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// Copyright (c) 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Base class for gles2 demos.
#ifndef GPU_DEMOS_FRAMEWORK_DEMO_H_
#define GPU_DEMOS_FRAMEWORK_DEMO_H_
#include <ctime>
namespace gpu {
namespace demos {
// Base class for GLES2 demos. The same demo class is supposed to be run as
// standalone apps (exe), pepper plugin (dll), and nacl module (nexe). This is
// accomplished by creating framework for each platfom and hosting the demo
// class object.
class Demo {
public:
Demo();
virtual ~Demo();
// Returns the title of demo. This title is used to name the window or
// html page where demo is running.
virtual const wchar_t* Title() const = 0;
// This function is called by the framework to initialize the OpenGL state
// required by this demo. When this function is called, it is assumed that
// a rendering context has already been created and made current.
virtual bool InitGL() = 0;
// Returns whether the demo is animated. Animated demos are drawn
// continuously. Unanimated demos are only drawn when the window is invalid.
virtual bool IsAnimated();
// This function is called by the network to notify demo that window
// surface has been resized.
void Resize(int width, int height);
// This function is called by the framework to perform OpenGL rendering.
// When this function is called, it is assumed that the rendering context
// has been made current.
void Draw();
protected:
// Returns the width of window.
int width() const { return width_; }
// Returns the height of window.
int height() const { return height_; }
// The framework calls this function for the derived classes to do custom
// rendering. There is no default implementation. It must be defined by the
// derived classes. The elapsed_sec param represents the time elapsed
// (in seconds) after Render was called the last time. It can be used to
// make the application frame-rate independent. It is 0.0f for the
// first render call.
virtual void Render(float elapsed_sec) = 0;
private:
int width_; // Window width.
int height_; // Window height.
// Time at which draw was called last.
clock_t last_draw_time_;
};
} // namespace demos
} // namespace gpu
#endif // GPU_DEMOS_FRAMEWORK_DEMO_H_