| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "ash/wm/workspace/auto_window_management.h" |
| |
| #include "ash/ash_switches.h" |
| #include "ash/screen_ash.h" |
| #include "ash/shell.h" |
| #include "ash/wm/mru_window_tracker.h" |
| #include "ash/wm/window_animations.h" |
| #include "ash/wm/window_state.h" |
| #include "ash/wm/window_util.h" |
| #include "base/command_line.h" |
| #include "ui/aura/window.h" |
| #include "ui/aura/client/aura_constants.h" |
| #include "ui/compositor/layer_animator.h" |
| #include "ui/compositor/scoped_layer_animation_settings.h" |
| #include "ui/gfx/screen.h" |
| |
| namespace ash { |
| namespace internal { |
| |
| namespace { |
| |
| // The time in milliseconds which should be used to visually move a window |
| // through an automatic "intelligent" window management option. |
| const int kWindowAutoMoveDurationMS = 125; |
| |
| // Check if any management should be performed (with a given |window|). |
| bool UseAutoWindowManager(const aura::Window* window) { |
| const wm::WindowState* window_state = wm::GetWindowState(window); |
| return window_state->tracked_by_workspace() && |
| window_state->window_position_managed(); |
| } |
| |
| // Check if a given |window| can be managed. This includes that it's state is |
| // not minimized/maximized/the user has changed it's size by hand already. |
| // It furthermore checks for the WindowIsManaged status. |
| bool WindowPositionCanBeManaged(const aura::Window* window) { |
| const wm::WindowState* window_state = wm::GetWindowState(window); |
| return window_state->window_position_managed() && |
| !window_state->IsMinimized() && |
| !window_state->IsMaximized() && |
| !window_state->bounds_changed_by_user(); |
| } |
| |
| // Get the work area for a given |window| in parent coordinates. |
| gfx::Rect GetWorkAreaForWindowInParent(aura::Window* window) { |
| #if defined(OS_WIN) |
| // On Win 8, the host window can't be resized, so |
| // use window's bounds instead. |
| // TODO(oshima): Emulate host window resize on win8. |
| gfx::Rect work_area = gfx::Rect(window->parent()->bounds().size()); |
| work_area.Inset(Shell::GetScreen()->GetDisplayMatching( |
| window->parent()->GetBoundsInScreen()).GetWorkAreaInsets()); |
| return work_area; |
| #else |
| return ScreenAsh::GetDisplayWorkAreaBoundsInParent(window); |
| #endif |
| } |
| |
| // Move the given |bounds| on the available |work_area| in the direction |
| // indicated by |move_right|. If |move_right| is true, the rectangle gets moved |
| // to the right edge, otherwise to the left one. |
| bool MoveRectToOneSide(const gfx::Rect& work_area, |
| bool move_right, |
| gfx::Rect* bounds) { |
| if (move_right) { |
| if (work_area.right() > bounds->right()) { |
| bounds->set_x(work_area.right() - bounds->width()); |
| return true; |
| } |
| } else { |
| if (work_area.x() < bounds->x()) { |
| bounds->set_x(work_area.x()); |
| return true; |
| } |
| } |
| return false; |
| } |
| |
| // Move a |window| to a new |bound|. Animate if desired by user. |
| // Note: The function will do nothing if the bounds did not change. |
| void SetBoundsAnimated(aura::Window* window, const gfx::Rect& bounds) { |
| if (bounds == window->GetTargetBounds()) |
| return; |
| |
| if (views::corewm::WindowAnimationsDisabled(window)) { |
| window->SetBounds(bounds); |
| return; |
| } |
| |
| ui::ScopedLayerAnimationSettings settings(window->layer()->GetAnimator()); |
| settings.SetTransitionDuration( |
| base::TimeDelta::FromMilliseconds(kWindowAutoMoveDurationMS)); |
| window->SetBounds(bounds); |
| } |
| |
| // Move |window| into the center of the screen - or restore it to the previous |
| // position. |
| void AutoPlaceSingleWindow(aura::Window* window, bool animated) { |
| gfx::Rect work_area = GetWorkAreaForWindowInParent(window); |
| gfx::Rect bounds = window->bounds(); |
| const gfx::Rect* user_defined_area = |
| wm::GetWindowState(window)->pre_auto_manage_window_bounds(); |
| if (user_defined_area) { |
| bounds = *user_defined_area; |
| ash::wm::AdjustBoundsToEnsureMinimumWindowVisibility(work_area, &bounds); |
| } else { |
| // Center the window (only in x). |
| bounds.set_x(work_area.x() + (work_area.width() - bounds.width()) / 2); |
| } |
| |
| if (animated) |
| SetBoundsAnimated(window, bounds); |
| else |
| window->SetBounds(bounds); |
| } |
| |
| // Get the first open (non minimized) window which is on the screen defined. |
| aura::Window* GetReferenceWindow(const aura::RootWindow* root_window, |
| const aura::Window* exclude, |
| bool *single_window) { |
| if (single_window) |
| *single_window = true; |
| // Get the active window. |
| aura::Window* active = ash::wm::GetActiveWindow(); |
| if (active && active->GetRootWindow() != root_window) |
| active = NULL; |
| |
| // Get a list of all windows. |
| const std::vector<aura::Window*> windows = |
| ash::MruWindowTracker::BuildWindowList(false); |
| |
| if (windows.empty()) |
| return NULL; |
| |
| aura::Window::Windows::const_iterator iter = windows.begin(); |
| // Find the index of the current active window. |
| if (active) |
| iter = std::find(windows.begin(), windows.end(), active); |
| |
| int index = (iter == windows.end()) ? 0 : (iter - windows.begin()); |
| |
| // Scan the cycle list backwards to see which is the second topmost window |
| // (and so on). Note that we might cycle a few indices twice if there is no |
| // suitable window. However - since the list is fairly small this should be |
| // very fast anyways. |
| aura::Window* found = NULL; |
| for (int i = index + windows.size(); i >= 0; i--) { |
| aura::Window* window = windows[i % windows.size()]; |
| if (window != exclude && |
| window->type() == aura::client::WINDOW_TYPE_NORMAL && |
| window->GetRootWindow() == root_window && |
| window->TargetVisibility() && |
| wm::GetWindowState(window)->window_position_managed()) { |
| if (found && found != window) { |
| // no need to check !signle_window because the function must have |
| // been already returned in the "if (!single_window)" below. |
| *single_window = false; |
| return found; |
| } |
| found = window; |
| // If there is no need to check single window, return now. |
| if (!single_window) |
| return found; |
| } |
| } |
| return found; |
| } |
| |
| } // namespace |
| |
| void RearrangeVisibleWindowOnHideOrRemove(const aura::Window* removed_window) { |
| if (!UseAutoWindowManager(removed_window)) |
| return; |
| // Find a single open browser window. |
| bool single_window; |
| aura::Window* other_shown_window = GetReferenceWindow( |
| removed_window->GetRootWindow(), removed_window, &single_window); |
| if (!other_shown_window || !single_window || |
| !WindowPositionCanBeManaged(other_shown_window)) |
| return; |
| AutoPlaceSingleWindow(other_shown_window, true); |
| } |
| |
| void RearrangeVisibleWindowOnShow(aura::Window* added_window) { |
| wm::WindowState* added_window_state = wm::GetWindowState(added_window); |
| |
| if (!UseAutoWindowManager(added_window) || |
| added_window_state->bounds_changed_by_user() || |
| !added_window->TargetVisibility()) |
| return; |
| // Find a single open managed window. |
| bool single_window; |
| aura::Window* other_shown_window = GetReferenceWindow( |
| added_window->GetRootWindow(), added_window, &single_window); |
| |
| if (!other_shown_window) { |
| // It could be that this window is the first window joining the workspace. |
| if (!WindowPositionCanBeManaged(added_window) || other_shown_window) |
| return; |
| // Since we might be going from 0 to 1 window, we have to arrange the new |
| // window to a good default. |
| AutoPlaceSingleWindow(added_window, false); |
| return; |
| } |
| |
| gfx::Rect other_bounds = other_shown_window->bounds(); |
| gfx::Rect work_area = GetWorkAreaForWindowInParent(added_window); |
| bool move_other_right = |
| other_bounds.CenterPoint().x() > work_area.x() + work_area.width() / 2; |
| |
| // Push the other window to the size only if there are two windows left. |
| if (single_window) { |
| // When going from one to two windows both windows loose their |
| // "positioned by user" flags. |
| added_window_state->set_bounds_changed_by_user(false); |
| wm::WindowState* other_window_state = |
| wm::GetWindowState(other_shown_window); |
| other_window_state->set_bounds_changed_by_user(false); |
| |
| if (WindowPositionCanBeManaged(other_shown_window)) { |
| // Don't override pre auto managed bounds as the current bounds |
| // may not be original. |
| if (!other_window_state->pre_auto_manage_window_bounds()) |
| other_window_state->SetPreAutoManageWindowBounds(other_bounds); |
| |
| // Push away the other window after remembering its current position. |
| if (MoveRectToOneSide(work_area, move_other_right, &other_bounds)) |
| SetBoundsAnimated(other_shown_window, other_bounds); |
| } |
| } |
| |
| // Remember the current location of the window if it's new and push |
| // it also to the opposite location if needed. Since it is just |
| // being shown, we do not need to animate it. |
| gfx::Rect added_bounds = added_window->bounds(); |
| if (!added_window_state->pre_auto_manage_window_bounds()) |
| added_window_state->SetPreAutoManageWindowBounds(added_bounds); |
| if (MoveRectToOneSide(work_area, !move_other_right, &added_bounds)) |
| added_window->SetBounds(added_bounds); |
| } |
| |
| } // namespace internal |
| |
| aura::Window* GetTopWindowForNewWindow(const aura::RootWindow* root_window) { |
| return internal::GetReferenceWindow(root_window, NULL, NULL); |
| } |
| |
| } // namespace ash |