blob: 879e5347e311078e380b072780e3c6ff6f393cd9 [file] [log] [blame]
// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/trees/layer_tree_host.h"
#include "base/basictypes.h"
#include "cc/layers/content_layer.h"
#include "cc/layers/delegated_frame_provider.h"
#include "cc/layers/delegated_frame_resource_collection.h"
#include "cc/layers/heads_up_display_layer.h"
#include "cc/layers/io_surface_layer.h"
#include "cc/layers/layer_impl.h"
#include "cc/layers/painted_scrollbar_layer.h"
#include "cc/layers/picture_layer.h"
#include "cc/layers/texture_layer.h"
#include "cc/layers/texture_layer_impl.h"
#include "cc/layers/video_layer.h"
#include "cc/layers/video_layer_impl.h"
#include "cc/output/filter_operations.h"
#include "cc/test/fake_content_layer.h"
#include "cc/test/fake_content_layer_client.h"
#include "cc/test/fake_content_layer_impl.h"
#include "cc/test/fake_delegated_renderer_layer.h"
#include "cc/test/fake_delegated_renderer_layer_impl.h"
#include "cc/test/fake_layer_tree_host_client.h"
#include "cc/test/fake_output_surface.h"
#include "cc/test/fake_output_surface_client.h"
#include "cc/test/fake_painted_scrollbar_layer.h"
#include "cc/test/fake_scoped_ui_resource.h"
#include "cc/test/fake_scrollbar.h"
#include "cc/test/fake_video_frame_provider.h"
#include "cc/test/layer_tree_test.h"
#include "cc/test/render_pass_test_common.h"
#include "cc/test/test_context_provider.h"
#include "cc/test/test_shared_bitmap_manager.h"
#include "cc/test/test_web_graphics_context_3d.h"
#include "cc/trees/layer_tree_host_impl.h"
#include "cc/trees/layer_tree_impl.h"
#include "cc/trees/single_thread_proxy.h"
#include "gpu/GLES2/gl2extchromium.h"
#include "media/base/media.h"
using media::VideoFrame;
namespace cc {
namespace {
// These tests deal with losing the 3d graphics context.
class LayerTreeHostContextTest : public LayerTreeTest {
public:
LayerTreeHostContextTest()
: LayerTreeTest(),
context3d_(NULL),
times_to_fail_create_(0),
times_to_lose_during_commit_(0),
times_to_lose_during_draw_(0),
times_to_fail_recreate_(0),
times_to_expect_create_failed_(0),
times_create_failed_(0),
committed_at_least_once_(false),
context_should_support_io_surface_(false),
fallback_context_works_(false) {
media::InitializeMediaLibraryForTesting();
}
void LoseContext() {
context3d_->loseContextCHROMIUM(GL_GUILTY_CONTEXT_RESET_ARB,
GL_INNOCENT_CONTEXT_RESET_ARB);
context3d_ = NULL;
}
virtual scoped_ptr<TestWebGraphicsContext3D> CreateContext3d() {
return TestWebGraphicsContext3D::Create();
}
virtual scoped_ptr<FakeOutputSurface> CreateFakeOutputSurface(bool fallback)
OVERRIDE {
if (times_to_fail_create_) {
--times_to_fail_create_;
ExpectCreateToFail();
return scoped_ptr<FakeOutputSurface>();
}
scoped_ptr<TestWebGraphicsContext3D> context3d = CreateContext3d();
context3d_ = context3d.get();
if (context_should_support_io_surface_) {
context3d_->set_have_extension_io_surface(true);
context3d_->set_have_extension_egl_image(true);
}
if (delegating_renderer())
return FakeOutputSurface::CreateDelegating3d(context3d.Pass());
else
return FakeOutputSurface::Create3d(context3d.Pass());
}
virtual DrawResult PrepareToDrawOnThread(
LayerTreeHostImpl* host_impl,
LayerTreeHostImpl::FrameData* frame,
DrawResult draw_result) OVERRIDE {
EXPECT_EQ(DRAW_SUCCESS, draw_result);
if (!times_to_lose_during_draw_)
return draw_result;
--times_to_lose_during_draw_;
LoseContext();
times_to_fail_create_ = times_to_fail_recreate_;
times_to_fail_recreate_ = 0;
return draw_result;
}
virtual void CommitCompleteOnThread(LayerTreeHostImpl* host_impl) OVERRIDE {
committed_at_least_once_ = true;
if (!times_to_lose_during_commit_)
return;
--times_to_lose_during_commit_;
LoseContext();
times_to_fail_create_ = times_to_fail_recreate_;
times_to_fail_recreate_ = 0;
}
virtual void DidFailToInitializeOutputSurface() OVERRIDE {
++times_create_failed_;
}
virtual void TearDown() OVERRIDE {
LayerTreeTest::TearDown();
EXPECT_EQ(times_to_expect_create_failed_, times_create_failed_);
}
void ExpectCreateToFail() { ++times_to_expect_create_failed_; }
protected:
TestWebGraphicsContext3D* context3d_;
int times_to_fail_create_;
int times_to_lose_during_commit_;
int times_to_lose_during_draw_;
int times_to_fail_recreate_;
int times_to_expect_create_failed_;
int times_create_failed_;
bool committed_at_least_once_;
bool context_should_support_io_surface_;
bool fallback_context_works_;
};
class LayerTreeHostContextTestLostContextSucceeds
: public LayerTreeHostContextTest {
public:
LayerTreeHostContextTestLostContextSucceeds()
: LayerTreeHostContextTest(),
test_case_(0),
num_losses_(0),
num_losses_last_test_case_(-1),
recovered_context_(true),
first_initialized_(false) {}
virtual void BeginTest() OVERRIDE { PostSetNeedsCommitToMainThread(); }
virtual void DidInitializeOutputSurface() OVERRIDE {
if (first_initialized_)
++num_losses_;
else
first_initialized_ = true;
recovered_context_ = true;
}
virtual void AfterTest() OVERRIDE { EXPECT_EQ(7u, test_case_); }
virtual void DidCommitAndDrawFrame() OVERRIDE {
// If the last frame had a context loss, then we'll commit again to
// recover.
if (!recovered_context_)
return;
if (times_to_lose_during_commit_)
return;
if (times_to_lose_during_draw_)
return;
recovered_context_ = false;
if (NextTestCase())
InvalidateAndSetNeedsCommit();
else
EndTest();
}
virtual void InvalidateAndSetNeedsCommit() {
// Cause damage so we try to draw.
layer_tree_host()->root_layer()->SetNeedsDisplay();
layer_tree_host()->SetNeedsCommit();
}
bool NextTestCase() {
static const TestCase kTests[] = {
// Losing the context and failing to recreate it (or losing it again
// immediately) a small number of times should succeed.
{1, // times_to_lose_during_commit
0, // times_to_lose_during_draw
0, // times_to_fail_recreate
false, // fallback_context_works
},
{0, // times_to_lose_during_commit
1, // times_to_lose_during_draw
0, // times_to_fail_recreate
false, // fallback_context_works
},
{1, // times_to_lose_during_commit
0, // times_to_lose_during_draw
3, // times_to_fail_recreate
false, // fallback_context_works
},
{0, // times_to_lose_during_commit
1, // times_to_lose_during_draw
3, // times_to_fail_recreate
false, // fallback_context_works
},
// Losing the context and recreating it any number of times should
// succeed.
{10, // times_to_lose_during_commit
0, // times_to_lose_during_draw
0, // times_to_fail_recreate
false, // fallback_context_works
},
{0, // times_to_lose_during_commit
10, // times_to_lose_during_draw
0, // times_to_fail_recreate
false, // fallback_context_works
},
// Losing the context, failing to reinitialize it, and making a fallback
// context should work.
{0, // times_to_lose_during_commit
1, // times_to_lose_during_draw
0, // times_to_fail_recreate
true, // fallback_context_works
}, };
if (test_case_ >= arraysize(kTests))
return false;
// Make sure that we lost our context at least once in the last test run so
// the test did something.
EXPECT_GT(num_losses_, num_losses_last_test_case_);
num_losses_last_test_case_ = num_losses_;
times_to_lose_during_commit_ =
kTests[test_case_].times_to_lose_during_commit;
times_to_lose_during_draw_ = kTests[test_case_].times_to_lose_during_draw;
times_to_fail_recreate_ = kTests[test_case_].times_to_fail_recreate;
fallback_context_works_ = kTests[test_case_].fallback_context_works;
++test_case_;
return true;
}
struct TestCase {
int times_to_lose_during_commit;
int times_to_lose_during_draw;
int times_to_fail_recreate;
bool fallback_context_works;
};
protected:
size_t test_case_;
int num_losses_;
int num_losses_last_test_case_;
bool recovered_context_;
bool first_initialized_;
};
SINGLE_AND_MULTI_THREAD_TEST_F(LayerTreeHostContextTestLostContextSucceeds);
class LayerTreeHostClientNotReadyDoesNotCreateOutputSurface
: public LayerTreeHostContextTest {
public:
LayerTreeHostClientNotReadyDoesNotCreateOutputSurface()
: LayerTreeHostContextTest() {}
virtual void WillBeginTest() OVERRIDE {
// Override and do not signal SetLayerTreeHostClientReady.
}
virtual void BeginTest() OVERRIDE {
PostSetNeedsCommitToMainThread();
EndTest();
}
virtual scoped_ptr<OutputSurface> CreateOutputSurface(bool fallback)
OVERRIDE {
EXPECT_TRUE(false);
return scoped_ptr<OutputSurface>();
}
virtual void DidInitializeOutputSurface() OVERRIDE { EXPECT_TRUE(false); }
virtual void AfterTest() OVERRIDE {
}
};
MULTI_THREAD_TEST_F(LayerTreeHostClientNotReadyDoesNotCreateOutputSurface);
class LayerTreeHostContextTestLostContextSucceedsWithContent
: public LayerTreeHostContextTestLostContextSucceeds {
public:
virtual void SetupTree() OVERRIDE {
root_ = Layer::Create();
root_->SetBounds(gfx::Size(10, 10));
root_->SetIsDrawable(true);
content_ = FakeContentLayer::Create(&client_);
content_->SetBounds(gfx::Size(10, 10));
content_->SetIsDrawable(true);
root_->AddChild(content_);
layer_tree_host()->SetRootLayer(root_);
LayerTreeHostContextTest::SetupTree();
}
virtual void InvalidateAndSetNeedsCommit() OVERRIDE {
// Invalidate the render surface so we don't try to use a cached copy of the
// surface. We want to make sure to test the drawing paths for drawing to
// a child surface.
content_->SetNeedsDisplay();
LayerTreeHostContextTestLostContextSucceeds::InvalidateAndSetNeedsCommit();
}
virtual void DrawLayersOnThread(LayerTreeHostImpl* host_impl) OVERRIDE {
FakeContentLayerImpl* content_impl = static_cast<FakeContentLayerImpl*>(
host_impl->active_tree()->root_layer()->children()[0]);
// Even though the context was lost, we should have a resource. The
// TestWebGraphicsContext3D ensures that this resource is created with
// the active context.
EXPECT_TRUE(content_impl->HaveResourceForTileAt(0, 0));
}
protected:
FakeContentLayerClient client_;
scoped_refptr<Layer> root_;
scoped_refptr<ContentLayer> content_;
};
// This test uses TiledLayer to check for a working context.
SINGLE_AND_MULTI_THREAD_NOIMPL_TEST_F(
LayerTreeHostContextTestLostContextSucceedsWithContent);
class LayerTreeHostContextTestCreateOutputSurfaceFails
: public LayerTreeHostContextTest {
public:
// Run a test that initially fails OutputSurface creation |times_to_fail|
// times. If |expect_fallback_attempt| is |true|, an attempt to create a
// fallback/software OutputSurface is expected to occur.
LayerTreeHostContextTestCreateOutputSurfaceFails(int times_to_fail,
bool expect_fallback_attempt)
: times_to_fail_(times_to_fail),
expect_fallback_attempt_(expect_fallback_attempt),
did_attempt_fallback_(false),
times_initialized_(0) {}
virtual void BeginTest() OVERRIDE {
times_to_fail_create_ = times_to_fail_;
PostSetNeedsCommitToMainThread();
}
virtual scoped_ptr<FakeOutputSurface> CreateFakeOutputSurface(bool fallback)
OVERRIDE {
scoped_ptr<FakeOutputSurface> surface =
LayerTreeHostContextTest::CreateFakeOutputSurface(fallback);
if (surface)
EXPECT_EQ(times_to_fail_, times_create_failed_);
did_attempt_fallback_ = fallback;
return surface.Pass();
}
virtual void DidInitializeOutputSurface() OVERRIDE { times_initialized_++; }
virtual void DrawLayersOnThread(LayerTreeHostImpl* host_impl) OVERRIDE {
EndTest();
}
virtual void AfterTest() OVERRIDE {
EXPECT_EQ(times_to_fail_, times_create_failed_);
EXPECT_NE(0, times_initialized_);
EXPECT_EQ(expect_fallback_attempt_, did_attempt_fallback_);
}
private:
int times_to_fail_;
bool expect_fallback_attempt_;
bool did_attempt_fallback_;
int times_initialized_;
};
class LayerTreeHostContextTestCreateOutputSurfaceFailsOnce
: public LayerTreeHostContextTestCreateOutputSurfaceFails {
public:
LayerTreeHostContextTestCreateOutputSurfaceFailsOnce()
: LayerTreeHostContextTestCreateOutputSurfaceFails(1, false) {}
};
SINGLE_AND_MULTI_THREAD_TEST_F(
LayerTreeHostContextTestCreateOutputSurfaceFailsOnce);
// After 4 failures we expect an attempt to create a fallback/software
// OutputSurface.
class LayerTreeHostContextTestCreateOutputSurfaceFailsWithFallback
: public LayerTreeHostContextTestCreateOutputSurfaceFails {
public:
LayerTreeHostContextTestCreateOutputSurfaceFailsWithFallback()
: LayerTreeHostContextTestCreateOutputSurfaceFails(4, true) {}
};
SINGLE_AND_MULTI_THREAD_TEST_F(
LayerTreeHostContextTestCreateOutputSurfaceFailsWithFallback);
class LayerTreeHostContextTestLostContextAndEvictTextures
: public LayerTreeHostContextTest {
public:
LayerTreeHostContextTestLostContextAndEvictTextures()
: LayerTreeHostContextTest(),
layer_(FakeContentLayer::Create(&client_)),
impl_host_(0),
num_commits_(0) {}
virtual void SetupTree() OVERRIDE {
layer_->SetBounds(gfx::Size(10, 20));
layer_tree_host()->SetRootLayer(layer_);
LayerTreeHostContextTest::SetupTree();
}
virtual void BeginTest() OVERRIDE { PostSetNeedsCommitToMainThread(); }
void PostEvictTextures() {
if (HasImplThread()) {
ImplThreadTaskRunner()->PostTask(
FROM_HERE,
base::Bind(&LayerTreeHostContextTestLostContextAndEvictTextures::
EvictTexturesOnImplThread,
base::Unretained(this)));
} else {
DebugScopedSetImplThread impl(proxy());
EvictTexturesOnImplThread();
}
}
void EvictTexturesOnImplThread() {
impl_host_->EvictTexturesForTesting();
if (lose_after_evict_)
LoseContext();
}
virtual void DidCommitAndDrawFrame() OVERRIDE {
if (num_commits_ > 1)
return;
EXPECT_TRUE(layer_->HaveBackingAt(0, 0));
PostEvictTextures();
}
virtual void CommitCompleteOnThread(LayerTreeHostImpl* impl) OVERRIDE {
LayerTreeHostContextTest::CommitCompleteOnThread(impl);
if (num_commits_ > 1)
return;
++num_commits_;
if (!lose_after_evict_)
LoseContext();
impl_host_ = impl;
}
virtual void DidInitializeOutputSurface() OVERRIDE { EndTest(); }
virtual void AfterTest() OVERRIDE {}
protected:
bool lose_after_evict_;
FakeContentLayerClient client_;
scoped_refptr<FakeContentLayer> layer_;
LayerTreeHostImpl* impl_host_;
int num_commits_;
};
TEST_F(LayerTreeHostContextTestLostContextAndEvictTextures,
LoseAfterEvict_SingleThread_DirectRenderer) {
lose_after_evict_ = true;
RunTest(false, false, false);
}
TEST_F(LayerTreeHostContextTestLostContextAndEvictTextures,
LoseAfterEvict_SingleThread_DelegatingRenderer) {
lose_after_evict_ = true;
RunTest(false, true, false);
}
TEST_F(LayerTreeHostContextTestLostContextAndEvictTextures,
LoseAfterEvict_MultiThread_DirectRenderer_MainThreadPaint) {
lose_after_evict_ = true;
RunTest(true, false, false);
}
TEST_F(LayerTreeHostContextTestLostContextAndEvictTextures,
LoseAfterEvict_MultiThread_DelegatingRenderer_MainThreadPaint) {
lose_after_evict_ = true;
RunTest(true, true, false);
}
// Flaky on all platforms, http://crbug.com/310979
TEST_F(LayerTreeHostContextTestLostContextAndEvictTextures,
DISABLED_LoseAfterEvict_MultiThread_DelegatingRenderer_ImplSidePaint) {
lose_after_evict_ = true;
RunTest(true, true, true);
}
TEST_F(LayerTreeHostContextTestLostContextAndEvictTextures,
LoseBeforeEvict_SingleThread_DirectRenderer) {
lose_after_evict_ = false;
RunTest(false, false, false);
}
TEST_F(LayerTreeHostContextTestLostContextAndEvictTextures,
LoseBeforeEvict_SingleThread_DelegatingRenderer) {
lose_after_evict_ = false;
RunTest(false, true, false);
}
TEST_F(LayerTreeHostContextTestLostContextAndEvictTextures,
LoseBeforeEvict_MultiThread_DirectRenderer_MainThreadPaint) {
lose_after_evict_ = false;
RunTest(true, false, false);
}
TEST_F(LayerTreeHostContextTestLostContextAndEvictTextures,
LoseBeforeEvict_MultiThread_DirectRenderer_ImplSidePaint) {
lose_after_evict_ = false;
RunTest(true, false, true);
}
TEST_F(LayerTreeHostContextTestLostContextAndEvictTextures,
LoseBeforeEvict_MultiThread_DelegatingRenderer_MainThreadPaint) {
lose_after_evict_ = false;
RunTest(true, true, false);
}
TEST_F(LayerTreeHostContextTestLostContextAndEvictTextures,
LoseBeforeEvict_MultiThread_DelegatingRenderer_ImplSidePaint) {
lose_after_evict_ = false;
RunTest(true, true, true);
}
class LayerTreeHostContextTestLostContextWhileUpdatingResources
: public LayerTreeHostContextTest {
public:
LayerTreeHostContextTestLostContextWhileUpdatingResources()
: parent_(FakeContentLayer::Create(&client_)),
num_children_(50),
times_to_lose_on_end_query_(3) {}
virtual scoped_ptr<TestWebGraphicsContext3D> CreateContext3d() OVERRIDE {
scoped_ptr<TestWebGraphicsContext3D> context =
LayerTreeHostContextTest::CreateContext3d();
if (times_to_lose_on_end_query_) {
--times_to_lose_on_end_query_;
context->set_times_end_query_succeeds(5);
}
return context.Pass();
}
virtual void SetupTree() OVERRIDE {
parent_->SetBounds(gfx::Size(num_children_, 1));
for (int i = 0; i < num_children_; i++) {
scoped_refptr<FakeContentLayer> child =
FakeContentLayer::Create(&client_);
child->SetPosition(gfx::PointF(i, 0.f));
child->SetBounds(gfx::Size(1, 1));
parent_->AddChild(child);
}
layer_tree_host()->SetRootLayer(parent_);
LayerTreeHostContextTest::SetupTree();
}
virtual void BeginTest() OVERRIDE { PostSetNeedsCommitToMainThread(); }
virtual void DrawLayersOnThread(LayerTreeHostImpl* host_impl) OVERRIDE {
EXPECT_EQ(0, times_to_lose_on_end_query_);
EndTest();
}
virtual void AfterTest() OVERRIDE {
EXPECT_EQ(0, times_to_lose_on_end_query_);
}
private:
FakeContentLayerClient client_;
scoped_refptr<FakeContentLayer> parent_;
int num_children_;
int times_to_lose_on_end_query_;
};
SINGLE_AND_MULTI_THREAD_NOIMPL_TEST_F(
LayerTreeHostContextTestLostContextWhileUpdatingResources);
class LayerTreeHostContextTestLayersNotified : public LayerTreeHostContextTest {
public:
LayerTreeHostContextTestLayersNotified()
: LayerTreeHostContextTest(), num_commits_(0) {}
virtual void SetupTree() OVERRIDE {
root_ = FakeContentLayer::Create(&client_);
child_ = FakeContentLayer::Create(&client_);
grandchild_ = FakeContentLayer::Create(&client_);
root_->AddChild(child_);
child_->AddChild(grandchild_);
layer_tree_host()->SetRootLayer(root_);
LayerTreeHostContextTest::SetupTree();
}
virtual void BeginTest() OVERRIDE { PostSetNeedsCommitToMainThread(); }
virtual void DidActivateTreeOnThread(LayerTreeHostImpl* host_impl) OVERRIDE {
LayerTreeHostContextTest::DidActivateTreeOnThread(host_impl);
FakeContentLayerImpl* root = static_cast<FakeContentLayerImpl*>(
host_impl->active_tree()->root_layer());
FakeContentLayerImpl* child =
static_cast<FakeContentLayerImpl*>(root->children()[0]);
FakeContentLayerImpl* grandchild =
static_cast<FakeContentLayerImpl*>(child->children()[0]);
++num_commits_;
switch (num_commits_) {
case 1:
EXPECT_EQ(0u, root->lost_output_surface_count());
EXPECT_EQ(0u, child->lost_output_surface_count());
EXPECT_EQ(0u, grandchild->lost_output_surface_count());
// Lose the context and struggle to recreate it.
LoseContext();
times_to_fail_create_ = 1;
break;
case 2:
EXPECT_GE(1u, root->lost_output_surface_count());
EXPECT_GE(1u, child->lost_output_surface_count());
EXPECT_GE(1u, grandchild->lost_output_surface_count());
EndTest();
break;
default:
NOTREACHED();
}
}
virtual void AfterTest() OVERRIDE {}
private:
int num_commits_;
FakeContentLayerClient client_;
scoped_refptr<FakeContentLayer> root_;
scoped_refptr<FakeContentLayer> child_;
scoped_refptr<FakeContentLayer> grandchild_;
};
SINGLE_AND_MULTI_THREAD_TEST_F(LayerTreeHostContextTestLayersNotified);
class LayerTreeHostContextTestDontUseLostResources
: public LayerTreeHostContextTest {
public:
LayerTreeHostContextTestDontUseLostResources() : lost_context_(false) {
context_should_support_io_surface_ = true;
child_output_surface_ = FakeOutputSurface::Create3d();
child_output_surface_->BindToClient(&output_surface_client_);
shared_bitmap_manager_.reset(new TestSharedBitmapManager());
child_resource_provider_ = ResourceProvider::Create(
child_output_surface_.get(), shared_bitmap_manager_.get(), 0, false, 1,
false);
}
static void EmptyReleaseCallback(unsigned sync_point, bool lost) {}
virtual void SetupTree() OVERRIDE {
gpu::gles2::GLES2Interface* gl =
child_output_surface_->context_provider()->ContextGL();
scoped_ptr<DelegatedFrameData> frame_data(new DelegatedFrameData);
scoped_ptr<TestRenderPass> pass_for_quad = TestRenderPass::Create();
pass_for_quad->SetNew(
// AppendOneOfEveryQuadType() makes a RenderPass quad with this id.
RenderPass::Id(2, 1),
gfx::Rect(0, 0, 10, 10),
gfx::Rect(0, 0, 10, 10),
gfx::Transform());
scoped_ptr<TestRenderPass> pass = TestRenderPass::Create();
pass->SetNew(RenderPass::Id(1, 1),
gfx::Rect(0, 0, 10, 10),
gfx::Rect(0, 0, 10, 10),
gfx::Transform());
pass->AppendOneOfEveryQuadType(child_resource_provider_.get(),
RenderPass::Id(2, 1));
frame_data->render_pass_list.push_back(pass_for_quad.PassAs<RenderPass>());
frame_data->render_pass_list.push_back(pass.PassAs<RenderPass>());
delegated_resource_collection_ = new DelegatedFrameResourceCollection;
delegated_frame_provider_ = new DelegatedFrameProvider(
delegated_resource_collection_.get(), frame_data.Pass());
ResourceProvider::ResourceId resource =
child_resource_provider_->CreateResource(
gfx::Size(4, 4),
GL_CLAMP_TO_EDGE,
ResourceProvider::TextureUsageAny,
RGBA_8888);
ResourceProvider::ScopedWriteLockGL lock(child_resource_provider_.get(),
resource);
gpu::Mailbox mailbox;
gl->GenMailboxCHROMIUM(mailbox.name);
GLuint sync_point = gl->InsertSyncPointCHROMIUM();
scoped_refptr<Layer> root = Layer::Create();
root->SetBounds(gfx::Size(10, 10));
root->SetIsDrawable(true);
scoped_refptr<FakeDelegatedRendererLayer> delegated =
FakeDelegatedRendererLayer::Create(delegated_frame_provider_.get());
delegated->SetBounds(gfx::Size(10, 10));
delegated->SetIsDrawable(true);
root->AddChild(delegated);
scoped_refptr<ContentLayer> content = ContentLayer::Create(&client_);
content->SetBounds(gfx::Size(10, 10));
content->SetIsDrawable(true);
root->AddChild(content);
scoped_refptr<TextureLayer> texture = TextureLayer::CreateForMailbox(NULL);
texture->SetBounds(gfx::Size(10, 10));
texture->SetIsDrawable(true);
texture->SetTextureMailbox(
TextureMailbox(mailbox, GL_TEXTURE_2D, sync_point),
SingleReleaseCallback::Create(
base::Bind(&LayerTreeHostContextTestDontUseLostResources::
EmptyReleaseCallback)));
root->AddChild(texture);
scoped_refptr<ContentLayer> mask = ContentLayer::Create(&client_);
mask->SetBounds(gfx::Size(10, 10));
scoped_refptr<ContentLayer> content_with_mask =
ContentLayer::Create(&client_);
content_with_mask->SetBounds(gfx::Size(10, 10));
content_with_mask->SetIsDrawable(true);
content_with_mask->SetMaskLayer(mask.get());
root->AddChild(content_with_mask);
scoped_refptr<VideoLayer> video_color =
VideoLayer::Create(&color_frame_provider_);
video_color->SetBounds(gfx::Size(10, 10));
video_color->SetIsDrawable(true);
root->AddChild(video_color);
scoped_refptr<VideoLayer> video_hw =
VideoLayer::Create(&hw_frame_provider_);
video_hw->SetBounds(gfx::Size(10, 10));
video_hw->SetIsDrawable(true);
root->AddChild(video_hw);
scoped_refptr<VideoLayer> video_scaled_hw =
VideoLayer::Create(&scaled_hw_frame_provider_);
video_scaled_hw->SetBounds(gfx::Size(10, 10));
video_scaled_hw->SetIsDrawable(true);
root->AddChild(video_scaled_hw);
color_video_frame_ = VideoFrame::CreateColorFrame(
gfx::Size(4, 4), 0x80, 0x80, 0x80, base::TimeDelta());
hw_video_frame_ =
VideoFrame::WrapNativeTexture(make_scoped_ptr(new gpu::MailboxHolder(
mailbox, GL_TEXTURE_2D, sync_point)),
media::VideoFrame::ReleaseMailboxCB(),
gfx::Size(4, 4),
gfx::Rect(0, 0, 4, 4),
gfx::Size(4, 4),
base::TimeDelta(),
VideoFrame::ReadPixelsCB());
scaled_hw_video_frame_ =
VideoFrame::WrapNativeTexture(make_scoped_ptr(new gpu::MailboxHolder(
mailbox, GL_TEXTURE_2D, sync_point)),
media::VideoFrame::ReleaseMailboxCB(),
gfx::Size(4, 4),
gfx::Rect(0, 0, 3, 2),
gfx::Size(4, 4),
base::TimeDelta(),
VideoFrame::ReadPixelsCB());
color_frame_provider_.set_frame(color_video_frame_);
hw_frame_provider_.set_frame(hw_video_frame_);
scaled_hw_frame_provider_.set_frame(scaled_hw_video_frame_);
if (!delegating_renderer()) {
// TODO(danakj): IOSurface layer can not be transported. crbug.com/239335
scoped_refptr<IOSurfaceLayer> io_surface = IOSurfaceLayer::Create();
io_surface->SetBounds(gfx::Size(10, 10));
io_surface->SetIsDrawable(true);
io_surface->SetIOSurfaceProperties(1, gfx::Size(10, 10));
root->AddChild(io_surface);
}
// Enable the hud.
LayerTreeDebugState debug_state;
debug_state.show_property_changed_rects = true;
layer_tree_host()->SetDebugState(debug_state);
scoped_refptr<PaintedScrollbarLayer> scrollbar =
PaintedScrollbarLayer::Create(
scoped_ptr<Scrollbar>(new FakeScrollbar).Pass(), content->id());
scrollbar->SetBounds(gfx::Size(10, 10));
scrollbar->SetIsDrawable(true);
root->AddChild(scrollbar);
layer_tree_host()->SetRootLayer(root);
LayerTreeHostContextTest::SetupTree();
}
virtual void BeginTest() OVERRIDE { PostSetNeedsCommitToMainThread(); }
virtual void CommitCompleteOnThread(LayerTreeHostImpl* host_impl) OVERRIDE {
LayerTreeHostContextTest::CommitCompleteOnThread(host_impl);
if (host_impl->active_tree()->source_frame_number() == 3) {
// On the third commit we're recovering from context loss. Hardware
// video frames should not be reused by the VideoFrameProvider, but
// software frames can be.
hw_frame_provider_.set_frame(NULL);
scaled_hw_frame_provider_.set_frame(NULL);
}
}
virtual DrawResult PrepareToDrawOnThread(
LayerTreeHostImpl* host_impl,
LayerTreeHostImpl::FrameData* frame,
DrawResult draw_result) OVERRIDE {
if (host_impl->active_tree()->source_frame_number() == 2) {
// Lose the context during draw on the second commit. This will cause
// a third commit to recover.
context3d_->set_times_bind_texture_succeeds(0);
}
return draw_result;
}
virtual scoped_ptr<FakeOutputSurface> CreateFakeOutputSurface(bool fallback)
OVERRIDE {
// This will get called twice:
// First when we create the initial output surface...
if (layer_tree_host()->source_frame_number() > 0) {
// ... and then again after we forced the context to be lost.
lost_context_ = true;
}
return LayerTreeHostContextTest::CreateFakeOutputSurface(fallback);
}
virtual void DidCommitAndDrawFrame() OVERRIDE {
ASSERT_TRUE(layer_tree_host()->hud_layer());
// End the test once we know the 3nd frame drew.
if (layer_tree_host()->source_frame_number() < 5) {
layer_tree_host()->root_layer()->SetNeedsDisplay();
layer_tree_host()->SetNeedsCommit();
} else {
EndTest();
}
}
virtual void AfterTest() OVERRIDE { EXPECT_TRUE(lost_context_); }
private:
FakeContentLayerClient client_;
bool lost_context_;
FakeOutputSurfaceClient output_surface_client_;
scoped_ptr<FakeOutputSurface> child_output_surface_;
scoped_ptr<SharedBitmapManager> shared_bitmap_manager_;
scoped_ptr<ResourceProvider> child_resource_provider_;
scoped_refptr<DelegatedFrameResourceCollection>
delegated_resource_collection_;
scoped_refptr<DelegatedFrameProvider> delegated_frame_provider_;
scoped_refptr<VideoFrame> color_video_frame_;
scoped_refptr<VideoFrame> hw_video_frame_;
scoped_refptr<VideoFrame> scaled_hw_video_frame_;
FakeVideoFrameProvider color_frame_provider_;
FakeVideoFrameProvider hw_frame_provider_;
FakeVideoFrameProvider scaled_hw_frame_provider_;
};
SINGLE_AND_MULTI_THREAD_TEST_F(LayerTreeHostContextTestDontUseLostResources);
class ImplSidePaintingLayerTreeHostContextTest
: public LayerTreeHostContextTest {
public:
virtual void InitializeSettings(LayerTreeSettings* settings) OVERRIDE {
settings->impl_side_painting = true;
}
};
class LayerTreeHostContextTestImplSidePainting
: public ImplSidePaintingLayerTreeHostContextTest {
public:
virtual void SetupTree() OVERRIDE {
scoped_refptr<Layer> root = Layer::Create();
root->SetBounds(gfx::Size(10, 10));
root->SetIsDrawable(true);
scoped_refptr<PictureLayer> picture = PictureLayer::Create(&client_);
picture->SetBounds(gfx::Size(10, 10));
picture->SetIsDrawable(true);
root->AddChild(picture);
layer_tree_host()->SetRootLayer(root);
LayerTreeHostContextTest::SetupTree();
}
virtual void BeginTest() OVERRIDE {
times_to_lose_during_commit_ = 1;
PostSetNeedsCommitToMainThread();
}
virtual void AfterTest() OVERRIDE {}
virtual void DidInitializeOutputSurface() OVERRIDE { EndTest(); }
private:
FakeContentLayerClient client_;
};
MULTI_THREAD_TEST_F(LayerTreeHostContextTestImplSidePainting);
class ScrollbarLayerLostContext : public LayerTreeHostContextTest {
public:
ScrollbarLayerLostContext() : commits_(0) {}
virtual void BeginTest() OVERRIDE {
scoped_refptr<Layer> scroll_layer = Layer::Create();
scrollbar_layer_ =
FakePaintedScrollbarLayer::Create(false, true, scroll_layer->id());
scrollbar_layer_->SetBounds(gfx::Size(10, 100));
layer_tree_host()->root_layer()->AddChild(scrollbar_layer_);
layer_tree_host()->root_layer()->AddChild(scroll_layer);
PostSetNeedsCommitToMainThread();
}
virtual void AfterTest() OVERRIDE {}
virtual void CommitCompleteOnThread(LayerTreeHostImpl* impl) OVERRIDE {
LayerTreeHostContextTest::CommitCompleteOnThread(impl);
++commits_;
switch (commits_) {
case 1:
// First (regular) update, we should upload 2 resources (thumb, and
// backtrack).
EXPECT_EQ(1, scrollbar_layer_->update_count());
LoseContext();
break;
case 2:
// Second update, after the lost context, we should still upload 2
// resources even if the contents haven't changed.
EXPECT_EQ(2, scrollbar_layer_->update_count());
EndTest();
break;
case 3:
// Single thread proxy issues extra commits after context lost.
// http://crbug.com/287250
if (HasImplThread())
NOTREACHED();
break;
default:
NOTREACHED();
}
}
private:
int commits_;
scoped_refptr<FakePaintedScrollbarLayer> scrollbar_layer_;
};
SINGLE_AND_MULTI_THREAD_TEST_F(ScrollbarLayerLostContext);
class UIResourceLostTest : public LayerTreeHostContextTest {
public:
UIResourceLostTest() : time_step_(0) {}
virtual void InitializeSettings(LayerTreeSettings* settings) OVERRIDE {
settings->texture_id_allocation_chunk_size = 1;
}
virtual void BeginTest() OVERRIDE { PostSetNeedsCommitToMainThread(); }
virtual void AfterTest() OVERRIDE {}
// This is called on the main thread after each commit and
// DidActivateTreeOnThread, with the value of time_step_ at the time
// of the call to DidActivateTreeOnThread. Similar tests will do
// work on the main thread in DidCommit but that is unsuitable because
// the main thread work for these tests must happen after
// DidActivateTreeOnThread, which happens after DidCommit with impl-side
// painting.
virtual void StepCompleteOnMainThread(int time_step) = 0;
// Called after DidActivateTreeOnThread. If this is done during the commit,
// the call to StepCompleteOnMainThread will not occur until after
// the commit completes, because the main thread is blocked.
void PostStepCompleteToMainThread() {
proxy()->MainThreadTaskRunner()->PostTask(
FROM_HERE,
base::Bind(&UIResourceLostTest::StepCompleteOnMainThreadInternal,
base::Unretained(this),
time_step_));
}
void PostLoseContextToImplThread() {
EXPECT_TRUE(layer_tree_host()->proxy()->IsMainThread());
base::SingleThreadTaskRunner* task_runner =
HasImplThread() ? ImplThreadTaskRunner()
: base::MessageLoopProxy::current();
task_runner->PostTask(FROM_HERE,
base::Bind(&LayerTreeHostContextTest::LoseContext,
base::Unretained(this)));
}
protected:
int time_step_;
scoped_ptr<FakeScopedUIResource> ui_resource_;
private:
void StepCompleteOnMainThreadInternal(int step) {
EXPECT_TRUE(layer_tree_host()->proxy()->IsMainThread());
StepCompleteOnMainThread(step);
}
};
class UIResourceLostTestSimple : public UIResourceLostTest {
public:
// This is called when the commit is complete and the new layer tree has been
// activated.
virtual void StepCompleteOnImplThread(LayerTreeHostImpl* impl) = 0;
virtual void CommitCompleteOnThread(LayerTreeHostImpl* impl) OVERRIDE {
if (!layer_tree_host()->settings().impl_side_painting) {
StepCompleteOnImplThread(impl);
PostStepCompleteToMainThread();
++time_step_;
}
}
virtual void DidActivateTreeOnThread(LayerTreeHostImpl* impl) OVERRIDE {
if (layer_tree_host()->settings().impl_side_painting) {
StepCompleteOnImplThread(impl);
PostStepCompleteToMainThread();
++time_step_;
}
}
};
// Losing context after an UI resource has been created.
class UIResourceLostAfterCommit : public UIResourceLostTestSimple {
public:
virtual void StepCompleteOnMainThread(int step) OVERRIDE {
EXPECT_TRUE(layer_tree_host()->proxy()->IsMainThread());
switch (step) {
case 0:
ui_resource_ = FakeScopedUIResource::Create(layer_tree_host());
// Expects a valid UIResourceId.
EXPECT_NE(0, ui_resource_->id());
PostSetNeedsCommitToMainThread();
break;
case 4:
// Release resource before ending the test.
ui_resource_.reset();
EndTest();
break;
case 5:
// Single thread proxy issues extra commits after context lost.
// http://crbug.com/287250
if (HasImplThread())
NOTREACHED();
break;
case 6:
NOTREACHED();
}
}
virtual void StepCompleteOnImplThread(LayerTreeHostImpl* impl) OVERRIDE {
LayerTreeHostContextTest::CommitCompleteOnThread(impl);
switch (time_step_) {
case 1:
// The resource should have been created on LTHI after the commit.
EXPECT_NE(0u, impl->ResourceIdForUIResource(ui_resource_->id()));
PostSetNeedsCommitToMainThread();
break;
case 2:
LoseContext();
break;
case 3:
// The resources should have been recreated. The bitmap callback should
// have been called once with the resource_lost flag set to true.
EXPECT_EQ(1, ui_resource_->lost_resource_count);
// Resource Id on the impl-side have been recreated as well. Note
// that the same UIResourceId persists after the context lost.
EXPECT_NE(0u, impl->ResourceIdForUIResource(ui_resource_->id()));
PostSetNeedsCommitToMainThread();
break;
}
}
};
SINGLE_AND_MULTI_THREAD_TEST_F(UIResourceLostAfterCommit);
// Losing context before UI resource requests can be commited. Three sequences
// of creation/deletion are considered:
// 1. Create one resource -> Context Lost => Expect the resource to have been
// created.
// 2. Delete an exisiting resource (test_id0_) -> create a second resource
// (test_id1_) -> Context Lost => Expect the test_id0_ to be removed and
// test_id1_ to have been created.
// 3. Create one resource -> Delete that same resource -> Context Lost => Expect
// the resource to not exist in the manager.
class UIResourceLostBeforeCommit : public UIResourceLostTestSimple {
public:
UIResourceLostBeforeCommit() : test_id0_(0), test_id1_(0) {}
virtual void StepCompleteOnMainThread(int step) OVERRIDE {
switch (step) {
case 0:
ui_resource_ = FakeScopedUIResource::Create(layer_tree_host());
// Lose the context on the impl thread before the commit.
PostLoseContextToImplThread();
break;
case 2:
// Sequence 2:
// Currently one resource has been created.
test_id0_ = ui_resource_->id();
// Delete this resource.
ui_resource_.reset();
// Create another resource.
ui_resource_ = FakeScopedUIResource::Create(layer_tree_host());
test_id1_ = ui_resource_->id();
// Sanity check that two resource creations return different ids.
EXPECT_NE(test_id0_, test_id1_);
// Lose the context on the impl thread before the commit.
PostLoseContextToImplThread();
break;
case 3:
// Clear the manager of resources.
ui_resource_.reset();
PostSetNeedsCommitToMainThread();
break;
case 4:
// Sequence 3:
ui_resource_ = FakeScopedUIResource::Create(layer_tree_host());
test_id0_ = ui_resource_->id();
// Sanity check the UIResourceId should not be 0.
EXPECT_NE(0, test_id0_);
// Usually ScopedUIResource are deleted from the manager in their
// destructor (so usually ui_resource_.reset()). But here we need
// ui_resource_ for the next step, so call DeleteUIResource directly.
layer_tree_host()->DeleteUIResource(test_id0_);
// Delete the resouce and then lose the context.
PostLoseContextToImplThread();
break;
case 5:
// Release resource before ending the test.
ui_resource_.reset();
EndTest();
break;
case 6:
// Single thread proxy issues extra commits after context lost.
// http://crbug.com/287250
if (HasImplThread())
NOTREACHED();
break;
case 8:
NOTREACHED();
}
}
virtual void StepCompleteOnImplThread(LayerTreeHostImpl* impl) OVERRIDE {
LayerTreeHostContextTest::CommitCompleteOnThread(impl);
switch (time_step_) {
case 1:
// Sequence 1 (continued):
// The first context lost happens before the resources were created,
// and because it resulted in no resources being destroyed, it does not
// trigger resource re-creation.
EXPECT_EQ(1, ui_resource_->resource_create_count);
EXPECT_EQ(0, ui_resource_->lost_resource_count);
// Resource Id on the impl-side has been created.
PostSetNeedsCommitToMainThread();
break;
case 3:
// Sequence 2 (continued):
// The previous resource should have been deleted.
EXPECT_EQ(0u, impl->ResourceIdForUIResource(test_id0_));
if (HasImplThread()) {
// The second resource should have been created.
EXPECT_NE(0u, impl->ResourceIdForUIResource(test_id1_));
} else {
// The extra commit that happens at context lost in the single thread
// proxy changes the timing so that the resource has been destroyed.
// http://crbug.com/287250
EXPECT_EQ(0u, impl->ResourceIdForUIResource(test_id1_));
}
// The second resource called the resource callback once and since the
// context is lost, a "resource lost" callback was also issued.
EXPECT_EQ(2, ui_resource_->resource_create_count);
EXPECT_EQ(1, ui_resource_->lost_resource_count);
break;
case 5:
// Sequence 3 (continued):
// Expect the resource callback to have been called once.
EXPECT_EQ(1, ui_resource_->resource_create_count);
// No "resource lost" callbacks.
EXPECT_EQ(0, ui_resource_->lost_resource_count);
// The UI resource id should not be valid
EXPECT_EQ(0u, impl->ResourceIdForUIResource(test_id0_));
break;
}
}
private:
UIResourceId test_id0_;
UIResourceId test_id1_;
};
SINGLE_AND_MULTI_THREAD_TEST_F(UIResourceLostBeforeCommit);
// Losing UI resource before the pending trees is activated but after the
// commit. Impl-side-painting only.
class UIResourceLostBeforeActivateTree : public UIResourceLostTest {
virtual void StepCompleteOnMainThread(int step) OVERRIDE {
EXPECT_TRUE(layer_tree_host()->proxy()->IsMainThread());
switch (step) {
case 0:
ui_resource_ = FakeScopedUIResource::Create(layer_tree_host());
PostSetNeedsCommitToMainThread();
break;
case 3:
test_id_ = ui_resource_->id();
ui_resource_.reset();
PostSetNeedsCommitToMainThread();
break;
case 5:
// Release resource before ending the test.
ui_resource_.reset();
EndTest();
break;
case 6:
// Make sure no extra commits happened.
NOTREACHED();
}
}
virtual void CommitCompleteOnThread(LayerTreeHostImpl* impl) OVERRIDE {
LayerTreeHostContextTest::CommitCompleteOnThread(impl);
switch (time_step_) {
case 2:
PostSetNeedsCommitToMainThread();
break;
case 4:
PostSetNeedsCommitToMainThread();
break;
}
}
virtual void WillActivateTreeOnThread(LayerTreeHostImpl* impl) OVERRIDE {
switch (time_step_) {
case 1:
// The resource creation callback has been called.
EXPECT_EQ(1, ui_resource_->resource_create_count);
// The resource is not yet lost (sanity check).
EXPECT_EQ(0, ui_resource_->lost_resource_count);
// The resource should not have been created yet on the impl-side.
EXPECT_EQ(0u, impl->ResourceIdForUIResource(ui_resource_->id()));
LoseContext();
break;
case 3:
LoseContext();
break;
}
}
virtual void DidActivateTreeOnThread(LayerTreeHostImpl* impl) OVERRIDE {
LayerTreeHostContextTest::DidActivateTreeOnThread(impl);
switch (time_step_) {
case 1:
// The pending requests on the impl-side should have been processed.
EXPECT_NE(0u, impl->ResourceIdForUIResource(ui_resource_->id()));
break;
case 2:
// The "lost resource" callback should have been called once.
EXPECT_EQ(1, ui_resource_->lost_resource_count);
break;
case 4:
// The resource is deleted and should not be in the manager. Use
// test_id_ since ui_resource_ has been deleted.
EXPECT_EQ(0u, impl->ResourceIdForUIResource(test_id_));
break;
}
PostStepCompleteToMainThread();
++time_step_;
}
private:
UIResourceId test_id_;
};
TEST_F(UIResourceLostBeforeActivateTree,
RunMultiThread_DirectRenderer_ImplSidePaint) {
RunTest(true, false, true);
}
TEST_F(UIResourceLostBeforeActivateTree,
RunMultiThread_DelegatingRenderer_ImplSidePaint) {
RunTest(true, true, true);
}
// Resources evicted explicitly and by visibility changes.
class UIResourceLostEviction : public UIResourceLostTestSimple {
public:
virtual void StepCompleteOnMainThread(int step) OVERRIDE {
EXPECT_TRUE(layer_tree_host()->proxy()->IsMainThread());
switch (step) {
case 0:
ui_resource_ = FakeScopedUIResource::Create(layer_tree_host());
EXPECT_NE(0, ui_resource_->id());
PostSetNeedsCommitToMainThread();
break;
case 2:
// Make the tree not visible.
PostSetVisibleToMainThread(false);
break;
case 3:
// Release resource before ending the test.
ui_resource_.reset();
EndTest();
break;
case 4:
NOTREACHED();
}
}
virtual void DidSetVisibleOnImplTree(LayerTreeHostImpl* impl,
bool visible) OVERRIDE {
TestWebGraphicsContext3D* context = TestContext();
if (!visible) {
// All resources should have been evicted.
ASSERT_EQ(0u, context->NumTextures());
EXPECT_EQ(0u, impl->ResourceIdForUIResource(ui_resource_->id()));
EXPECT_EQ(2, ui_resource_->resource_create_count);
EXPECT_EQ(1, ui_resource_->lost_resource_count);
// Drawing is disabled both because of the evicted resources and
// because the renderer is not visible.
EXPECT_FALSE(impl->CanDraw());
// Make the renderer visible again.
PostSetVisibleToMainThread(true);
}
}
virtual void StepCompleteOnImplThread(LayerTreeHostImpl* impl) OVERRIDE {
TestWebGraphicsContext3D* context = TestContext();
LayerTreeHostContextTest::CommitCompleteOnThread(impl);
switch (time_step_) {
case 1:
// The resource should have been created on LTHI after the commit.
ASSERT_EQ(1u, context->NumTextures());
EXPECT_NE(0u, impl->ResourceIdForUIResource(ui_resource_->id()));
EXPECT_EQ(1, ui_resource_->resource_create_count);
EXPECT_EQ(0, ui_resource_->lost_resource_count);
EXPECT_TRUE(impl->CanDraw());
// Evict all UI resources. This will trigger a commit.
impl->EvictAllUIResources();
ASSERT_EQ(0u, context->NumTextures());
EXPECT_EQ(0u, impl->ResourceIdForUIResource(ui_resource_->id()));
EXPECT_EQ(1, ui_resource_->resource_create_count);
EXPECT_EQ(0, ui_resource_->lost_resource_count);
EXPECT_FALSE(impl->CanDraw());
break;
case 2:
// The resource should have been recreated.
ASSERT_EQ(1u, context->NumTextures());
EXPECT_NE(0u, impl->ResourceIdForUIResource(ui_resource_->id()));
EXPECT_EQ(2, ui_resource_->resource_create_count);
EXPECT_EQ(1, ui_resource_->lost_resource_count);
EXPECT_TRUE(impl->CanDraw());
break;
case 3:
// The resource should have been recreated after visibility was
// restored.
ASSERT_EQ(1u, context->NumTextures());
EXPECT_NE(0u, impl->ResourceIdForUIResource(ui_resource_->id()));
EXPECT_EQ(3, ui_resource_->resource_create_count);
EXPECT_EQ(2, ui_resource_->lost_resource_count);
EXPECT_TRUE(impl->CanDraw());
break;
}
}
};
SINGLE_AND_MULTI_THREAD_TEST_F(UIResourceLostEviction);
class LayerTreeHostContextTestSurfaceCreateCallback
: public LayerTreeHostContextTest {
public:
LayerTreeHostContextTestSurfaceCreateCallback()
: LayerTreeHostContextTest(),
layer_(FakeContentLayer::Create(&client_)) {}
virtual void SetupTree() OVERRIDE {
layer_->SetBounds(gfx::Size(10, 20));
layer_tree_host()->SetRootLayer(layer_);
LayerTreeHostContextTest::SetupTree();
}
virtual void BeginTest() OVERRIDE { PostSetNeedsCommitToMainThread(); }
virtual void DidCommit() OVERRIDE {
switch (layer_tree_host()->source_frame_number()) {
case 1:
EXPECT_EQ(1u, layer_->output_surface_created_count());
layer_tree_host()->SetNeedsCommit();
break;
case 2:
EXPECT_EQ(1u, layer_->output_surface_created_count());
layer_tree_host()->SetNeedsCommit();
break;
case 3:
EXPECT_EQ(1u, layer_->output_surface_created_count());
break;
case 4:
EXPECT_EQ(2u, layer_->output_surface_created_count());
layer_tree_host()->SetNeedsCommit();
break;
}
}
virtual void CommitCompleteOnThread(LayerTreeHostImpl* impl) OVERRIDE {
LayerTreeHostContextTest::CommitCompleteOnThread(impl);
switch (LastCommittedSourceFrameNumber(impl)) {
case 0:
break;
case 1:
break;
case 2:
LoseContext();
break;
case 3:
EndTest();
break;
}
}
virtual void AfterTest() OVERRIDE {}
protected:
FakeContentLayerClient client_;
scoped_refptr<FakeContentLayer> layer_;
};
SINGLE_AND_MULTI_THREAD_TEST_F(LayerTreeHostContextTestSurfaceCreateCallback);
class LayerTreeHostContextTestLoseAfterSendingBeginMainFrame
: public LayerTreeHostContextTest {
protected:
virtual void BeginTest() OVERRIDE {
deferred_ = false;
PostSetNeedsCommitToMainThread();
}
virtual void ScheduledActionWillSendBeginMainFrame() OVERRIDE {
if (deferred_)
return;
deferred_ = true;
// Defer commits before the BeginFrame arrives, causing it to be delayed.
MainThreadTaskRunner()->PostTask(
FROM_HERE,
base::Bind(&LayerTreeHostContextTestLoseAfterSendingBeginMainFrame::
DeferCommitsOnMainThread,
base::Unretained(this),
true));
// Meanwhile, lose the context while we are in defer commits.
ImplThreadTaskRunner()->PostTask(
FROM_HERE,
base::Bind(&LayerTreeHostContextTestLoseAfterSendingBeginMainFrame::
LoseContextOnImplThread,
base::Unretained(this)));
}
void LoseContextOnImplThread() {
LoseContext();
// After losing the context, stop deferring commits.
MainThreadTaskRunner()->PostTask(
FROM_HERE,
base::Bind(&LayerTreeHostContextTestLoseAfterSendingBeginMainFrame::
DeferCommitsOnMainThread,
base::Unretained(this),
false));
}
void DeferCommitsOnMainThread(bool defer_commits) {
layer_tree_host()->SetDeferCommits(defer_commits);
}
virtual void WillBeginMainFrame() OVERRIDE {
// Don't begin a frame with a lost surface.
EXPECT_FALSE(layer_tree_host()->output_surface_lost());
}
virtual void DidCommitAndDrawFrame() OVERRIDE { EndTest(); }
virtual void AfterTest() OVERRIDE {}
bool deferred_;
};
// TODO(danakj): We don't use scheduler with SingleThreadProxy yet.
MULTI_THREAD_TEST_F(LayerTreeHostContextTestLoseAfterSendingBeginMainFrame);
} // namespace
} // namespace cc