blob: cd70ff538469c1047c6fc5edc2d6d748565cbfdb [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <deque>
#include <map>
#include <string>
#include "base/threading/non_thread_safe.h"
#include "base/time/time.h"
#include "remoting/jingle_glue/server_log_entry.h"
#include "remoting/jingle_glue/signal_strategy.h"
#include "remoting/protocol/connection_to_host.h"
#include "remoting/protocol/errors.h"
namespace buzz {
class XmlElement;
} // namespace buzz
namespace remoting {
class ChromotingStats;
class IqSender;
// Temporary namespace to prevent conflict with the same-named class in
// remoting/host when linking unittests.
// TODO(lambroslambrou): Remove this and factor out any shared code.
namespace client {
// LogToServer sends log entries to a server.
// The contents of the log entries are described in
// They do not contain any personally identifiable information.
class LogToServer : public base::NonThreadSafe,
public SignalStrategy::Listener {
LogToServer(ServerLogEntry::Mode mode,
SignalStrategy* signal_strategy,
const std::string& directory_bot_jid);
virtual ~LogToServer();
// Logs a session state change.
void LogSessionStateChange(protocol::ConnectionToHost::State state,
protocol::ErrorCode error);
void LogStatistics(remoting::ChromotingStats* statistics);
// SignalStrategy::Listener interface.
virtual void OnSignalStrategyStateChange(
SignalStrategy::State state) OVERRIDE;
virtual bool OnSignalStrategyIncomingStanza(
const buzz::XmlElement* stanza) OVERRIDE;
void Log(const ServerLogEntry& entry);
void SendPendingEntries();
// Generates a new random session ID.
void GenerateSessionId();
// Expire the session ID if the maximum duration has been exceeded.
void MaybeExpireSessionId();
ServerLogEntry::Mode mode_;
SignalStrategy* signal_strategy_;
scoped_ptr<IqSender> iq_sender_;
std::string directory_bot_jid_;
std::deque<ServerLogEntry> pending_entries_;
// A randomly generated session ID to be attached to log messages. This
// is regenerated at the start of a new session.
std::string session_id_;
// Start time of the session.
base::TimeTicks session_start_time_;
// Time when the session ID was generated.
base::TimeTicks session_id_generation_time_;
} // namespace client
} // namespace remoting