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// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/test/animation_test_common.h"
#include "cc/animation/animation_id_provider.h"
#include "cc/animation/keyframed_animation_curve.h"
#include "cc/animation/layer_animation_controller.h"
#include "cc/animation/transform_operations.h"
#include "cc/layers/layer.h"
#include "cc/layers/layer_impl.h"
using cc::Animation;
using cc::AnimationCurve;
using cc::EaseTimingFunction;
using cc::FloatKeyframe;
using cc::KeyframedFloatAnimationCurve;
using cc::KeyframedTransformAnimationCurve;
using cc::TimingFunction;
using cc::TransformKeyframe;
namespace cc {
template <class Target>
int AddOpacityTransition(Target* target,
double duration,
float start_opacity,
float end_opacity,
bool use_timing_function) {
scoped_ptr<KeyframedFloatAnimationCurve>
curve(KeyframedFloatAnimationCurve::Create());
scoped_ptr<TimingFunction> func;
if (!use_timing_function)
func = EaseTimingFunction::Create();
if (duration > 0.0)
curve->AddKeyframe(FloatKeyframe::Create(0.0, start_opacity, func.Pass()));
curve->AddKeyframe(FloatKeyframe::Create(
duration, end_opacity, scoped_ptr<TimingFunction>()));
int id = AnimationIdProvider::NextAnimationId();
scoped_ptr<Animation> animation(Animation::Create(
curve.PassAs<AnimationCurve>(),
id,
AnimationIdProvider::NextGroupId(),
Animation::Opacity));
animation->set_needs_synchronized_start_time(true);
target->AddAnimation(animation.Pass());
return id;
}
template <class Target>
int AddAnimatedTransform(Target* target,
double duration,
int delta_x,
int delta_y) {
scoped_ptr<KeyframedTransformAnimationCurve>
curve(KeyframedTransformAnimationCurve::Create());
if (duration > 0.0) {
TransformOperations start_operations;
start_operations.AppendTranslate(delta_x, delta_y, 0.0);
curve->AddKeyframe(TransformKeyframe::Create(
0.0, start_operations, scoped_ptr<TimingFunction>()));
}
TransformOperations operations;
operations.AppendTranslate(delta_x, delta_y, 0.0);
curve->AddKeyframe(TransformKeyframe::Create(
duration, operations, scoped_ptr<TimingFunction>()));
int id = AnimationIdProvider::NextAnimationId();
scoped_ptr<Animation> animation(Animation::Create(
curve.PassAs<AnimationCurve>(),
id,
AnimationIdProvider::NextGroupId(),
Animation::Transform));
animation->set_needs_synchronized_start_time(true);
target->AddAnimation(animation.Pass());
return id;
}
template <class Target>
int AddAnimatedFilter(Target* target,
double duration,
float start_brightness,
float end_brightness) {
scoped_ptr<KeyframedFilterAnimationCurve>
curve(KeyframedFilterAnimationCurve::Create());
if (duration > 0.0) {
FilterOperations start_filters;
start_filters.Append(
FilterOperation::CreateBrightnessFilter(start_brightness));
curve->AddKeyframe(FilterKeyframe::Create(
0.0, start_filters, scoped_ptr<TimingFunction>()));
}
FilterOperations filters;
filters.Append(FilterOperation::CreateBrightnessFilter(end_brightness));
curve->AddKeyframe(
FilterKeyframe::Create(duration, filters, scoped_ptr<TimingFunction>()));
int id = AnimationIdProvider::NextAnimationId();
scoped_ptr<Animation> animation(Animation::Create(
curve.PassAs<AnimationCurve>(),
id,
AnimationIdProvider::NextGroupId(),
Animation::Filter));
animation->set_needs_synchronized_start_time(true);
target->AddAnimation(animation.Pass());
return id;
}
FakeFloatAnimationCurve::FakeFloatAnimationCurve()
: duration_(1.0) {}
FakeFloatAnimationCurve::FakeFloatAnimationCurve(double duration)
: duration_(duration) {}
FakeFloatAnimationCurve::~FakeFloatAnimationCurve() {}
double FakeFloatAnimationCurve::Duration() const {
return duration_;
}
float FakeFloatAnimationCurve::GetValue(double now) const {
return 0.0f;
}
scoped_ptr<AnimationCurve> FakeFloatAnimationCurve::Clone() const {
return make_scoped_ptr(new FakeFloatAnimationCurve).PassAs<AnimationCurve>();
}
FakeTransformTransition::FakeTransformTransition(double duration)
: duration_(duration) {}
FakeTransformTransition::~FakeTransformTransition() {}
double FakeTransformTransition::Duration() const {
return duration_;
}
gfx::Transform FakeTransformTransition::GetValue(double time) const {
return gfx::Transform();
}
bool FakeTransformTransition::AnimatedBoundsForBox(const gfx::BoxF& box,
gfx::BoxF* bounds) const {
return false;
}
scoped_ptr<AnimationCurve> FakeTransformTransition::Clone() const {
return make_scoped_ptr(new FakeTransformTransition(*this))
.PassAs<AnimationCurve>();
}
FakeFloatTransition::FakeFloatTransition(double duration, float from, float to)
: duration_(duration), from_(from), to_(to) {}
FakeFloatTransition::~FakeFloatTransition() {}
double FakeFloatTransition::Duration() const {
return duration_;
}
float FakeFloatTransition::GetValue(double time) const {
time /= duration_;
if (time >= 1.0)
time = 1.0;
return (1.0 - time) * from_ + time * to_;
}
FakeLayerAnimationValueObserver::FakeLayerAnimationValueObserver()
: opacity_(0.0f),
animation_waiting_for_deletion_(false) {}
FakeLayerAnimationValueObserver::~FakeLayerAnimationValueObserver() {}
void FakeLayerAnimationValueObserver::OnFilterAnimated(
const FilterOperations& filters) {
filters_ = filters;
}
void FakeLayerAnimationValueObserver::OnOpacityAnimated(float opacity) {
opacity_ = opacity;
}
void FakeLayerAnimationValueObserver::OnTransformAnimated(
const gfx::Transform& transform) {
transform_ = transform;
}
void FakeLayerAnimationValueObserver::OnScrollOffsetAnimated(
gfx::Vector2dF scroll_offset) {
scroll_offset_ = scroll_offset;
}
void FakeLayerAnimationValueObserver::OnAnimationWaitingForDeletion() {
animation_waiting_for_deletion_ = true;
}
bool FakeLayerAnimationValueObserver::IsActive() const {
return true;
}
bool FakeInactiveLayerAnimationValueObserver::IsActive() const {
return false;
}
gfx::Vector2dF FakeLayerAnimationValueProvider::ScrollOffsetForAnimation()
const {
return scroll_offset_;
}
scoped_ptr<AnimationCurve> FakeFloatTransition::Clone() const {
return make_scoped_ptr(new FakeFloatTransition(*this))
.PassAs<AnimationCurve>();
}
int AddOpacityTransitionToController(LayerAnimationController* controller,
double duration,
float start_opacity,
float end_opacity,
bool use_timing_function) {
return AddOpacityTransition(controller,
duration,
start_opacity,
end_opacity,
use_timing_function);
}
int AddAnimatedTransformToController(LayerAnimationController* controller,
double duration,
int delta_x,
int delta_y) {
return AddAnimatedTransform(controller,
duration,
delta_x,
delta_y);
}
int AddAnimatedFilterToController(LayerAnimationController* controller,
double duration,
float start_brightness,
float end_brightness) {
return AddAnimatedFilter(
controller, duration, start_brightness, end_brightness);
}
int AddOpacityTransitionToLayer(Layer* layer,
double duration,
float start_opacity,
float end_opacity,
bool use_timing_function) {
return AddOpacityTransition(layer,
duration,
start_opacity,
end_opacity,
use_timing_function);
}
int AddOpacityTransitionToLayer(LayerImpl* layer,
double duration,
float start_opacity,
float end_opacity,
bool use_timing_function) {
return AddOpacityTransition(layer->layer_animation_controller(),
duration,
start_opacity,
end_opacity,
use_timing_function);
}
int AddAnimatedTransformToLayer(Layer* layer,
double duration,
int delta_x,
int delta_y) {
return AddAnimatedTransform(layer, duration, delta_x, delta_y);
}
int AddAnimatedTransformToLayer(LayerImpl* layer,
double duration,
int delta_x,
int delta_y) {
return AddAnimatedTransform(layer->layer_animation_controller(),
duration,
delta_x,
delta_y);
}
int AddAnimatedFilterToLayer(Layer* layer,
double duration,
float start_brightness,
float end_brightness) {
return AddAnimatedFilter(layer, duration, start_brightness, end_brightness);
}
int AddAnimatedFilterToLayer(LayerImpl* layer,
double duration,
float start_brightness,
float end_brightness) {
return AddAnimatedFilter(layer->layer_animation_controller(),
duration,
start_brightness,
end_brightness);
}
} // namespace cc