
// When true (the default), Run() will check for unresolved dependencies and
// cycles upon completion. When false, such errors will be ignored.
void set_check_for_bad_items(bool s) { check_for_bad_items_ = s; }
BuildSettings& build_settings() { return build_settings_; }
Builder* builder() { return builder_.get(); }
LoaderImpl* loader() { return loader_.get(); }
protected:
CommonSetup();
CommonSetup(const CommonSetup& other);
// Performs the two sets of operations to run the generation before and after
// the message loop is run.
void RunPreMessageLoop();
bool RunPostMessageLoop();
BuildSettings build_settings_;
scoped_refptr<LoaderImpl> loader_;
scoped_refptr<Builder> builder_;
bool check_for_bad_items_;
private:
CommonSetup& operator=(const CommonSetup& other); // Disallow.
};
// Helper class to setup the build settings and environment for the various
// commands to run.
class Setup : public CommonSetup {
public:
Setup();
virtual ~Setup();
// Configures the build for the current command line. On success returns
// true. On failure, prints the error and returns false.
bool DoSetup();
// Runs the load, returning true on success. On failure, prints the error
// and returns false. This includes both RunPreMessageLoop() and
// RunPostMessageLoop().
bool Run();
Scheduler& scheduler() { return scheduler_; }
virtual Scheduler* GetScheduler() OVERRIDE;
private:
// Fills build arguments. Returns true on success.
bool FillArguments(const CommandLine& cmdline);
// Fills the root directory into the settings. Returns true on success.
bool FillSourceDir(const CommandLine& cmdline);
// Fills the python path portion of the command line. On failure, sets
// it to just "python".
void FillPythonPath();
// Run config file.
bool RunConfigFile();
bool FillOtherConfig(const CommandLine& cmdline);
Scheduler scheduler_;
// These empty settings and toolchain are used to interpret the command line
// and dot file.
BuildSettings empty_build_settings_;
Settings empty_settings_;
Scope dotfile_scope_;
// State for invoking the dotfile.
base::FilePath dotfile_name_;
scoped_ptr<InputFile> dotfile_input_file_;
std::vector<Token> dotfile_tokens_;
scoped_ptr<ParseNode> dotfile_root_;
// State for invoking the command line args. We specifically want to keep
// this around for the entire run so that Values can blame to the command
// line when we issue errors about them.
scoped_ptr<InputFile> args_input_file_;
std::vector<Token> args_tokens_;
scoped_ptr<ParseNode> args_root_;
DISALLOW_COPY_AND_ASSIGN(Setup);
};
// A dependent setup allows one to do more than one build at a time. You would
// make a dependent setup which clones the state of the main one, make any
// necessary changes, and then run it.
//
// The way to run both at the same time is:
// dependent_setup.RunPreMessageLoop();
// main_setup.Run();
// dependent_setup.RunPostMessageLoop();
// so that the main setup executes the message loop, but both are run.
class DependentSetup : public CommonSetup {
public:
// Note: this could be one function that takes a CommonSetup*, but then
// the compiler can get confused what to call, since it also matches the
// default copy constructor.
DependentSetup(Setup* derive_from);
DependentSetup(DependentSetup* derive_from);
virtual ~DependentSetup();
// These are the two parts of Run() in the regular setup, not including the
// call to actually run the message loop.
void RunPreMessageLoop();
bool RunPostMessageLoop();
virtual Scheduler* GetScheduler() OVERRIDE;
private:
Scheduler* scheduler_;
};
#endif // TOOLS_GN_SETUP_H_