blob: c118af2638b8085a65428e4cbd3ce530b618c7ba [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "gpu/command_buffer/service/framebuffer_manager.h"
#include "base/logging.h"
#include "base/strings/stringprintf.h"
#include "gpu/command_buffer/common/gles2_cmd_utils.h"
#include "gpu/command_buffer/service/renderbuffer_manager.h"
#include "gpu/command_buffer/service/texture_manager.h"
#include "ui/gl/gl_bindings.h"
namespace gpu {
namespace gles2 {
Framebuffer::FramebufferComboCompleteMap*
Framebuffer::framebuffer_combo_complete_map_;
// Framebuffer completeness is not cacheable on OS X because of dynamic
// graphics switching.
// http://crbug.com/180876
#if defined(OS_MACOSX)
bool Framebuffer::allow_framebuffer_combo_complete_map_ = false;
#else
bool Framebuffer::allow_framebuffer_combo_complete_map_ = true;
#endif
void Framebuffer::ClearFramebufferCompleteComboMap() {
if (framebuffer_combo_complete_map_) {
framebuffer_combo_complete_map_->clear();
}
}
class RenderbufferAttachment
: public Framebuffer::Attachment {
public:
explicit RenderbufferAttachment(
Renderbuffer* renderbuffer)
: renderbuffer_(renderbuffer) {
}
virtual GLsizei width() const OVERRIDE {
return renderbuffer_->width();
}
virtual GLsizei height() const OVERRIDE {
return renderbuffer_->height();
}
virtual GLenum internal_format() const OVERRIDE {
return renderbuffer_->internal_format();
}
virtual GLsizei samples() const OVERRIDE {
return renderbuffer_->samples();
}
virtual GLuint object_name() const OVERRIDE {
return renderbuffer_->client_id();
}
virtual bool cleared() const OVERRIDE {
return renderbuffer_->cleared();
}
virtual void SetCleared(
RenderbufferManager* renderbuffer_manager,
TextureManager* /* texture_manager */,
bool cleared) OVERRIDE {
renderbuffer_manager->SetCleared(renderbuffer_.get(), cleared);
}
virtual bool IsTexture(
TextureRef* /* texture */) const OVERRIDE {
return false;
}
virtual bool IsRenderbuffer(
Renderbuffer* renderbuffer) const OVERRIDE {
return renderbuffer_.get() == renderbuffer;
}
virtual bool CanRenderTo() const OVERRIDE {
return true;
}
virtual void DetachFromFramebuffer(Framebuffer* framebuffer) const OVERRIDE {
// Nothing to do for renderbuffers.
}
virtual bool ValidForAttachmentType(
GLenum attachment_type, uint32 max_color_attachments) OVERRIDE {
uint32 need = GLES2Util::GetChannelsNeededForAttachmentType(
attachment_type, max_color_attachments);
uint32 have = GLES2Util::GetChannelsForFormat(internal_format());
return (need & have) != 0;
}
Renderbuffer* renderbuffer() const {
return renderbuffer_.get();
}
virtual void AddToSignature(
TextureManager* texture_manager, std::string* signature) const OVERRIDE {
DCHECK(signature);
renderbuffer_->AddToSignature(signature);
}
protected:
virtual ~RenderbufferAttachment() { }
private:
scoped_refptr<Renderbuffer> renderbuffer_;
DISALLOW_COPY_AND_ASSIGN(RenderbufferAttachment);
};
class TextureAttachment
: public Framebuffer::Attachment {
public:
TextureAttachment(
TextureRef* texture_ref, GLenum target, GLint level, GLsizei samples)
: texture_ref_(texture_ref),
target_(target),
level_(level),
samples_(samples) {
}
virtual GLsizei width() const OVERRIDE {
GLsizei temp_width = 0;
GLsizei temp_height = 0;
texture_ref_->texture()->GetLevelSize(
target_, level_, &temp_width, &temp_height);
return temp_width;
}
virtual GLsizei height() const OVERRIDE {
GLsizei temp_width = 0;
GLsizei temp_height = 0;
texture_ref_->texture()->GetLevelSize(
target_, level_, &temp_width, &temp_height);
return temp_height;
}
virtual GLenum internal_format() const OVERRIDE {
GLenum temp_type = 0;
GLenum temp_internal_format = 0;
texture_ref_->texture()->GetLevelType(
target_, level_, &temp_type, &temp_internal_format);
return temp_internal_format;
}
virtual GLsizei samples() const OVERRIDE {
return samples_;
}
virtual GLuint object_name() const OVERRIDE {
return texture_ref_->client_id();
}
virtual bool cleared() const OVERRIDE {
return texture_ref_->texture()->IsLevelCleared(target_, level_);
}
virtual void SetCleared(
RenderbufferManager* /* renderbuffer_manager */,
TextureManager* texture_manager,
bool cleared) OVERRIDE {
texture_manager->SetLevelCleared(
texture_ref_.get(), target_, level_, cleared);
}
virtual bool IsTexture(TextureRef* texture) const OVERRIDE {
return texture == texture_ref_.get();
}
virtual bool IsRenderbuffer(
Renderbuffer* /* renderbuffer */)
const OVERRIDE {
return false;
}
TextureRef* texture() const {
return texture_ref_.get();
}
virtual bool CanRenderTo() const OVERRIDE {
return texture_ref_->texture()->CanRenderTo();
}
virtual void DetachFromFramebuffer(Framebuffer* framebuffer)
const OVERRIDE {
texture_ref_->texture()->DetachFromFramebuffer();
framebuffer->OnTextureRefDetached(texture_ref_.get());
}
virtual bool ValidForAttachmentType(
GLenum attachment_type, uint32 max_color_attachments) OVERRIDE {
GLenum type = 0;
GLenum internal_format = 0;
if (!texture_ref_->texture()->GetLevelType(
target_, level_, &type, &internal_format)) {
return false;
}
uint32 need = GLES2Util::GetChannelsNeededForAttachmentType(
attachment_type, max_color_attachments);
uint32 have = GLES2Util::GetChannelsForFormat(internal_format);
return (need & have) != 0;
}
virtual void AddToSignature(
TextureManager* texture_manager, std::string* signature) const OVERRIDE {
DCHECK(signature);
texture_manager->AddToSignature(
texture_ref_.get(), target_, level_, signature);
}
protected:
virtual ~TextureAttachment() {}
private:
scoped_refptr<TextureRef> texture_ref_;
GLenum target_;
GLint level_;
GLsizei samples_;
DISALLOW_COPY_AND_ASSIGN(TextureAttachment);
};
FramebufferManager::TextureDetachObserver::TextureDetachObserver() {}
FramebufferManager::TextureDetachObserver::~TextureDetachObserver() {}
FramebufferManager::FramebufferManager(
uint32 max_draw_buffers, uint32 max_color_attachments)
: framebuffer_state_change_count_(1),
framebuffer_count_(0),
have_context_(true),
max_draw_buffers_(max_draw_buffers),
max_color_attachments_(max_color_attachments) {
DCHECK_GT(max_draw_buffers_, 0u);
DCHECK_GT(max_color_attachments_, 0u);
}
FramebufferManager::~FramebufferManager() {
DCHECK(framebuffers_.empty());
// If this triggers, that means something is keeping a reference to a
// Framebuffer belonging to this.
CHECK_EQ(framebuffer_count_, 0u);
}
void Framebuffer::MarkAsDeleted() {
deleted_ = true;
while (!attachments_.empty()) {
Attachment* attachment = attachments_.begin()->second.get();
attachment->DetachFromFramebuffer(this);
attachments_.erase(attachments_.begin());
}
}
void FramebufferManager::Destroy(bool have_context) {
have_context_ = have_context;
framebuffers_.clear();
}
void FramebufferManager::StartTracking(
Framebuffer* /* framebuffer */) {
++framebuffer_count_;
}
void FramebufferManager::StopTracking(
Framebuffer* /* framebuffer */) {
--framebuffer_count_;
}
void FramebufferManager::CreateFramebuffer(
GLuint client_id, GLuint service_id) {
std::pair<FramebufferMap::iterator, bool> result =
framebuffers_.insert(
std::make_pair(
client_id,
scoped_refptr<Framebuffer>(
new Framebuffer(this, service_id))));
DCHECK(result.second);
}
Framebuffer::Framebuffer(
FramebufferManager* manager, GLuint service_id)
: manager_(manager),
deleted_(false),
service_id_(service_id),
has_been_bound_(false),
framebuffer_complete_state_count_id_(0) {
manager->StartTracking(this);
DCHECK_GT(manager->max_draw_buffers_, 0u);
draw_buffers_.reset(new GLenum[manager->max_draw_buffers_]);
draw_buffers_[0] = GL_COLOR_ATTACHMENT0;
for (uint32 i = 1; i < manager->max_draw_buffers_; ++i)
draw_buffers_[i] = GL_NONE;
}
Framebuffer::~Framebuffer() {
if (manager_) {
if (manager_->have_context_) {
GLuint id = service_id();
glDeleteFramebuffersEXT(1, &id);
}
manager_->StopTracking(this);
manager_ = NULL;
}
}
bool Framebuffer::HasUnclearedAttachment(
GLenum attachment) const {
AttachmentMap::const_iterator it =
attachments_.find(attachment);
if (it != attachments_.end()) {
const Attachment* attachment = it->second.get();
return !attachment->cleared();
}
return false;
}
void Framebuffer::MarkAttachmentAsCleared(
RenderbufferManager* renderbuffer_manager,
TextureManager* texture_manager,
GLenum attachment,
bool cleared) {
AttachmentMap::iterator it = attachments_.find(attachment);
if (it != attachments_.end()) {
Attachment* a = it->second.get();
if (a->cleared() != cleared) {
a->SetCleared(renderbuffer_manager,
texture_manager,
cleared);
}
}
}
void Framebuffer::MarkAttachmentsAsCleared(
RenderbufferManager* renderbuffer_manager,
TextureManager* texture_manager,
bool cleared) {
for (AttachmentMap::iterator it = attachments_.begin();
it != attachments_.end(); ++it) {
Attachment* attachment = it->second.get();
if (attachment->cleared() != cleared) {
attachment->SetCleared(renderbuffer_manager, texture_manager, cleared);
}
}
}
bool Framebuffer::HasDepthAttachment() const {
return attachments_.find(GL_DEPTH_STENCIL_ATTACHMENT) != attachments_.end() ||
attachments_.find(GL_DEPTH_ATTACHMENT) != attachments_.end();
}
bool Framebuffer::HasStencilAttachment() const {
return attachments_.find(GL_DEPTH_STENCIL_ATTACHMENT) != attachments_.end() ||
attachments_.find(GL_STENCIL_ATTACHMENT) != attachments_.end();
}
GLenum Framebuffer::GetColorAttachmentFormat() const {
AttachmentMap::const_iterator it = attachments_.find(GL_COLOR_ATTACHMENT0);
if (it == attachments_.end()) {
return 0;
}
const Attachment* attachment = it->second.get();
return attachment->internal_format();
}
GLenum Framebuffer::IsPossiblyComplete() const {
if (attachments_.empty()) {
return GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
}
GLsizei width = -1;
GLsizei height = -1;
for (AttachmentMap::const_iterator it = attachments_.begin();
it != attachments_.end(); ++it) {
GLenum attachment_type = it->first;
Attachment* attachment = it->second.get();
if (!attachment->ValidForAttachmentType(attachment_type,
manager_->max_color_attachments_)) {
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
if (width < 0) {
width = attachment->width();
height = attachment->height();
if (width == 0 || height == 0) {
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
} else {
if (attachment->width() != width || attachment->height() != height) {
return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT;
}
}
if (!attachment->CanRenderTo()) {
return GL_FRAMEBUFFER_UNSUPPORTED;
}
}
// This does not mean the framebuffer is actually complete. It just means our
// checks passed.
return GL_FRAMEBUFFER_COMPLETE;
}
GLenum Framebuffer::GetStatus(
TextureManager* texture_manager, GLenum target) const {
// Check if we have this combo already.
std::string signature;
if (allow_framebuffer_combo_complete_map_) {
signature = base::StringPrintf("|FBO|target=%04x", target);
for (AttachmentMap::const_iterator it = attachments_.begin();
it != attachments_.end(); ++it) {
Attachment* attachment = it->second.get();
signature +=
base::StringPrintf("|Attachment|attachmentpoint=%04x", it->first);
attachment->AddToSignature(texture_manager, &signature);
}
if (!framebuffer_combo_complete_map_) {
framebuffer_combo_complete_map_ = new FramebufferComboCompleteMap();
}
FramebufferComboCompleteMap::const_iterator it =
framebuffer_combo_complete_map_->find(signature);
if (it != framebuffer_combo_complete_map_->end()) {
return GL_FRAMEBUFFER_COMPLETE;
}
}
GLenum result = glCheckFramebufferStatusEXT(target);
// Insert the new result into the combo map.
if (allow_framebuffer_combo_complete_map_ &&
result == GL_FRAMEBUFFER_COMPLETE) {
framebuffer_combo_complete_map_->insert(std::make_pair(signature, true));
}
return result;
}
bool Framebuffer::IsCleared() const {
// are all the attachments cleaared?
for (AttachmentMap::const_iterator it = attachments_.begin();
it != attachments_.end(); ++it) {
Attachment* attachment = it->second.get();
if (!attachment->cleared()) {
return false;
}
}
return true;
}
GLenum Framebuffer::GetDrawBuffer(GLenum draw_buffer) const {
GLsizei index = static_cast<GLsizei>(
draw_buffer - GL_DRAW_BUFFER0_ARB);
CHECK(index >= 0 &&
index < static_cast<GLsizei>(manager_->max_draw_buffers_));
return draw_buffers_[index];
}
void Framebuffer::SetDrawBuffers(GLsizei n, const GLenum* bufs) {
DCHECK(n <= static_cast<GLsizei>(manager_->max_draw_buffers_));
for (GLsizei i = 0; i < n; ++i)
draw_buffers_[i] = bufs[i];
}
bool Framebuffer::HasAlphaMRT() const {
for (uint32 i = 0; i < manager_->max_draw_buffers_; ++i) {
if (draw_buffers_[i] != GL_NONE) {
const Attachment* attachment = GetAttachment(draw_buffers_[i]);
if (!attachment)
continue;
if ((GLES2Util::GetChannelsForFormat(
attachment->internal_format()) & 0x0008) != 0)
return true;
}
}
return false;
}
void Framebuffer::UnbindRenderbuffer(
GLenum target, Renderbuffer* renderbuffer) {
bool done;
do {
done = true;
for (AttachmentMap::const_iterator it = attachments_.begin();
it != attachments_.end(); ++it) {
Attachment* attachment = it->second.get();
if (attachment->IsRenderbuffer(renderbuffer)) {
// TODO(gman): manually detach renderbuffer.
// glFramebufferRenderbufferEXT(target, it->first, GL_RENDERBUFFER, 0);
AttachRenderbuffer(it->first, NULL);
done = false;
break;
}
}
} while (!done);
}
void Framebuffer::UnbindTexture(
GLenum target, TextureRef* texture_ref) {
bool done;
do {
done = true;
for (AttachmentMap::const_iterator it = attachments_.begin();
it != attachments_.end(); ++it) {
Attachment* attachment = it->second.get();
if (attachment->IsTexture(texture_ref)) {
// TODO(gman): manually detach texture.
// glFramebufferTexture2DEXT(target, it->first, GL_TEXTURE_2D, 0, 0);
AttachTexture(it->first, NULL, GL_TEXTURE_2D, 0, 0);
done = false;
break;
}
}
} while (!done);
}
Framebuffer* FramebufferManager::GetFramebuffer(
GLuint client_id) {
FramebufferMap::iterator it = framebuffers_.find(client_id);
return it != framebuffers_.end() ? it->second.get() : NULL;
}
void FramebufferManager::RemoveFramebuffer(GLuint client_id) {
FramebufferMap::iterator it = framebuffers_.find(client_id);
if (it != framebuffers_.end()) {
it->second->MarkAsDeleted();
framebuffers_.erase(it);
}
}
void Framebuffer::AttachRenderbuffer(
GLenum attachment, Renderbuffer* renderbuffer) {
const Attachment* a = GetAttachment(attachment);
if (a)
a->DetachFromFramebuffer(this);
if (renderbuffer) {
attachments_[attachment] = scoped_refptr<Attachment>(
new RenderbufferAttachment(renderbuffer));
} else {
attachments_.erase(attachment);
}
framebuffer_complete_state_count_id_ = 0;
}
void Framebuffer::AttachTexture(
GLenum attachment, TextureRef* texture_ref, GLenum target,
GLint level, GLsizei samples) {
const Attachment* a = GetAttachment(attachment);
if (a)
a->DetachFromFramebuffer(this);
if (texture_ref) {
attachments_[attachment] = scoped_refptr<Attachment>(
new TextureAttachment(texture_ref, target, level, samples));
texture_ref->texture()->AttachToFramebuffer();
} else {
attachments_.erase(attachment);
}
framebuffer_complete_state_count_id_ = 0;
}
const Framebuffer::Attachment*
Framebuffer::GetAttachment(
GLenum attachment) const {
AttachmentMap::const_iterator it = attachments_.find(attachment);
if (it != attachments_.end()) {
return it->second.get();
}
return NULL;
}
void Framebuffer::OnTextureRefDetached(TextureRef* texture) {
manager_->OnTextureRefDetached(texture);
}
bool FramebufferManager::GetClientId(
GLuint service_id, GLuint* client_id) const {
// This doesn't need to be fast. It's only used during slow queries.
for (FramebufferMap::const_iterator it = framebuffers_.begin();
it != framebuffers_.end(); ++it) {
if (it->second->service_id() == service_id) {
*client_id = it->first;
return true;
}
}
return false;
}
void FramebufferManager::MarkAttachmentsAsCleared(
Framebuffer* framebuffer,
RenderbufferManager* renderbuffer_manager,
TextureManager* texture_manager) {
DCHECK(framebuffer);
framebuffer->MarkAttachmentsAsCleared(renderbuffer_manager,
texture_manager,
true);
MarkAsComplete(framebuffer);
}
void FramebufferManager::MarkAsComplete(
Framebuffer* framebuffer) {
DCHECK(framebuffer);
framebuffer->MarkAsComplete(framebuffer_state_change_count_);
}
bool FramebufferManager::IsComplete(
Framebuffer* framebuffer) {
DCHECK(framebuffer);
return framebuffer->framebuffer_complete_state_count_id() ==
framebuffer_state_change_count_;
}
void FramebufferManager::OnTextureRefDetached(TextureRef* texture) {
FOR_EACH_OBSERVER(TextureDetachObserver,
texture_detach_observers_,
OnTextureRefDetachedFromFramebuffer(texture));
}
} // namespace gles2
} // namespace gpu