blob: e1ce71bbc2c055da259f38ba70316ecd89624408 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/ash_switches.h"
#include "ash/session_state_delegate.h"
#include "ash/shell.h"
#include "ash/test/ash_test_base.h"
#include "ash/test/test_shell_delegate.h"
#include "ash/wm/lock_state_controller.h"
#include "ash/wm/power_button_controller.h"
#include "ash/wm/session_state_animator.h"
#include "ash/wm/session_state_controller_impl.h"
#include "base/command_line.h"
#include "base/memory/scoped_ptr.h"
#include "base/time/time.h"
#include "ui/aura/env.h"
#include "ui/aura/root_window.h"
#include "ui/aura/test/event_generator.h"
#include "ui/compositor/scoped_animation_duration_scale_mode.h"
#include "ui/gfx/rect.h"
#include "ui/gfx/size.h"
namespace ash {
namespace test {
namespace {
bool cursor_visible() {
return ash::Shell::GetInstance()->cursor_manager()->IsCursorVisible();
}
}
// Fake implementation of PowerButtonControllerDelegate that just logs requests
// to lock the screen and shut down the device.
class TestPowerButtonControllerDelegate :
public LockStateControllerDelegate {
public:
TestPowerButtonControllerDelegate()
: num_lock_requests_(0),
num_shutdown_requests_(0) {}
int num_lock_requests() const { return num_lock_requests_; }
int num_shutdown_requests() const { return num_shutdown_requests_; }
// PowerButtonControllerDelegate implementation.
virtual void RequestLockScreen() OVERRIDE {
num_lock_requests_++;
}
virtual void RequestShutdown() OVERRIDE {
num_shutdown_requests_++;
}
private:
int num_lock_requests_;
int num_shutdown_requests_;
DISALLOW_COPY_AND_ASSIGN(TestPowerButtonControllerDelegate);
};
class PowerButtonControllerTest : public AshTestBase {
public:
PowerButtonControllerTest() : controller_(NULL), delegate_(NULL) {}
virtual ~PowerButtonControllerTest() {}
virtual void SetUp() OVERRIDE {
CommandLine::ForCurrentProcess()->AppendSwitch(
ash::switches::kAshDisableNewLockAnimations);
AshTestBase::SetUp();
delegate_ = new TestPowerButtonControllerDelegate;
controller_ = Shell::GetInstance()->power_button_controller();
lock_state_controller_ = static_cast<SessionStateControllerImpl*>(
Shell::GetInstance()->lock_state_controller());
lock_state_controller_->SetDelegate(delegate_); // transfers ownership
test_api_.reset(new SessionStateControllerImpl::TestApi(
lock_state_controller_));
animator_api_.reset(new internal::SessionStateAnimator::TestApi(
lock_state_controller_->animator_.get()));
shell_delegate_ = reinterpret_cast<TestShellDelegate*>(
ash::Shell::GetInstance()->delegate());
state_delegate_ = Shell::GetInstance()->session_state_delegate();
}
protected:
void GenerateMouseMoveEvent() {
aura::test::EventGenerator generator(
Shell::GetPrimaryRootWindow());
generator.MoveMouseTo(10, 10);
}
int NumShutdownRequests() {
return delegate_->num_shutdown_requests() +
shell_delegate_->num_exit_requests();
}
PowerButtonController* controller_; // not owned
SessionStateControllerImpl* lock_state_controller_; // not owned
TestPowerButtonControllerDelegate* delegate_; // not owned
TestShellDelegate* shell_delegate_; // not owned
SessionStateDelegate* state_delegate_; // not owned
scoped_ptr<SessionStateControllerImpl::TestApi> test_api_;
scoped_ptr<internal::SessionStateAnimator::TestApi> animator_api_;
private:
DISALLOW_COPY_AND_ASSIGN(PowerButtonControllerTest);
};
// Test the lock-to-shutdown flow for non-Chrome-OS hardware that doesn't
// correctly report power button releases. We should lock immediately the first
// time the button is pressed and shut down when it's pressed from the locked
// state.
TEST_F(PowerButtonControllerTest, LegacyLockAndShutDown) {
controller_->set_has_legacy_power_button_for_test(true);
lock_state_controller_->OnLoginStateChanged(user::LOGGED_IN_USER);
lock_state_controller_->OnLockStateChanged(false);
// We should request that the screen be locked immediately after seeing the
// power button get pressed.
controller_->OnPowerButtonEvent(true, base::TimeTicks::Now());
EXPECT_TRUE(
animator_api_->ContainersAreAnimated(
internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
internal::SessionStateAnimator::ANIMATION_PARTIAL_CLOSE));
EXPECT_FALSE(test_api_->lock_timer_is_running());
EXPECT_EQ(1, delegate_->num_lock_requests());
// Notify that we locked successfully.
lock_state_controller_->OnStartingLock();
EXPECT_TRUE(
animator_api_->ContainersAreAnimated(
internal::SessionStateAnimator::LAUNCHER,
internal::SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY));
EXPECT_TRUE(
animator_api_->ContainersAreAnimated(
internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
internal::SessionStateAnimator::ANIMATION_FULL_CLOSE));
EXPECT_TRUE(
animator_api_->ContainersAreAnimated(
internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS,
internal::SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY));
// Notify that the lock window is visible. We should make it fade in.
lock_state_controller_->OnLockStateChanged(true);
state_delegate_->LockScreen();
EXPECT_TRUE(
animator_api_->ContainersAreAnimated(
internal::SessionStateAnimator::kAllLockScreenContainersMask,
internal::SessionStateAnimator::ANIMATION_FADE_IN));
// We shouldn't progress towards the shutdown state, however.
EXPECT_FALSE(test_api_->lock_to_shutdown_timer_is_running());
EXPECT_FALSE(test_api_->shutdown_timer_is_running());
controller_->OnPowerButtonEvent(false, base::TimeTicks::Now());
// Hold the button again and check that we start shutting down.
controller_->OnPowerButtonEvent(true, base::TimeTicks::Now());
EXPECT_EQ(0, NumShutdownRequests());
// Previously we're checking that the all containers group was animated which
// was in fact checking that
// 1. All user session containers have transform (including wallpaper).
// They're in this state after lock.
// 2. Screen locker and related containers are in fact animating
// (as shutdown is in progress).
// With http://crbug.com/144737 we no longer animate user session wallpaper
// during lock so it makes sense only to check that screen lock and related
// containers are animated during shutdown.
EXPECT_TRUE(
animator_api_->ContainersAreAnimated(
internal::SessionStateAnimator::kAllLockScreenContainersMask,
internal::SessionStateAnimator::ANIMATION_FULL_CLOSE));
// Make sure a mouse move event won't show the cursor.
GenerateMouseMoveEvent();
EXPECT_FALSE(cursor_visible());
EXPECT_TRUE(test_api_->real_shutdown_timer_is_running());
test_api_->trigger_real_shutdown_timeout();
EXPECT_EQ(1, NumShutdownRequests());
}
// Test that we start shutting down immediately if the power button is pressed
// while we're not logged in on an unofficial system.
TEST_F(PowerButtonControllerTest, LegacyNotLoggedIn) {
controller_->set_has_legacy_power_button_for_test(true);
lock_state_controller_->OnLoginStateChanged(user::LOGGED_IN_NONE);
lock_state_controller_->OnLockStateChanged(false);
SetUserLoggedIn(false);
controller_->OnPowerButtonEvent(true, base::TimeTicks::Now());
EXPECT_TRUE(test_api_->real_shutdown_timer_is_running());
}
// Test that we start shutting down immediately if the power button is pressed
// while we're logged in as a guest on an unofficial system.
TEST_F(PowerButtonControllerTest, LegacyGuest) {
controller_->set_has_legacy_power_button_for_test(true);
lock_state_controller_->OnLoginStateChanged(user::LOGGED_IN_GUEST);
lock_state_controller_->OnLockStateChanged(false);
SetCanLockScreen(false);
controller_->OnPowerButtonEvent(true, base::TimeTicks::Now());
EXPECT_TRUE(test_api_->real_shutdown_timer_is_running());
}
// When we hold the power button while the user isn't logged in, we should shut
// down the machine directly.
TEST_F(PowerButtonControllerTest, ShutdownWhenNotLoggedIn) {
controller_->set_has_legacy_power_button_for_test(false);
lock_state_controller_->OnLoginStateChanged(user::LOGGED_IN_NONE);
lock_state_controller_->OnLockStateChanged(false);
SetUserLoggedIn(false);
// Press the power button and check that we start the shutdown timer.
controller_->OnPowerButtonEvent(true, base::TimeTicks::Now());
EXPECT_FALSE(test_api_->lock_timer_is_running());
EXPECT_TRUE(test_api_->shutdown_timer_is_running());
EXPECT_TRUE(
animator_api_->ContainersAreAnimated(
internal::SessionStateAnimator::kAllContainersMask,
internal::SessionStateAnimator::ANIMATION_PARTIAL_CLOSE));
// Release the power button before the shutdown timer fires.
controller_->OnPowerButtonEvent(false, base::TimeTicks::Now());
EXPECT_FALSE(test_api_->shutdown_timer_is_running());
EXPECT_TRUE(
animator_api_->ContainersAreAnimated(
internal::SessionStateAnimator::kAllContainersMask,
internal::SessionStateAnimator::ANIMATION_UNDO_PARTIAL_CLOSE));
// Press the button again and make the shutdown timeout fire this time.
// Check that we start the timer for actually requesting the shutdown.
controller_->OnPowerButtonEvent(true, base::TimeTicks::Now());
EXPECT_TRUE(test_api_->shutdown_timer_is_running());
test_api_->trigger_shutdown_timeout();
EXPECT_TRUE(test_api_->real_shutdown_timer_is_running());
EXPECT_EQ(0, NumShutdownRequests());
EXPECT_TRUE(
animator_api_->ContainersAreAnimated(
internal::SessionStateAnimator::LAUNCHER |
internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
internal::SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY));
EXPECT_TRUE(
animator_api_->ContainersAreAnimated(
internal::SessionStateAnimator::kAllLockScreenContainersMask,
internal::SessionStateAnimator::ANIMATION_FULL_CLOSE));
// When the timout fires, we should request a shutdown.
test_api_->trigger_real_shutdown_timeout();
EXPECT_EQ(1, NumShutdownRequests());
}
// Test that we lock the screen and deal with unlocking correctly.
TEST_F(PowerButtonControllerTest, LockAndUnlock) {
controller_->set_has_legacy_power_button_for_test(false);
lock_state_controller_->OnLoginStateChanged(user::LOGGED_IN_USER);
lock_state_controller_->OnLockStateChanged(false);
// We should initially be showing the screen locker containers, since they
// also contain login-related windows that we want to show during the
// logging-in animation.
EXPECT_TRUE(
animator_api_->ContainersAreAnimated(
internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS,
internal::SessionStateAnimator::ANIMATION_RESTORE));
// Press the power button and check that the lock timer is started and that we
// start scaling the non-screen-locker containers.
controller_->OnPowerButtonEvent(true, base::TimeTicks::Now());
EXPECT_TRUE(test_api_->lock_timer_is_running());
EXPECT_FALSE(test_api_->shutdown_timer_is_running());
EXPECT_TRUE(
animator_api_->ContainersAreAnimated(
internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
internal::SessionStateAnimator::ANIMATION_PARTIAL_CLOSE));
// Release the button before the lock timer fires.
controller_->OnPowerButtonEvent(false, base::TimeTicks::Now());
EXPECT_FALSE(test_api_->lock_timer_is_running());
EXPECT_TRUE(
animator_api_->ContainersAreAnimated(
internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
internal::SessionStateAnimator::ANIMATION_UNDO_PARTIAL_CLOSE));
// Press the button and fire the lock timer. We should request that the
// screen be locked, but we should still be in the slow-close animation.
controller_->OnPowerButtonEvent(true, base::TimeTicks::Now());
EXPECT_TRUE(test_api_->lock_timer_is_running());
EXPECT_EQ(0, delegate_->num_lock_requests());
test_api_->trigger_lock_timeout();
EXPECT_EQ(1, delegate_->num_lock_requests());
EXPECT_TRUE(
animator_api_->ContainersAreAnimated(
internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
internal::SessionStateAnimator::ANIMATION_PARTIAL_CLOSE));
// Notify that we locked successfully.
lock_state_controller_->OnStartingLock();
EXPECT_TRUE(
animator_api_->ContainersAreAnimated(
internal::SessionStateAnimator::LAUNCHER,
internal::SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY));
EXPECT_TRUE(
animator_api_->ContainersAreAnimated(
internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
internal::SessionStateAnimator::ANIMATION_FULL_CLOSE));
EXPECT_TRUE(
animator_api_->ContainersAreAnimated(
internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS,
internal::SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY));
// Notify that the lock window is visible. We should make it fade in.
lock_state_controller_->OnLockStateChanged(true);
state_delegate_->LockScreen();
EXPECT_TRUE(
animator_api_->ContainersAreAnimated(
internal::SessionStateAnimator::kAllLockScreenContainersMask,
internal::SessionStateAnimator::ANIMATION_FADE_IN));
// When we release the power button, the lock-to-shutdown timer should be
// stopped.
EXPECT_TRUE(test_api_->lock_to_shutdown_timer_is_running());
controller_->OnPowerButtonEvent(false, base::TimeTicks::Now());
EXPECT_FALSE(test_api_->lock_to_shutdown_timer_is_running());
// Notify that the screen has been unlocked. We should show the
// non-screen-locker windows.
lock_state_controller_->OnLockStateChanged(false);
state_delegate_->UnlockScreen();
EXPECT_TRUE(
animator_api_->ContainersAreAnimated(
internal::SessionStateAnimator::DESKTOP_BACKGROUND |
internal::SessionStateAnimator::LAUNCHER |
internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
internal::SessionStateAnimator::ANIMATION_RESTORE));
}
// Hold the power button down from the unlocked state to eventual shutdown.
TEST_F(PowerButtonControllerTest, LockToShutdown) {
controller_->set_has_legacy_power_button_for_test(false);
lock_state_controller_->OnLoginStateChanged(user::LOGGED_IN_USER);
lock_state_controller_->OnLockStateChanged(false);
// Hold the power button and lock the screen.
controller_->OnPowerButtonEvent(true, base::TimeTicks::Now());
EXPECT_TRUE(test_api_->lock_timer_is_running());
test_api_->trigger_lock_timeout();
lock_state_controller_->OnStartingLock();
lock_state_controller_->OnLockStateChanged(true);
state_delegate_->LockScreen();
// When the lock-to-shutdown timeout fires, we should start the shutdown
// timer.
EXPECT_TRUE(test_api_->lock_to_shutdown_timer_is_running());
test_api_->trigger_lock_to_shutdown_timeout();
EXPECT_TRUE(test_api_->shutdown_timer_is_running());
EXPECT_TRUE(
animator_api_->ContainersAreAnimated(
internal::SessionStateAnimator::kAllContainersMask,
internal::SessionStateAnimator::ANIMATION_PARTIAL_CLOSE));
// Fire the shutdown timeout and check that we request shutdown.
test_api_->trigger_shutdown_timeout();
EXPECT_TRUE(test_api_->real_shutdown_timer_is_running());
EXPECT_EQ(0, NumShutdownRequests());
test_api_->trigger_real_shutdown_timeout();
EXPECT_EQ(1, NumShutdownRequests());
}
// Hold the power button down from the unlocked state to eventual shutdown,
// then release the button while system does locking.
TEST_F(PowerButtonControllerTest, CancelLockToShutdown) {
controller_->set_has_legacy_power_button_for_test(false);
lock_state_controller_->OnLoginStateChanged(user::LOGGED_IN_USER);
lock_state_controller_->OnLockStateChanged(false);
// Hold the power button and lock the screen.
controller_->OnPowerButtonEvent(true, base::TimeTicks::Now());
EXPECT_TRUE(test_api_->lock_timer_is_running());
test_api_->trigger_lock_timeout();
lock_state_controller_->OnStartingLock();
// Power button is released while system attempts to lock.
controller_->OnPowerButtonEvent(false, base::TimeTicks::Now());
lock_state_controller_->OnLockStateChanged(true);
state_delegate_->LockScreen();
EXPECT_FALSE(lock_state_controller_->ShutdownRequested());
EXPECT_FALSE(test_api_->lock_to_shutdown_timer_is_running());
EXPECT_FALSE(test_api_->shutdown_timer_is_running());
}
// Test that we handle the case where lock requests are ignored.
TEST_F(PowerButtonControllerTest, LockFail) {
// We require animations to have a duration for this test.
ui::ScopedAnimationDurationScaleMode normal_duration_mode(
ui::ScopedAnimationDurationScaleMode::NORMAL_DURATION);
controller_->set_has_legacy_power_button_for_test(false);
lock_state_controller_->OnLoginStateChanged(user::LOGGED_IN_USER);
lock_state_controller_->OnLockStateChanged(false);
// Hold the power button and lock the screen.
controller_->OnPowerButtonEvent(true, base::TimeTicks::Now());
EXPECT_TRUE(test_api_->lock_timer_is_running());
EXPECT_TRUE(
animator_api_->ContainersAreAnimated(
internal::SessionStateAnimator::DESKTOP_BACKGROUND |
internal::SessionStateAnimator::LAUNCHER |
internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
internal::SessionStateAnimator::ANIMATION_RESTORE));
test_api_->trigger_lock_timeout();
EXPECT_EQ(1, delegate_->num_lock_requests());
EXPECT_TRUE(test_api_->lock_fail_timer_is_running());
// We shouldn't start the lock-to-shutdown timer until the screen has actually
// been locked.
EXPECT_FALSE(test_api_->lock_to_shutdown_timer_is_running());
// Act as if the request timed out. We should restore the windows.
test_api_->trigger_lock_fail_timeout();
EXPECT_TRUE(
animator_api_->ContainersAreAnimated(
internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
internal::SessionStateAnimator::ANIMATION_RESTORE));
}
// Test the basic operation of the lock button.
TEST_F(PowerButtonControllerTest, LockButtonBasic) {
controller_->set_has_legacy_power_button_for_test(false);
// The lock button shouldn't do anything if we aren't logged in.
lock_state_controller_->OnLoginStateChanged(user::LOGGED_IN_NONE);
lock_state_controller_->OnLockStateChanged(false);
SetUserLoggedIn(false);
controller_->OnLockButtonEvent(true, base::TimeTicks::Now());
EXPECT_FALSE(test_api_->lock_timer_is_running());
controller_->OnLockButtonEvent(false, base::TimeTicks::Now());
EXPECT_EQ(0, delegate_->num_lock_requests());
// Ditto for when we're logged in as a guest.
lock_state_controller_->OnLoginStateChanged(user::LOGGED_IN_GUEST);
SetUserLoggedIn(true);
SetCanLockScreen(false);
controller_->OnLockButtonEvent(true, base::TimeTicks::Now());
EXPECT_FALSE(test_api_->lock_timer_is_running());
controller_->OnLockButtonEvent(false, base::TimeTicks::Now());
EXPECT_EQ(0, delegate_->num_lock_requests());
// If we're logged in as a regular user, we should start the lock timer and
// the pre-lock animation.
lock_state_controller_->OnLoginStateChanged(user::LOGGED_IN_USER);
SetCanLockScreen(true);
controller_->OnLockButtonEvent(true, base::TimeTicks::Now());
EXPECT_TRUE(test_api_->lock_timer_is_running());
EXPECT_TRUE(
animator_api_->ContainersAreAnimated(
internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
internal::SessionStateAnimator::ANIMATION_PARTIAL_CLOSE));
// If the button is released immediately, we shouldn't lock the screen.
controller_->OnLockButtonEvent(false, base::TimeTicks::Now());
EXPECT_FALSE(test_api_->lock_timer_is_running());
EXPECT_TRUE(
animator_api_->ContainersAreAnimated(
internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
internal::SessionStateAnimator::ANIMATION_UNDO_PARTIAL_CLOSE));
EXPECT_EQ(0, delegate_->num_lock_requests());
// Press the button again and let the lock timeout fire. We should request
// that the screen be locked.
controller_->OnLockButtonEvent(true, base::TimeTicks::Now());
EXPECT_TRUE(test_api_->lock_timer_is_running());
test_api_->trigger_lock_timeout();
EXPECT_EQ(1, delegate_->num_lock_requests());
// Pressing the lock button while we have a pending lock request shouldn't do
// anything.
controller_->OnLockButtonEvent(false, base::TimeTicks::Now());
controller_->OnLockButtonEvent(true, base::TimeTicks::Now());
EXPECT_FALSE(test_api_->lock_timer_is_running());
controller_->OnLockButtonEvent(false, base::TimeTicks::Now());
// Pressing the button also shouldn't do anything after the screen is locked.
lock_state_controller_->OnStartingLock();
lock_state_controller_->OnLockStateChanged(true);
state_delegate_->LockScreen();
controller_->OnLockButtonEvent(true, base::TimeTicks::Now());
EXPECT_FALSE(test_api_->lock_timer_is_running());
controller_->OnLockButtonEvent(false, base::TimeTicks::Now());
}
// Test that the power button takes priority over the lock button.
TEST_F(PowerButtonControllerTest, PowerButtonPreemptsLockButton) {
controller_->set_has_legacy_power_button_for_test(false);
lock_state_controller_->OnLoginStateChanged(user::LOGGED_IN_USER);
lock_state_controller_->OnLockStateChanged(false);
// While the lock button is down, hold the power button.
controller_->OnLockButtonEvent(true, base::TimeTicks::Now());
EXPECT_TRUE(test_api_->lock_timer_is_running());
controller_->OnPowerButtonEvent(true, base::TimeTicks::Now());
EXPECT_TRUE(test_api_->lock_timer_is_running());
// The lock timer shouldn't be stopped when the lock button is released.
controller_->OnLockButtonEvent(false, base::TimeTicks::Now());
EXPECT_TRUE(test_api_->lock_timer_is_running());
controller_->OnPowerButtonEvent(false, base::TimeTicks::Now());
EXPECT_FALSE(test_api_->lock_timer_is_running());
// Now press the power button first and then the lock button.
controller_->OnPowerButtonEvent(true, base::TimeTicks::Now());
EXPECT_TRUE(test_api_->lock_timer_is_running());
controller_->OnLockButtonEvent(true, base::TimeTicks::Now());
EXPECT_TRUE(test_api_->lock_timer_is_running());
// Releasing the power button should stop the lock timer.
controller_->OnPowerButtonEvent(false, base::TimeTicks::Now());
EXPECT_FALSE(test_api_->lock_timer_is_running());
controller_->OnLockButtonEvent(false, base::TimeTicks::Now());
EXPECT_FALSE(test_api_->lock_timer_is_running());
}
// When the screen is locked without going through the usual power-button
// slow-close path (e.g. via the wrench menu), test that we still show the
// fast-close animation.
TEST_F(PowerButtonControllerTest, LockWithoutButton) {
lock_state_controller_->OnLoginStateChanged(user::LOGGED_IN_USER);
lock_state_controller_->OnStartingLock();
EXPECT_TRUE(
animator_api_->ContainersAreAnimated(
internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
internal::SessionStateAnimator::ANIMATION_FULL_CLOSE));
}
// When we hear that the process is exiting but we haven't had a chance to
// display an animation, we should just blank the screen.
TEST_F(PowerButtonControllerTest, ShutdownWithoutButton) {
lock_state_controller_->OnLoginStateChanged(user::LOGGED_IN_USER);
lock_state_controller_->OnAppTerminating();
EXPECT_TRUE(
animator_api_->ContainersAreAnimated(
internal::SessionStateAnimator::kAllContainersMask,
internal::SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY));
GenerateMouseMoveEvent();
EXPECT_FALSE(cursor_visible());
}
// Test that we display the fast-close animation and shut down when we get an
// outside request to shut down (e.g. from the login or lock screen).
TEST_F(PowerButtonControllerTest, RequestShutdownFromLoginScreen) {
lock_state_controller_->OnLoginStateChanged(user::LOGGED_IN_NONE);
lock_state_controller_->OnLockStateChanged(false);
SetUserLoggedIn(false);
lock_state_controller_->RequestShutdown();
EXPECT_TRUE(
animator_api_->ContainersAreAnimated(
internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
internal::SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY));
EXPECT_TRUE(
animator_api_->ContainersAreAnimated(
internal::SessionStateAnimator::kAllLockScreenContainersMask,
internal::SessionStateAnimator::ANIMATION_FULL_CLOSE));
GenerateMouseMoveEvent();
EXPECT_FALSE(cursor_visible());
EXPECT_EQ(0, NumShutdownRequests());
EXPECT_TRUE(test_api_->real_shutdown_timer_is_running());
test_api_->trigger_real_shutdown_timeout();
EXPECT_EQ(1, NumShutdownRequests());
}
TEST_F(PowerButtonControllerTest, RequestShutdownFromLockScreen) {
lock_state_controller_->OnLoginStateChanged(user::LOGGED_IN_USER);
lock_state_controller_->OnLockStateChanged(true);
state_delegate_->LockScreen();
lock_state_controller_->RequestShutdown();
EXPECT_TRUE(
animator_api_->ContainersAreAnimated(
internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
internal::SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY));
EXPECT_TRUE(
animator_api_->ContainersAreAnimated(
internal::SessionStateAnimator::kAllLockScreenContainersMask,
internal::SessionStateAnimator::ANIMATION_FULL_CLOSE));
GenerateMouseMoveEvent();
EXPECT_FALSE(cursor_visible());
EXPECT_EQ(0, NumShutdownRequests());
EXPECT_TRUE(test_api_->real_shutdown_timer_is_running());
test_api_->trigger_real_shutdown_timeout();
EXPECT_EQ(1, NumShutdownRequests());
}
TEST_F(PowerButtonControllerTest, RequestAndCancelShutdownFromLockScreen) {
lock_state_controller_->OnLoginStateChanged(user::LOGGED_IN_USER);
lock_state_controller_->OnLockStateChanged(true);
state_delegate_->LockScreen();
// Press the power button and check that we start the shutdown timer.
controller_->OnPowerButtonEvent(true, base::TimeTicks::Now());
EXPECT_FALSE(test_api_->lock_timer_is_running());
EXPECT_TRUE(test_api_->shutdown_timer_is_running());
EXPECT_TRUE(
animator_api_->ContainersAreAnimated(
internal::SessionStateAnimator::kAllContainersMask,
internal::SessionStateAnimator::ANIMATION_PARTIAL_CLOSE));
// Release the power button before the shutdown timer fires.
controller_->OnPowerButtonEvent(false, base::TimeTicks::Now());
EXPECT_FALSE(test_api_->shutdown_timer_is_running());
EXPECT_TRUE(
animator_api_->ContainersAreAnimated(
internal::SessionStateAnimator::kAllLockScreenContainersMask,
internal::SessionStateAnimator::ANIMATION_UNDO_PARTIAL_CLOSE));
EXPECT_TRUE(
animator_api_->ContainersAreAnimated(
internal::SessionStateAnimator::DESKTOP_BACKGROUND,
internal::SessionStateAnimator::ANIMATION_RESTORE));
}
// Test that we ignore power button presses when the screen is turned off.
TEST_F(PowerButtonControllerTest, IgnorePowerButtonIfScreenIsOff) {
lock_state_controller_->OnLoginStateChanged(user::LOGGED_IN_USER);
// When the screen brightness is at 0%, we shouldn't do anything in response
// to power button presses.
controller_->OnScreenBrightnessChanged(0.0);
controller_->OnPowerButtonEvent(true, base::TimeTicks::Now());
EXPECT_FALSE(test_api_->lock_timer_is_running());
// After increasing the brightness to 10%, we should start the timer like
// usual.
controller_->OnScreenBrightnessChanged(10.0);
controller_->OnPowerButtonEvent(true, base::TimeTicks::Now());
EXPECT_TRUE(test_api_->lock_timer_is_running());
}
} // namespace test
} // namespace ash