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// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_RENDERER_MEDIA_RENDERER_GPU_VIDEO_ACCELERATOR_FACTORIES_H_
#define CONTENT_RENDERER_MEDIA_RENDERER_GPU_VIDEO_ACCELERATOR_FACTORIES_H_
#include <vector>
#include "base/basictypes.h"
#include "base/memory/ref_counted.h"
#include "base/memory/weak_ptr.h"
#include "base/synchronization/waitable_event.h"
#include "content/child/thread_safe_sender.h"
#include "content/common/content_export.h"
#include "media/filters/gpu_video_accelerator_factories.h"
#include "third_party/skia/include/core/SkBitmap.h"
#include "ui/gfx/size.h"
namespace base {
class MessageLoopProxy;
class WaitableEvent;
}
namespace content {
class ContextProviderCommandBuffer;
class GpuChannelHost;
class WebGraphicsContext3DCommandBufferImpl;
// Glue code to expose functionality needed by media::GpuVideoAccelerator to
// RenderViewImpl. This class is entirely an implementation detail of
// RenderViewImpl and only has its own header to allow extraction of its
// implementation from render_view_impl.cc which is already far too large.
//
// The public methods of the class can be called from any thread, and are
// internally trampolined to the appropriate thread. GPU/GL-related calls go to
// the constructor-argument loop (the media thread).
class CONTENT_EXPORT RendererGpuVideoAcceleratorFactories
: public media::GpuVideoAcceleratorFactories {
public:
// Takes a ref on |gpu_channel_host| and tests |context| for loss before each
// use.
RendererGpuVideoAcceleratorFactories(
GpuChannelHost* gpu_channel_host,
const scoped_refptr<base::MessageLoopProxy>& message_loop,
const scoped_refptr<ContextProviderCommandBuffer>& context_provider);
// media::GpuVideoAcceleratorFactories implementation.
virtual scoped_ptr<media::VideoDecodeAccelerator>
CreateVideoDecodeAccelerator(
media::VideoCodecProfile profile,
media::VideoDecodeAccelerator::Client* client) OVERRIDE;
virtual scoped_ptr<media::VideoEncodeAccelerator>
CreateVideoEncodeAccelerator(
media::VideoEncodeAccelerator::Client* client) OVERRIDE;
// Creates textures and produces them into mailboxes. Returns a sync point to
// wait on before using the mailboxes, or 0 on failure.
virtual uint32 CreateTextures(int32 count,
const gfx::Size& size,
std::vector<uint32>* texture_ids,
std::vector<gpu::Mailbox>* texture_mailboxes,
uint32 texture_target) OVERRIDE;
virtual void DeleteTexture(uint32 texture_id) OVERRIDE;
virtual void WaitSyncPoint(uint32 sync_point) OVERRIDE;
virtual void ReadPixels(uint32 texture_id,
const gfx::Size& size,
const SkBitmap& pixels) OVERRIDE;
virtual base::SharedMemory* CreateSharedMemory(size_t size) OVERRIDE;
virtual scoped_refptr<base::MessageLoopProxy> GetMessageLoop() OVERRIDE;
virtual void Abort() OVERRIDE;
virtual bool IsAborted() OVERRIDE;
scoped_refptr<RendererGpuVideoAcceleratorFactories> Clone();
protected:
friend class base::RefCountedThreadSafe<RendererGpuVideoAcceleratorFactories>;
virtual ~RendererGpuVideoAcceleratorFactories();
private:
RendererGpuVideoAcceleratorFactories();
// Helper to get a pointer to the WebGraphicsContext3DCommandBufferImpl,
// if it has not been lost yet.
WebGraphicsContext3DCommandBufferImpl* GetContext3d();
// Helper for the constructor to acquire the ContentGLContext on
// |message_loop_|.
void AsyncBindContext();
// Async versions of the public methods, run on |message_loop_|.
// They use output parameters instead of return values and each takes
// a WaitableEvent* param to signal completion (except for DeleteTexture,
// which is fire-and-forget).
// AsyncCreateVideoDecodeAccelerator returns its output in the |vda_| member.
// AsyncCreateVideoEncodeAccelerator returns its output in the |vea_| member.
void AsyncCreateVideoDecodeAccelerator(
media::VideoCodecProfile profile,
media::VideoDecodeAccelerator::Client* client);
void AsyncCreateVideoEncodeAccelerator(
media::VideoEncodeAccelerator::Client* client);
void AsyncCreateTextures(int32 count,
const gfx::Size& size,
uint32 texture_target,
uint32* sync_point);
void AsyncDeleteTexture(uint32 texture_id);
void AsyncWaitSyncPoint(uint32 sync_point);
void AsyncReadPixels(uint32 texture_id, const gfx::Size& size);
void AsyncDestroyVideoDecodeAccelerator();
void AsyncDestroyVideoEncodeAccelerator();
scoped_refptr<base::MessageLoopProxy> message_loop_;
scoped_refptr<GpuChannelHost> gpu_channel_host_;
scoped_refptr<ContextProviderCommandBuffer> context_provider_;
// For sending requests to allocate shared memory in the Browser process.
scoped_refptr<ThreadSafeSender> thread_safe_sender_;
// This event is signaled if we have been asked to Abort().
base::WaitableEvent aborted_waiter_;
// This event is signaled by asynchronous tasks posted to |message_loop_| to
// indicate their completion.
// e.g. AsyncCreateVideoDecodeAccelerator()/AsyncCreateTextures() etc.
base::WaitableEvent message_loop_async_waiter_;
// The vda returned by the CreateVideoDecodeAccelerator function.
scoped_ptr<media::VideoDecodeAccelerator> vda_;
// The vea returned by the CreateVideoEncodeAccelerator function.
scoped_ptr<media::VideoEncodeAccelerator> vea_;
// Bitmap returned by ReadPixels().
SkBitmap read_pixels_bitmap_;
// Textures returned by the CreateTexture() function.
std::vector<uint32> created_textures_;
std::vector<gpu::Mailbox> created_texture_mailboxes_;
DISALLOW_COPY_AND_ASSIGN(RendererGpuVideoAcceleratorFactories);
};
} // namespace content
#endif // CONTENT_RENDERER_MEDIA_RENDERER_GPU_VIDEO_ACCELERATOR_FACTORIES_H_