blob: 46f4e40c0d453e72aea9858a166bccb33f0ed0d4 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "net/socket/client_socket_pool_base.h"
#include <vector>
#include "base/bind.h"
#include "base/bind_helpers.h"
#include "base/callback.h"
#include "base/memory/ref_counted.h"
#include "base/memory/scoped_vector.h"
#include "base/memory/weak_ptr.h"
#include "base/message_loop/message_loop.h"
#include "base/run_loop.h"
#include "base/strings/string_number_conversions.h"
#include "base/strings/stringprintf.h"
#include "base/threading/platform_thread.h"
#include "base/values.h"
#include "net/base/load_timing_info.h"
#include "net/base/load_timing_info_test_util.h"
#include "net/base/net_errors.h"
#include "net/base/net_log.h"
#include "net/base/net_log_unittest.h"
#include "net/base/request_priority.h"
#include "net/base/test_completion_callback.h"
#include "net/http/http_response_headers.h"
#include "net/socket/client_socket_factory.h"
#include "net/socket/client_socket_handle.h"
#include "net/socket/client_socket_pool_histograms.h"
#include "net/socket/socket_test_util.h"
#include "net/socket/ssl_client_socket.h"
#include "net/socket/stream_socket.h"
#include "net/udp/datagram_client_socket.h"
#include "testing/gmock/include/gmock/gmock.h"
#include "testing/gtest/include/gtest/gtest.h"
using ::testing::Invoke;
using ::testing::Return;
namespace net {
namespace {
const int kDefaultMaxSockets = 4;
const int kDefaultMaxSocketsPerGroup = 2;
// Make sure |handle| sets load times correctly when it has been assigned a
// reused socket.
void TestLoadTimingInfoConnectedReused(const ClientSocketHandle& handle) {
LoadTimingInfo load_timing_info;
// Only pass true in as |is_reused|, as in general, HttpStream types should
// have stricter concepts of reuse than socket pools.
EXPECT_TRUE(handle.GetLoadTimingInfo(true, &load_timing_info));
EXPECT_EQ(true, load_timing_info.socket_reused);
EXPECT_NE(NetLog::Source::kInvalidId, load_timing_info.socket_log_id);
ExpectConnectTimingHasNoTimes(load_timing_info.connect_timing);
ExpectLoadTimingHasOnlyConnectionTimes(load_timing_info);
}
// Make sure |handle| sets load times correctly when it has been assigned a
// fresh socket. Also runs TestLoadTimingInfoConnectedReused, since the owner
// of a connection where |is_reused| is false may consider the connection
// reused.
void TestLoadTimingInfoConnectedNotReused(const ClientSocketHandle& handle) {
EXPECT_FALSE(handle.is_reused());
LoadTimingInfo load_timing_info;
EXPECT_TRUE(handle.GetLoadTimingInfo(false, &load_timing_info));
EXPECT_FALSE(load_timing_info.socket_reused);
EXPECT_NE(NetLog::Source::kInvalidId, load_timing_info.socket_log_id);
ExpectConnectTimingHasTimes(load_timing_info.connect_timing,
CONNECT_TIMING_HAS_CONNECT_TIMES_ONLY);
ExpectLoadTimingHasOnlyConnectionTimes(load_timing_info);
TestLoadTimingInfoConnectedReused(handle);
}
// Make sure |handle| sets load times correctly, in the case that it does not
// currently have a socket.
void TestLoadTimingInfoNotConnected(const ClientSocketHandle& handle) {
// Should only be set to true once a socket is assigned, if at all.
EXPECT_FALSE(handle.is_reused());
LoadTimingInfo load_timing_info;
EXPECT_FALSE(handle.GetLoadTimingInfo(false, &load_timing_info));
EXPECT_FALSE(load_timing_info.socket_reused);
EXPECT_EQ(NetLog::Source::kInvalidId, load_timing_info.socket_log_id);
ExpectConnectTimingHasNoTimes(load_timing_info.connect_timing);
ExpectLoadTimingHasOnlyConnectionTimes(load_timing_info);
}
class TestSocketParams : public base::RefCounted<TestSocketParams> {
public:
explicit TestSocketParams(bool ignore_limits)
: ignore_limits_(ignore_limits) {}
bool ignore_limits() { return ignore_limits_; }
private:
friend class base::RefCounted<TestSocketParams>;
~TestSocketParams() {}
const bool ignore_limits_;
};
typedef ClientSocketPoolBase<TestSocketParams> TestClientSocketPoolBase;
class MockClientSocket : public StreamSocket {
public:
explicit MockClientSocket(net::NetLog* net_log)
: connected_(false),
net_log_(BoundNetLog::Make(net_log, net::NetLog::SOURCE_SOCKET)),
was_used_to_convey_data_(false) {
}
// Socket implementation.
virtual int Read(
IOBuffer* /* buf */, int len,
const CompletionCallback& /* callback */) OVERRIDE {
return ERR_UNEXPECTED;
}
virtual int Write(
IOBuffer* /* buf */, int len,
const CompletionCallback& /* callback */) OVERRIDE {
was_used_to_convey_data_ = true;
return len;
}
virtual bool SetReceiveBufferSize(int32 size) OVERRIDE { return true; }
virtual bool SetSendBufferSize(int32 size) OVERRIDE { return true; }
// StreamSocket implementation.
virtual int Connect(const CompletionCallback& callback) OVERRIDE {
connected_ = true;
return OK;
}
virtual void Disconnect() OVERRIDE { connected_ = false; }
virtual bool IsConnected() const OVERRIDE { return connected_; }
virtual bool IsConnectedAndIdle() const OVERRIDE { return connected_; }
virtual int GetPeerAddress(IPEndPoint* /* address */) const OVERRIDE {
return ERR_UNEXPECTED;
}
virtual int GetLocalAddress(IPEndPoint* /* address */) const OVERRIDE {
return ERR_UNEXPECTED;
}
virtual const BoundNetLog& NetLog() const OVERRIDE {
return net_log_;
}
virtual void SetSubresourceSpeculation() OVERRIDE {}
virtual void SetOmniboxSpeculation() OVERRIDE {}
virtual bool WasEverUsed() const OVERRIDE {
return was_used_to_convey_data_;
}
virtual bool UsingTCPFastOpen() const OVERRIDE { return false; }
virtual bool WasNpnNegotiated() const OVERRIDE {
return false;
}
virtual NextProto GetNegotiatedProtocol() const OVERRIDE {
return kProtoUnknown;
}
virtual bool GetSSLInfo(SSLInfo* ssl_info) OVERRIDE {
return false;
}
private:
bool connected_;
BoundNetLog net_log_;
bool was_used_to_convey_data_;
DISALLOW_COPY_AND_ASSIGN(MockClientSocket);
};
class TestConnectJob;
class MockClientSocketFactory : public ClientSocketFactory {
public:
MockClientSocketFactory() : allocation_count_(0) {}
virtual scoped_ptr<DatagramClientSocket> CreateDatagramClientSocket(
DatagramSocket::BindType bind_type,
const RandIntCallback& rand_int_cb,
NetLog* net_log,
const NetLog::Source& source) OVERRIDE {
NOTREACHED();
return scoped_ptr<DatagramClientSocket>();
}
virtual scoped_ptr<StreamSocket> CreateTransportClientSocket(
const AddressList& addresses,
NetLog* /* net_log */,
const NetLog::Source& /*source*/) OVERRIDE {
allocation_count_++;
return scoped_ptr<StreamSocket>();
}
virtual scoped_ptr<SSLClientSocket> CreateSSLClientSocket(
scoped_ptr<ClientSocketHandle> transport_socket,
const HostPortPair& host_and_port,
const SSLConfig& ssl_config,
const SSLClientSocketContext& context) OVERRIDE {
NOTIMPLEMENTED();
return scoped_ptr<SSLClientSocket>();
}
virtual void ClearSSLSessionCache() OVERRIDE {
NOTIMPLEMENTED();
}
void WaitForSignal(TestConnectJob* job) { waiting_jobs_.push_back(job); }
void SignalJobs();
void SignalJob(size_t job);
void SetJobLoadState(size_t job, LoadState load_state);
int allocation_count() const { return allocation_count_; }
private:
int allocation_count_;
std::vector<TestConnectJob*> waiting_jobs_;
};
class TestConnectJob : public ConnectJob {
public:
enum JobType {
kMockJob,
kMockFailingJob,
kMockPendingJob,
kMockPendingFailingJob,
kMockWaitingJob,
kMockRecoverableJob,
kMockPendingRecoverableJob,
kMockAdditionalErrorStateJob,
kMockPendingAdditionalErrorStateJob,
};
// The kMockPendingJob uses a slight delay before allowing the connect
// to complete.
static const int kPendingConnectDelay = 2;
TestConnectJob(JobType job_type,
const std::string& group_name,
const TestClientSocketPoolBase::Request& request,
base::TimeDelta timeout_duration,
ConnectJob::Delegate* delegate,
MockClientSocketFactory* client_socket_factory,
NetLog* net_log)
: ConnectJob(group_name, timeout_duration, request.priority(), delegate,
BoundNetLog::Make(net_log, NetLog::SOURCE_CONNECT_JOB)),
job_type_(job_type),
client_socket_factory_(client_socket_factory),
load_state_(LOAD_STATE_IDLE),
store_additional_error_state_(false),
weak_factory_(this) {
}
void Signal() {
DoConnect(waiting_success_, true /* async */, false /* recoverable */);
}
void set_load_state(LoadState load_state) { load_state_ = load_state; }
// From ConnectJob:
virtual LoadState GetLoadState() const OVERRIDE { return load_state_; }
virtual void GetAdditionalErrorState(ClientSocketHandle* handle) OVERRIDE {
if (store_additional_error_state_) {
// Set all of the additional error state fields in some way.
handle->set_is_ssl_error(true);
HttpResponseInfo info;
info.headers = new HttpResponseHeaders(std::string());
handle->set_ssl_error_response_info(info);
}
}
private:
// From ConnectJob:
virtual int ConnectInternal() OVERRIDE {
AddressList ignored;
client_socket_factory_->CreateTransportClientSocket(
ignored, NULL, net::NetLog::Source());
SetSocket(
scoped_ptr<StreamSocket>(new MockClientSocket(net_log().net_log())));
switch (job_type_) {
case kMockJob:
return DoConnect(true /* successful */, false /* sync */,
false /* recoverable */);
case kMockFailingJob:
return DoConnect(false /* error */, false /* sync */,
false /* recoverable */);
case kMockPendingJob:
set_load_state(LOAD_STATE_CONNECTING);
// Depending on execution timings, posting a delayed task can result
// in the task getting executed the at the earliest possible
// opportunity or only after returning once from the message loop and
// then a second call into the message loop. In order to make behavior
// more deterministic, we change the default delay to 2ms. This should
// always require us to wait for the second call into the message loop.
//
// N.B. The correct fix for this and similar timing problems is to
// abstract time for the purpose of unittests. Unfortunately, we have
// a lot of third-party components that directly call the various
// time functions, so this change would be rather invasive.
base::MessageLoop::current()->PostDelayedTask(
FROM_HERE,
base::Bind(base::IgnoreResult(&TestConnectJob::DoConnect),
weak_factory_.GetWeakPtr(),
true /* successful */,
true /* async */,
false /* recoverable */),
base::TimeDelta::FromMilliseconds(kPendingConnectDelay));
return ERR_IO_PENDING;
case kMockPendingFailingJob:
set_load_state(LOAD_STATE_CONNECTING);
base::MessageLoop::current()->PostDelayedTask(
FROM_HERE,
base::Bind(base::IgnoreResult(&TestConnectJob::DoConnect),
weak_factory_.GetWeakPtr(),
false /* error */,
true /* async */,
false /* recoverable */),
base::TimeDelta::FromMilliseconds(2));
return ERR_IO_PENDING;
case kMockWaitingJob:
set_load_state(LOAD_STATE_CONNECTING);
client_socket_factory_->WaitForSignal(this);
waiting_success_ = true;
return ERR_IO_PENDING;
case kMockRecoverableJob:
return DoConnect(false /* error */, false /* sync */,
true /* recoverable */);
case kMockPendingRecoverableJob:
set_load_state(LOAD_STATE_CONNECTING);
base::MessageLoop::current()->PostDelayedTask(
FROM_HERE,
base::Bind(base::IgnoreResult(&TestConnectJob::DoConnect),
weak_factory_.GetWeakPtr(),
false /* error */,
true /* async */,
true /* recoverable */),
base::TimeDelta::FromMilliseconds(2));
return ERR_IO_PENDING;
case kMockAdditionalErrorStateJob:
store_additional_error_state_ = true;
return DoConnect(false /* error */, false /* sync */,
false /* recoverable */);
case kMockPendingAdditionalErrorStateJob:
set_load_state(LOAD_STATE_CONNECTING);
store_additional_error_state_ = true;
base::MessageLoop::current()->PostDelayedTask(
FROM_HERE,
base::Bind(base::IgnoreResult(&TestConnectJob::DoConnect),
weak_factory_.GetWeakPtr(),
false /* error */,
true /* async */,
false /* recoverable */),
base::TimeDelta::FromMilliseconds(2));
return ERR_IO_PENDING;
default:
NOTREACHED();
SetSocket(scoped_ptr<StreamSocket>());
return ERR_FAILED;
}
}
int DoConnect(bool succeed, bool was_async, bool recoverable) {
int result = OK;
if (succeed) {
socket()->Connect(CompletionCallback());
} else if (recoverable) {
result = ERR_PROXY_AUTH_REQUESTED;
} else {
result = ERR_CONNECTION_FAILED;
SetSocket(scoped_ptr<StreamSocket>());
}
if (was_async)
NotifyDelegateOfCompletion(result);
return result;
}
bool waiting_success_;
const JobType job_type_;
MockClientSocketFactory* const client_socket_factory_;
LoadState load_state_;
bool store_additional_error_state_;
base::WeakPtrFactory<TestConnectJob> weak_factory_;
DISALLOW_COPY_AND_ASSIGN(TestConnectJob);
};
class TestConnectJobFactory
: public TestClientSocketPoolBase::ConnectJobFactory {
public:
TestConnectJobFactory(MockClientSocketFactory* client_socket_factory,
NetLog* net_log)
: job_type_(TestConnectJob::kMockJob),
job_types_(NULL),
client_socket_factory_(client_socket_factory),
net_log_(net_log) {
}
virtual ~TestConnectJobFactory() {}
void set_job_type(TestConnectJob::JobType job_type) { job_type_ = job_type; }
void set_job_types(std::list<TestConnectJob::JobType>* job_types) {
job_types_ = job_types;
CHECK(!job_types_->empty());
}
void set_timeout_duration(base::TimeDelta timeout_duration) {
timeout_duration_ = timeout_duration;
}
// ConnectJobFactory implementation.
virtual scoped_ptr<ConnectJob> NewConnectJob(
const std::string& group_name,
const TestClientSocketPoolBase::Request& request,
ConnectJob::Delegate* delegate) const OVERRIDE {
EXPECT_TRUE(!job_types_ || !job_types_->empty());
TestConnectJob::JobType job_type = job_type_;
if (job_types_ && !job_types_->empty()) {
job_type = job_types_->front();
job_types_->pop_front();
}
return scoped_ptr<ConnectJob>(new TestConnectJob(job_type,
group_name,
request,
timeout_duration_,
delegate,
client_socket_factory_,
net_log_));
}
virtual base::TimeDelta ConnectionTimeout() const OVERRIDE {
return timeout_duration_;
}
private:
TestConnectJob::JobType job_type_;
std::list<TestConnectJob::JobType>* job_types_;
base::TimeDelta timeout_duration_;
MockClientSocketFactory* const client_socket_factory_;
NetLog* net_log_;
DISALLOW_COPY_AND_ASSIGN(TestConnectJobFactory);
};
class TestClientSocketPool : public ClientSocketPool {
public:
typedef TestSocketParams SocketParams;
TestClientSocketPool(
int max_sockets,
int max_sockets_per_group,
ClientSocketPoolHistograms* histograms,
base::TimeDelta unused_idle_socket_timeout,
base::TimeDelta used_idle_socket_timeout,
TestClientSocketPoolBase::ConnectJobFactory* connect_job_factory)
: base_(NULL, max_sockets, max_sockets_per_group, histograms,
unused_idle_socket_timeout, used_idle_socket_timeout,
connect_job_factory) {}
virtual ~TestClientSocketPool() {}
virtual int RequestSocket(
const std::string& group_name,
const void* params,
net::RequestPriority priority,
ClientSocketHandle* handle,
const CompletionCallback& callback,
const BoundNetLog& net_log) OVERRIDE {
const scoped_refptr<TestSocketParams>* casted_socket_params =
static_cast<const scoped_refptr<TestSocketParams>*>(params);
return base_.RequestSocket(group_name, *casted_socket_params, priority,
handle, callback, net_log);
}
virtual void RequestSockets(const std::string& group_name,
const void* params,
int num_sockets,
const BoundNetLog& net_log) OVERRIDE {
const scoped_refptr<TestSocketParams>* casted_params =
static_cast<const scoped_refptr<TestSocketParams>*>(params);
base_.RequestSockets(group_name, *casted_params, num_sockets, net_log);
}
virtual void CancelRequest(
const std::string& group_name,
ClientSocketHandle* handle) OVERRIDE {
base_.CancelRequest(group_name, handle);
}
virtual void ReleaseSocket(
const std::string& group_name,
scoped_ptr<StreamSocket> socket,
int id) OVERRIDE {
base_.ReleaseSocket(group_name, socket.Pass(), id);
}
virtual void FlushWithError(int error) OVERRIDE {
base_.FlushWithError(error);
}
virtual bool IsStalled() const OVERRIDE {
return base_.IsStalled();
}
virtual void CloseIdleSockets() OVERRIDE {
base_.CloseIdleSockets();
}
virtual int IdleSocketCount() const OVERRIDE {
return base_.idle_socket_count();
}
virtual int IdleSocketCountInGroup(
const std::string& group_name) const OVERRIDE {
return base_.IdleSocketCountInGroup(group_name);
}
virtual LoadState GetLoadState(
const std::string& group_name,
const ClientSocketHandle* handle) const OVERRIDE {
return base_.GetLoadState(group_name, handle);
}
virtual void AddHigherLayeredPool(HigherLayeredPool* higher_pool) OVERRIDE {
base_.AddHigherLayeredPool(higher_pool);
}
virtual void RemoveHigherLayeredPool(
HigherLayeredPool* higher_pool) OVERRIDE {
base_.RemoveHigherLayeredPool(higher_pool);
}
virtual base::DictionaryValue* GetInfoAsValue(
const std::string& name,
const std::string& type,
bool include_nested_pools) const OVERRIDE {
return base_.GetInfoAsValue(name, type);
}
virtual base::TimeDelta ConnectionTimeout() const OVERRIDE {
return base_.ConnectionTimeout();
}
virtual ClientSocketPoolHistograms* histograms() const OVERRIDE {
return base_.histograms();
}
const TestClientSocketPoolBase* base() const { return &base_; }
int NumUnassignedConnectJobsInGroup(const std::string& group_name) const {
return base_.NumUnassignedConnectJobsInGroup(group_name);
}
int NumConnectJobsInGroup(const std::string& group_name) const {
return base_.NumConnectJobsInGroup(group_name);
}
int NumActiveSocketsInGroup(const std::string& group_name) const {
return base_.NumActiveSocketsInGroup(group_name);
}
bool HasGroup(const std::string& group_name) const {
return base_.HasGroup(group_name);
}
void CleanupTimedOutIdleSockets() { base_.CleanupIdleSockets(false); }
void EnableConnectBackupJobs() { base_.EnableConnectBackupJobs(); }
bool CloseOneIdleConnectionInHigherLayeredPool() {
return base_.CloseOneIdleConnectionInHigherLayeredPool();
}
private:
TestClientSocketPoolBase base_;
DISALLOW_COPY_AND_ASSIGN(TestClientSocketPool);
};
} // namespace
namespace {
void MockClientSocketFactory::SignalJobs() {
for (std::vector<TestConnectJob*>::iterator it = waiting_jobs_.begin();
it != waiting_jobs_.end(); ++it) {
(*it)->Signal();
}
waiting_jobs_.clear();
}
void MockClientSocketFactory::SignalJob(size_t job) {
ASSERT_LT(job, waiting_jobs_.size());
waiting_jobs_[job]->Signal();
waiting_jobs_.erase(waiting_jobs_.begin() + job);
}
void MockClientSocketFactory::SetJobLoadState(size_t job,
LoadState load_state) {
ASSERT_LT(job, waiting_jobs_.size());
waiting_jobs_[job]->set_load_state(load_state);
}
class TestConnectJobDelegate : public ConnectJob::Delegate {
public:
TestConnectJobDelegate()
: have_result_(false), waiting_for_result_(false), result_(OK) {}
virtual ~TestConnectJobDelegate() {}
virtual void OnConnectJobComplete(int result, ConnectJob* job) OVERRIDE {
result_ = result;
scoped_ptr<ConnectJob> owned_job(job);
scoped_ptr<StreamSocket> socket = owned_job->PassSocket();
// socket.get() should be NULL iff result != OK
EXPECT_EQ(socket == NULL, result != OK);
have_result_ = true;
if (waiting_for_result_)
base::MessageLoop::current()->Quit();
}
int WaitForResult() {
DCHECK(!waiting_for_result_);
while (!have_result_) {
waiting_for_result_ = true;
base::MessageLoop::current()->Run();
waiting_for_result_ = false;
}
have_result_ = false; // auto-reset for next callback
return result_;
}
private:
bool have_result_;
bool waiting_for_result_;
int result_;
};
class ClientSocketPoolBaseTest : public testing::Test {
protected:
ClientSocketPoolBaseTest()
: params_(new TestSocketParams(false /* ignore_limits */)),
histograms_("ClientSocketPoolTest") {
connect_backup_jobs_enabled_ =
internal::ClientSocketPoolBaseHelper::connect_backup_jobs_enabled();
internal::ClientSocketPoolBaseHelper::set_connect_backup_jobs_enabled(true);
cleanup_timer_enabled_ =
internal::ClientSocketPoolBaseHelper::cleanup_timer_enabled();
}
virtual ~ClientSocketPoolBaseTest() {
internal::ClientSocketPoolBaseHelper::set_connect_backup_jobs_enabled(
connect_backup_jobs_enabled_);
internal::ClientSocketPoolBaseHelper::set_cleanup_timer_enabled(
cleanup_timer_enabled_);
}
void CreatePool(int max_sockets, int max_sockets_per_group) {
CreatePoolWithIdleTimeouts(
max_sockets,
max_sockets_per_group,
ClientSocketPool::unused_idle_socket_timeout(),
ClientSocketPool::used_idle_socket_timeout());
}
void CreatePoolWithIdleTimeouts(
int max_sockets, int max_sockets_per_group,
base::TimeDelta unused_idle_socket_timeout,
base::TimeDelta used_idle_socket_timeout) {
DCHECK(!pool_.get());
connect_job_factory_ = new TestConnectJobFactory(&client_socket_factory_,
&net_log_);
pool_.reset(new TestClientSocketPool(max_sockets,
max_sockets_per_group,
&histograms_,
unused_idle_socket_timeout,
used_idle_socket_timeout,
connect_job_factory_));
}
int StartRequestWithParams(
const std::string& group_name,
RequestPriority priority,
const scoped_refptr<TestSocketParams>& params) {
return test_base_.StartRequestUsingPool(
pool_.get(), group_name, priority, params);
}
int StartRequest(const std::string& group_name, RequestPriority priority) {
return StartRequestWithParams(group_name, priority, params_);
}
int GetOrderOfRequest(size_t index) const {
return test_base_.GetOrderOfRequest(index);
}
bool ReleaseOneConnection(ClientSocketPoolTest::KeepAlive keep_alive) {
return test_base_.ReleaseOneConnection(keep_alive);
}
void ReleaseAllConnections(ClientSocketPoolTest::KeepAlive keep_alive) {
test_base_.ReleaseAllConnections(keep_alive);
}
TestSocketRequest* request(int i) { return test_base_.request(i); }
size_t requests_size() const { return test_base_.requests_size(); }
ScopedVector<TestSocketRequest>* requests() { return test_base_.requests(); }
size_t completion_count() const { return test_base_.completion_count(); }
CapturingNetLog net_log_;
bool connect_backup_jobs_enabled_;
bool cleanup_timer_enabled_;
MockClientSocketFactory client_socket_factory_;
TestConnectJobFactory* connect_job_factory_;
scoped_refptr<TestSocketParams> params_;
ClientSocketPoolHistograms histograms_;
scoped_ptr<TestClientSocketPool> pool_;
ClientSocketPoolTest test_base_;
};
// Even though a timeout is specified, it doesn't time out on a synchronous
// completion.
TEST_F(ClientSocketPoolBaseTest, ConnectJob_NoTimeoutOnSynchronousCompletion) {
TestConnectJobDelegate delegate;
ClientSocketHandle ignored;
TestClientSocketPoolBase::Request request(
&ignored, CompletionCallback(), DEFAULT_PRIORITY,
internal::ClientSocketPoolBaseHelper::NORMAL,
false, params_, BoundNetLog());
scoped_ptr<TestConnectJob> job(
new TestConnectJob(TestConnectJob::kMockJob,
"a",
request,
base::TimeDelta::FromMicroseconds(1),
&delegate,
&client_socket_factory_,
NULL));
EXPECT_EQ(OK, job->Connect());
}
TEST_F(ClientSocketPoolBaseTest, ConnectJob_TimedOut) {
TestConnectJobDelegate delegate;
ClientSocketHandle ignored;
CapturingNetLog log;
TestClientSocketPoolBase::Request request(
&ignored, CompletionCallback(), DEFAULT_PRIORITY,
internal::ClientSocketPoolBaseHelper::NORMAL,
false, params_, BoundNetLog());
// Deleted by TestConnectJobDelegate.
TestConnectJob* job =
new TestConnectJob(TestConnectJob::kMockPendingJob,
"a",
request,
base::TimeDelta::FromMicroseconds(1),
&delegate,
&client_socket_factory_,
&log);
ASSERT_EQ(ERR_IO_PENDING, job->Connect());
base::PlatformThread::Sleep(base::TimeDelta::FromMilliseconds(1));
EXPECT_EQ(ERR_TIMED_OUT, delegate.WaitForResult());
CapturingNetLog::CapturedEntryList entries;
log.GetEntries(&entries);
EXPECT_EQ(6u, entries.size());
EXPECT_TRUE(LogContainsBeginEvent(
entries, 0, NetLog::TYPE_SOCKET_POOL_CONNECT_JOB));
EXPECT_TRUE(LogContainsBeginEvent(
entries, 1, NetLog::TYPE_SOCKET_POOL_CONNECT_JOB_CONNECT));
EXPECT_TRUE(LogContainsEvent(
entries, 2, NetLog::TYPE_CONNECT_JOB_SET_SOCKET,
NetLog::PHASE_NONE));
EXPECT_TRUE(LogContainsEvent(
entries, 3, NetLog::TYPE_SOCKET_POOL_CONNECT_JOB_TIMED_OUT,
NetLog::PHASE_NONE));
EXPECT_TRUE(LogContainsEndEvent(
entries, 4, NetLog::TYPE_SOCKET_POOL_CONNECT_JOB_CONNECT));
EXPECT_TRUE(LogContainsEndEvent(
entries, 5, NetLog::TYPE_SOCKET_POOL_CONNECT_JOB));
}
TEST_F(ClientSocketPoolBaseTest, BasicSynchronous) {
CreatePool(kDefaultMaxSockets, kDefaultMaxSocketsPerGroup);
TestCompletionCallback callback;
ClientSocketHandle handle;
CapturingBoundNetLog log;
TestLoadTimingInfoNotConnected(handle);
EXPECT_EQ(OK,
handle.Init("a",
params_,
DEFAULT_PRIORITY,
callback.callback(),
pool_.get(),
log.bound()));
EXPECT_TRUE(handle.is_initialized());
EXPECT_TRUE(handle.socket());
TestLoadTimingInfoConnectedNotReused(handle);
handle.Reset();
TestLoadTimingInfoNotConnected(handle);
CapturingNetLog::CapturedEntryList entries;
log.GetEntries(&entries);
EXPECT_EQ(4u, entries.size());
EXPECT_TRUE(LogContainsBeginEvent(
entries, 0, NetLog::TYPE_SOCKET_POOL));
EXPECT_TRUE(LogContainsEvent(
entries, 1, NetLog::TYPE_SOCKET_POOL_BOUND_TO_CONNECT_JOB,
NetLog::PHASE_NONE));
EXPECT_TRUE(LogContainsEvent(
entries, 2, NetLog::TYPE_SOCKET_POOL_BOUND_TO_SOCKET,
NetLog::PHASE_NONE));
EXPECT_TRUE(LogContainsEndEvent(
entries, 3, NetLog::TYPE_SOCKET_POOL));
}
TEST_F(ClientSocketPoolBaseTest, InitConnectionFailure) {
CreatePool(kDefaultMaxSockets, kDefaultMaxSocketsPerGroup);
connect_job_factory_->set_job_type(TestConnectJob::kMockFailingJob);
CapturingBoundNetLog log;
ClientSocketHandle handle;
TestCompletionCallback callback;
// Set the additional error state members to ensure that they get cleared.
handle.set_is_ssl_error(true);
HttpResponseInfo info;
info.headers = new HttpResponseHeaders(std::string());
handle.set_ssl_error_response_info(info);
EXPECT_EQ(ERR_CONNECTION_FAILED,
handle.Init("a",
params_,
DEFAULT_PRIORITY,
callback.callback(),
pool_.get(),
log.bound()));
EXPECT_FALSE(handle.socket());
EXPECT_FALSE(handle.is_ssl_error());
EXPECT_TRUE(handle.ssl_error_response_info().headers.get() == NULL);
TestLoadTimingInfoNotConnected(handle);
CapturingNetLog::CapturedEntryList entries;
log.GetEntries(&entries);
EXPECT_EQ(3u, entries.size());
EXPECT_TRUE(LogContainsBeginEvent(
entries, 0, NetLog::TYPE_SOCKET_POOL));
EXPECT_TRUE(LogContainsEvent(
entries, 1, NetLog::TYPE_SOCKET_POOL_BOUND_TO_CONNECT_JOB,
NetLog::PHASE_NONE));
EXPECT_TRUE(LogContainsEndEvent(
entries, 2, NetLog::TYPE_SOCKET_POOL));
}
TEST_F(ClientSocketPoolBaseTest, TotalLimit) {
CreatePool(kDefaultMaxSockets, kDefaultMaxSocketsPerGroup);
// TODO(eroman): Check that the NetLog contains this event.
EXPECT_EQ(OK, StartRequest("a", DEFAULT_PRIORITY));
EXPECT_EQ(OK, StartRequest("b", DEFAULT_PRIORITY));
EXPECT_EQ(OK, StartRequest("c", DEFAULT_PRIORITY));
EXPECT_EQ(OK, StartRequest("d", DEFAULT_PRIORITY));
EXPECT_EQ(static_cast<int>(requests_size()),
client_socket_factory_.allocation_count());
EXPECT_EQ(requests_size() - kDefaultMaxSockets, completion_count());
EXPECT_EQ(ERR_IO_PENDING, StartRequest("e", DEFAULT_PRIORITY));
EXPECT_EQ(ERR_IO_PENDING, StartRequest("f", DEFAULT_PRIORITY));
EXPECT_EQ(ERR_IO_PENDING, StartRequest("g", DEFAULT_PRIORITY));
ReleaseAllConnections(ClientSocketPoolTest::NO_KEEP_ALIVE);
EXPECT_EQ(static_cast<int>(requests_size()),
client_socket_factory_.allocation_count());
EXPECT_EQ(requests_size() - kDefaultMaxSockets, completion_count());
EXPECT_EQ(1, GetOrderOfRequest(1));
EXPECT_EQ(2, GetOrderOfRequest(2));
EXPECT_EQ(3, GetOrderOfRequest(3));
EXPECT_EQ(4, GetOrderOfRequest(4));
EXPECT_EQ(5, GetOrderOfRequest(5));
EXPECT_EQ(6, GetOrderOfRequest(6));
EXPECT_EQ(7, GetOrderOfRequest(7));
// Make sure we test order of all requests made.
EXPECT_EQ(ClientSocketPoolTest::kIndexOutOfBounds, GetOrderOfRequest(8));
}
TEST_F(ClientSocketPoolBaseTest, TotalLimitReachedNewGroup) {
CreatePool(kDefaultMaxSockets, kDefaultMaxSocketsPerGroup);
// TODO(eroman): Check that the NetLog contains this event.
// Reach all limits: max total sockets, and max sockets per group.
EXPECT_EQ(OK, StartRequest("a", DEFAULT_PRIORITY));
EXPECT_EQ(OK, StartRequest("a", DEFAULT_PRIORITY));
EXPECT_EQ(OK, StartRequest("b", DEFAULT_PRIORITY));
EXPECT_EQ(OK, StartRequest("b", DEFAULT_PRIORITY));
EXPECT_EQ(static_cast<int>(requests_size()),
client_socket_factory_.allocation_count());
EXPECT_EQ(requests_size() - kDefaultMaxSockets, completion_count());
// Now create a new group and verify that we don't starve it.
EXPECT_EQ(ERR_IO_PENDING, StartRequest("c", DEFAULT_PRIORITY));
ReleaseAllConnections(ClientSocketPoolTest::NO_KEEP_ALIVE);
EXPECT_EQ(static_cast<int>(requests_size()),
client_socket_factory_.allocation_count());
EXPECT_EQ(requests_size() - kDefaultMaxSockets, completion_count());
EXPECT_EQ(1, GetOrderOfRequest(1));
EXPECT_EQ(2, GetOrderOfRequest(2));
EXPECT_EQ(3, GetOrderOfRequest(3));
EXPECT_EQ(4, GetOrderOfRequest(4));
EXPECT_EQ(5, GetOrderOfRequest(5));
// Make sure we test order of all requests made.
EXPECT_EQ(ClientSocketPoolTest::kIndexOutOfBounds, GetOrderOfRequest(6));
}
TEST_F(ClientSocketPoolBaseTest, TotalLimitRespectsPriority) {
CreatePool(kDefaultMaxSockets, kDefaultMaxSocketsPerGroup);
EXPECT_EQ(OK, StartRequest("b", LOWEST));
EXPECT_EQ(OK, StartRequest("a", MEDIUM));
EXPECT_EQ(OK, StartRequest("b", HIGHEST));
EXPECT_EQ(OK, StartRequest("a", LOWEST));
EXPECT_EQ(static_cast<int>(requests_size()),
client_socket_factory_.allocation_count());
EXPECT_EQ(ERR_IO_PENDING, StartRequest("c", LOWEST));
EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", MEDIUM));
EXPECT_EQ(ERR_IO_PENDING, StartRequest("b", HIGHEST));
ReleaseAllConnections(ClientSocketPoolTest::NO_KEEP_ALIVE);
EXPECT_EQ(requests_size() - kDefaultMaxSockets, completion_count());
// First 4 requests don't have to wait, and finish in order.
EXPECT_EQ(1, GetOrderOfRequest(1));
EXPECT_EQ(2, GetOrderOfRequest(2));
EXPECT_EQ(3, GetOrderOfRequest(3));
EXPECT_EQ(4, GetOrderOfRequest(4));
// Request ("b", HIGHEST) has the highest priority, then ("a", MEDIUM),
// and then ("c", LOWEST).
EXPECT_EQ(7, GetOrderOfRequest(5));
EXPECT_EQ(6, GetOrderOfRequest(6));
EXPECT_EQ(5, GetOrderOfRequest(7));
// Make sure we test order of all requests made.
EXPECT_EQ(ClientSocketPoolTest::kIndexOutOfBounds, GetOrderOfRequest(9));
}
TEST_F(ClientSocketPoolBaseTest, TotalLimitRespectsGroupLimit) {
CreatePool(kDefaultMaxSockets, kDefaultMaxSocketsPerGroup);
EXPECT_EQ(OK, StartRequest("a", LOWEST));
EXPECT_EQ(OK, StartRequest("a", LOW));
EXPECT_EQ(OK, StartRequest("b", HIGHEST));
EXPECT_EQ(OK, StartRequest("b", MEDIUM));
EXPECT_EQ(static_cast<int>(requests_size()),
client_socket_factory_.allocation_count());
EXPECT_EQ(ERR_IO_PENDING, StartRequest("c", MEDIUM));
EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", LOW));
EXPECT_EQ(ERR_IO_PENDING, StartRequest("b", HIGHEST));
ReleaseAllConnections(ClientSocketPoolTest::NO_KEEP_ALIVE);
EXPECT_EQ(static_cast<int>(requests_size()),
client_socket_factory_.allocation_count());
EXPECT_EQ(requests_size() - kDefaultMaxSockets, completion_count());
// First 4 requests don't have to wait, and finish in order.
EXPECT_EQ(1, GetOrderOfRequest(1));
EXPECT_EQ(2, GetOrderOfRequest(2));
EXPECT_EQ(3, GetOrderOfRequest(3));
EXPECT_EQ(4, GetOrderOfRequest(4));
// Request ("b", 7) has the highest priority, but we can't make new socket for
// group "b", because it has reached the per-group limit. Then we make
// socket for ("c", 6), because it has higher priority than ("a", 4),
// and we still can't make a socket for group "b".
EXPECT_EQ(5, GetOrderOfRequest(5));
EXPECT_EQ(6, GetOrderOfRequest(6));
EXPECT_EQ(7, GetOrderOfRequest(7));
// Make sure we test order of all requests made.
EXPECT_EQ(ClientSocketPoolTest::kIndexOutOfBounds, GetOrderOfRequest(8));
}
// Make sure that we count connecting sockets against the total limit.
TEST_F(ClientSocketPoolBaseTest, TotalLimitCountsConnectingSockets) {
CreatePool(kDefaultMaxSockets, kDefaultMaxSocketsPerGroup);
EXPECT_EQ(OK, StartRequest("a", DEFAULT_PRIORITY));
EXPECT_EQ(OK, StartRequest("b", DEFAULT_PRIORITY));
EXPECT_EQ(OK, StartRequest("c", DEFAULT_PRIORITY));
// Create one asynchronous request.
connect_job_factory_->set_job_type(TestConnectJob::kMockPendingJob);
EXPECT_EQ(ERR_IO_PENDING, StartRequest("d", DEFAULT_PRIORITY));
// We post all of our delayed tasks with a 2ms delay. I.e. they don't
// actually become pending until 2ms after they have been created. In order
// to flush all tasks, we need to wait so that we know there are no
// soon-to-be-pending tasks waiting.
base::PlatformThread::Sleep(base::TimeDelta::FromMilliseconds(10));
base::MessageLoop::current()->RunUntilIdle();
// The next synchronous request should wait for its turn.
connect_job_factory_->set_job_type(TestConnectJob::kMockJob);
EXPECT_EQ(ERR_IO_PENDING, StartRequest("e", DEFAULT_PRIORITY));
ReleaseAllConnections(ClientSocketPoolTest::NO_KEEP_ALIVE);
EXPECT_EQ(static_cast<int>(requests_size()),
client_socket_factory_.allocation_count());
EXPECT_EQ(1, GetOrderOfRequest(1));
EXPECT_EQ(2, GetOrderOfRequest(2));
EXPECT_EQ(3, GetOrderOfRequest(3));
EXPECT_EQ(4, GetOrderOfRequest(4));
EXPECT_EQ(5, GetOrderOfRequest(5));
// Make sure we test order of all requests made.
EXPECT_EQ(ClientSocketPoolTest::kIndexOutOfBounds, GetOrderOfRequest(6));
}
TEST_F(ClientSocketPoolBaseTest, CorrectlyCountStalledGroups) {
CreatePool(kDefaultMaxSockets, kDefaultMaxSockets);
connect_job_factory_->set_job_type(TestConnectJob::kMockJob);
EXPECT_EQ(OK, StartRequest("a", DEFAULT_PRIORITY));
EXPECT_EQ(OK, StartRequest("a", DEFAULT_PRIORITY));
EXPECT_EQ(OK, StartRequest("a", DEFAULT_PRIORITY));
EXPECT_EQ(OK, StartRequest("a", DEFAULT_PRIORITY));
connect_job_factory_->set_job_type(TestConnectJob::kMockWaitingJob);
EXPECT_EQ(kDefaultMaxSockets, client_socket_factory_.allocation_count());
EXPECT_EQ(ERR_IO_PENDING, StartRequest("b", DEFAULT_PRIORITY));
EXPECT_EQ(ERR_IO_PENDING, StartRequest("c", DEFAULT_PRIORITY));
EXPECT_EQ(kDefaultMaxSockets, client_socket_factory_.allocation_count());
EXPECT_TRUE(ReleaseOneConnection(ClientSocketPoolTest::KEEP_ALIVE));
EXPECT_EQ(kDefaultMaxSockets + 1, client_socket_factory_.allocation_count());
EXPECT_TRUE(ReleaseOneConnection(ClientSocketPoolTest::KEEP_ALIVE));
EXPECT_EQ(kDefaultMaxSockets + 2, client_socket_factory_.allocation_count());
EXPECT_TRUE(ReleaseOneConnection(ClientSocketPoolTest::KEEP_ALIVE));
EXPECT_TRUE(ReleaseOneConnection(ClientSocketPoolTest::KEEP_ALIVE));
EXPECT_EQ(kDefaultMaxSockets + 2, client_socket_factory_.allocation_count());
}
TEST_F(ClientSocketPoolBaseTest, StallAndThenCancelAndTriggerAvailableSocket) {
CreatePool(kDefaultMaxSockets, kDefaultMaxSockets);
connect_job_factory_->set_job_type(TestConnectJob::kMockPendingJob);
ClientSocketHandle handle;
TestCompletionCallback callback;
EXPECT_EQ(ERR_IO_PENDING,
handle.Init("a",
params_,
DEFAULT_PRIORITY,
callback.callback(),
pool_.get(),
BoundNetLog()));
ClientSocketHandle handles[4];
for (size_t i = 0; i < arraysize(handles); ++i) {
TestCompletionCallback callback;
EXPECT_EQ(ERR_IO_PENDING,
handles[i].Init("b",
params_,
DEFAULT_PRIORITY,
callback.callback(),
pool_.get(),
BoundNetLog()));
}
// One will be stalled, cancel all the handles now.
// This should hit the OnAvailableSocketSlot() code where we previously had
// stalled groups, but no longer have any.
for (size_t i = 0; i < arraysize(handles); ++i)
handles[i].Reset();
}
TEST_F(ClientSocketPoolBaseTest, CancelStalledSocketAtSocketLimit) {
CreatePool(kDefaultMaxSockets, kDefaultMaxSocketsPerGroup);
connect_job_factory_->set_job_type(TestConnectJob::kMockJob);
{
ClientSocketHandle handles[kDefaultMaxSockets];
TestCompletionCallback callbacks[kDefaultMaxSockets];
for (int i = 0; i < kDefaultMaxSockets; ++i) {
EXPECT_EQ(OK, handles[i].Init(base::IntToString(i),
params_,
DEFAULT_PRIORITY,
callbacks[i].callback(),
pool_.get(),
BoundNetLog()));
}
// Force a stalled group.
ClientSocketHandle stalled_handle;
TestCompletionCallback callback;
EXPECT_EQ(ERR_IO_PENDING, stalled_handle.Init("foo",
params_,
DEFAULT_PRIORITY,
callback.callback(),
pool_.get(),
BoundNetLog()));
// Cancel the stalled request.
stalled_handle.Reset();
EXPECT_EQ(kDefaultMaxSockets, client_socket_factory_.allocation_count());
EXPECT_EQ(0, pool_->IdleSocketCount());
// Dropping out of scope will close all handles and return them to idle.
}
EXPECT_EQ(kDefaultMaxSockets, client_socket_factory_.allocation_count());
EXPECT_EQ(kDefaultMaxSockets, pool_->IdleSocketCount());
}
TEST_F(ClientSocketPoolBaseTest, CancelPendingSocketAtSocketLimit) {
CreatePool(kDefaultMaxSockets, kDefaultMaxSocketsPerGroup);
connect_job_factory_->set_job_type(TestConnectJob::kMockWaitingJob);
{
ClientSocketHandle handles[kDefaultMaxSockets];
for (int i = 0; i < kDefaultMaxSockets; ++i) {
TestCompletionCallback callback;
EXPECT_EQ(ERR_IO_PENDING, handles[i].Init(base::IntToString(i),
params_,
DEFAULT_PRIORITY,
callback.callback(),
pool_.get(),
BoundNetLog()));
}
// Force a stalled group.
connect_job_factory_->set_job_type(TestConnectJob::kMockPendingJob);
ClientSocketHandle stalled_handle;
TestCompletionCallback callback;
EXPECT_EQ(ERR_IO_PENDING, stalled_handle.Init("foo",
params_,
DEFAULT_PRIORITY,
callback.callback(),
pool_.get(),
BoundNetLog()));
// Since it is stalled, it should have no connect jobs.
EXPECT_EQ(0, pool_->NumConnectJobsInGroup("foo"));
EXPECT_EQ(0, pool_->NumUnassignedConnectJobsInGroup("foo"));
// Cancel the stalled request.
handles[0].Reset();
// Now we should have a connect job.
EXPECT_EQ(1, pool_->NumConnectJobsInGroup("foo"));
EXPECT_EQ(0, pool_->NumUnassignedConnectJobsInGroup("foo"));
// The stalled socket should connect.
EXPECT_EQ(OK, callback.WaitForResult());
EXPECT_EQ(kDefaultMaxSockets + 1,
client_socket_factory_.allocation_count());
EXPECT_EQ(0, pool_->IdleSocketCount());
EXPECT_EQ(0, pool_->NumConnectJobsInGroup("foo"));
EXPECT_EQ(0, pool_->NumUnassignedConnectJobsInGroup("foo"));
// Dropping out of scope will close all handles and return them to idle.
}
EXPECT_EQ(1, pool_->IdleSocketCount());
}
TEST_F(ClientSocketPoolBaseTest, WaitForStalledSocketAtSocketLimit) {
CreatePool(kDefaultMaxSockets, kDefaultMaxSocketsPerGroup);
connect_job_factory_->set_job_type(TestConnectJob::kMockJob);
ClientSocketHandle stalled_handle;
TestCompletionCallback callback;
{
EXPECT_FALSE(pool_->IsStalled());
ClientSocketHandle handles[kDefaultMaxSockets];
for (int i = 0; i < kDefaultMaxSockets; ++i) {
TestCompletionCallback callback;
EXPECT_EQ(OK, handles[i].Init(base::StringPrintf(
"Take 2: %d", i),
params_,
DEFAULT_PRIORITY,
callback.callback(),
pool_.get(),
BoundNetLog()));
}
EXPECT_EQ(kDefaultMaxSockets, client_socket_factory_.allocation_count());
EXPECT_EQ(0, pool_->IdleSocketCount());
EXPECT_FALSE(pool_->IsStalled());
// Now we will hit the socket limit.
EXPECT_EQ(ERR_IO_PENDING, stalled_handle.Init("foo",
params_,
DEFAULT_PRIORITY,
callback.callback(),
pool_.get(),
BoundNetLog()));
EXPECT_TRUE(pool_->IsStalled());
// Dropping out of scope will close all handles and return them to idle.
}
// But if we wait for it, the released idle sockets will be closed in
// preference of the waiting request.
EXPECT_EQ(OK, callback.WaitForResult());
EXPECT_EQ(kDefaultMaxSockets + 1, client_socket_factory_.allocation_count());
EXPECT_EQ(3, pool_->IdleSocketCount());
}
// Regression test for http://crbug.com/40952.
TEST_F(ClientSocketPoolBaseTest, CloseIdleSocketAtSocketLimitDeleteGroup) {
CreatePool(kDefaultMaxSockets, kDefaultMaxSocketsPerGroup);
pool_->EnableConnectBackupJobs();
connect_job_factory_->set_job_type(TestConnectJob::kMockJob);
for (int i = 0; i < kDefaultMaxSockets; ++i) {
ClientSocketHandle handle;
TestCompletionCallback callback;
EXPECT_EQ(OK, handle.Init(base::IntToString(i),
params_,
DEFAULT_PRIORITY,
callback.callback(),
pool_.get(),
BoundNetLog()));
}
// Flush all the DoReleaseSocket tasks.
base::MessageLoop::current()->RunUntilIdle();
// Stall a group. Set a pending job so it'll trigger a backup job if we don't
// reuse a socket.
connect_job_factory_->set_job_type(TestConnectJob::kMockPendingJob);
ClientSocketHandle handle;
TestCompletionCallback callback;
// "0" is special here, since it should be the first entry in the sorted map,
// which is the one which we would close an idle socket for. We shouldn't
// close an idle socket though, since we should reuse the idle socket.
EXPECT_EQ(OK, handle.Init("0",
params_,
DEFAULT_PRIORITY,
callback.callback(),
pool_.get(),
BoundNetLog()));
EXPECT_EQ(kDefaultMaxSockets, client_socket_factory_.allocation_count());
EXPECT_EQ(kDefaultMaxSockets - 1, pool_->IdleSocketCount());
}
TEST_F(ClientSocketPoolBaseTest, PendingRequests) {
CreatePool(kDefaultMaxSockets, kDefaultMaxSocketsPerGroup);
EXPECT_EQ(OK, StartRequest("a", DEFAULT_PRIORITY));
EXPECT_EQ(OK, StartRequest("a", DEFAULT_PRIORITY));
EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", IDLE));
EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", LOWEST));
EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", MEDIUM));
EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", HIGHEST));
EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", LOW));
EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", LOWEST));
ReleaseAllConnections(ClientSocketPoolTest::KEEP_ALIVE);
EXPECT_EQ(kDefaultMaxSocketsPerGroup,
client_socket_factory_.allocation_count());
EXPECT_EQ(requests_size() - kDefaultMaxSocketsPerGroup,
completion_count());
EXPECT_EQ(1, GetOrderOfRequest(1));
EXPECT_EQ(2, GetOrderOfRequest(2));
EXPECT_EQ(8, GetOrderOfRequest(3));
EXPECT_EQ(6, GetOrderOfRequest(4));
EXPECT_EQ(4, GetOrderOfRequest(5));
EXPECT_EQ(3, GetOrderOfRequest(6));
EXPECT_EQ(5, GetOrderOfRequest(7));
EXPECT_EQ(7, GetOrderOfRequest(8));
// Make sure we test order of all requests made.
EXPECT_EQ(ClientSocketPoolTest::kIndexOutOfBounds, GetOrderOfRequest(9));
}
TEST_F(ClientSocketPoolBaseTest, PendingRequests_NoKeepAlive) {
CreatePool(kDefaultMaxSockets, kDefaultMaxSocketsPerGroup);
EXPECT_EQ(OK, StartRequest("a", DEFAULT_PRIORITY));
EXPECT_EQ(OK, StartRequest("a", DEFAULT_PRIORITY));
EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", LOWEST));
EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", MEDIUM));
EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", HIGHEST));
EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", LOW));
EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", LOWEST));
ReleaseAllConnections(ClientSocketPoolTest::NO_KEEP_ALIVE);
for (size_t i = kDefaultMaxSocketsPerGroup; i < requests_size(); ++i)
EXPECT_EQ(OK, request(i)->WaitForResult());
EXPECT_EQ(static_cast<int>(requests_size()),
client_socket_factory_.allocation_count());
EXPECT_EQ(requests_size() - kDefaultMaxSocketsPerGroup,
completion_count());
}
// This test will start up a RequestSocket() and then immediately Cancel() it.
// The pending connect job will be cancelled and should not call back into
// ClientSocketPoolBase.
TEST_F(ClientSocketPoolBaseTest, CancelRequestClearGroup) {
CreatePool(kDefaultMaxSockets, kDefaultMaxSocketsPerGroup);
connect_job_factory_->set_job_type(TestConnectJob::kMockPendingJob);
ClientSocketHandle handle;
TestCompletionCallback callback;
EXPECT_EQ(ERR_IO_PENDING, handle.Init("a",
params_,
DEFAULT_PRIORITY,
callback.callback(),
pool_.get(),
BoundNetLog()));
handle.Reset();
}
TEST_F(ClientSocketPoolBaseTest, ConnectCancelConnect) {
CreatePool(kDefaultMaxSockets, kDefaultMaxSocketsPerGroup);
connect_job_factory_->set_job_type(TestConnectJob::kMockPendingJob);
ClientSocketHandle handle;
TestCompletionCallback callback;
EXPECT_EQ(ERR_IO_PENDING, handle.Init("a",
params_,
DEFAULT_PRIORITY,
callback.callback(),
pool_.get(),
BoundNetLog()));
handle.Reset();
TestCompletionCallback callback2;
EXPECT_EQ(ERR_IO_PENDING,
handle.Init("a",
params_,
DEFAULT_PRIORITY,
callback2.callback(),
pool_.get(),
BoundNetLog()));
EXPECT_EQ(OK, callback2.WaitForResult());
EXPECT_FALSE(callback.have_result());
handle.Reset();
}
TEST_F(ClientSocketPoolBaseTest, CancelRequest) {
CreatePool(kDefaultMaxSockets, kDefaultMaxSocketsPerGroup);
EXPECT_EQ(OK, StartRequest("a", DEFAULT_PRIORITY));
EXPECT_EQ(OK, StartRequest("a", DEFAULT_PRIORITY));
EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", LOWEST));
EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", MEDIUM));
EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", HIGHEST));
EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", LOW));
EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", LOWEST));
// Cancel a request.
size_t index_to_cancel = kDefaultMaxSocketsPerGroup + 2;
EXPECT_FALSE((*requests())[index_to_cancel]->handle()->is_initialized());
(*requests())[index_to_cancel]->handle()->Reset();
ReleaseAllConnections(ClientSocketPoolTest::KEEP_ALIVE);
EXPECT_EQ(kDefaultMaxSocketsPerGroup,
client_socket_factory_.allocation_count());
EXPECT_EQ(requests_size() - kDefaultMaxSocketsPerGroup - 1,
completion_count());
EXPECT_EQ(1, GetOrderOfRequest(1));
EXPECT_EQ(2, GetOrderOfRequest(2));
EXPECT_EQ(5, GetOrderOfRequest(3));
EXPECT_EQ(3, GetOrderOfRequest(4));
EXPECT_EQ(ClientSocketPoolTest::kRequestNotFound,
GetOrderOfRequest(5)); // Canceled request.
EXPECT_EQ(4, GetOrderOfRequest(6));
EXPECT_EQ(6, GetOrderOfRequest(7));
// Make sure we test order of all requests made.
EXPECT_EQ(ClientSocketPoolTest::kIndexOutOfBounds, GetOrderOfRequest(8));
}
class RequestSocketCallback : public TestCompletionCallbackBase {
public:
RequestSocketCallback(ClientSocketHandle* handle,
TestClientSocketPool* pool,
TestConnectJobFactory* test_connect_job_factory,
TestConnectJob::JobType next_job_type)
: handle_(handle),
pool_(pool),
within_callback_(false),
test_connect_job_factory_(test_connect_job_factory),
next_job_type_(next_job_type),
callback_(base::Bind(&RequestSocketCallback::OnComplete,
base::Unretained(this))) {
}
virtual ~RequestSocketCallback() {}
const CompletionCallback& callback() const { return callback_; }
private:
void OnComplete(int result) {
SetResult(result);
ASSERT_EQ(OK, result);
if (!within_callback_) {
test_connect_job_factory_->set_job_type(next_job_type_);
// Don't allow reuse of the socket. Disconnect it and then release it and
// run through the MessageLoop once to get it completely released.
handle_->socket()->Disconnect();
handle_->Reset();
{
// TODO: Resolve conflicting intentions of stopping recursion with the
// |!within_callback_| test (above) and the call to |RunUntilIdle()|
// below. http://crbug.com/114130.
base::MessageLoop::ScopedNestableTaskAllower allow(
base::MessageLoop::current());
base::MessageLoop::current()->RunUntilIdle();
}
within_callback_ = true;
TestCompletionCallback next_job_callback;
scoped_refptr<TestSocketParams> params(
new TestSocketParams(false /* ignore_limits */));
int rv = handle_->Init("a",
params,
DEFAULT_PRIORITY,
next_job_callback.callback(),
pool_,
BoundNetLog());
switch (next_job_type_) {
case TestConnectJob::kMockJob:
EXPECT_EQ(OK, rv);
break;
case TestConnectJob::kMockPendingJob:
EXPECT_EQ(ERR_IO_PENDING, rv);
// For pending jobs, wait for new socket to be created. This makes
// sure there are no more pending operations nor any unclosed sockets
// when the test finishes.
// We need to give it a little bit of time to run, so that all the
// operations that happen on timers (e.g. cleanup of idle
// connections) can execute.
{
base::MessageLoop::ScopedNestableTaskAllower allow(
base::MessageLoop::current());
base::PlatformThread::Sleep(base::TimeDelta::FromMilliseconds(10));
EXPECT_EQ(OK, next_job_callback.WaitForResult());
}
break;
default:
FAIL() << "Unexpected job type: " << next_job_type_;
break;
}
}
}
ClientSocketHandle* const handle_;
TestClientSocketPool* const pool_;
bool within_callback_;
TestConnectJobFactory* const test_connect_job_factory_;
TestConnectJob::JobType next_job_type_;
CompletionCallback callback_;
};
TEST_F(ClientSocketPoolBaseTest, RequestPendingJobTwice) {
CreatePool(kDefaultMaxSockets, kDefaultMaxSocketsPerGroup);
connect_job_factory_->set_job_type(TestConnectJob::kMockPendingJob);
ClientSocketHandle handle;
RequestSocketCallback callback(
&handle, pool_.get(), connect_job_factory_,
TestConnectJob::kMockPendingJob);
int rv = handle.Init("a",
params_,
DEFAULT_PRIORITY,
callback.callback(),
pool_.get(),
BoundNetLog());
ASSERT_EQ(ERR_IO_PENDING, rv);
EXPECT_EQ(OK, callback.WaitForResult());
}
TEST_F(ClientSocketPoolBaseTest, RequestPendingJobThenSynchronous) {
CreatePool(kDefaultMaxSockets, kDefaultMaxSocketsPerGroup);
connect_job_factory_->set_job_type(TestConnectJob::kMockPendingJob);
ClientSocketHandle handle;
RequestSocketCallback callback(
&handle, pool_.get(), connect_job_factory_, TestConnectJob::kMockJob);
int rv = handle.Init("a",
params_,
DEFAULT_PRIORITY,
callback.callback(),
pool_.get(),
BoundNetLog());
ASSERT_EQ(ERR_IO_PENDING, rv);
EXPECT_EQ(OK, callback.WaitForResult());
}
// Make sure that pending requests get serviced after active requests get
// cancelled.
TEST_F(ClientSocketPoolBaseTest, CancelActiveRequestWithPendingRequests) {
CreatePool(kDefaultMaxSockets, kDefaultMaxSocketsPerGroup);
connect_job_factory_->set_job_type(TestConnectJob::kMockPendingJob);
EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", DEFAULT_PRIORITY));
EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", DEFAULT_PRIORITY));
EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", DEFAULT_PRIORITY));
EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", DEFAULT_PRIORITY));
EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", DEFAULT_PRIORITY));
EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", DEFAULT_PRIORITY));
EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", DEFAULT_PRIORITY));
// Now, kDefaultMaxSocketsPerGroup requests should be active.
// Let's cancel them.
for (int i = 0; i < kDefaultMaxSocketsPerGroup; ++i) {
ASSERT_FALSE(request(i)->handle()->is_initialized());
request(i)->handle()->Reset();
}
// Let's wait for the rest to complete now.
for (size_t i = kDefaultMaxSocketsPerGroup; i < requests_size(); ++i) {
EXPECT_EQ(OK, request(i)->WaitForResult());
request(i)->handle()->Reset();
}
EXPECT_EQ(requests_size() - kDefaultMaxSocketsPerGroup,
completion_count());
}
// Make sure that pending requests get serviced after active requests fail.
TEST_F(ClientSocketPoolBaseTest, FailingActiveRequestWithPendingRequests) {
const size_t kMaxSockets = 5;
CreatePool(kMaxSockets, kDefaultMaxSocketsPerGroup);
connect_job_factory_->set_job_type(TestConnectJob::kMockPendingFailingJob);
const size_t kNumberOfRequests = 2 * kDefaultMaxSocketsPerGroup + 1;
ASSERT_LE(kNumberOfRequests, kMaxSockets); // Otherwise the test will hang.
// Queue up all the requests
for (size_t i = 0; i < kNumberOfRequests; ++i)
EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", DEFAULT_PRIORITY));
for (size_t i = 0; i < kNumberOfRequests; ++i)
EXPECT_EQ(ERR_CONNECTION_FAILED, request(i)->WaitForResult());
}
TEST_F(ClientSocketPoolBaseTest, CancelActiveRequestThenRequestSocket) {
CreatePool(kDefaultMaxSockets, kDefaultMaxSocketsPerGroup);
connect_job_factory_->set_job_type(TestConnectJob::kMockPendingJob);
ClientSocketHandle handle;
TestCompletionCallback callback;
int rv = handle.Init("a",
params_,
DEFAULT_PRIORITY,
callback.callback(),
pool_.get(),
BoundNetLog());
EXPECT_EQ(ERR_IO_PENDING, rv);
// Cancel the active request.
handle.Reset();
rv = handle.Init("a",
params_,
DEFAULT_PRIORITY,
callback.callback(),
pool_.get(),
BoundNetLog());
EXPECT_EQ(ERR_IO_PENDING, rv);
EXPECT_EQ(OK, callback.WaitForResult());
EXPECT_FALSE(handle.is_reused());
TestLoadTimingInfoConnectedNotReused(handle);
EXPECT_EQ(2, client_socket_factory_.allocation_count());
}
// Regression test for http://crbug.com/17985.
TEST_F(ClientSocketPoolBaseTest, GroupWithPendingRequestsIsNotEmpty) {
const int kMaxSockets = 3;
const int kMaxSocketsPerGroup = 2;
CreatePool(kMaxSockets, kMaxSocketsPerGroup);
const RequestPriority kHighPriority = HIGHEST;
EXPECT_EQ(OK, StartRequest("a", DEFAULT_PRIORITY));
EXPECT_EQ(OK, StartRequest("a", DEFAULT_PRIORITY));
// This is going to be a pending request in an otherwise empty group.
EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", DEFAULT_PRIORITY));
// Reach the maximum socket limit.
EXPECT_EQ(OK, StartRequest("b", DEFAULT_PRIORITY));
// Create a stalled group with high priorities.
EXPECT_EQ(ERR_IO_PENDING, StartRequest("c", kHighPriority));
EXPECT_EQ(ERR_IO_PENDING, StartRequest("c", kHighPriority));
// Release the first two sockets from "a". Because this is a keepalive,
// the first release will unblock the pending request for "a". The
// second release will unblock a request for "c", becaue it is the next
// high priority socket.
EXPECT_TRUE(ReleaseOneConnection(ClientSocketPoolTest::KEEP_ALIVE));
EXPECT_TRUE(ReleaseOneConnection(ClientSocketPoolTest::KEEP_ALIVE));
// Closing idle sockets should not get us into trouble, but in the bug
// we were hitting a CHECK here.
EXPECT_EQ(0, pool_->IdleSocketCountInGroup("a"));
pool_->CloseIdleSockets();
// Run the released socket wakeups.
base::MessageLoop::current()->RunUntilIdle();
}
TEST_F(ClientSocketPoolBaseTest, BasicAsynchronous) {
CreatePool(kDefaultMaxSockets, kDefaultMaxSocketsPerGroup);
connect_job_factory_->set_job_type(TestConnectJob::kMockPendingJob);
ClientSocketHandle handle;
TestCompletionCallback callback;
CapturingBoundNetLog log;
int rv = handle.Init("a",
params_,
LOWEST,
callback.callback(),
pool_.get(),
log.bound());
EXPECT_EQ(ERR_IO_PENDING, rv);
EXPECT_EQ(LOAD_STATE_CONNECTING, pool_->GetLoadState("a", &handle));
TestLoadTimingInfoNotConnected(handle);
EXPECT_EQ(OK, callback.WaitForResult());
EXPECT_TRUE(handle.is_initialized());
EXPECT_TRUE(handle.socket());
TestLoadTimingInfoConnectedNotReused(handle);
handle.Reset();
TestLoadTimingInfoNotConnected(handle);
CapturingNetLog::CapturedEntryList entries;
log.GetEntries(&entries);
EXPECT_EQ(4u, entries.size());
EXPECT_TRUE(LogContainsBeginEvent(
entries, 0, NetLog::TYPE_SOCKET_POOL));
EXPECT_TRUE(LogContainsEvent(
entries, 1, NetLog::TYPE_SOCKET_POOL_BOUND_TO_CONNECT_JOB,
NetLog::PHASE_NONE));
EXPECT_TRUE(LogContainsEvent(
entries, 2, NetLog::TYPE_SOCKET_POOL_BOUND_TO_SOCKET,
NetLog::PHASE_NONE));
EXPECT_TRUE(LogContainsEndEvent(
entries, 3, NetLog::TYPE_SOCKET_POOL));
}
TEST_F(ClientSocketPoolBaseTest,
InitConnectionAsynchronousFailure) {
CreatePool(kDefaultMaxSockets, kDefaultMaxSocketsPerGroup);
connect_job_factory_->set_job_type(TestConnectJob::kMockPendingFailingJob);
ClientSocketHandle handle;
TestCompletionCallback callback;
CapturingBoundNetLog log;
// Set the additional error state members to ensure that they get cleared.
handle.set_is_ssl_error(true);
HttpResponseInfo info;
info.headers = new HttpResponseHeaders(std::string());
handle.set_ssl_error_response_info(info);
EXPECT_EQ(ERR_IO_PENDING, handle.Init("a",
params_,
DEFAULT_PRIORITY,
callback.callback(),
pool_.get(),
log.bound()));
EXPECT_EQ(LOAD_STATE_CONNECTING, pool_->GetLoadState("a", &handle));
EXPECT_EQ(ERR_CONNECTION_FAILED, callback.WaitForResult());
EXPECT_FALSE(handle.is_ssl_error());
EXPECT_TRUE(handle.ssl_error_response_info().headers.get() == NULL);
CapturingNetLog::CapturedEntryList entries;
log.GetEntries(&entries);
EXPECT_EQ(3u, entries.size());
EXPECT_TRUE(LogContainsBeginEvent(
entries, 0, NetLog::TYPE_SOCKET_POOL));
EXPECT_TRUE(LogContainsEvent(
entries, 1, NetLog::TYPE_SOCKET_POOL_BOUND_TO_CONNECT_JOB,
NetLog::PHASE_NONE));
EXPECT_TRUE(LogContainsEndEvent(
entries, 2, NetLog::TYPE_SOCKET_POOL));
}
TEST_F(ClientSocketPoolBaseTest, TwoRequestsCancelOne) {
// TODO(eroman): Add back the log expectations! Removed them because the
// ordering is difficult, and some may fire during destructor.
CreatePool(kDefaultMaxSockets, kDefaultMaxSocketsPerGroup);
connect_job_factory_->set_job_type(TestConnectJob::kMockPendingJob);
ClientSocketHandle handle;
TestCompletionCallback callback;
ClientSocketHandle handle2;
TestCompletionCallback callback2;
EXPECT_EQ(ERR_IO_PENDING,
handle.Init("a",
params_,
DEFAULT_PRIORITY,
callback.callback(),
pool_.get(),
BoundNetLog()));
CapturingBoundNetLog log2;
EXPECT_EQ(ERR_IO_PENDING,
handle2.Init("a",
params_,
DEFAULT_PRIORITY,
callback2.callback(),
pool_.get(),
BoundNetLog()));
handle.Reset();
// At this point, request 2 is just waiting for the connect job to finish.
EXPECT_EQ(OK, callback2.WaitForResult());
handle2.Reset();
// Now request 2 has actually finished.
// TODO(eroman): Add back log expectations.
}
TEST_F(ClientSocketPoolBaseTest, CancelRequestLimitsJobs) {
CreatePool(kDefaultMaxSockets, kDefaultMaxSocketsPerGroup);
connect_job_factory_->set_job_type(TestConnectJob::kMockPendingJob);
EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", LOWEST));
EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", LOW));
EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", MEDIUM));
EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", HIGHEST));
EXPECT_EQ(kDefaultMaxSocketsPerGroup, pool_->NumConnectJobsInGroup("a"));
(*requests())[2]->handle()->Reset();
(*requests())[3]->handle()->Reset();
EXPECT_EQ(kDefaultMaxSocketsPerGroup, pool_->NumConnectJobsInGroup("a"));
(*requests())[1]->handle()->Reset();
EXPECT_EQ(kDefaultMaxSocketsPerGroup, pool_->NumConnectJobsInGroup("a"));
(*requests())[0]->handle()->Reset();
EXPECT_EQ(kDefaultMaxSocketsPerGroup, pool_->NumConnectJobsInGroup("a"));
}
// When requests and ConnectJobs are not coupled, the request will get serviced
// by whatever comes first.
TEST_F(ClientSocketPoolBaseTest, ReleaseSockets) {
CreatePool(kDefaultMaxSockets, kDefaultMaxSocketsPerGroup);
// Start job 1 (async OK)
connect_job_factory_->set_job_type(TestConnectJob::kMockPendingJob);
std::vector<TestSocketRequest*> request_order;
size_t completion_count; // unused
TestSocketRequest req1(&request_order, &completion_count);
int rv = req1.handle()->Init("a",
params_,
DEFAULT_PRIORITY,
req1.callback(), pool_.get(),
BoundNetLog());
EXPECT_EQ(ERR_IO_PENDING, rv);
EXPECT_EQ(OK, req1.WaitForResult());
// Job 1 finished OK. Start job 2 (also async OK). Request 3 is pending
// without a job.
connect_job_factory_->set_job_type(TestConnectJob::kMockWaitingJob);
TestSocketRequest req2(&request_order, &completion_count);
rv = req2.handle()->Init("a",
params_,
DEFAULT_PRIORITY,
req2.callback(),
pool_.get(),
BoundNetLog());
EXPECT_EQ(ERR_IO_PENDING, rv);
TestSocketRequest req3(&request_order, &completion_count);
rv = req3.handle()->Init("a",
params_,
DEFAULT_PRIORITY,
req3.callback(),
pool_.get(),
BoundNetLog());
EXPECT_EQ(ERR_IO_PENDING, rv);
// Both Requests 2 and 3 are pending. We release socket 1 which should
// service request 2. Request 3 should still be waiting.
req1.handle()->Reset();
// Run the released socket wakeups.
base::MessageLoop::current()->RunUntilIdle();
ASSERT_TRUE(req2.handle()->socket());
EXPECT_EQ(OK, req2.WaitForResult());
EXPECT_FALSE(req3.handle()->socket());
// Signal job 2, which should service request 3.
client_socket_factory_.SignalJobs();
EXPECT_EQ(OK, req3.WaitForResult());
ASSERT_EQ(3U, request_order.size());
EXPECT_EQ(&req1, request_order[0]);
EXPECT_EQ(&req2, request_order[1]);
EXPECT_EQ(&req3, request_order[2]);
EXPECT_EQ(0, pool_->IdleSocketCountInGroup("a"));
}
// The requests are not coupled to the jobs. So, the requests should finish in
// their priority / insertion order.
TEST_F(ClientSocketPoolBaseTest, PendingJobCompletionOrder) {
CreatePool(kDefaultMaxSockets, kDefaultMaxSocketsPerGroup);
// First two jobs are async.
connect_job_factory_->set_job_type(TestConnectJob::kMockPendingFailingJob);
std::vector<TestSocketRequest*> request_order;
size_t completion_count; // unused
TestSocketRequest req1(&request_order, &completion_count);
int rv = req1.handle()->Init("a",
params_,
DEFAULT_PRIORITY,
req1.callback(),
pool_.get(),
BoundNetLog());
EXPECT_EQ(ERR_IO_PENDING, rv);
TestSocketRequest req2(&request_order, &completion_count);
rv = req2.handle()->Init("a",
params_,
DEFAULT_PRIORITY,
req2.callback(),
pool_.get(),
BoundNetLog());
EXPECT_EQ(ERR_IO_PENDING, rv);
// The pending job is sync.
connect_job_factory_->set_job_type(TestConnectJob::kMockJob);
TestSocketRequest req3(&request_order, &completion_count);
rv = req3.handle()->Init("a",
params_,
DEFAULT_PRIORITY,
req3.callback(),
pool_.get(),
BoundNetLog());
EXPECT_EQ(ERR_IO_PENDING, rv);
EXPECT_EQ(ERR_CONNECTION_FAILED, req1.WaitForResult());
EXPECT_EQ(OK, req2.WaitForResult());
EXPECT_EQ(ERR_CONNECTION_FAILED, req3.WaitForResult());
ASSERT_EQ(3U, request_order.size());
EXPECT_EQ(&req1, request_order[0]);
EXPECT_EQ(&req2, request_order[1]);
EXPECT_EQ(&req3, request_order[2]);
}
// Test GetLoadState in the case there's only one socket request.
TEST_F(ClientSocketPoolBaseTest, LoadStateOneRequest) {
CreatePool(kDefaultMaxSockets, kDefaultMaxSocketsPerGroup);
connect_job_factory_->set_job_type(TestConnectJob::kMockWaitingJob);
ClientSocketHandle handle;
TestCompletionCallback callback;
int rv = handle.Init("a",
params_,
DEFAULT_PRIORITY,
callback.callback(),
pool_.get(),
BoundNetLog());
EXPECT_EQ(ERR_IO_PENDING, rv);
EXPECT_EQ(LOAD_STATE_CONNECTING, handle.GetLoadState());
client_socket_factory_.SetJobLoadState(0, LOAD_STATE_SSL_HANDSHAKE);
EXPECT_EQ(LOAD_STATE_SSL_HANDSHAKE, handle.GetLoadState());
// No point in completing the connection, since ClientSocketHandles only
// expect the LoadState to be checked while connecting.
}
// Test GetLoadState in the case there are two socket requests.
TEST_F(ClientSocketPoolBaseTest, LoadStateTwoRequests) {
CreatePool(2, 2);
connect_job_factory_->set_job_type(TestConnectJob::kMockWaitingJob);
ClientSocketHandle handle;
TestCompletionCallback callback;
int rv = handle.Init("a",
params_,
DEFAULT_PRIORITY,
callback.callback(),
pool_.get(),
BoundNetLog());
EXPECT_EQ(ERR_IO_PENDING, rv);
ClientSocketHandle handle2;
TestCompletionCallback callback2;
rv = handle2.Init("a",
params_,
DEFAULT_PRIORITY,
callback2.callback(),
pool_.get(),
BoundNetLog());
EXPECT_EQ(ERR_IO_PENDING, rv);
// If the first Job is in an earlier state than the second, the state of
// the second job should be used for both handles.
client_socket_factory_.SetJobLoadState(0, LOAD_STATE_RESOLVING_HOST);
EXPECT_EQ(LOAD_STATE_CONNECTING, handle.GetLoadState());
EXPECT_EQ(LOAD_STATE_CONNECTING, handle2.GetLoadState());
// If the second Job is in an earlier state than the second, the state of
// the first job should be used for both handles.
client_socket_factory_.SetJobLoadState(0, LOAD_STATE_SSL_HANDSHAKE);
// One request is farther
EXPECT_EQ(LOAD_STATE_SSL_HANDSHAKE, handle.GetLoadState());
EXPECT_EQ(LOAD_STATE_SSL_HANDSHAKE, handle2.GetLoadState());
// Farthest along job connects and the first request gets the socket. The
// second handle switches to the state of the remaining ConnectJob.
client_socket_factory_.SignalJob(0);
EXPECT_EQ(OK, callback.WaitForResult());
EXPECT_EQ(LOAD_STATE_CONNECTING, handle2.GetLoadState());
}
// Test GetLoadState in the case the per-group limit is reached.
TEST_F(ClientSocketPoolBaseTest, LoadStateGroupLimit) {
CreatePool(2, 1);
connect_job_factory_->set_job_type(TestConnectJob::kMockWaitingJob);
ClientSocketHandle handle;
TestCompletionCallback callback;
int rv = handle.Init("a",
params_,
MEDIUM,
callback.callback(),
pool_.get(),
BoundNetLog());
EXPECT_EQ(ERR_IO_PENDING, rv);
EXPECT_EQ(LOAD_STATE_CONNECTING, handle.GetLoadState());
// Request another socket from the same pool, buth with a higher priority.
// The first request should now be stalled at the socket group limit.
ClientSocketHandle handle2;
TestCompletionCallback callback2;
rv = handle2.Init("a",
params_,
HIGHEST,
callback2.callback(),
pool_.get(),
BoundNetLog());
EXPECT_EQ(ERR_IO_PENDING, rv);
EXPECT_EQ(LOAD_STATE_WAITING_FOR_AVAILABLE_SOCKET, handle.GetLoadState());
EXPECT_EQ(LOAD_STATE_CONNECTING, handle2.GetLoadState());
// The first handle should remain stalled as the other socket goes through
// the connect process.
client_socket_factory_.SetJobLoadState(0, LOAD_STATE_SSL_HANDSHAKE);
EXPECT_EQ(LOAD_STATE_WAITING_FOR_AVAILABLE_SOCKET, handle.GetLoadState());
EXPECT_EQ(LOAD_STATE_SSL_HANDSHAKE, handle2.GetLoadState());
client_socket_factory_.SignalJob(0);
EXPECT_EQ(OK, callback2.WaitForResult());
EXPECT_EQ(LOAD_STATE_WAITING_FOR_AVAILABLE_SOCKET, handle.GetLoadState());
// Closing the second socket should cause the stalled handle to finally get a
// ConnectJob.
handle2.socket()->Disconnect();
handle2.Reset();
EXPECT_EQ(LOAD_STATE_CONNECTING, handle.GetLoadState());
}
// Test GetLoadState in the case the per-pool limit is reached.
TEST_F(ClientSocketPoolBaseTest, LoadStatePoolLimit) {
CreatePool(2, 2);
connect_job_factory_->set_job_type(TestConnectJob::kMockWaitingJob);
ClientSocketHandle handle;
TestCompletionCallback callback;
int rv = handle.Init("a",
params_,
DEFAULT_PRIORITY,
callback.callback(),
pool_.get(),
BoundNetLog());
EXPECT_EQ(ERR_IO_PENDING, rv);
// Request for socket from another pool.
ClientSocketHandle handle2;
TestCompletionCallback callback2;
rv = handle2.Init("b",
params_,
DEFAULT_PRIORITY,
callback2.callback(),
pool_.get(),
BoundNetLog());
EXPECT_EQ(ERR_IO_PENDING, rv);
// Request another socket from the first pool. Request should stall at the
// socket pool limit.
ClientSocketHandle handle3;
TestCompletionCallback callback3;
rv = handle3.Init("a",
params_,
DEFAULT_PRIORITY,
callback2.callback(),
pool_.get(),
BoundNetLog());
EXPECT_EQ(ERR_IO_PENDING, rv);
// The third handle should remain stalled as the other sockets in its group
// goes through the connect process.
EXPECT_EQ(LOAD_STATE_CONNECTING, handle.GetLoadState());
EXPECT_EQ(LOAD_STATE_WAITING_FOR_STALLED_SOCKET_POOL, handle3.GetLoadState());
client_socket_factory_.SetJobLoadState(0, LOAD_STATE_SSL_HANDSHAKE);
EXPECT_EQ(LOAD_STATE_SSL_HANDSHAKE, handle.GetLoadState());
EXPECT_EQ(LOAD_STATE_WAITING_FOR_STALLED_SOCKET_POOL, handle3.GetLoadState());
client_socket_factory_.SignalJob(0);
EXPECT_EQ(OK, callback.WaitForResult());
EXPECT_EQ(LOAD_STATE_WAITING_FOR_STALLED_SOCKET_POOL, handle3.GetLoadState());
// Closing a socket should allow the stalled handle to finally get a new
// ConnectJob.
handle.socket()->Disconnect();
handle.Reset();
EXPECT_EQ(LOAD_STATE_CONNECTING, handle3.GetLoadState());
}
TEST_F(ClientSocketPoolBaseTest, Recoverable) {
CreatePool(kDefaultMaxSockets, kDefaultMaxSocketsPerGroup);
connect_job_factory_->set_job_type(TestConnectJob::kMockRecoverableJob);
ClientSocketHandle handle;
TestCompletionCallback callback;
EXPECT_EQ(ERR_PROXY_AUTH_REQUESTED,
handle.Init("a", params_, DEFAULT_PRIORITY, callback.callback(),
pool_.get(), BoundNetLog()));
EXPECT_TRUE(handle.is_initialized());
EXPECT_TRUE(handle.socket());
}
TEST_F(ClientSocketPoolBaseTest, AsyncRecoverable) {
CreatePool(kDefaultMaxSockets, kDefaultMaxSocketsPerGroup);
connect_job_factory_->set_job_type(
TestConnectJob::kMockPendingRecoverableJob);
ClientSocketHandle handle;
TestCompletionCallback callback;
EXPECT_EQ(ERR_IO_PENDING,
handle.Init("a",
params_,
DEFAULT_PRIORITY,
callback.callback(),
pool_.get(),
BoundNetLog()));
EXPECT_EQ(LOAD_STATE_CONNECTING, pool_->GetLoadState("a", &handle));
EXPECT_EQ(ERR_PROXY_AUTH_REQUESTED, callback.WaitForResult());
EXPECT_TRUE(handle.is_initialized());
EXPECT_TRUE(handle.socket());
}
TEST_F(ClientSocketPoolBaseTest, AdditionalErrorStateSynchronous) {
CreatePool(kDefaultMaxSockets, kDefaultMaxSocketsPerGroup);
connect_job_factory_->set_job_type(
TestConnectJob::kMockAdditionalErrorStateJob);
ClientSocketHandle handle;
TestCompletionCallback callback;
EXPECT_EQ(ERR_CONNECTION_FAILED,
handle.Init("a",
params_,
DEFAULT_PRIORITY,
callback.callback(),
pool_.get(),
BoundNetLog()));
EXPECT_FALSE(handle.is_initialized());
EXPECT_FALSE(handle.socket());
EXPECT_TRUE(handle.is_ssl_error());
EXPECT_FALSE(handle.ssl_error_response_info().headers.get() == NULL);
}
TEST_F(ClientSocketPoolBaseTest, AdditionalErrorStateAsynchronous) {
CreatePool(kDefaultMaxSockets, kDefaultMaxSocketsPerGroup);
connect_job_factory_->set_job_type(
TestConnectJob::kMockPendingAdditionalErrorStateJob);
ClientSocketHandle handle;
TestCompletionCallback callback;
EXPECT_EQ(ERR_IO_PENDING,
handle.Init("a",
params_,
DEFAULT_PRIORITY,
callback.callback(),
pool_.get(),
BoundNetLog()));
EXPECT_EQ(LOAD_STATE_CONNECTING, pool_->GetLoadState("a", &handle));
EXPECT_EQ(ERR_CONNECTION_FAILED, callback.WaitForResult());
EXPECT_FALSE(handle.is_initialized());
EXPECT_FALSE(handle.socket());
EXPECT_TRUE(handle.is_ssl_error());
EXPECT_FALSE(handle.ssl_error_response_info().headers.get() == NULL);
}
// Make sure we can reuse sockets when the cleanup timer is disabled.
TEST_F(ClientSocketPoolBaseTest, DisableCleanupTimerReuse) {
// Disable cleanup timer.
internal::ClientSocketPoolBaseHelper::set_cleanup_timer_enabled(false);
CreatePoolWithIdleTimeouts(
kDefaultMaxSockets, kDefaultMaxSocketsPerGroup,
base::TimeDelta(), // Time out unused sockets immediately.
base::TimeDelta::FromDays(1)); // Don't time out used sockets.
connect_job_factory_->set_job_type(TestConnectJob::kMockPendingJob);
ClientSocketHandle handle;
TestCompletionCallback callback;
int rv = handle.Init("a",
params_,
LOWEST,
callback.callback(),
pool_.get(),
BoundNetLog());
ASSERT_EQ(ERR_IO_PENDING, rv);
EXPECT_EQ(LOAD_STATE_CONNECTING, pool_->GetLoadState("a", &handle));
ASSERT_EQ(OK, callback.WaitForResult());
// Use and release the socket.
EXPECT_EQ(1, handle.socket()->Write(NULL, 1, CompletionCallback()));
TestLoadTimingInfoConnectedNotReused(handle);
handle.Reset();
// Should now have one idle socket.
ASSERT_EQ(1, pool_->IdleSocketCount());
// Request a new socket. This should reuse the old socket and complete
// synchronously.
CapturingBoundNetLog log;
rv = handle.Init("a",
params_,
LOWEST,
CompletionCallback(),
pool_.get(),
log.bound());
ASSERT_EQ(OK, rv);
EXPECT_TRUE(handle.is_reused());
TestLoadTimingInfoConnectedReused(handle);
ASSERT_TRUE(pool_->HasGroup("a"));
EXPECT_EQ(0, pool_->IdleSocketCountInGroup("a"));
EXPECT_EQ(1, pool_->NumActiveSocketsInGroup("a"));
CapturingNetLog::CapturedEntryList entries;
log.GetEntries(&entries);
EXPECT_TRUE(LogContainsEntryWithType(
entries, 1, NetLog::TYPE_SOCKET_POOL_REUSED_AN_EXISTING_SOCKET));
}
// Make sure we cleanup old unused sockets when the cleanup timer is disabled.
TEST_F(ClientSocketPoolBaseTest, DisableCleanupTimerNoReuse) {
// Disable cleanup timer.
internal::ClientSocketPoolBaseHelper::set_cleanup_timer_enabled(false);
CreatePoolWithIdleTimeouts(
kDefaultMaxSockets, kDefaultMaxSocketsPerGroup,
base::TimeDelta(), // Time out unused sockets immediately
base::TimeDelta()); // Time out used sockets immediately
connect_job_factory_->set_job_type(TestConnectJob::kMockPendingJob);
// Startup two mock pending connect jobs, which will sit in the MessageLoop.
ClientSocketHandle handle;
TestCompletionCallback callback;
int rv = handle.Init("a",
params_,
LOWEST,
callback.callback(),
pool_.get(),
BoundNetLog());
ASSERT_EQ(ERR_IO_PENDING, rv);
EXPECT_EQ(LOAD_STATE_CONNECTING, pool_->GetLoadState("a", &handle));
ClientSocketHandle handle2;
TestCompletionCallback callback2;
rv = handle2.Init("a",
params_,
LOWEST,
callback2.callback(),
pool_.get(),
BoundNetLog());
ASSERT_EQ(ERR_IO_PENDING, rv);
EXPECT_EQ(LOAD_STATE_CONNECTING, pool_->GetLoadState("a", &handle2));
// Cancel one of the requests. Wait for the other, which will get the first
// job. Release the socket. Run the loop again to make sure the second
// socket is sitting idle and the first one is released (since ReleaseSocket()
// just posts a DoReleaseSocket() task).
handle.Reset();
ASSERT_EQ(OK, callback2.WaitForResult());
// Use the socket.
EXPECT_EQ(1, handle2.socket()->Write(NULL, 1, CompletionCallback()));
handle2.Reset();
// We post all of our delayed tasks with a 2ms delay. I.e. they don't
// actually become pending until 2ms after they have been created. In order
// to flush all tasks, we need to wait so that we know there are no
// soon-to-be-pending tasks waiting.
base::PlatformThread::Sleep(base::TimeDelta::FromMilliseconds(10));
base::MessageLoop::current()->RunUntilIdle();
// Both sockets should now be idle.
ASSERT_EQ(2, pool_->IdleSocketCount());
// Request a new socket. This should cleanup the unused and timed out ones.
// A new socket will be created rather than reusing the idle one.
CapturingBoundNetLog log;
TestCompletionCallback callback3;
rv = handle.Init("a",
params_,
LOWEST,
callback3.callback(),
pool_.get(),
log.bound());
ASSERT_EQ(ERR_IO_PENDING, rv);
ASSERT_EQ(OK, callback3.WaitForResult());
EXPECT_FALSE(handle.is_reused());
// Make sure the idle socket is closed.
ASSERT_TRUE(pool_->HasGroup("a"));
EXPECT_EQ(0, pool_->IdleSocketCountInGroup("a"));
EXPECT_EQ(1, pool_->NumActiveSocketsInGroup("a"));
CapturingNetLog::CapturedEntryList entries;
log.GetEntries(&entries);
EXPECT_FALSE(LogContainsEntryWithType(
entries, 1, NetLog::TYPE_SOCKET_POOL_REUSED_AN_EXISTING_SOCKET));
}
TEST_F(ClientSocketPoolBaseTest, CleanupTimedOutIdleSockets) {
CreatePoolWithIdleTimeouts(
kDefaultMaxSockets, kDefaultMaxSocketsPerGroup,
base::TimeDelta(), // Time out unused sockets immediately.
base::TimeDelta::FromDays(1)); // Don't time out used sockets.
connect_job_factory_->set_job_type(TestConnectJob::kMockPendingJob);
// Startup two mock pending connect jobs, which will sit in the MessageLoop.
ClientSocketHandle handle;
TestCompletionCallback callback;
int rv = handle.Init("a",
params_,
LOWEST,
callback.callback(),
pool_.get(),
BoundNetLog());
EXPECT_EQ(ERR_IO_PENDING, rv);
EXPECT_EQ(LOAD_STATE_CONNECTING, pool_->GetLoadState("a", &handle));
ClientSocketHandle handle2;
TestCompletionCallback callback2;
rv = handle2.Init("a",
params_,
LOWEST,
callback2.callback(),
pool_.get(),
BoundNetLog());
EXPECT_EQ(ERR_IO_PENDING, rv);
EXPECT_EQ(LOAD_STATE_CONNECTING, pool_->GetLoadState("a", &handle2));
// Cancel one of the requests. Wait for the other, which will get the first
// job. Release the socket. Run the loop again to make sure the second
// socket is sitting idle and the first one is released (since ReleaseSocket()
// just posts a DoReleaseSocket() task).
handle.Reset();
EXPECT_EQ(OK, callback2.WaitForResult());
// Use the socket.
EXPECT_EQ(1, handle2.socket()->Write(NULL, 1, CompletionCallback()));
handle2.Reset();
// We post all of our delayed tasks with a 2ms delay. I.e. they don't
// actually become pending until 2ms after they have been created. In order
// to flush all tasks, we need to wait so that we know there are no
// soon-to-be-pending tasks waiting.
base::PlatformThread::Sleep(base::TimeDelta::FromMilliseconds(10));
base::MessageLoop::current()->RunUntilIdle();
ASSERT_EQ(2, pool_->IdleSocketCount());
// Invoke the idle socket cleanup check. Only one socket should be left, the
// used socket. Request it to make sure that it's used.
pool_->CleanupTimedOutIdleSockets();
CapturingBoundNetLog log;
rv = handle.Init("a",
params_,
LOWEST,
callback.callback(),
pool_.get(),
log.bound());
EXPECT_EQ(OK, rv);
EXPECT_TRUE(handle.is_reused());
CapturingNetLog::CapturedEntryList entries;
log.GetEntries(&entries);
EXPECT_TRUE(LogContainsEntryWithType(
entries, 1, NetLog::TYPE_SOCKET_POOL_REUSED_AN_EXISTING_SOCKET));
}
// Make sure that we process all pending requests even when we're stalling
// because of multiple releasing disconnected sockets.
TEST_F(ClientSocketPoolBaseTest, MultipleReleasingDisconnectedSockets) {
CreatePoolWithIdleTimeouts(
kDefaultMaxSockets, kDefaultMaxSocketsPerGroup,
base::TimeDelta(), // Time out unused sockets immediately.
base::TimeDelta::FromDays(1)); // Don't time out used sockets.
connect_job_factory_->set_job_type(TestConnectJob::kMockJob);
// Startup 4 connect jobs. Two of them will be pending.
ClientSocketHandle handle;
TestCompletionCallback callback;
int rv = handle.Init("a",
params_,
LOWEST,
callback.callback(),
pool_.get(),
BoundNetLog());
EXPECT_EQ(OK, rv);
ClientSocketHandle handle2;
TestCompletionCallback callback2;
rv = handle2.Init("a",
params_,
LOWEST,
callback2.callback(),
pool_.get(),
BoundNetLog());
EXPECT_EQ(OK, rv);
ClientSocketHandle handle3;
TestCompletionCallback callback3;
rv = handle3.Init("a",
params_,
LOWEST,
callback3.callback(),
pool_.get(),
BoundNetLog());
EXPECT_EQ(ERR_IO_PENDING, rv);
ClientSocketHandle handle4;
TestCompletionCallback callback4;
rv = handle4.Init("a",
params_,
LOWEST,
callback4.callback(),
pool_.get(),
BoundNetLog());
EXPECT_EQ(ERR_IO_PENDING, rv);
// Release two disconnected sockets.
handle.socket()->Disconnect();
handle.Reset();
handle2.socket()->Disconnect();
handle2.Reset();
EXPECT_EQ(OK, callback3.WaitForResult());
EXPECT_FALSE(handle3.is_reused());
EXPECT_EQ(OK, callback4.WaitForResult());
EXPECT_FALSE(handle4.is_reused());
}
// Regression test for http://crbug.com/42267.
// When DoReleaseSocket() is processed for one socket, it is blocked because the
// other stalled groups all have releasing sockets, so no progress can be made.
TEST_F(ClientSocketPoolBaseTest, SocketLimitReleasingSockets) {
CreatePoolWithIdleTimeouts(
4 /* socket limit */, 4 /* socket limit per group */,
base::TimeDelta(), // Time out unused sockets immediately.
base::TimeDelta::FromDays(1)); // Don't time out used sockets.
connect_job_factory_->set_job_type(TestConnectJob::kMockJob);
// Max out the socket limit with 2 per group.
ClientSocketHandle handle_a[4];
TestCompletionCallback callback_a[4];
ClientSocketHandle handle_b[4];
TestCompletionCallback callback_b[4];
for (int i = 0; i < 2; ++i) {
EXPECT_EQ(OK, handle_a[i].Init("a",
params_,
LOWEST,
callback_a[i].callback(),
pool_.get(),
BoundNetLog()));
EXPECT_EQ(OK, handle_b[i].Init("b",
params_,
LOWEST,
callback_b[i].callback(),
pool_.get(),
BoundNetLog()));
}
// Make 4 pending requests, 2 per group.
for (int i = 2; i < 4; ++i) {
EXPECT_EQ(ERR_IO_PENDING,
handle_a[i].Init("a",
params_,
LOWEST,
callback_a[i].callback(),
pool_.get(),
BoundNetLog()));
EXPECT_EQ(ERR_IO_PENDING,
handle_b[i].Init("b",
params_,
LOWEST,
callback_b[i].callback(),
pool_.get(),
BoundNetLog()));
}
// Release b's socket first. The order is important, because in
// DoReleaseSocket(), we'll process b's released socket, and since both b and
// a are stalled, but 'a' is lower lexicographically, we'll process group 'a'
// first, which has a releasing socket, so it refuses to start up another
// ConnectJob. So, we used to infinite loop on this.
handle_b[0].socket()->Disconnect();
handle_b[0].Reset();
handle_a[0].socket()->Disconnect();
handle_a[0].Reset();
// Used to get stuck here.
base::MessageLoop::current()->RunUntilIdle();
handle_b[1].socket()->Disconnect();
handle_b[1].Reset();
handle_a[1].socket()->Disconnect();
handle_a[1].Reset();
for (int i = 2; i < 4; ++i) {
EXPECT_EQ(OK, callback_b[i].WaitForResult());
EXPECT_EQ(OK, callback_a[i].WaitForResult());
}
}
TEST_F(ClientSocketPoolBaseTest,
ReleasingDisconnectedSocketsMaintainsPriorityOrder) {
CreatePool(kDefaultMaxSockets, kDefaultMaxSocketsPerGroup);
connect_job_factory_->set_job_type(TestConnectJob::kMockPendingJob);
EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", DEFAULT_PRIORITY));
EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", DEFAULT_PRIORITY));
EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", DEFAULT_PRIORITY));
EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", DEFAULT_PRIORITY));
EXPECT_EQ(OK, (*requests())[0]->WaitForResult());
EXPECT_EQ(OK, (*requests())[1]->WaitForResult());
EXPECT_EQ(2u, completion_count());
// Releases one connection.
EXPECT_TRUE(ReleaseOneConnection(ClientSocketPoolTest::NO_KEEP_ALIVE));
EXPECT_EQ(OK, (*requests())[2]->WaitForResult());
EXPECT_TRUE(ReleaseOneConnection(ClientSocketPoolTest::NO_KEEP_ALIVE));
EXPECT_EQ(OK, (*requests())[3]->WaitForResult());
EXPECT_EQ(4u, completion_count());
EXPECT_EQ(1, GetOrderOfRequest(1));
EXPECT_EQ(2, GetOrderOfRequest(2));
EXPECT_EQ(3, GetOrderOfRequest(3));
EXPECT_EQ(4, GetOrderOfRequest(4));
// Make sure we test order of all requests made.
EXPECT_EQ(ClientSocketPoolTest::kIndexOutOfBounds, GetOrderOfRequest(5));
}
class TestReleasingSocketRequest : public TestCompletionCallbackBase {
public:
TestReleasingSocketRequest(TestClientSocketPool* pool,
int expected_result,
bool reset_releasing_handle)
: pool_(pool),
expected_result_(expected_result),
reset_releasing_handle_(reset_releasing_handle),
callback_(base::Bind(&TestReleasingSocketRequest::OnComplete,
base::Unretained(this))) {
}
virtual ~TestReleasingSocketRequest() {}
ClientSocketHandle* handle() { return &handle_; }
const CompletionCallback& callback() const { return callback_; }
private:
void OnComplete(int result) {
SetResult(result);
if (reset_releasing_handle_)
handle_.Reset();
scoped_refptr<TestSocketParams> con_params(
new TestSocketParams(false /* ignore_limits */));
EXPECT_EQ(expected_result_,
handle2_.Init("a", con_params, DEFAULT_PRIORITY,
callback2_.callback(), pool_, BoundNetLog()));
}
TestClientSocketPool* const pool_;
int expected_result_;
bool reset_releasing_handle_;
ClientSocketHandle handle_;
ClientSocketHandle handle2_;
CompletionCallback callback_;
TestCompletionCallback callback2_;
};
TEST_F(ClientSocketPoolBaseTest, AdditionalErrorSocketsDontUseSlot) {
CreatePool(kDefaultMaxSockets, kDefaultMaxSocketsPerGroup);
EXPECT_EQ(OK, StartRequest("b", DEFAULT_PRIORITY));
EXPECT_EQ(OK, StartRequest("a", DEFAULT_PRIORITY));
EXPECT_EQ(OK, StartRequest("b", DEFAULT_PRIORITY));
EXPECT_EQ(static_cast<int>(requests_size()),
client_socket_factory_.allocation_count());
connect_job_factory_->set_job_type(
TestConnectJob::kMockPendingAdditionalErrorStateJob);
TestReleasingSocketRequest req(pool_.get(), OK, false);
EXPECT_EQ(ERR_IO_PENDING,
req.handle()->Init("a", params_, DEFAULT_PRIORITY, req.callback(),
pool_.get(), BoundNetLog()));
// The next job should complete synchronously
connect_job_factory_->set_job_type(TestConnectJob::kMockJob);
EXPECT_EQ(ERR_CONNECTION_FAILED, req.WaitForResult());
EXPECT_FALSE(req.handle()->is_initialized());
EXPECT_FALSE(req.handle()->socket());
EXPECT_TRUE(req.handle()->is_ssl_error());
EXPECT_FALSE(req.handle()->ssl_error_response_info().headers.get() == NULL);
}
// http://crbug.com/44724 regression test.
// We start releasing the pool when we flush on network change. When that
// happens, the only active references are in the ClientSocketHandles. When a
// ConnectJob completes and calls back into the last ClientSocketHandle, that
// callback can release the last reference and delete the pool. After the
// callback finishes, we go back to the stack frame within the now-deleted pool.
// Executing any code that refers to members of the now-deleted pool can cause
// crashes.
TEST_F(ClientSocketPoolBaseTest, CallbackThatReleasesPool) {
CreatePool(kDefaultMaxSockets, kDefaultMaxSocketsPerGroup);
connect_job_factory_->set_job_type(TestConnectJob::kMockPendingFailingJob);
ClientSocketHandle handle;
TestCompletionCallback callback;
EXPECT_EQ(ERR_IO_PENDING, handle.Init("a",
params_,
DEFAULT_PRIORITY,
callback.callback(),
pool_.get(),
BoundNetLog()));
pool_->FlushWithError(ERR_NETWORK_CHANGED);
// We'll call back into this now.
callback.WaitForResult();
}
TEST_F(ClientSocketPoolBaseTest, DoNotReuseSocketAfterFlush) {
CreatePool(kDefaultMaxSockets, kDefaultMaxSocketsPerGroup);
connect_job_factory_->set_job_type(TestConnectJob::kMockPendingJob);
ClientSocketHandle handle;
TestCompletionCallback callback;
EXPECT_EQ(ERR_IO_PENDING, handle.Init("a",
params_,
DEFAULT_PRIORITY,
callback.callback(),
pool_.get(),
BoundNetLog()));
EXPECT_EQ(OK, callback.WaitForResult());
EXPECT_EQ(ClientSocketHandle::UNUSED, handle.reuse_type());
pool_->FlushWithError(ERR_NETWORK_CHANGED);
handle.Reset();
base::MessageLoop::current()->RunUntilIdle();
EXPECT_EQ(ERR_IO_PENDING, handle.Init("a",
params_,
DEFAULT_PRIORITY,
callback.callback(),
pool_.get(),
BoundNetLog()));
EXPECT_EQ(OK, callback.WaitForResult());
EXPECT_EQ(ClientSocketHandle::UNUSED, handle.reuse_type());
}
class ConnectWithinCallback : public TestCompletionCallbackBase {
public:
ConnectWithinCallback(
const std::string& group_name,
const scoped_refptr<TestSocketParams>& params,
TestClientSocketPool* pool)
: group_name_(group_name),
params_(params),
pool_(pool),
callback_(base::Bind(&ConnectWithinCallback::OnComplete,
base::Unretained(this))) {
}
virtual ~ConnectWithinCallback() {}
int WaitForNestedResult() {
return nested_callback_.WaitForResult();
}
const CompletionCallback& callback() const { return callback_; }
private:
void OnComplete(int result) {
SetResult(result);
EXPECT_EQ(ERR_IO_PENDING,
handle_.Init