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// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Use the <code>chrome.sockets.tcp</code> API to send and receive data over the
// network using TCP connections. This API supersedes the TCP functionality
// previously found in the <code>chrome.socket</code> API. Note that the socket
// ids created from this namespace are not compatible with ids created in other
// namespaces.
namespace sockets.tcp {
// The socket properties specified in the <code>create</code> or
// <code>update</code> function. Each property is optional. If a property
// value is not specified, a default value is used when calling
// <code>create</code>, or the existing value if preserved when calling
// <code>update</code>.
dictionary SocketProperties {
// Flag indicating if the socket is left open when the event page of
// the application is unloaded (see
// <a href="http://developer.chrome.com/apps/app_lifecycle.html">Manage App
// Lifecycle</a>). The default value is "false." When the application is
// loaded, any sockets previously opened with persistent=true can be fetched
// with <code>getSockets</code>.
boolean? persistent;
// An application-defined string associated with the socket.
DOMString? name;
// The size of the buffer used to receive data. The default value is 4096.
long? bufferSize;
};
// Result of <code>create</code> call.
dictionary CreateInfo {
// The ID of the newly created socket.
long socketId;
};
// Callback from the <code>create</code> method.
// |createInfo| : The result of the socket creation.
callback CreateCallback = void (CreateInfo createInfo);
// Callback from the <code>connect</code> method.
// |result| : The result code returned from the underlying network call.
// A negative value indicates an error.
callback ConnectCallback = void (long result);
// Callback from the <code>disconnect</code> method.
callback DisconnectCallback = void ();
// Result of the <code>send</code> method.
dictionary SendInfo {
// The result code returned from the underlying network call.
// A negative value indicates an error.
long resultCode;
// The number of bytes sent (if result == 0)
long? bytesSent;
};
// Callback from the <code>send</code> method.
// |sendInfo| : Result of the <code>send</code> method.
callback SendCallback = void (SendInfo sendInfo);
// Callback from the <code>close<code> method.
callback CloseCallback = void ();
// Callback from the <code>update</code> method.
callback UpdateCallback = void ();
// Callback from the <code>setPaused<code> method.
callback SetPausedCallback = void ();
// Callback from the <code>setKeepAliveCallback<code> method.
// |result| : The result code returned from the underlying network call.
// A negative value indicates an error.
callback SetKeepAliveCallback = void (long result);
// Callback from the <code>setNodeDelay<code> method.
// |result| : The result code returned from the underlying network call.
// A negative value indicates an error.
callback SetNoDelayCallback = void (long result);
// Result of the <code>getInfo</code> method.
dictionary SocketInfo {
// The socket identifier.
long socketId;
// Flag indicating whether the socket is left open when the application is
// suspended (see <code>SocketProperties.persistent</code>).
boolean persistent;
// Application-defined string associated with the socket.
DOMString? name;
// The size of the buffer used to receive data. If no buffer size has been
// specified explictly, the value is not provided.
long? bufferSize;
// Flag indicating whether a connected socket blocks its peer from sending
// more data (see <code>setPaused</code>).
boolean paused;
// Flag indicating whether the socket is connected to a remote peer.
boolean connected;
// If the underlying socket is connected, contains its local IPv4/6 address.
DOMString? localAddress;
// If the underlying socket is connected, contains its local port.
long? localPort;
// If the underlying socket is connected, contains the peer/ IPv4/6 address.
DOMString? peerAddress;
// If the underlying socket is connected, contains the peer port.
long? peerPort;
};
// Callback from the <code>getInfo</code> method.
// |socketInfo| : Object containing the socket information.
callback GetInfoCallback = void (SocketInfo socketInfo);
// Callback from the <code>getSockets</code> method.
// |socketInfos| : Array of object containing socket information.
callback GetSocketsCallback = void (SocketInfo[] socketInfos);
// Data from an <code>onReceive</code> event.
dictionary ReceiveInfo {
// The socket identifier.
long socketId;
// The data received, with a maxium size of <code>bufferSize</code>.
ArrayBuffer data;
};
// Data from an <code>onReceiveError</code> event.
dictionary ReceiveErrorInfo {
// The socket identifier.
long socketId;
// The result code returned from the underlying network call.
long resultCode;
};
interface Functions {
// Creates a TCP socket.
// |properties| : The socket properties (optional).
// |callback| : Called when the socket has been created.
static void create(optional SocketProperties properties,
CreateCallback callback);
// Updates the socket properties.
// |socketId| : The socket identifier.
// |properties| : The properties to update.
// |callback| : Called when the properties are updated.
static void update(long socketId,
SocketProperties properties,
UpdateCallback callback);
// Enables or disables the application from receiving messages from its
// peer. The default value is "false". Pausing a socket is typically used
// by an application to throttle data sent by its peer. When a socket is
// paused, no <code>onReceive<code> event is raised. When a socket is
// connected and un-paused, <code>onReceive<code> events are raised again
// when messages are received.
static void setPaused(long socketId,
boolean paused,
SetPausedCallback callback);
// Enables or disables the keep-alive functionality for a TCP connection.
// |socketId| : The socket identifier.
// |enable| : If true, enable keep-alive functionality.
// |delay| : Set the delay seconds between the last data packet received
// and the first keepalive probe. Default is 0.
// |callback| : Called when the setKeepAlive attempt is complete.
static void setKeepAlive(long socketId,
boolean enable,
optional long delay,
SetKeepAliveCallback callback);
// Sets or clears <code>TCP_NODELAY</code> for a TCP connection. Nagle's
// algorithm will be disabled when <code>TCP_NODELAY</code> is set.
// |socketId| : The socket identifier.
// |noDelay| : If true, disables Nagle's algorithm.
// |callback| : Called when the setNoDelay attempt is complete.
static void setNoDelay(long socketId,
boolean noDelay,
SetNoDelayCallback callback);
// Connects the socket to a remote machine. When the <code>connect</code>
// operation completes successfully, <code>onReceive</code> events are
// raised when data is received from the peer. If a network error occurs
// while the runtime is receiving packets, a <code>onReceiveError</code>
// event is raised, at which point no more <code>onReceive</code> event will
// be raised for this socket until the <code>resume</code> method is called.
// |socketId| : The socket identifier.
// |peerAddress| : The address of the remote machine. DNS name, IPv4 and
// IPv6 formats are supported.
// |peerPort| : The port of the remote machine.
// |callback| : Called when the connect attempt is complete.
static void connect(long socketId,
DOMString peerAddress,
long peerPort,
ConnectCallback callback);
// Disconnects the socket.
// |socketId| : The socket identifier.
// |callback| : Called when the disconnect attempt is complete.
static void disconnect(long socketId,
optional DisconnectCallback callback);
// Sends data on the given TCP socket.
// |socketId| : The socket identifier.
// |data| : The data to send.
// |callback| : Called when the <code>send</code> operation completes.
static void send(long socketId,
ArrayBuffer data,
SendCallback callback);
// Closes the socket and releases the address/port the socket is bound to.
// Each socket created should be closed after use. The socket id is no
// no longer valid as soon at the function is called. However, the socket is
// guaranteed to be closed only when the callback is invoked.
// |socketId| : The socket identifier.
// |callback| : Called when the <code>close</code> operation completes.
static void close(long socketId,
optional CloseCallback callback);
// Retrieves the state of the given socket.
// |socketId| : The socket identifier.
// |callback| : Called when the socket state is available.
static void getInfo(long socketId,
GetInfoCallback callback);
// Retrieves the list of currently opened sockets owned by the application.
// |callback| : Called when the list of sockets is available.
static void getSockets(GetSocketsCallback callback);
};
interface Events {
// Event raised when data has been received for a given socket.
// |info| : The event data.
static void onReceive(ReceiveInfo info);
// Event raised when a network error occured while the runtime was waiting
// for data on the socket address and port. Once this event is raised, the
// socket is set to <code>paused</code> and no more <code>onReceive</code>
// events are raised for this socket.
// |info| : The event data.
static void onReceiveError(ReceiveErrorInfo info);
};
};