| // Copyright 2013 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include <algorithm> |
| #include <cmath> |
| #include <limits> |
| |
| #include "base/logging.h" |
| #include "cc/animation/transform_operation.h" |
| #include "ui/gfx/box_f.h" |
| #include "ui/gfx/vector3d_f.h" |
| |
| namespace { |
| const SkMScalar kAngleEpsilon = 1e-4f; |
| } |
| |
| namespace cc { |
| |
| bool TransformOperation::IsIdentity() const { |
| return matrix.IsIdentity(); |
| } |
| |
| static bool IsOperationIdentity(const TransformOperation* operation) { |
| return !operation || operation->IsIdentity(); |
| } |
| |
| static bool ShareSameAxis(const TransformOperation* from, |
| const TransformOperation* to, |
| SkMScalar* axis_x, |
| SkMScalar* axis_y, |
| SkMScalar* axis_z, |
| SkMScalar* angle_from) { |
| if (IsOperationIdentity(from) && IsOperationIdentity(to)) |
| return false; |
| |
| if (IsOperationIdentity(from) && !IsOperationIdentity(to)) { |
| *axis_x = to->rotate.axis.x; |
| *axis_y = to->rotate.axis.y; |
| *axis_z = to->rotate.axis.z; |
| *angle_from = 0; |
| return true; |
| } |
| |
| if (!IsOperationIdentity(from) && IsOperationIdentity(to)) { |
| *axis_x = from->rotate.axis.x; |
| *axis_y = from->rotate.axis.y; |
| *axis_z = from->rotate.axis.z; |
| *angle_from = from->rotate.angle; |
| return true; |
| } |
| |
| SkMScalar length_2 = from->rotate.axis.x * from->rotate.axis.x + |
| from->rotate.axis.y * from->rotate.axis.y + |
| from->rotate.axis.z * from->rotate.axis.z; |
| SkMScalar other_length_2 = to->rotate.axis.x * to->rotate.axis.x + |
| to->rotate.axis.y * to->rotate.axis.y + |
| to->rotate.axis.z * to->rotate.axis.z; |
| |
| if (length_2 <= kAngleEpsilon || other_length_2 <= kAngleEpsilon) |
| return false; |
| |
| SkMScalar dot = to->rotate.axis.x * from->rotate.axis.x + |
| to->rotate.axis.y * from->rotate.axis.y + |
| to->rotate.axis.z * from->rotate.axis.z; |
| SkMScalar error = |
| std::abs(SK_MScalar1 - (dot * dot) / (length_2 * other_length_2)); |
| bool result = error < kAngleEpsilon; |
| if (result) { |
| *axis_x = to->rotate.axis.x; |
| *axis_y = to->rotate.axis.y; |
| *axis_z = to->rotate.axis.z; |
| // If the axes are pointing in opposite directions, we need to reverse |
| // the angle. |
| *angle_from = dot > 0 ? from->rotate.angle : -from->rotate.angle; |
| } |
| return result; |
| } |
| |
| static SkMScalar BlendSkMScalars(SkMScalar from, |
| SkMScalar to, |
| SkMScalar progress) { |
| return from * (1 - progress) + to * progress; |
| } |
| |
| bool TransformOperation::BlendTransformOperations( |
| const TransformOperation* from, |
| const TransformOperation* to, |
| SkMScalar progress, |
| gfx::Transform* result) { |
| if (IsOperationIdentity(from) && IsOperationIdentity(to)) |
| return true; |
| |
| TransformOperation::Type interpolation_type = |
| TransformOperation::TransformOperationIdentity; |
| if (IsOperationIdentity(to)) |
| interpolation_type = from->type; |
| else |
| interpolation_type = to->type; |
| |
| switch (interpolation_type) { |
| case TransformOperation::TransformOperationTranslate: { |
| SkMScalar from_x = IsOperationIdentity(from) ? 0 : from->translate.x; |
| SkMScalar from_y = IsOperationIdentity(from) ? 0 : from->translate.y; |
| SkMScalar from_z = IsOperationIdentity(from) ? 0 : from->translate.z; |
| SkMScalar to_x = IsOperationIdentity(to) ? 0 : to->translate.x; |
| SkMScalar to_y = IsOperationIdentity(to) ? 0 : to->translate.y; |
| SkMScalar to_z = IsOperationIdentity(to) ? 0 : to->translate.z; |
| result->Translate3d(BlendSkMScalars(from_x, to_x, progress), |
| BlendSkMScalars(from_y, to_y, progress), |
| BlendSkMScalars(from_z, to_z, progress)); |
| break; |
| } |
| case TransformOperation::TransformOperationRotate: { |
| SkMScalar axis_x = 0; |
| SkMScalar axis_y = 0; |
| SkMScalar axis_z = 1; |
| SkMScalar from_angle = 0; |
| SkMScalar to_angle = IsOperationIdentity(to) ? 0 : to->rotate.angle; |
| if (ShareSameAxis(from, to, &axis_x, &axis_y, &axis_z, &from_angle)) { |
| result->RotateAbout(gfx::Vector3dF(axis_x, axis_y, axis_z), |
| BlendSkMScalars(from_angle, to_angle, progress)); |
| } else { |
| gfx::Transform to_matrix; |
| if (!IsOperationIdentity(to)) |
| to_matrix = to->matrix; |
| gfx::Transform from_matrix; |
| if (!IsOperationIdentity(from)) |
| from_matrix = from->matrix; |
| *result = to_matrix; |
| if (!result->Blend(from_matrix, progress)) |
| return false; |
| } |
| break; |
| } |
| case TransformOperation::TransformOperationScale: { |
| SkMScalar from_x = IsOperationIdentity(from) ? 1 : from->scale.x; |
| SkMScalar from_y = IsOperationIdentity(from) ? 1 : from->scale.y; |
| SkMScalar from_z = IsOperationIdentity(from) ? 1 : from->scale.z; |
| SkMScalar to_x = IsOperationIdentity(to) ? 1 : to->scale.x; |
| SkMScalar to_y = IsOperationIdentity(to) ? 1 : to->scale.y; |
| SkMScalar to_z = IsOperationIdentity(to) ? 1 : to->scale.z; |
| result->Scale3d(BlendSkMScalars(from_x, to_x, progress), |
| BlendSkMScalars(from_y, to_y, progress), |
| BlendSkMScalars(from_z, to_z, progress)); |
| break; |
| } |
| case TransformOperation::TransformOperationSkew: { |
| SkMScalar from_x = IsOperationIdentity(from) ? 0 : from->skew.x; |
| SkMScalar from_y = IsOperationIdentity(from) ? 0 : from->skew.y; |
| SkMScalar to_x = IsOperationIdentity(to) ? 0 : to->skew.x; |
| SkMScalar to_y = IsOperationIdentity(to) ? 0 : to->skew.y; |
| result->SkewX(BlendSkMScalars(from_x, to_x, progress)); |
| result->SkewY(BlendSkMScalars(from_y, to_y, progress)); |
| break; |
| } |
| case TransformOperation::TransformOperationPerspective: { |
| SkMScalar from_perspective_depth = |
| IsOperationIdentity(from) ? std::numeric_limits<SkMScalar>::max() |
| : from->perspective_depth; |
| SkMScalar to_perspective_depth = IsOperationIdentity(to) |
| ? std::numeric_limits<SkMScalar>::max() |
| : to->perspective_depth; |
| result->ApplyPerspectiveDepth(BlendSkMScalars( |
| from_perspective_depth, to_perspective_depth, progress)); |
| break; |
| } |
| case TransformOperation::TransformOperationMatrix: { |
| gfx::Transform to_matrix; |
| if (!IsOperationIdentity(to)) |
| to_matrix = to->matrix; |
| gfx::Transform from_matrix; |
| if (!IsOperationIdentity(from)) |
| from_matrix = from->matrix; |
| *result = to_matrix; |
| if (!result->Blend(from_matrix, progress)) |
| return false; |
| break; |
| } |
| case TransformOperation::TransformOperationIdentity: |
| // Do nothing. |
| break; |
| } |
| |
| return true; |
| } |
| |
| static void ApplyScaleToBox(float x_scale, |
| float y_scale, |
| float z_scale, |
| gfx::BoxF* box) { |
| if (x_scale < 0) |
| box->set_x(-box->right()); |
| if (y_scale < 0) |
| box->set_y(-box->bottom()); |
| if (z_scale < 0) |
| box->set_z(-box->front()); |
| box->Scale(std::abs(x_scale), std::abs(y_scale), std::abs(z_scale)); |
| } |
| |
| static void UnionBoxWithZeroScale(gfx::BoxF* box) { |
| float min_x = std::min(box->x(), 0.f); |
| float min_y = std::min(box->y(), 0.f); |
| float min_z = std::min(box->z(), 0.f); |
| float max_x = std::max(box->right(), 0.f); |
| float max_y = std::max(box->bottom(), 0.f); |
| float max_z = std::max(box->front(), 0.f); |
| *box = gfx::BoxF( |
| min_x, min_y, min_z, max_x - min_x, max_y - min_y, max_z - min_z); |
| } |
| |
| bool TransformOperation::BlendedBoundsForBox(const gfx::BoxF& box, |
| const TransformOperation* from, |
| const TransformOperation* to, |
| SkMScalar min_progress, |
| SkMScalar max_progress, |
| gfx::BoxF* bounds) { |
| bool is_identity_from = IsOperationIdentity(from); |
| bool is_identity_to = IsOperationIdentity(to); |
| if (is_identity_from && is_identity_to) { |
| *bounds = box; |
| return true; |
| } |
| |
| TransformOperation::Type interpolation_type = |
| TransformOperation::TransformOperationIdentity; |
| if (is_identity_to) |
| interpolation_type = from->type; |
| else |
| interpolation_type = to->type; |
| |
| switch (interpolation_type) { |
| case TransformOperation::TransformOperationTranslate: { |
| SkMScalar from_x, from_y, from_z; |
| if (is_identity_from) { |
| from_x = from_y = from_z = 0.0; |
| } else { |
| from_x = from->translate.x; |
| from_y = from->translate.y; |
| from_z = from->translate.z; |
| } |
| SkMScalar to_x, to_y, to_z; |
| if (is_identity_to) { |
| to_x = to_y = to_z = 0.0; |
| } else { |
| to_x = to->translate.x; |
| to_y = to->translate.y; |
| to_z = to->translate.z; |
| } |
| *bounds = box; |
| *bounds += gfx::Vector3dF(BlendSkMScalars(from_x, to_x, min_progress), |
| BlendSkMScalars(from_y, to_y, min_progress), |
| BlendSkMScalars(from_z, to_z, min_progress)); |
| gfx::BoxF bounds_max = box; |
| bounds_max += gfx::Vector3dF(BlendSkMScalars(from_x, to_x, max_progress), |
| BlendSkMScalars(from_y, to_y, max_progress), |
| BlendSkMScalars(from_z, to_z, max_progress)); |
| bounds->Union(bounds_max); |
| return true; |
| } |
| case TransformOperation::TransformOperationScale: { |
| SkMScalar from_x, from_y, from_z; |
| if (is_identity_from) { |
| from_x = from_y = from_z = 1.0; |
| } else { |
| from_x = from->scale.x; |
| from_y = from->scale.y; |
| from_z = from->scale.z; |
| } |
| SkMScalar to_x, to_y, to_z; |
| if (is_identity_to) { |
| to_x = to_y = to_z = 1.0; |
| } else { |
| to_x = to->scale.x; |
| to_y = to->scale.y; |
| to_z = to->scale.z; |
| } |
| *bounds = box; |
| ApplyScaleToBox( |
| SkMScalarToFloat(BlendSkMScalars(from_x, to_x, min_progress)), |
| SkMScalarToFloat(BlendSkMScalars(from_y, to_y, min_progress)), |
| SkMScalarToFloat(BlendSkMScalars(from_z, to_z, min_progress)), |
| bounds); |
| gfx::BoxF bounds_max = box; |
| ApplyScaleToBox( |
| SkMScalarToFloat(BlendSkMScalars(from_x, to_x, max_progress)), |
| SkMScalarToFloat(BlendSkMScalars(from_y, to_y, max_progress)), |
| SkMScalarToFloat(BlendSkMScalars(from_z, to_z, max_progress)), |
| &bounds_max); |
| if (!bounds->IsEmpty() && !bounds_max.IsEmpty()) { |
| bounds->Union(bounds_max); |
| } else if (!bounds->IsEmpty()) { |
| UnionBoxWithZeroScale(bounds); |
| } else if (!bounds_max.IsEmpty()) { |
| UnionBoxWithZeroScale(&bounds_max); |
| *bounds = bounds_max; |
| } |
| |
| return true; |
| } |
| case TransformOperation::TransformOperationIdentity: |
| *bounds = box; |
| return true; |
| case TransformOperation::TransformOperationRotate: |
| case TransformOperation::TransformOperationSkew: |
| case TransformOperation::TransformOperationPerspective: |
| case TransformOperation::TransformOperationMatrix: |
| return false; |
| } |
| NOTREACHED(); |
| return false; |
| } |
| |
| } // namespace cc |