blob: 26ac06446abbff40ab0993037ae6630698a499c7 [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/wm/window_cycle_list.h"
#include "ash/shell.h"
#include "ash/wm/mru_window_tracker.h"
#include "ash/wm/window_animations.h"
#include "ash/wm/window_state.h"
#include "ash/wm/window_util.h"
#include "ui/aura/window.h"
namespace ash {
// Returns the window immediately below |window| in the current container.
aura::Window* GetWindowBelow(aura::Window* window) {
aura::Window* parent = window->parent();
if (!parent)
return NULL;
aura::Window::Windows::const_iterator iter =
std::find(parent->children().begin(), parent->children().end(), window);
CHECK(*iter == window);
if (iter != parent->children().begin())
return *(iter - 1);
else
return NULL;
}
// This class restores and moves a window to the front of the stacking order for
// the duration of the class's scope.
class ScopedShowWindow : public aura::WindowObserver {
public:
ScopedShowWindow();
virtual ~ScopedShowWindow();
// Show |window| at the top of the stacking order.
void Show(aura::Window* window);
// Cancel restoring the window on going out of scope.
void CancelRestore();
aura::Window* window() { return window_; }
// aura::WindowObserver:
virtual void OnWillRemoveWindow(aura::Window* window) OVERRIDE;
private:
// The window being shown.
aura::Window* window_;
// The window immediately below where window_ belongs.
aura::Window* stack_window_above_;
// If true, minimize window_ on going out of scope.
bool minimized_;
DISALLOW_COPY_AND_ASSIGN(ScopedShowWindow);
};
ScopedShowWindow::ScopedShowWindow()
: window_(NULL),
stack_window_above_(NULL),
minimized_(false) {
}
ScopedShowWindow::~ScopedShowWindow() {
if (window_) {
window_->parent()->RemoveObserver(this);
// Restore window's stacking position.
if (stack_window_above_)
window_->parent()->StackChildAbove(window_, stack_window_above_);
else
window_->parent()->StackChildAtBottom(window_);
// Restore minimized state.
if (minimized_)
wm::GetWindowState(window_)->Minimize();
}
}
void ScopedShowWindow::Show(aura::Window* window) {
DCHECK(!window_);
window_ = window;
stack_window_above_ = GetWindowBelow(window);
minimized_ = wm::GetWindowState(window)->IsMinimized();
window_->parent()->AddObserver(this);
window_->Show();
wm::GetWindowState(window_)->Activate();
}
void ScopedShowWindow::CancelRestore() {
if (!window_)
return;
window_->parent()->RemoveObserver(this);
window_ = stack_window_above_ = NULL;
}
void ScopedShowWindow::OnWillRemoveWindow(aura::Window* window) {
if (window == window_) {
CancelRestore();
} else if (window == stack_window_above_) {
// If the window this window was above is removed, use the next window down
// as the restore marker.
stack_window_above_ = GetWindowBelow(stack_window_above_);
}
}
WindowCycleList::WindowCycleList(const WindowList& windows)
: windows_(windows),
current_index_(0) {
ash::Shell::GetInstance()->mru_window_tracker()->SetIgnoreActivations(true);
for (WindowList::const_iterator i = windows_.begin(); i != windows_.end();
++i) {
(*i)->AddObserver(this);
}
}
WindowCycleList::~WindowCycleList() {
ash::Shell::GetInstance()->mru_window_tracker()->SetIgnoreActivations(false);
for (WindowList::const_iterator i = windows_.begin(); i != windows_.end();
++i) {
(*i)->RemoveObserver(this);
}
if (showing_window_)
showing_window_->CancelRestore();
}
void WindowCycleList::Step(WindowCycleController::Direction direction) {
if (windows_.empty())
return;
// When there is only one window, we should give feedback to the user. If the
// window is minimized, we should also show it.
if (windows_.size() == 1) {
::wm::AnimateWindow(windows_[0], ::wm::WINDOW_ANIMATION_TYPE_BOUNCE);
windows_[0]->Show();
wm::GetWindowState(windows_[0])->Activate();
return;
}
DCHECK(static_cast<size_t>(current_index_) < windows_.size());
// We're in a valid cycle, so step forward or backward.
current_index_ += direction == WindowCycleController::FORWARD ? 1 : -1;
// Wrap to window list size.
current_index_ = (current_index_ + windows_.size()) % windows_.size();
DCHECK(windows_[current_index_]);
// Make sure the next window is visible.
showing_window_.reset(new ScopedShowWindow);
showing_window_->Show(windows_[current_index_]);
}
void WindowCycleList::OnWindowDestroyed(aura::Window* window) {
window->RemoveObserver(this);
WindowList::iterator i = std::find(windows_.begin(), windows_.end(), window);
DCHECK(i != windows_.end());
int removed_index = static_cast<int>(i - windows_.begin());
windows_.erase(i);
if (current_index_ > removed_index ||
current_index_ == static_cast<int>(windows_.size())) {
current_index_--;
}
}
} // namespace ash