blob: 9f4b9ed12fee948ca49ebc9ab47d69ea3faaf6ff [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/wm/base_layout_manager.h"
#include "ash/screen_ash.h"
#include "ash/session_state_delegate.h"
#include "ash/shelf/shelf_layout_manager.h"
#include "ash/shell.h"
#include "ash/shell_window_ids.h"
#include "ash/test/ash_test_base.h"
#include "ash/wm/window_state.h"
#include "ash/wm/window_util.h"
#include "ash/wm/workspace/workspace_window_resizer.h"
#include "base/basictypes.h"
#include "base/compiler_specific.h"
#include "ui/aura/client/aura_constants.h"
#include "ui/aura/root_window.h"
#include "ui/aura/test/test_windows.h"
#include "ui/aura/window.h"
#include "ui/base/ui_base_types.h"
#include "ui/gfx/insets.h"
#include "ui/gfx/screen.h"
namespace ash {
namespace {
class BaseLayoutManagerTest : public test::AshTestBase {
public:
BaseLayoutManagerTest() {}
virtual ~BaseLayoutManagerTest() {}
virtual void SetUp() OVERRIDE {
test::AshTestBase::SetUp();
UpdateDisplay("800x600");
aura::Window* default_container = Shell::GetContainer(
Shell::GetPrimaryRootWindow(),
internal::kShellWindowId_DefaultContainer);
default_container->SetLayoutManager(new internal::BaseLayoutManager(
Shell::GetPrimaryRootWindow()));
}
aura::Window* CreateTestWindow(const gfx::Rect& bounds) {
return CreateTestWindowInShellWithBounds(bounds);
}
private:
DISALLOW_COPY_AND_ASSIGN(BaseLayoutManagerTest);
};
// Tests normal->maximize->normal.
TEST_F(BaseLayoutManagerTest, Maximize) {
gfx::Rect bounds(100, 100, 200, 200);
scoped_ptr<aura::Window> window(CreateTestWindow(bounds));
window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MAXIMIZED);
// Maximized window fills the work area, not the whole display.
EXPECT_EQ(
ScreenAsh::GetMaximizedWindowBoundsInParent(window.get()).ToString(),
window->bounds().ToString());
window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_NORMAL);
EXPECT_EQ(bounds.ToString(), window->bounds().ToString());
}
// Tests normal->minimize->normal.
TEST_F(BaseLayoutManagerTest, Minimize) {
gfx::Rect bounds(100, 100, 200, 200);
scoped_ptr<aura::Window> window(CreateTestWindow(bounds));
window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MINIMIZED);
// Note: Currently minimize doesn't do anything except set the state.
// See crbug.com/104571.
EXPECT_EQ(bounds.ToString(), window->bounds().ToString());
window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_NORMAL);
EXPECT_EQ(bounds.ToString(), window->bounds().ToString());
}
// A WindowDelegate which sets the focus when the window
// becomes visible.
class FocusDelegate : public aura::test::TestWindowDelegate {
public:
FocusDelegate()
: window_(NULL),
show_state_(ui::SHOW_STATE_END) {
}
virtual ~FocusDelegate() {}
void set_window(aura::Window* window) { window_ = window; }
// aura::test::TestWindowDelegate overrides:
virtual void OnWindowTargetVisibilityChanged(bool visible) OVERRIDE {
if (window_) {
if (visible)
window_->Focus();
show_state_ = window_->GetProperty(aura::client::kShowStateKey);
}
}
ui::WindowShowState GetShowStateAndReset() {
ui::WindowShowState ret = show_state_;
show_state_ = ui::SHOW_STATE_END;
return ret;
}
private:
aura::Window* window_;
ui::WindowShowState show_state_;
DISALLOW_COPY_AND_ASSIGN(FocusDelegate);
};
// Make sure that the window's show state is correct in
// |WindowDelegate::OnWindowTargetVisibilityChanged|, and setting
// focus in this callback doesn't cause DCHECK error. See
// crbug.com/168383.
TEST_F(BaseLayoutManagerTest, FocusDuringUnminimize) {
FocusDelegate delegate;
scoped_ptr<aura::Window> window(CreateTestWindowInShellWithDelegate(
&delegate, 0, gfx::Rect(100, 100, 100, 100)));
delegate.set_window(window.get());
window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MINIMIZED);
EXPECT_FALSE(window->IsVisible());
EXPECT_EQ(ui::SHOW_STATE_MINIMIZED, delegate.GetShowStateAndReset());
window->Show();
EXPECT_TRUE(window->IsVisible());
EXPECT_EQ(ui::SHOW_STATE_DEFAULT, delegate.GetShowStateAndReset());
}
// Tests maximized window size during root window resize.
TEST_F(BaseLayoutManagerTest, MaximizeRootWindowResize) {
gfx::Rect bounds(100, 100, 200, 200);
scoped_ptr<aura::Window> window(CreateTestWindow(bounds));
window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MAXIMIZED);
gfx::Rect initial_work_area_bounds =
ScreenAsh::GetMaximizedWindowBoundsInParent(window.get());
EXPECT_EQ(initial_work_area_bounds.ToString(), window->bounds().ToString());
// Enlarge the root window. We should still match the work area size.
UpdateDisplay("900x700");
EXPECT_EQ(
ScreenAsh::GetMaximizedWindowBoundsInParent(window.get()).ToString(),
window->bounds().ToString());
EXPECT_NE(
initial_work_area_bounds.ToString(),
ScreenAsh::GetMaximizedWindowBoundsInParent(window.get()).ToString());
}
// Tests normal->fullscreen->normal.
TEST_F(BaseLayoutManagerTest, Fullscreen) {
gfx::Rect bounds(100, 100, 200, 200);
scoped_ptr<aura::Window> window(CreateTestWindow(bounds));
window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_FULLSCREEN);
// Fullscreen window fills the whole display.
EXPECT_EQ(Shell::GetScreen()->GetDisplayNearestWindow(
window.get()).bounds().ToString(),
window->bounds().ToString());
window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_NORMAL);
EXPECT_EQ(bounds.ToString(), window->bounds().ToString());
}
// Tests fullscreen window size during root window resize.
TEST_F(BaseLayoutManagerTest, FullscreenRootWindowResize) {
gfx::Rect bounds(100, 100, 200, 200);
scoped_ptr<aura::Window> window(CreateTestWindow(bounds));
// Fullscreen window fills the whole display.
window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_FULLSCREEN);
EXPECT_EQ(Shell::GetScreen()->GetDisplayNearestWindow(
window.get()).bounds().ToString(),
window->bounds().ToString());
// Enlarge the root window. We should still match the display size.
UpdateDisplay("800x600");
EXPECT_EQ(Shell::GetScreen()->GetDisplayNearestWindow(
window.get()).bounds().ToString(),
window->bounds().ToString());
}
// Tests that when the screen gets smaller the windows aren't bigger than
// the screen.
TEST_F(BaseLayoutManagerTest, RootWindowResizeShrinksWindows) {
scoped_ptr<aura::Window> window(
CreateTestWindow(gfx::Rect(10, 20, 500, 400)));
gfx::Rect work_area = Shell::GetScreen()->GetDisplayNearestWindow(
window.get()).work_area();
// Invariant: Window is smaller than work area.
EXPECT_LE(window->bounds().width(), work_area.width());
EXPECT_LE(window->bounds().height(), work_area.height());
// Make the root window narrower than our window.
UpdateDisplay("300x400");
work_area = Shell::GetScreen()->GetDisplayNearestWindow(
window.get()).work_area();
EXPECT_LE(window->bounds().width(), work_area.width());
EXPECT_LE(window->bounds().height(), work_area.height());
// Make the root window shorter than our window.
UpdateDisplay("300x200");
work_area = Shell::GetScreen()->GetDisplayNearestWindow(
window.get()).work_area();
EXPECT_LE(window->bounds().width(), work_area.width());
EXPECT_LE(window->bounds().height(), work_area.height());
// Enlarging the root window does not change the window bounds.
gfx::Rect old_bounds = window->bounds();
UpdateDisplay("800x600");
EXPECT_EQ(old_bounds.width(), window->bounds().width());
EXPECT_EQ(old_bounds.height(), window->bounds().height());
}
// Tests that a maximized window with too-large restore bounds will be restored
// to smaller than the full work area.
TEST_F(BaseLayoutManagerTest, BoundsWithScreenEdgeVisible) {
// Create a window with bounds that fill the screen.
gfx::Rect bounds = Shell::GetScreen()->GetPrimaryDisplay().bounds();
scoped_ptr<aura::Window> window(CreateTestWindow(bounds));
// Maximize it, which writes the old bounds to restore bounds.
window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MAXIMIZED);
// Restore it.
window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_NORMAL);
// It should have the default maximized window bounds, inset by the grid size.
int grid_size = internal::WorkspaceWindowResizer::kScreenEdgeInset;
gfx::Rect max_bounds =
ash::ScreenAsh::GetMaximizedWindowBoundsInParent(window.get());
max_bounds.Inset(grid_size, grid_size);
EXPECT_EQ(max_bounds.ToString(), window->bounds().ToString());
}
// Verifies maximizing sets the restore bounds, and restoring
// restores the bounds.
TEST_F(BaseLayoutManagerTest, MaximizeSetsRestoreBounds) {
scoped_ptr<aura::Window> window(CreateTestWindow(gfx::Rect(1, 2, 3, 4)));
wm::WindowState* window_state = wm::GetWindowState(window.get());
// Maximize it, which will keep the previous restore bounds.
window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MAXIMIZED);
EXPECT_EQ("1,2 3x4", window_state->GetRestoreBoundsInParent().ToString());
// Restore it, which should restore bounds and reset restore bounds.
window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_NORMAL);
EXPECT_EQ("1,2 3x4", window->bounds().ToString());
EXPECT_FALSE(window_state->HasRestoreBounds());
}
// Verifies maximizing keeps the restore bounds if set.
TEST_F(BaseLayoutManagerTest, MaximizeResetsRestoreBounds) {
scoped_ptr<aura::Window> window(CreateTestWindow(gfx::Rect(1, 2, 3, 4)));
wm::WindowState* window_state = wm::GetWindowState(window.get());
window_state->SetRestoreBoundsInParent(gfx::Rect(10, 11, 12, 13));
// Maximize it, which will keep the previous restore bounds.
window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MAXIMIZED);
EXPECT_EQ("10,11 12x13", window_state->GetRestoreBoundsInParent().ToString());
}
// Verifies that the restore bounds do not get reset when restoring to a
// maximzied state from a minimized state.
TEST_F(BaseLayoutManagerTest, BoundsAfterRestoringToMaximizeFromMinimize) {
scoped_ptr<aura::Window> window(CreateTestWindow(gfx::Rect(1, 2, 3, 4)));
gfx::Rect bounds(10, 15, 25, 35);
window->SetBounds(bounds);
wm::WindowState* window_state = wm::GetWindowState(window.get());
// Maximize it, which should reset restore bounds.
window_state->Maximize();
EXPECT_EQ(bounds.ToString(),
window_state->GetRestoreBoundsInParent().ToString());
// Minimize the window. The restore bounds should not change.
window_state->Minimize();
EXPECT_EQ(bounds.ToString(),
window_state->GetRestoreBoundsInParent().ToString());
// Show the window again. The window should be maximized, and the restore
// bounds should not change.
window->Show();
EXPECT_EQ(bounds.ToString(),
window_state->GetRestoreBoundsInParent().ToString());
EXPECT_TRUE(window_state->IsMaximized());
window_state->Restore();
EXPECT_EQ(bounds.ToString(), window->bounds().ToString());
}
// Verify if the window is not resized during screen lock. See: crbug.com/173127
TEST_F(BaseLayoutManagerTest, NotResizeWhenScreenIsLocked) {
SetCanLockScreen(true);
scoped_ptr<aura::Window> window(CreateTestWindow(gfx::Rect(1, 2, 3, 4)));
// window with AlwaysOnTop will be managed by BaseLayoutManager.
window->SetProperty(aura::client::kAlwaysOnTopKey, true);
window->Show();
internal::ShelfLayoutManager* shelf =
internal::ShelfLayoutManager::ForLauncher(window.get());
shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS);
window->SetBounds(ScreenAsh::GetMaximizedWindowBoundsInParent(window.get()));
gfx::Rect window_bounds = window->bounds();
EXPECT_EQ(
ScreenAsh::GetMaximizedWindowBoundsInParent(window.get()).ToString(),
window_bounds.ToString());
Shell::GetInstance()->session_state_delegate()->LockScreen();
shelf->UpdateVisibilityState();
EXPECT_NE(
ScreenAsh::GetMaximizedWindowBoundsInParent(window.get()).ToString(),
window_bounds.ToString());
Shell::GetInstance()->session_state_delegate()->UnlockScreen();
shelf->UpdateVisibilityState();
EXPECT_EQ(window_bounds.ToString(), window->bounds().ToString());
}
} // namespace
} // namespace ash