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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Handles packets for connection_ids in time wait state by discarding the
// packet and sending the clients a public reset packet with exponential
// backoff.
#ifndef NET_QUIC_QUIC_TIME_WAIT_LIST_MANAGER_H_
#define NET_QUIC_QUIC_TIME_WAIT_LIST_MANAGER_H_
#include <deque>
#include "base/basictypes.h"
#include "base/containers/hash_tables.h"
#include "base/strings/string_piece.h"
#include "net/base/linked_hash_map.h"
#include "net/quic/quic_blocked_writer_interface.h"
#include "net/quic/quic_connection_helper.h"
#include "net/quic/quic_framer.h"
#include "net/quic/quic_packet_writer.h"
#include "net/quic/quic_protocol.h"
namespace net {
class ConnectionIdCleanUpAlarm;
class QuicServerSessionVisitor;
namespace test {
class QuicTimeWaitListManagerPeer;
} // namespace test
// Maintains a list of all connection_ids that have been recently closed. A
// connection_id lives in this state for kTimeWaitPeriod. All packets received
// for connection_ids in this state are handed over to the
// QuicTimeWaitListManager by the QuicDispatcher. Decides whether to send a
// public reset packet, a copy of the previously sent connection close packet,
// or nothing to the client which sent a packet with the connection_id in time
// wait state. After the connection_id expires its time wait period, a new
// connection/session will be created if a packet is received for this
// connection_id.
class QuicTimeWaitListManager : public QuicBlockedWriterInterface {
public:
// writer - the entity that writes to the socket. (Owned by the dispatcher)
// visitor - the entity that manages blocked writers. (The dispatcher)
// helper - used to run clean up alarms. (Owned by the owner of the server)
QuicTimeWaitListManager(QuicPacketWriter* writer,
QuicServerSessionVisitor* visitor,
QuicConnectionHelperInterface* helper,
const QuicVersionVector& supported_versions);
virtual ~QuicTimeWaitListManager();
// Adds the given connection_id to time wait state for kTimeWaitPeriod.
// Henceforth, any packet bearing this connection_id should not be processed
// while the connection_id remains in this list. If a non-NULL |close_packet|
// is provided, it is sent again when packets are received for added
// connection_ids. If NULL, a public reset packet is sent with the specified
// |version|. DCHECKs that connection_id is not already on the list.
void AddConnectionIdToTimeWait(QuicConnectionId connection_id,
QuicVersion version,
QuicEncryptedPacket* close_packet); // Owned.
// Returns true if the connection_id is in time wait state, false otherwise.
// Packets received for this connection_id should not lead to creation of new
// QuicSessions.
bool IsConnectionIdInTimeWait(QuicConnectionId connection_id) const;
// Called when a packet is received for a connection_id that is in time wait
// state. Sends a public reset packet to the client which sent this
// connection_id. Sending of the public reset packet is throttled by using
// exponential back off. DCHECKs for the connection_id to be in time wait
// state. virtual to override in tests.
virtual void ProcessPacket(const IPEndPoint& server_address,
const IPEndPoint& client_address,
QuicConnectionId connection_id,
QuicPacketSequenceNumber sequence_number,
const QuicEncryptedPacket& packet);
// Called by the dispatcher when the underlying socket becomes writable again,
// since we might need to send pending public reset packets which we didn't
// send because the underlying socket was write blocked.
virtual void OnCanWrite() OVERRIDE;
// Used to delete connection_id entries that have outlived their time wait
// period.
void CleanUpOldConnectionIds();
// Given a ConnectionId that exists in the time wait list, returns the
// QuicVersion associated with it.
QuicVersion GetQuicVersionFromConnectionId(QuicConnectionId connection_id);
protected:
virtual QuicEncryptedPacket* BuildPublicReset(
const QuicPublicResetPacket& packet);
private:
friend class test::QuicTimeWaitListManagerPeer;
// Internal structure to store pending public reset packets.
class QueuedPacket;
// Decides if a packet should be sent for this connection_id based on the
// number of received packets.
bool ShouldSendResponse(int received_packet_count);
// Creates a public reset packet and sends it or queues it to be sent later.
void SendPublicReset(const IPEndPoint& server_address,
const IPEndPoint& client_address,
QuicConnectionId connection_id,
QuicPacketSequenceNumber rejected_sequence_number);
// Either sends the packet and deletes it or makes pending_packets_queue_ the
// owner of the packet.
void SendOrQueuePacket(QueuedPacket* packet);
// Sends the packet out. Returns true if the packet was successfully consumed.
// If the writer got blocked and did not buffer the packet, we'll need to keep
// the packet and retry sending. In case of all other errors we drop the
// packet.
bool WriteToWire(QueuedPacket* packet);
// Register the alarm to wake up at appropriate time.
void SetConnectionIdCleanUpAlarm();
// A map from a recently closed connection_id to the number of packets
// received after the termination of the connection bound to the
// connection_id.
struct ConnectionIdData {
ConnectionIdData(int num_packets_,
QuicVersion version_,
QuicTime time_added_,
QuicEncryptedPacket* close_packet)
: num_packets(num_packets_),
version(version_),
time_added(time_added_),
close_packet(close_packet) {}
int num_packets;
QuicVersion version;
QuicTime time_added;
QuicEncryptedPacket* close_packet;
};
// linked_hash_map allows lookup by ConnectionId and traversal in add order.
typedef linked_hash_map<QuicConnectionId, ConnectionIdData> ConnectionIdMap;
ConnectionIdMap connection_id_map_;
// Pending public reset packets that need to be sent out to the client
// when we are given a chance to write by the dispatcher.
std::deque<QueuedPacket*> pending_packets_queue_;
// Used to schedule alarms to delete old connection_ids which have been in the
// list for too long.
QuicConnectionHelperInterface* helper_;
// Time period for which connection_ids should remain in time wait state.
const QuicTime::Delta kTimeWaitPeriod_;
// Alarm registered with the connection helper to clean up connection_ids that
// have
// out lived their duration in time wait state.
scoped_ptr<QuicAlarm> connection_id_clean_up_alarm_;
// Interface that writes given buffer to the socket.
QuicPacketWriter* writer_;
// Interface that manages blocked writers.
QuicServerSessionVisitor* visitor_;
DISALLOW_COPY_AND_ASSIGN(QuicTimeWaitListManager);
};
} // namespace net
#endif // NET_QUIC_QUIC_TIME_WAIT_LIST_MANAGER_H_