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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_COMMON_GPU_MEDIA_GLES2_TEXTURE_TO_EGL_IMAGE_TRANSLATOR_H_
#define CONTENT_COMMON_GPU_MEDIA_GLES2_TEXTURE_TO_EGL_IMAGE_TRANSLATOR_H_
#include <map>
#include "base/basictypes.h"
#include "media/video/picture.h"
#include "ui/gl/gl_bindings.h"
namespace content {
// Class to wrap egl-opengles related operations.
// PPAPI will give the textures to OmxVideoDecodeAccelerator.
// OmxVideoDecodeAccelerator will use this class to convert
// these texture into EGLImage and back.
class Gles2TextureToEglImageTranslator {
public:
Gles2TextureToEglImageTranslator(bool use_backing_pixmaps);
~Gles2TextureToEglImageTranslator();
// Translates texture into EGLImage and back.
EGLImageKHR TranslateToEglImage(EGLDisplay egl_display,
EGLContext egl_context,
uint32 texture,
const gfx::Size& dimensions);
uint32 TranslateToTexture(EGLImageKHR egl_image);
void DestroyEglImage(EGLDisplay egl_display, EGLImageKHR egl_image);
private:
bool use_backing_pixmaps_;
typedef std::map<EGLImageKHR, Pixmap> ImagePixmap;
ImagePixmap eglimage_pixmap_;
DISALLOW_COPY_AND_ASSIGN(Gles2TextureToEglImageTranslator);
};
} // namespace content
#endif // CONTENT_COMMON_GPU_MEDIA_GLES2_TEXTURE_TO_EGL_IMAGE_TRANSLATOR_H_