blob: 77acb91f0df149f2aeb656d64c10349a2b513cde [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
'use strict';
/**
* The overlay displaying the image.
*
* @param {HTMLElement} container The container element.
* @param {Viewport} viewport The viewport.
* @param {MetadataCache} metadataCache The metadataCache.
* @constructor
*/
function ImageView(container, viewport, metadataCache) {
this.container_ = container;
this.viewport_ = viewport;
this.document_ = container.ownerDocument;
this.contentGeneration_ = 0;
this.displayedContentGeneration_ = 0;
this.displayedViewportGeneration_ = 0;
this.imageLoader_ = new ImageUtil.ImageLoader(this.document_, metadataCache);
// We have a separate image loader for prefetch which does not get cancelled
// when the selection changes.
this.prefetchLoader_ = new ImageUtil.ImageLoader(
this.document_, metadataCache);
// The content cache is used for prefetching the next image when going
// through the images sequentially. The real life photos can be large
// (18Mpix = 72Mb pixel array) so we want only the minimum amount of caching.
this.contentCache_ = new ImageView.Cache(2);
// We reuse previously generated screen-scale images so that going back to
// a recently loaded image looks instant even if the image is not in
// the content cache any more. Screen-scale images are small (~1Mpix)
// so we can afford to cache more of them.
this.screenCache_ = new ImageView.Cache(5);
this.contentCallbacks_ = [];
/**
* The element displaying the current content.
*
* @type {HTMLCanvasElement|HTMLVideoElement}
* @private
*/
this.screenImage_ = null;
this.localImageTransformFetcher_ = function(url, callback) {
metadataCache.get(url, 'fetchedMedia', function(fetchedMedia) {
callback(fetchedMedia.imageTransform);
});
};
}
/**
* Duration of transition between modes in ms.
*/
ImageView.MODE_TRANSITION_DURATION = 350;
/**
* If the user flips though images faster than this interval we do not apply
* the slide-in/slide-out transition.
*/
ImageView.FAST_SCROLL_INTERVAL = 300;
/**
* Image load type: full resolution image loaded from cache.
*/
ImageView.LOAD_TYPE_CACHED_FULL = 0;
/**
* Image load type: screen resolution preview loaded from cache.
*/
ImageView.LOAD_TYPE_CACHED_SCREEN = 1;
/**
* Image load type: image read from file.
*/
ImageView.LOAD_TYPE_IMAGE_FILE = 2;
/**
* Image load type: video loaded.
*/
ImageView.LOAD_TYPE_VIDEO_FILE = 3;
/**
* Image load type: error occurred.
*/
ImageView.LOAD_TYPE_ERROR = 4;
/**
* Image load type: the file contents is not available offline.
*/
ImageView.LOAD_TYPE_OFFLINE = 5;
/**
* The total number of load types.
*/
ImageView.LOAD_TYPE_TOTAL = 6;
ImageView.prototype = {__proto__: ImageBuffer.Overlay.prototype};
/**
* Draw below overlays with the default zIndex.
* @return {number} Z-index.
*/
ImageView.prototype.getZIndex = function() { return -1 };
/**
* Draw the image on screen.
*/
ImageView.prototype.draw = function() {
if (!this.contentCanvas_) // Do nothing if the image content is not set.
return;
var forceRepaint = false;
if (this.displayedViewportGeneration_ !=
this.viewport_.getCacheGeneration()) {
this.displayedViewportGeneration_ = this.viewport_.getCacheGeneration();
this.setupDeviceBuffer(this.screenImage_);
forceRepaint = true;
}
if (forceRepaint ||
this.displayedContentGeneration_ != this.contentGeneration_) {
this.displayedContentGeneration_ = this.contentGeneration_;
ImageUtil.trace.resetTimer('paint');
this.paintDeviceRect(this.viewport_.getDeviceClipped(),
this.contentCanvas_, this.viewport_.getImageClipped());
ImageUtil.trace.reportTimer('paint');
}
};
/**
* @param {number} x X pointer position.
* @param {number} y Y pointer position.
* @param {boolean} mouseDown True if mouse is down.
* @return {string} CSS cursor style.
*/
ImageView.prototype.getCursorStyle = function(x, y, mouseDown) {
// Indicate that the image is draggable.
if (this.viewport_.isClipped() &&
this.viewport_.getScreenClipped().inside(x, y))
return 'move';
return null;
};
/**
* @param {number} x X pointer position.
* @param {number} y Y pointer position.
* @return {function} The closure to call on drag.
*/
ImageView.prototype.getDragHandler = function(x, y) {
var cursor = this.getCursorStyle(x, y);
if (cursor == 'move') {
// Return the handler that drags the entire image.
return this.viewport_.createOffsetSetter(x, y);
}
return null;
};
/**
* @return {number} The cache generation.
*/
ImageView.prototype.getCacheGeneration = function() {
return this.contentGeneration_;
};
/**
* Invalidate the caches to force redrawing the screen canvas.
*/
ImageView.prototype.invalidateCaches = function() {
this.contentGeneration_++;
};
/**
* @return {HTMLCanvasElement} The content canvas element.
*/
ImageView.prototype.getCanvas = function() { return this.contentCanvas_ };
/**
* @return {boolean} True if the a valid image is currently loaded.
*/
ImageView.prototype.hasValidImage = function() {
return !this.preview_ && this.contentCanvas_ && this.contentCanvas_.width;
};
/**
* @return {HTMLVideoElement} The video element.
*/
ImageView.prototype.getVideo = function() { return this.videoElement_ };
/**
* @return {HTMLCanvasElement} The cached thumbnail image.
*/
ImageView.prototype.getThumbnail = function() { return this.thumbnailCanvas_ };
/**
* @return {number} The content revision number.
*/
ImageView.prototype.getContentRevision = function() {
return this.contentRevision_;
};
/**
* Copy an image fragment from a full resolution canvas to a device resolution
* canvas.
*
* @param {Rect} deviceRect Rectangle in the device coordinates.
* @param {HTMLCanvasElement} canvas Full resolution canvas.
* @param {Rect} imageRect Rectangle in the full resolution canvas.
*/
ImageView.prototype.paintDeviceRect = function(deviceRect, canvas, imageRect) {
// Map screen canvas (0,0) to (deviceBounds.left, deviceBounds.top)
var deviceBounds = this.viewport_.getDeviceClipped();
deviceRect = deviceRect.shift(-deviceBounds.left, -deviceBounds.top);
// The source canvas may have different physical size than the image size
// set at the viewport. Adjust imageRect accordingly.
var bounds = this.viewport_.getImageBounds();
var scaleX = canvas.width / bounds.width;
var scaleY = canvas.height / bounds.height;
imageRect = new Rect(imageRect.left * scaleX, imageRect.top * scaleY,
imageRect.width * scaleX, imageRect.height * scaleY);
Rect.drawImage(
this.screenImage_.getContext('2d'), canvas, deviceRect, imageRect);
};
/**
* Create an overlay canvas with properties similar to the screen canvas.
* Useful for showing quick feedback when editing.
*
* @return {HTMLCanvasElement} Overlay canvas.
*/
ImageView.prototype.createOverlayCanvas = function() {
var canvas = this.document_.createElement('canvas');
canvas.className = 'image';
this.container_.appendChild(canvas);
return canvas;
};
/**
* Sets up the canvas as a buffer in the device resolution.
*
* @param {HTMLCanvasElement} canvas The buffer canvas.
*/
ImageView.prototype.setupDeviceBuffer = function(canvas) {
var deviceRect = this.viewport_.getDeviceClipped();
// Set the canvas position and size in device pixels.
if (canvas.width != deviceRect.width)
canvas.width = deviceRect.width;
if (canvas.height != deviceRect.height)
canvas.height = deviceRect.height;
canvas.style.left = deviceRect.left + 'px';
canvas.style.top = deviceRect.top + 'px';
// Scale the canvas down to screen pixels.
this.setTransform(canvas);
};
/**
* @return {ImageData} A new ImageData object with a copy of the content.
*/
ImageView.prototype.copyScreenImageData = function() {
return this.screenImage_.getContext('2d').getImageData(
0, 0, this.screenImage_.width, this.screenImage_.height);
};
/**
* @return {boolean} True if the image is currently being loaded.
*/
ImageView.prototype.isLoading = function() {
return this.imageLoader_.isBusy();
};
/**
* Cancel the current image loading operation. The callbacks will be ignored.
*/
ImageView.prototype.cancelLoad = function() {
this.imageLoader_.cancel();
};
/**
* Load and display a new image.
*
* Loads the thumbnail first, then replaces it with the main image.
* Takes into account the image orientation encoded in the metadata.
*
* @param {string} url Image url.
* @param {Object} metadata Metadata.
* @param {Object} effect Transition effect object.
* @param {function(number} displayCallback Called when the image is displayed
* (possibly as a prevew).
* @param {function(number} loadCallback Called when the image is fully loaded.
* The parameter is the load type.
*/
ImageView.prototype.load = function(url, metadata, effect,
displayCallback, loadCallback) {
if (effect) {
// Skip effects when reloading repeatedly very quickly.
var time = Date.now();
if (this.lastLoadTime_ &&
(time - this.lastLoadTime_) < ImageView.FAST_SCROLL_INTERVAL) {
effect = null;
}
this.lastLoadTime_ = time;
}
metadata = metadata || {};
ImageUtil.metrics.startInterval(ImageUtil.getMetricName('DisplayTime'));
var self = this;
this.contentID_ = url;
this.contentRevision_ = -1;
var loadingVideo = FileType.getMediaType(url) == 'video';
if (loadingVideo) {
var video = this.document_.createElement('video');
var videoPreview = !!(metadata.thumbnail && metadata.thumbnail.url);
if (videoPreview) {
var thumbnailLoader = new ThumbnailLoader(
metadata.thumbnail.url,
ThumbnailLoader.LoaderType.CANVAS,
metadata);
thumbnailLoader.loadDetachedImage(function(success) {
if (success) {
var canvas = thumbnailLoader.getImage();
video.setAttribute('poster', canvas.toDataURL('image/jpeg'));
this.replace(video, effect); // Show the poster immediately.
if (displayCallback) displayCallback();
}
}.bind(this));
}
var onVideoLoad = function(error) {
video.removeEventListener('loadedmetadata', onVideoLoadSuccess);
video.removeEventListener('error', onVideoLoadError);
displayMainImage(ImageView.LOAD_TYPE_VIDEO_FILE, videoPreview, video,
error);
};
var onVideoLoadError = onVideoLoad.bind(this, 'VIDEO_ERROR');
var onVideoLoadSuccess = onVideoLoad.bind(this, null);
video.addEventListener('loadedmetadata', onVideoLoadSuccess);
video.addEventListener('error', onVideoLoadError);
video.src = url;
video.load();
return;
}
// Cache has to be evicted in advance, so the returned cached image is not
// evicted later by the prefetched image.
this.contentCache_.evictLRU();
var cached = this.contentCache_.getItem(this.contentID_);
if (cached) {
displayMainImage(ImageView.LOAD_TYPE_CACHED_FULL,
false /* no preview */, cached);
} else {
var cachedScreen = this.screenCache_.getItem(this.contentID_);
var imageWidth = metadata.media && metadata.media.width ||
metadata.drive && metadata.drive.imageWidth;
var imageHeight = metadata.media && metadata.media.height ||
metadata.drive && metadata.drive.imageHeight;
if (cachedScreen) {
// We have a cached screen-scale canvas, use it instead of a thumbnail.
displayThumbnail(ImageView.LOAD_TYPE_CACHED_SCREEN, cachedScreen);
// As far as the user can tell the image is loaded. We still need to load
// the full res image to make editing possible, but we can report now.
ImageUtil.metrics.recordInterval(ImageUtil.getMetricName('DisplayTime'));
} else if ((!effect || (effect.constructor.name == 'Slide')) &&
metadata.thumbnail && metadata.thumbnail.url &&
!(imageWidth && imageHeight &&
ImageUtil.ImageLoader.isTooLarge(imageWidth, imageHeight))) {
// Only show thumbnails if there is no effect or the effect is Slide.
// Also no thumbnail if the image is too large to be loaded.
var thumbnailLoader = new ThumbnailLoader(
metadata.thumbnail.url,
ThumbnailLoader.LoaderType.CANVAS,
metadata);
thumbnailLoader.loadDetachedImage(function(success) {
displayThumbnail(ImageView.LOAD_TYPE_IMAGE_FILE,
success ? thumbnailLoader.getImage() : null);
});
} else {
loadMainImage(ImageView.LOAD_TYPE_IMAGE_FILE, url,
false /* no preview*/, 0 /* delay */);
}
}
function displayThumbnail(loadType, canvas) {
if (canvas) {
self.replace(
canvas,
effect,
metadata.media.width || metadata.drive.imageWidth,
metadata.media.height || metadata.drive.imageHeight,
true /* preview */);
if (displayCallback) displayCallback();
}
loadMainImage(loadType, url, !!canvas,
(effect && canvas) ? effect.getSafeInterval() : 0);
}
function loadMainImage(loadType, contentURL, previewShown, delay) {
if (self.prefetchLoader_.isLoading(contentURL)) {
// The image we need is already being prefetched. Initiating another load
// would be a waste. Hijack the load instead by overriding the callback.
self.prefetchLoader_.setCallback(
displayMainImage.bind(null, loadType, previewShown));
// Swap the loaders so that the self.isLoading works correctly.
var temp = self.prefetchLoader_;
self.prefetchLoader_ = self.imageLoader_;
self.imageLoader_ = temp;
return;
}
self.prefetchLoader_.cancel(); // The prefetch was doing something useless.
self.imageLoader_.load(
contentURL,
self.localImageTransformFetcher_,
displayMainImage.bind(null, loadType, previewShown),
delay);
}
function displayMainImage(loadType, previewShown, content, opt_error) {
if (opt_error)
loadType = ImageView.LOAD_TYPE_ERROR;
// If we already displayed the preview we should not replace the content if:
// 1. The full content failed to load.
// or
// 2. We are loading a video (because the full video is displayed in the
// same HTML element as the preview).
var animationDuration = 0;
if (!(previewShown &&
(loadType == ImageView.LOAD_TYPE_ERROR ||
loadType == ImageView.LOAD_TYPE_VIDEO_FILE))) {
var replaceEffect = previewShown ? null : effect;
animationDuration = replaceEffect ? replaceEffect.getSafeInterval() : 0;
self.replace(content, replaceEffect);
if (!previewShown && displayCallback) displayCallback();
}
if (loadType != ImageView.LOAD_TYPE_ERROR &&
loadType != ImageView.LOAD_TYPE_CACHED_SCREEN) {
ImageUtil.metrics.recordInterval(ImageUtil.getMetricName('DisplayTime'));
}
ImageUtil.metrics.recordEnum(ImageUtil.getMetricName('LoadMode'),
loadType, ImageView.LOAD_TYPE_TOTAL);
if (loadType == ImageView.LOAD_TYPE_ERROR &&
!navigator.onLine && metadata.streaming) {
// |streaming| is set only when the file is not locally cached.
loadType = ImageView.LOAD_TYPE_OFFLINE;
}
if (loadCallback) loadCallback(loadType, animationDuration, opt_error);
}
};
/**
* Prefetch an image.
*
* @param {string} url The image url.
* @param {number} delay Image load delay in ms.
*/
ImageView.prototype.prefetch = function(url, delay) {
var self = this;
function prefetchDone(canvas) {
if (canvas.width)
self.contentCache_.putItem(url, canvas);
}
var cached = this.contentCache_.getItem(url);
if (cached) {
prefetchDone(cached);
} else if (FileType.getMediaType(url) == 'image') {
// Evict the LRU item before we allocate the new canvas to avoid unneeded
// strain on memory.
this.contentCache_.evictLRU();
this.prefetchLoader_.load(
url,
this.localImageTransformFetcher_,
prefetchDone,
delay);
}
};
/**
* Rename the current image.
*
* @param {string} newUrl The new image url.
*/
ImageView.prototype.changeUrl = function(newUrl) {
this.contentCache_.renameItem(this.contentID_, newUrl);
this.screenCache_.renameItem(this.contentID_, newUrl);
this.contentID_ = newUrl;
};
/**
* Unload content.
*
* @param {Rect} zoomToRect Target rectangle for zoom-out-effect.
*/
ImageView.prototype.unload = function(zoomToRect) {
if (this.unloadTimer_) {
clearTimeout(this.unloadTimer_);
this.unloadTimer_ = null;
}
if (zoomToRect && this.screenImage_) {
var effect = this.createZoomEffect(zoomToRect);
this.setTransform(this.screenImage_, effect);
this.screenImage_.setAttribute('fade', true);
this.unloadTimer_ = setTimeout(function() {
this.unloadTimer_ = null;
this.unload(null /* force unload */);
}.bind(this),
effect.getSafeInterval());
return;
}
this.container_.textContent = '';
this.contentCanvas_ = null;
this.screenImage_ = null;
this.videoElement_ = null;
};
/**
*
* @param {HTMLCanvasElement|HTMLVideoElement} content The image element.
* @param {number=} opt_width Image width.
* @param {number=} opt_height Image height.
* @param {boolean=} opt_preview True if the image is a preview (not full res).
* @private
*/
ImageView.prototype.replaceContent_ = function(
content, opt_width, opt_height, opt_preview) {
if (this.contentCanvas_ && this.contentCanvas_.parentNode == this.container_)
this.container_.removeChild(this.contentCanvas_);
if (content.constructor.name == 'HTMLVideoElement') {
this.contentCanvas_ = null;
this.videoElement_ = content;
this.screenImage_ = content;
this.screenImage_.className = 'image';
this.container_.appendChild(this.screenImage_);
this.videoElement_.play();
return;
}
this.screenImage_ = this.document_.createElement('canvas');
this.screenImage_.className = 'image';
this.videoElement_ = null;
this.contentCanvas_ = content;
this.invalidateCaches();
this.viewport_.setImageSize(
opt_width || this.contentCanvas_.width,
opt_height || this.contentCanvas_.height);
this.viewport_.fitImage();
this.viewport_.update();
this.draw();
this.container_.appendChild(this.screenImage_);
this.preview_ = opt_preview;
// If this is not a thumbnail, cache the content and the screen-scale image.
if (this.hasValidImage()) {
// Insert the full resolution canvas into DOM so that it can be printed.
this.container_.appendChild(this.contentCanvas_);
this.contentCanvas_.classList.add('fullres');
this.contentCache_.putItem(this.contentID_, this.contentCanvas_, true);
this.screenCache_.putItem(this.contentID_, this.screenImage_);
// TODO(kaznacheev): It is better to pass screenImage_ as it is usually
// much smaller than contentCanvas_ and still contains the entire image.
// Once we implement zoom/pan we should pass contentCanvas_ instead.
this.updateThumbnail_(this.screenImage_);
this.contentRevision_++;
for (var i = 0; i != this.contentCallbacks_.length; i++) {
try {
this.contentCallbacks_[i]();
} catch (e) {
console.error(e);
}
}
}
};
/**
* Add a listener for content changes.
* @param {function} callback Callback.
*/
ImageView.prototype.addContentCallback = function(callback) {
this.contentCallbacks_.push(callback);
};
/**
* Update the cached thumbnail image.
*
* @param {HTMLCanvasElement} canvas The source canvas.
* @private
*/
ImageView.prototype.updateThumbnail_ = function(canvas) {
ImageUtil.trace.resetTimer('thumb');
var pixelCount = 10000;
var downScale =
Math.max(1, Math.sqrt(canvas.width * canvas.height / pixelCount));
this.thumbnailCanvas_ = canvas.ownerDocument.createElement('canvas');
this.thumbnailCanvas_.width = Math.round(canvas.width / downScale);
this.thumbnailCanvas_.height = Math.round(canvas.height / downScale);
Rect.drawImage(this.thumbnailCanvas_.getContext('2d'), canvas);
ImageUtil.trace.reportTimer('thumb');
};
/**
* Replace the displayed image, possibly with slide-in animation.
*
* @param {HTMLCanvasElement|HTMLVideoElement} content The image element.
* @param {Object=} opt_effect Transition effect object.
* @param {number=} opt_width Image width.
* @param {number=} opt_height Image height.
* @param {boolean=} opt_preview True if the image is a preview (not full res).
*/
ImageView.prototype.replace = function(
content, opt_effect, opt_width, opt_height, opt_preview) {
var oldScreenImage = this.screenImage_;
this.replaceContent_(content, opt_width, opt_height, opt_preview);
if (!opt_effect) {
if (oldScreenImage)
oldScreenImage.parentNode.removeChild(oldScreenImage);
return;
}
var newScreenImage = this.screenImage_;
if (oldScreenImage)
ImageUtil.setAttribute(newScreenImage, 'fade', true);
this.setTransform(newScreenImage, opt_effect, 0 /* instant */);
setTimeout(function() {
this.setTransform(newScreenImage, null,
opt_effect && opt_effect.getDuration());
if (oldScreenImage) {
ImageUtil.setAttribute(newScreenImage, 'fade', false);
ImageUtil.setAttribute(oldScreenImage, 'fade', true);
console.assert(opt_effect.getReverse, 'Cannot revert an effect.');
var reverse = opt_effect.getReverse();
this.setTransform(oldScreenImage, reverse);
setTimeout(function() {
if (oldScreenImage.parentNode)
oldScreenImage.parentNode.removeChild(oldScreenImage);
}, reverse.getSafeInterval());
}
}.bind(this), 0);
};
/**
* @param {HTMLCanvasElement|HTMLVideoElement} element The element to transform.
* @param {ImageView.Effect=} opt_effect The effect to apply.
* @param {number=} opt_duration Transition duration.
*/
ImageView.prototype.setTransform = function(element, opt_effect, opt_duration) {
if (!opt_effect)
opt_effect = new ImageView.Effect.None();
if (typeof opt_duration != 'number')
opt_duration = opt_effect.getDuration();
element.style.webkitTransitionDuration = opt_duration + 'ms';
element.style.webkitTransitionTimingFunction = opt_effect.getTiming();
element.style.webkitTransform = opt_effect.transform(element, this.viewport_);
};
/**
* @param {Rect} screenRect Target rectangle in screen coordinates.
* @return {ImageView.Effect.Zoom} Zoom effect object.
*/
ImageView.prototype.createZoomEffect = function(screenRect) {
return new ImageView.Effect.Zoom(
this.viewport_.screenToDeviceRect(screenRect),
null /* use viewport */,
ImageView.MODE_TRANSITION_DURATION);
};
/**
* Visualize crop or rotate operation. Hide the old image instantly, animate
* the new image to visualize the operation.
*
* @param {HTMLCanvasElement} canvas New content canvas.
* @param {Rect} imageCropRect The crop rectangle in image coordinates.
* Null for rotation operations.
* @param {number} rotate90 Rotation angle in 90 degree increments.
* @return {number} Animation duration.
*/
ImageView.prototype.replaceAndAnimate = function(
canvas, imageCropRect, rotate90) {
var oldScale = this.viewport_.getScale();
var deviceCropRect = imageCropRect && this.viewport_.screenToDeviceRect(
this.viewport_.imageToScreenRect(imageCropRect));
var oldScreenImage = this.screenImage_;
this.replaceContent_(canvas);
var newScreenImage = this.screenImage_;
// Display the new canvas, initially transformed.
var deviceFullRect = this.viewport_.getDeviceClipped();
var effect = rotate90 ?
new ImageView.Effect.Rotate(
oldScale / this.viewport_.getScale(), -rotate90) :
new ImageView.Effect.Zoom(deviceCropRect, deviceFullRect);
this.setTransform(newScreenImage, effect, 0 /* instant */);
oldScreenImage.parentNode.appendChild(newScreenImage);
oldScreenImage.parentNode.removeChild(oldScreenImage);
// Let the layout fire, then animate back to non-transformed state.
setTimeout(
this.setTransform.bind(
this, newScreenImage, null, effect.getDuration()),
0);
return effect.getSafeInterval();
};
/**
* Visualize "undo crop". Shrink the current image to the given crop rectangle
* while fading in the new image.
*
* @param {HTMLCanvasElement} canvas New content canvas.
* @param {Rect} imageCropRect The crop rectangle in image coordinates.
* @return {number} Animation duration.
*/
ImageView.prototype.animateAndReplace = function(canvas, imageCropRect) {
var deviceFullRect = this.viewport_.getDeviceClipped();
var oldScale = this.viewport_.getScale();
var oldScreenImage = this.screenImage_;
this.replaceContent_(canvas);
var newScreenImage = this.screenImage_;
var deviceCropRect = this.viewport_.screenToDeviceRect(
this.viewport_.imageToScreenRect(imageCropRect));
var setFade = ImageUtil.setAttribute.bind(null, newScreenImage, 'fade');
setFade(true);
oldScreenImage.parentNode.insertBefore(newScreenImage, oldScreenImage);
var effect = new ImageView.Effect.Zoom(deviceCropRect, deviceFullRect);
// Animate to the transformed state.
this.setTransform(oldScreenImage, effect);
setTimeout(setFade.bind(null, false), 0);
setTimeout(function() {
if (oldScreenImage.parentNode)
oldScreenImage.parentNode.removeChild(oldScreenImage);
}, effect.getSafeInterval());
return effect.getSafeInterval();
};
/**
* Generic cache with a limited capacity and LRU eviction.
*
* @param {number} capacity Maximum number of cached item.
* @constructor
*/
ImageView.Cache = function(capacity) {
this.capacity_ = capacity;
this.map_ = {};
this.order_ = [];
};
/**
* Fetch the item from the cache.
*
* @param {string} id The item ID.
* @return {Object} The cached item.
*/
ImageView.Cache.prototype.getItem = function(id) { return this.map_[id] };
/**
* Put the item into the cache.
* @param {string} id The item ID.
* @param {Object} item The item object.
* @param {boolean=} opt_keepLRU True if the LRU order should not be modified.
*/
ImageView.Cache.prototype.putItem = function(id, item, opt_keepLRU) {
var pos = this.order_.indexOf(id);
if ((pos >= 0) != (id in this.map_))
throw new Error('Inconsistent cache state');
if (id in this.map_) {
if (!opt_keepLRU) {
// Move to the end (most recently used).
this.order_.splice(pos, 1);
this.order_.push(id);
}
} else {
this.evictLRU();
this.order_.push(id);
}
if ((pos >= 0) && (item != this.map_[id]))
this.deleteItem_(this.map_[id]);
this.map_[id] = item;
if (this.order_.length > this.capacity_)
throw new Error('Exceeded cache capacity');
};
/**
* Evict the least recently used items.
*/
ImageView.Cache.prototype.evictLRU = function() {
if (this.order_.length == this.capacity_) {
var id = this.order_.shift();
this.deleteItem_(this.map_[id]);
delete this.map_[id];
}
};
/**
* Change the id of an entry.
* @param {string} oldId The old ID.
* @param {string} newId The new ID.
*/
ImageView.Cache.prototype.renameItem = function(oldId, newId) {
if (oldId == newId)
return; // No need to rename.
var pos = this.order_.indexOf(oldId);
if (pos < 0)
return; // Not cached.
this.order_[pos] = newId;
this.map_[newId] = this.map_[oldId];
delete this.map_[oldId];
};
/**
* Disposes an object.
*
* @param {Object} item The item object.
* @private
*/
ImageView.Cache.prototype.deleteItem_ = function(item) {
// Trick to reduce memory usage without waiting for gc.
if (item instanceof HTMLCanvasElement) {
// If the canvas is being used somewhere else (eg. displayed on the screen),
// it will be cleared.
item.width = 0;
item.height = 0;
}
};
/* Transition effects */
/**
* Base class for effects.
*
* @param {number} duration Duration in ms.
* @param {string=} opt_timing CSS transition timing function name.
* @constructor
*/
ImageView.Effect = function(duration, opt_timing) {
this.duration_ = duration;
this.timing_ = opt_timing || 'linear';
};
/**
*
*/
ImageView.Effect.DEFAULT_DURATION = 180;
/**
*
*/
ImageView.Effect.MARGIN = 100;
/**
* @return {number} Effect duration in ms.
*/
ImageView.Effect.prototype.getDuration = function() { return this.duration_ };
/**
* @return {number} Delay in ms since the beginning of the animation after which
* it is safe to perform CPU-heavy operations without disrupting the animation.
*/
ImageView.Effect.prototype.getSafeInterval = function() {
return this.getDuration() + ImageView.Effect.MARGIN;
};
/**
* @return {string} CSS transition timing function name.
*/
ImageView.Effect.prototype.getTiming = function() { return this.timing_ };
/**
* @param {HTMLCanvasElement|HTMLVideoElement} element Element.
* @return {number} Preferred pixel ration to use with this element.
* @private
*/
ImageView.Effect.getPixelRatio_ = function(element) {
if (element.constructor.name == 'HTMLCanvasElement')
return Viewport.getDevicePixelRatio();
else
return 1;
};
/**
* Default effect. It is not a no-op as it needs to adjust a canvas scale
* for devicePixelRatio.
*
* @constructor
*/
ImageView.Effect.None = function() {
ImageView.Effect.call(this, 0);
};
/**
* Inherits from ImageView.Effect.
*/
ImageView.Effect.None.prototype = { __proto__: ImageView.Effect.prototype };
/**
* @param {HTMLCanvasElement|HTMLVideoElement} element Element.
* @return {string} Transform string.
*/
ImageView.Effect.None.prototype.transform = function(element) {
var ratio = ImageView.Effect.getPixelRatio_(element);
return 'scale(' + (1 / ratio) + ')';
};
/**
* Slide effect.
*
* @param {number} direction -1 for left, 1 for right.
* @param {boolean=} opt_slow True if slow (as in slideshow).
* @constructor
*/
ImageView.Effect.Slide = function Slide(direction, opt_slow) {
ImageView.Effect.call(this,
opt_slow ? 800 : ImageView.Effect.DEFAULT_DURATION, 'ease-in-out');
this.direction_ = direction;
this.slow_ = opt_slow;
this.shift_ = opt_slow ? 100 : 40;
if (this.direction_ < 0) this.shift_ = -this.shift_;
};
/**
* Inherits from ImageView.Effect.
*/
ImageView.Effect.Slide.prototype = { __proto__: ImageView.Effect.prototype };
/**
* @return {ImageView.Effect.Slide} Reverse Slide effect.
*/
ImageView.Effect.Slide.prototype.getReverse = function() {
return new ImageView.Effect.Slide(-this.direction_, this.slow_);
};
/**
* @param {HTMLCanvasElement|HTMLVideoElement} element Element.
* @return {string} Transform string.
*/
ImageView.Effect.Slide.prototype.transform = function(element) {
var ratio = ImageView.Effect.getPixelRatio_(element);
return 'scale(' + (1 / ratio) + ') translate(' + this.shift_ + 'px, 0px)';
};
/**
* Zoom effect.
*
* Animates the original rectangle to the target rectangle. Both parameters
* should be given in device coordinates (accounting for devicePixelRatio).
*
* @param {Rect} deviceTargetRect Target rectangle.
* @param {Rect=} opt_deviceOriginalRect Original rectangle. If omitted,
* the full viewport will be used at the time of |transform| call.
* @param {number=} opt_duration Duration in ms.
* @constructor
*/
ImageView.Effect.Zoom = function(
deviceTargetRect, opt_deviceOriginalRect, opt_duration) {
ImageView.Effect.call(this,
opt_duration || ImageView.Effect.DEFAULT_DURATION);
this.target_ = deviceTargetRect;
this.original_ = opt_deviceOriginalRect;
};
/**
* Inherits from ImageView.Effect.
*/
ImageView.Effect.Zoom.prototype = { __proto__: ImageView.Effect.prototype };
/**
* @param {HTMLCanvasElement|HTMLVideoElement} element Element.
* @param {Viewport} viewport Viewport.
* @return {string} Transform string.
*/
ImageView.Effect.Zoom.prototype.transform = function(element, viewport) {
if (!this.original_)
this.original_ = viewport.getDeviceClipped();
var ratio = ImageView.Effect.getPixelRatio_(element);
var dx = (this.target_.left + this.target_.width / 2) -
(this.original_.left + this.original_.width / 2);
var dy = (this.target_.top + this.target_.height / 2) -
(this.original_.top + this.original_.height / 2);
var scaleX = this.target_.width / this.original_.width;
var scaleY = this.target_.height / this.original_.height;
return 'translate(' + (dx / ratio) + 'px,' + (dy / ratio) + 'px) ' +
'scaleX(' + (scaleX / ratio) + ') scaleY(' + (scaleY / ratio) + ')';
};
/**
* Rotate effect.
*
* @param {number} scale Scale.
* @param {number} rotate90 Rotation in 90 degrees increments.
* @constructor
*/
ImageView.Effect.Rotate = function(scale, rotate90) {
ImageView.Effect.call(this, ImageView.Effect.DEFAULT_DURATION);
this.scale_ = scale;
this.rotate90_ = rotate90;
};
/**
* Inherits from ImageView.Effect.
*/
ImageView.Effect.Rotate.prototype = { __proto__: ImageView.Effect.prototype };
/**
* @param {HTMLCanvasElement|HTMLVideoElement} element Element.
* @return {string} Transform string.
*/
ImageView.Effect.Rotate.prototype.transform = function(element) {
var ratio = ImageView.Effect.getPixelRatio_(element);
return 'rotate(' + (this.rotate90_ * 90) + 'deg) ' +
'scale(' + (this.scale_ / ratio) + ')';
};