blob: 29479b3266fcbc1b8313a2e5f00ce2f850c07e20 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_WM_WINDOW_RESIZER_H_
#define ASH_WM_WINDOW_RESIZER_H_
#include "ash/ash_export.h"
#include "base/basictypes.h"
#include "base/memory/scoped_ptr.h"
#include "ui/aura/client/window_move_client.h"
#include "ui/gfx/rect.h"
namespace aura {
class Window;
}
namespace ash {
namespace wm {
class WindowState;
}
// WindowResizer is used by ToplevelWindowEventFilter to handle dragging, moving
// or resizing a window. All coordinates passed to this are in the parent
// windows coordinates.
class ASH_EXPORT WindowResizer {
public:
// Constants to identify the type of resize.
static const int kBoundsChange_None;
static const int kBoundsChange_Repositions;
static const int kBoundsChange_Resizes;
// Used to indicate which direction the resize occurs in.
static const int kBoundsChangeDirection_None;
static const int kBoundsChangeDirection_Horizontal;
static const int kBoundsChangeDirection_Vertical;
WindowResizer();
virtual ~WindowResizer();
// Returns a bitmask of the kBoundsChange_ values.
static int GetBoundsChangeForWindowComponent(int component);
// Invoked to drag/move/resize the window. |location| is in the coordinates
// of the window supplied to the constructor. |event_flags| is the event
// flags from the event.
virtual void Drag(const gfx::Point& location, int event_flags) = 0;
// Invoked to complete the drag.
virtual void CompleteDrag(int event_flags) = 0;
// Reverts the drag.
virtual void RevertDrag() = 0;
// Returns the target window the resizer was created for.
virtual aura::Window* GetTarget() = 0;
// See comment for |Details::initial_location_in_parent|.
virtual const gfx::Point& GetInitialLocation() const = 0;
protected:
struct Details {
Details();
Details(aura::Window* window,
const gfx::Point& location,
int window_component,
aura::client::WindowMoveSource source);
~Details();
// The window we're resizing.
// TODO(oshima): replace this with accessor method to
// |window_state->window()|.
aura::Window* window;
// The ash window state for the |window| above.
wm::WindowState* window_state;
// Initial bounds of the window in parent coordinates.
gfx::Rect initial_bounds_in_parent;
// Restore bounds (in screen coordinates) of the window before the drag
// started. Only set if the window is normal and is being dragged.
gfx::Rect restore_bounds;
// Location passed to the constructor, in |window->parent()|'s coordinates.
gfx::Point initial_location_in_parent;
// Initial opacity of the window.
float initial_opacity;
// The component the user pressed on.
int window_component;
// Bitmask of the |kBoundsChange_| constants.
int bounds_change;
// Bitmask of the |kBoundsChangeDirection_| constants.
int position_change_direction;
// Bitmask of the |kBoundsChangeDirection_| constants.
int size_change_direction;
// Will the drag actually modify the window?
bool is_resizable;
// Source of the event initiating the drag.
aura::client::WindowMoveSource source;
};
static gfx::Rect CalculateBoundsForDrag(const Details& details,
const gfx::Point& location);
static gfx::Rect AdjustBoundsToGrid(const gfx::Rect& bounds,
int grid_size);
static bool IsBottomEdge(int component);
private:
// In case of touch resizing, adjusts deltas so that the border is positioned
// just under the touch point.
static void AdjustDeltaForTouchResize(const Details& details,
int* delta_x,
int* delta_y);
// Returns the new origin of the window. The arguments are the difference
// between the current location and the initial location.
static gfx::Point GetOriginForDrag(const Details& details,
int delta_x,
int delta_y);
// Returns the size of the window for the drag.
static gfx::Size GetSizeForDrag(const Details& details,
int* delta_x,
int* delta_y);
// Returns the width of the window.
static int GetWidthForDrag(const Details& details,
int min_width,
int* delta_x);
// Returns the height of the drag.
static int GetHeightForDrag(const Details& details,
int min_height,
int* delta_y);
};
// Creates a WindowResizer for |window|. This can return a scoped_ptr
// initialized with NULL if |window| should not be resized nor dragged.
ASH_EXPORT scoped_ptr<WindowResizer> CreateWindowResizer(
aura::Window* window,
const gfx::Point& point_in_parent,
int window_component,
aura::client::WindowMoveSource source);
} // namespace ash
#endif // ASH_WM_WINDOW_RESIZER_H_