blob: 21073880efff3c1643f0ce347e4abdcb4396c904 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
'use strict';
/**
* ImageEditor is the top level object that holds together and connects
* everything needed for image editing.
*
* @param {Viewport} viewport The viewport.
* @param {ImageView} imageView The ImageView containing the images to edit.
* @param {ImageEditor.Prompt} prompt Prompt instance.
* @param {Object} DOMContainers Various DOM containers required for the editor.
* @param {Array.<ImageEditor.Mode>} modes Available editor modes.
* @param {function} displayStringFunction String formatting function.
* @param {function()} onToolsVisibilityChanged Callback to be called, when
* some of the UI elements have been dimmed or revealed.
* @constructor
*/
function ImageEditor(
viewport, imageView, prompt, DOMContainers, modes, displayStringFunction,
onToolsVisibilityChanged) {
this.rootContainer_ = DOMContainers.root;
this.container_ = DOMContainers.image;
this.modes_ = modes;
this.displayStringFunction_ = displayStringFunction;
this.onToolsVisibilityChanged_ = onToolsVisibilityChanged;
ImageUtil.removeChildren(this.container_);
var document = this.container_.ownerDocument;
this.viewport_ = viewport;
this.viewport_.sizeByFrame(this.container_);
this.buffer_ = new ImageBuffer();
this.viewport_.addRepaintCallback(this.buffer_.draw.bind(this.buffer_));
this.imageView_ = imageView;
this.imageView_.addContentCallback(this.onContentUpdate_.bind(this));
this.buffer_.addOverlay(this.imageView_);
this.panControl_ = new ImageEditor.MouseControl(
this.rootContainer_, this.container_, this.getBuffer());
this.panControl_.setDoubleTapCallback(this.onDoubleTap_.bind(this));
this.mainToolbar_ = new ImageEditor.Toolbar(
DOMContainers.toolbar, displayStringFunction);
this.modeToolbar_ = new ImageEditor.Toolbar(
DOMContainers.mode, displayStringFunction,
this.onOptionsChange.bind(this));
this.prompt_ = prompt;
this.createToolButtons();
this.commandQueue_ = null;
}
/**
* @return {boolean} True if no user commands are to be accepted.
*/
ImageEditor.prototype.isLocked = function() {
return !this.commandQueue_ || this.commandQueue_.isBusy();
};
/**
* @return {boolean} True if the command queue is busy.
*/
ImageEditor.prototype.isBusy = function() {
return this.commandQueue_ && this.commandQueue_.isBusy();
};
/**
* Reflect the locked state of the editor in the UI.
* @param {boolean} on True if locked.
*/
ImageEditor.prototype.lockUI = function(on) {
ImageUtil.setAttribute(this.rootContainer_, 'locked', on);
};
/**
* Report the tool use to the metrics subsystem.
* @param {string} name Action name.
*/
ImageEditor.prototype.recordToolUse = function(name) {
ImageUtil.metrics.recordEnum(
ImageUtil.getMetricName('Tool'), name, this.actionNames_);
};
/**
* Content update handler.
* @private
*/
ImageEditor.prototype.onContentUpdate_ = function() {
for (var i = 0; i != this.modes_.length; i++) {
var mode = this.modes_[i];
ImageUtil.setAttribute(mode.button_, 'disabled', !mode.isApplicable());
}
};
/**
* Open the editing session for a new image.
*
* @param {string} url Image url.
* @param {Object} metadata Metadata.
* @param {Object} effect Transition effect object.
* @param {function(function)} saveFunction Image save function.
* @param {function} displayCallback Display callback.
* @param {function} loadCallback Load callback.
*/
ImageEditor.prototype.openSession = function(
url, metadata, effect, saveFunction, displayCallback, loadCallback) {
if (this.commandQueue_)
throw new Error('Session not closed');
this.lockUI(true);
var self = this;
this.imageView_.load(
url, metadata, effect, displayCallback, function(loadType, delay, error) {
self.lockUI(false);
self.commandQueue_ = new CommandQueue(
self.container_.ownerDocument,
self.imageView_.getCanvas(),
saveFunction);
self.commandQueue_.attachUI(
self.getImageView(), self.getPrompt(), self.lockUI.bind(self));
self.updateUndoRedo();
loadCallback(loadType, delay, error);
});
};
/**
* Close the current image editing session.
* @param {function} callback Callback.
*/
ImageEditor.prototype.closeSession = function(callback) {
this.getPrompt().hide();
if (this.imageView_.isLoading()) {
if (this.commandQueue_) {
console.warn('Inconsistent image editor state');
this.commandQueue_ = null;
}
this.imageView_.cancelLoad();
this.lockUI(false);
callback();
return;
}
if (!this.commandQueue_) {
// Session is already closed.
callback();
return;
}
this.executeWhenReady(callback);
this.commandQueue_.close();
this.commandQueue_ = null;
};
/**
* Commit the current operation and execute the action.
*
* @param {function} callback Callback.
*/
ImageEditor.prototype.executeWhenReady = function(callback) {
if (this.commandQueue_) {
this.leaveModeGently();
this.commandQueue_.executeWhenReady(callback);
} else {
if (!this.imageView_.isLoading())
console.warn('Inconsistent image editor state');
callback();
}
};
/**
* @return {boolean} True if undo queue is not empty.
*/
ImageEditor.prototype.canUndo = function() {
return this.commandQueue_ && this.commandQueue_.canUndo();
};
/**
* Undo the recently executed command.
*/
ImageEditor.prototype.undo = function() {
if (this.isLocked()) return;
this.recordToolUse('undo');
// First undo click should dismiss the uncommitted modifications.
if (this.currentMode_ && this.currentMode_.isUpdated()) {
this.currentMode_.reset();
return;
}
this.getPrompt().hide();
this.leaveMode(false);
this.commandQueue_.undo();
this.updateUndoRedo();
};
/**
* Redo the recently un-done command.
*/
ImageEditor.prototype.redo = function() {
if (this.isLocked()) return;
this.recordToolUse('redo');
this.getPrompt().hide();
this.leaveMode(false);
this.commandQueue_.redo();
this.updateUndoRedo();
};
/**
* Update Undo/Redo buttons state.
*/
ImageEditor.prototype.updateUndoRedo = function() {
var canUndo = this.commandQueue_ && this.commandQueue_.canUndo();
var canRedo = this.commandQueue_ && this.commandQueue_.canRedo();
ImageUtil.setAttribute(this.undoButton_, 'disabled', !canUndo);
this.redoButton_.hidden = !canRedo;
};
/**
* @return {HTMLCanvasElement} The current image canvas.
*/
ImageEditor.prototype.getCanvas = function() {
return this.getImageView().getCanvas();
};
/**
* @return {ImageBuffer} ImageBuffer instance.
*/
ImageEditor.prototype.getBuffer = function() { return this.buffer_ };
/**
* @return {ImageView} ImageView instance.
*/
ImageEditor.prototype.getImageView = function() { return this.imageView_ };
/**
* @return {Viewport} Viewport instance.
*/
ImageEditor.prototype.getViewport = function() { return this.viewport_ };
/**
* @return {ImageEditor.Prompt} Prompt instance.
*/
ImageEditor.prototype.getPrompt = function() { return this.prompt_ };
/**
* Handle the toolbar controls update.
* @param {Object} options A map of options.
*/
ImageEditor.prototype.onOptionsChange = function(options) {
ImageUtil.trace.resetTimer('update');
if (this.currentMode_) {
this.currentMode_.update(options);
}
ImageUtil.trace.reportTimer('update');
};
/**
* ImageEditor.Mode represents a modal state dedicated to a specific operation.
* Inherits from ImageBuffer. Overlay to simplify the drawing of mode-specific
* tools.
*
* @param {string} name The mode name.
* @param {string} title The mode title.
* @constructor
*/
ImageEditor.Mode = function(name, title) {
this.name = name;
this.title = title;
this.message_ = 'GALLERY_ENTER_WHEN_DONE';
};
ImageEditor.Mode.prototype = {__proto__: ImageBuffer.Overlay.prototype };
/**
* @return {Viewport} Viewport instance.
*/
ImageEditor.Mode.prototype.getViewport = function() { return this.viewport_ };
/**
* @return {ImageView} ImageView instance.
*/
ImageEditor.Mode.prototype.getImageView = function() { return this.imageView_ };
/**
* @return {string} The mode-specific message to be displayed when entering.
*/
ImageEditor.Mode.prototype.getMessage = function() { return this.message_ };
/**
* @return {boolean} True if the mode is applicable in the current context.
*/
ImageEditor.Mode.prototype.isApplicable = function() { return true };
/**
* Called once after creating the mode button.
*
* @param {ImageEditor} editor The editor instance.
* @param {HTMLElement} button The mode button.
*/
ImageEditor.Mode.prototype.bind = function(editor, button) {
this.editor_ = editor;
this.editor_.registerAction_(this.name);
this.button_ = button;
this.viewport_ = editor.getViewport();
this.imageView_ = editor.getImageView();
};
/**
* Called before entering the mode.
*/
ImageEditor.Mode.prototype.setUp = function() {
this.editor_.getBuffer().addOverlay(this);
this.updated_ = false;
};
/**
* Create mode-specific controls here.
* @param {ImageEditor.Toolbar} toolbar The toolbar to populate.
*/
ImageEditor.Mode.prototype.createTools = function(toolbar) {};
/**
* Called before exiting the mode.
*/
ImageEditor.Mode.prototype.cleanUpUI = function() {
this.editor_.getBuffer().removeOverlay(this);
};
/**
* Called after exiting the mode.
*/
ImageEditor.Mode.prototype.cleanUpCaches = function() {};
/**
* Called when any of the controls changed its value.
* @param {Object} options A map of options.
*/
ImageEditor.Mode.prototype.update = function(options) {
this.markUpdated();
};
/**
* Mark the editor mode as updated.
*/
ImageEditor.Mode.prototype.markUpdated = function() {
this.updated_ = true;
};
/**
* @return {boolean} True if the mode controls changed.
*/
ImageEditor.Mode.prototype.isUpdated = function() { return this.updated_ };
/**
* Resets the mode to a clean state.
*/
ImageEditor.Mode.prototype.reset = function() {
this.editor_.modeToolbar_.reset();
this.updated_ = false;
};
/**
* One-click editor tool, requires no interaction, just executes the command.
*
* @param {string} name The mode name.
* @param {string} title The mode title.
* @param {Command} command The command to execute on click.
* @constructor
*/
ImageEditor.Mode.OneClick = function(name, title, command) {
ImageEditor.Mode.call(this, name, title);
this.instant = true;
this.command_ = command;
};
ImageEditor.Mode.OneClick.prototype = {__proto__: ImageEditor.Mode.prototype};
/**
* @return {Command} command.
*/
ImageEditor.Mode.OneClick.prototype.getCommand = function() {
return this.command_;
};
/**
* Register the action name. Required for metrics reporting.
* @param {string} name Button name.
* @private
*/
ImageEditor.prototype.registerAction_ = function(name) {
this.actionNames_.push(name);
};
/**
* Populate the toolbar.
*/
ImageEditor.prototype.createToolButtons = function() {
this.mainToolbar_.clear();
this.actionNames_ = [];
var self = this;
function createButton(name, title, handler) {
return self.mainToolbar_.addButton(name,
title,
handler,
name /* opt_className */);
}
for (var i = 0; i != this.modes_.length; i++) {
var mode = this.modes_[i];
mode.bind(this, createButton(mode.name,
mode.title,
this.enterMode.bind(this, mode)));
}
this.undoButton_ = createButton('undo',
'GALLERY_UNDO',
this.undo.bind(this));
this.registerAction_('undo');
this.redoButton_ = createButton('redo',
'GALLERY_REDO',
this.redo.bind(this));
this.registerAction_('redo');
};
/**
* @return {ImageEditor.Mode} The current mode.
*/
ImageEditor.prototype.getMode = function() { return this.currentMode_ };
/**
* The user clicked on the mode button.
*
* @param {ImageEditor.Mode} mode The new mode.
*/
ImageEditor.prototype.enterMode = function(mode) {
if (this.isLocked()) return;
if (this.currentMode_ == mode) {
// Currently active editor tool clicked, commit if modified.
this.leaveMode(this.currentMode_.updated_);
return;
}
this.recordToolUse(mode.name);
this.leaveModeGently();
// The above call could have caused a commit which might have initiated
// an asynchronous command execution. Wait for it to complete, then proceed
// with the mode set up.
this.commandQueue_.executeWhenReady(this.setUpMode_.bind(this, mode));
};
/**
* Set up the new editing mode.
*
* @param {ImageEditor.Mode} mode The mode.
* @private
*/
ImageEditor.prototype.setUpMode_ = function(mode) {
this.currentTool_ = mode.button_;
ImageUtil.setAttribute(this.currentTool_, 'pressed', true);
this.currentMode_ = mode;
this.currentMode_.setUp();
if (this.currentMode_.instant) { // Instant tool.
this.leaveMode(true);
return;
}
this.getPrompt().show(this.currentMode_.getMessage());
this.modeToolbar_.clear();
this.currentMode_.createTools(this.modeToolbar_);
this.modeToolbar_.show(true);
};
/**
* The user clicked on 'OK' or 'Cancel' or on a different mode button.
* @param {boolean} commit True if commit is required.
*/
ImageEditor.prototype.leaveMode = function(commit) {
if (!this.currentMode_) return;
if (!this.currentMode_.instant) {
this.getPrompt().hide();
}
this.modeToolbar_.show(false);
this.currentMode_.cleanUpUI();
if (commit) {
var self = this;
var command = this.currentMode_.getCommand();
if (command) { // Could be null if the user did not do anything.
this.commandQueue_.execute(command);
this.updateUndoRedo();
}
}
this.currentMode_.cleanUpCaches();
this.currentMode_ = null;
ImageUtil.setAttribute(this.currentTool_, 'pressed', false);
this.currentTool_ = null;
};
/**
* Leave the mode, commit only if required by the current mode.
*/
ImageEditor.prototype.leaveModeGently = function() {
this.leaveMode(this.currentMode_ &&
this.currentMode_.updated_ &&
this.currentMode_.implicitCommit);
};
/**
* Enter the editor mode with the given name.
*
* @param {string} name Mode name.
* @private
*/
ImageEditor.prototype.enterModeByName_ = function(name) {
for (var i = 0; i != this.modes_.length; i++) {
var mode = this.modes_[i];
if (mode.name == name) {
if (!mode.button_.hasAttribute('disabled'))
this.enterMode(mode);
return;
}
}
console.error('Mode "' + name + '" not found.');
};
/**
* Key down handler.
* @param {Event} event The keydown event.
* @return {boolean} True if handled.
*/
ImageEditor.prototype.onKeyDown = function(event) {
switch (util.getKeyModifiers(event) + event.keyIdentifier) {
case 'U+001B': // Escape
case 'Enter':
if (this.getMode()) {
this.leaveMode(event.keyIdentifier == 'Enter');
return true;
}
break;
case 'Ctrl-U+005A': // Ctrl+Z
if (this.commandQueue_.canUndo()) {
this.undo();
return true;
}
break;
case 'Ctrl-U+0059': // Ctrl+Y
if (this.commandQueue_.canRedo()) {
this.redo();
return true;
}
break;
case 'U+0041': // 'a'
this.enterModeByName_('autofix');
return true;
case 'U+0042': // 'b'
this.enterModeByName_('exposure');
return true;
case 'U+0043': // 'c'
this.enterModeByName_('crop');
return true;
case 'U+004C': // 'l'
this.enterModeByName_('rotate_left');
return true;
case 'U+0052': // 'r'
this.enterModeByName_('rotate_right');
return true;
}
return false;
};
/**
* Double tap handler.
* @param {number} x X coordinate of the event.
* @param {number} y Y coordinate of the event.
* @private
*/
ImageEditor.prototype.onDoubleTap_ = function(x, y) {
if (this.getMode()) {
var action = this.buffer_.getDoubleTapAction(x, y);
if (action == ImageBuffer.DoubleTapAction.COMMIT)
this.leaveMode(true);
else if (action == ImageBuffer.DoubleTapAction.CANCEL)
this.leaveMode(false);
}
};
/**
* Hide the tools that overlap the given rectangular frame.
*
* @param {Rect} frame Hide the tool that overlaps this rect.
* @param {Rect} transparent But do not hide the tool that is completely inside
* this rect.
*/
ImageEditor.prototype.hideOverlappingTools = function(frame, transparent) {
var tools = this.rootContainer_.ownerDocument.querySelectorAll('.dimmable');
var changed = false;
for (var i = 0; i != tools.length; i++) {
var tool = tools[i];
var toolRect = tool.getBoundingClientRect();
var overlapping =
(frame && frame.intersects(toolRect)) &&
!(transparent && transparent.contains(toolRect));
if (overlapping && !tool.hasAttribute('dimmed') ||
!overlapping && tool.hasAttribute('dimmed')) {
ImageUtil.setAttribute(tool, 'dimmed', overlapping);
changed = true;
}
}
if (changed)
this.onToolsVisibilityChanged_();
};
/**
* A helper object for panning the ImageBuffer.
*
* @param {HTMLElement} rootContainer The top-level container.
* @param {HTMLElement} container The container for mouse events.
* @param {ImageBuffer} buffer Image buffer.
* @constructor
*/
ImageEditor.MouseControl = function(rootContainer, container, buffer) {
this.rootContainer_ = rootContainer;
this.container_ = container;
this.buffer_ = buffer;
var handlers = {
'touchstart': this.onTouchStart,
'touchend': this.onTouchEnd,
'touchcancel': this.onTouchCancel,
'touchmove': this.onTouchMove,
'mousedown': this.onMouseDown,
'mouseup': this.onMouseUp
};
for (var eventName in handlers) {
container.addEventListener(
eventName, handlers[eventName].bind(this), false);
}
// Mouse move handler has to be attached to the window to receive events
// from outside of the window. See: http://crbug.com/155705
window.addEventListener('mousemove', this.onMouseMove.bind(this), false);
};
/**
* Maximum movement for touch to be detected as a tap (in pixels).
* @private
*/
ImageEditor.MouseControl.MAX_MOVEMENT_FOR_TAP_ = 8;
/**
* Maximum time for touch to be detected as a tap (in milliseconds).
* @private
*/
ImageEditor.MouseControl.MAX_TAP_DURATION_ = 500;
/**
* Maximum distance from the first tap to the second tap to be considered
* as a double tap.
* @private
*/
ImageEditor.MouseControl.MAX_DISTANCE_FOR_DOUBLE_TAP_ = 32;
/**
* Maximum time for touch to be detected as a double tap (in milliseconds).
* @private
*/
ImageEditor.MouseControl.MAX_DOUBLE_TAP_DURATION_ = 1000;
/**
* Returns an event's position.
*
* @param {MouseEvent|Touch} e Pointer position.
* @return {Object} A pair of x,y in page coordinates.
* @private
*/
ImageEditor.MouseControl.getPosition_ = function(e) {
return {
x: e.pageX,
y: e.pageY
};
};
/**
* Returns touch position or null if there is more than one touch position.
*
* @param {TouchEvent} e Event.
* @return {object?} A pair of x,y in page coordinates.
* @private
*/
ImageEditor.MouseControl.prototype.getTouchPosition_ = function(e) {
if (e.targetTouches.length == 1)
return ImageEditor.MouseControl.getPosition_(e.targetTouches[0]);
else
return null;
};
/**
* Touch start handler.
* @param {TouchEvent} e Event.
*/
ImageEditor.MouseControl.prototype.onTouchStart = function(e) {
var position = this.getTouchPosition_(e);
if (position) {
this.touchStartInfo_ = {
x: position.x,
y: position.y,
time: Date.now()
};
this.dragHandler_ = this.buffer_.getDragHandler(position.x, position.y,
true /* touch */);
this.dragHappened_ = false;
}
e.preventDefault();
};
/**
* Touch end handler.
* @param {TouchEvent} e Event.
*/
ImageEditor.MouseControl.prototype.onTouchEnd = function(e) {
if (!this.dragHappened_ && Date.now() - this.touchStartInfo_.time <=
ImageEditor.MouseControl.MAX_TAP_DURATION_) {
this.buffer_.onClick(this.touchStartInfo_.x, this.touchStartInfo_.y);
if (this.previousTouchStartInfo_ &&
Date.now() - this.previousTouchStartInfo_.time <
ImageEditor.MouseControl.MAX_DOUBLE_TAP_DURATION_) {
var prevTouchCircle = new Circle(
this.previousTouchStartInfo_.x,
this.previousTouchStartInfo_.y,
ImageEditor.MouseControl.MAX_DISTANCE_FOR_DOUBLE_TAP_);
if (prevTouchCircle.inside(this.touchStartInfo_.x,
this.touchStartInfo_.y)) {
this.doubleTapCallback_(this.touchStartInfo_.x, this.touchStartInfo_.y);
}
}
this.previousTouchStartInfo_ = this.touchStartInfo_;
} else {
this.previousTouchStartInfo_ = null;
}
this.onTouchCancel(e);
e.preventDefault();
};
/**
* Default double tap handler.
* @param {number} x X coordinate of the event.
* @param {number} y Y coordinate of the event.
* @private
*/
ImageEditor.MouseControl.prototype.doubleTapCallback_ = function(x, y) {};
/**
* Sets callback to be called when double tap detected.
* @param {function(number, number)} callback New double tap callback.
*/
ImageEditor.MouseControl.prototype.setDoubleTapCallback = function(callback) {
this.doubleTapCallback_ = callback;
};
/**
* Touch chancel handler.
*/
ImageEditor.MouseControl.prototype.onTouchCancel = function() {
this.dragHandler_ = null;
this.dragHappened_ = false;
this.touchStartInfo_ = null;
this.lockMouse_(false);
};
/**
* Touch move handler.
* @param {TouchEvent} e Event.
*/
ImageEditor.MouseControl.prototype.onTouchMove = function(e) {
var position = this.getTouchPosition_(e);
if (!position)
return;
if (this.touchStartInfo_ && !this.dragHappened_) {
var tapCircle = new Circle(this.touchStartInfo_.x, this.touchStartInfo_.y,
ImageEditor.MouseControl.MAX_MOVEMENT_FOR_TAP_);
this.dragHappened_ = !tapCircle.inside(position.x, position.y);
}
if (this.dragHandler_ && this.dragHappened_) {
this.dragHandler_(position.x, position.y);
this.lockMouse_(true);
}
e.preventDefault();
};
/**
* Mouse down handler.
* @param {MouseEvent} e Event.
*/
ImageEditor.MouseControl.prototype.onMouseDown = function(e) {
var position = ImageEditor.MouseControl.getPosition_(e);
this.dragHandler_ = this.buffer_.getDragHandler(position.x, position.y,
false /* mouse */);
this.dragHappened_ = false;
this.updateCursor_(position);
e.preventDefault();
};
/**
* Mouse up handler.
* @param {MouseEvent} e Event.
*/
ImageEditor.MouseControl.prototype.onMouseUp = function(e) {
var position = ImageEditor.MouseControl.getPosition_(e);
if (!this.dragHappened_) {
this.buffer_.onClick(position.x, position.y);
}
this.dragHandler_ = null;
this.dragHappened_ = false;
this.lockMouse_(false);
e.preventDefault();
};
/**
* Mouse move handler.
* @param {MouseEvent} e Event.
*/
ImageEditor.MouseControl.prototype.onMouseMove = function(e) {
var position = ImageEditor.MouseControl.getPosition_(e);
if (this.dragHandler_ && !e.which) {
// mouseup must have happened while the mouse was outside our window.
this.dragHandler_ = null;
this.lockMouse_(false);
}
this.updateCursor_(position);
if (this.dragHandler_) {
this.dragHandler_(position.x, position.y);
this.dragHappened_ = true;
this.lockMouse_(true);
}
e.preventDefault();
};
/**
* Update the UI to reflect mouse drag state.
* @param {boolean} on True if dragging.
* @private
*/
ImageEditor.MouseControl.prototype.lockMouse_ = function(on) {
ImageUtil.setAttribute(this.rootContainer_, 'mousedrag', on);
};
/**
* Update the cursor.
*
* @param {Object} position An object holding x and y properties.
* @private
*/
ImageEditor.MouseControl.prototype.updateCursor_ = function(position) {
var oldCursor = this.container_.getAttribute('cursor');
var newCursor = this.buffer_.getCursorStyle(
position.x, position.y, !!this.dragHandler_);
if (newCursor != oldCursor) // Avoid flicker.
this.container_.setAttribute('cursor', newCursor);
};
/**
* A toolbar for the ImageEditor.
* @param {HTMLElement} parent The parent element.
* @param {function} displayStringFunction A string formatting function.
* @param {function} updateCallback The callback called when controls change.
* @constructor
*/
ImageEditor.Toolbar = function(parent, displayStringFunction, updateCallback) {
this.wrapper_ = parent;
this.displayStringFunction_ = displayStringFunction;
this.updateCallback_ = updateCallback;
};
/**
* Clear the toolbar.
*/
ImageEditor.Toolbar.prototype.clear = function() {
ImageUtil.removeChildren(this.wrapper_);
};
/**
* Create a control.
* @param {string} tagName The element tag name.
* @return {HTMLElement} The created control element.
* @private
*/
ImageEditor.Toolbar.prototype.create_ = function(tagName) {
return this.wrapper_.ownerDocument.createElement(tagName);
};
/**
* Add a control.
* @param {HTMLElement} element The control to add.
* @return {HTMLElement} The added element.
*/
ImageEditor.Toolbar.prototype.add = function(element) {
this.wrapper_.appendChild(element);
return element;
};
/**
* Add a text label.
* @param {string} name Label name.
* @return {HTMLElement} The added label.
*/
ImageEditor.Toolbar.prototype.addLabel = function(name) {
var label = this.create_('span');
label.textContent = this.displayStringFunction_(name);
return this.add(label);
};
/**
* Add a button.
*
* @param {string} name Button name.
* @param {string} title Button title.
* @param {function} handler onClick handler.
* @param {string=} opt_class Extra class name.
* @return {HTMLElement} The added button.
*/
ImageEditor.Toolbar.prototype.addButton = function(
name, title, handler, opt_class) {
var button = this.create_('button');
if (opt_class) button.classList.add(opt_class);
var label = this.create_('span');
label.textContent = this.displayStringFunction_(title);
button.appendChild(label);
button.label = this.displayStringFunction_(title);
button.addEventListener('click', handler, false);
return this.add(button);
};
/**
* Add a range control (scalar value picker).
*
* @param {string} name An option name.
* @param {string} title An option title.
* @param {number} min Min value of the option.
* @param {number} value Default value of the option.
* @param {number} max Max value of the options.
* @param {number} scale A number to multiply by when setting
* min/value/max in DOM.
* @param {boolean=} opt_showNumeric True if numeric value should be displayed.
* @return {HTMLElement} Range element.
*/
ImageEditor.Toolbar.prototype.addRange = function(
name, title, min, value, max, scale, opt_showNumeric) {
var self = this;
scale = scale || 1;
var range = this.create_('input');
range.className = 'range';
range.type = 'range';
range.name = name;
range.min = Math.ceil(min * scale);
range.max = Math.floor(max * scale);
var numeric = this.create_('div');
numeric.className = 'numeric';
function mirror() {
numeric.textContent = Math.round(range.getValue() * scale) / scale;
}
range.setValue = function(newValue) {
range.value = Math.round(newValue * scale);
mirror();
};
range.getValue = function() {
return Number(range.value) / scale;
};
range.reset = function() {
range.setValue(value);
};
range.addEventListener('change',
function() {
mirror();
self.updateCallback_(self.getOptions());
},
false);
range.setValue(value);
var label = this.create_('div');
label.textContent = this.displayStringFunction_(title);
label.className = 'label ' + name;
this.add(label);
this.add(range);
if (opt_showNumeric) this.add(numeric);
return range;
};
/**
* @return {Object} options A map of options.
*/
ImageEditor.Toolbar.prototype.getOptions = function() {
var values = {};
for (var child = this.wrapper_.firstChild; child; child = child.nextSibling) {
if (child.name)
values[child.name] = child.getValue();
}
return values;
};
/**
* Reset the toolbar.
*/
ImageEditor.Toolbar.prototype.reset = function() {
for (var child = this.wrapper_.firstChild; child; child = child.nextSibling) {
if (child.reset) child.reset();
}
};
/**
* Show/hide the toolbar.
* @param {boolean} on True if show.
*/
ImageEditor.Toolbar.prototype.show = function(on) {
if (!this.wrapper_.firstChild)
return; // Do not show empty toolbar;
this.wrapper_.hidden = !on;
};
/** A prompt panel for the editor.
*
* @param {HTMLElement} container Container element.
* @param {function} displayStringFunction A formatting function.
* @constructor
*/
ImageEditor.Prompt = function(container, displayStringFunction) {
this.container_ = container;
this.displayStringFunction_ = displayStringFunction;
};
/**
* Reset the prompt.
*/
ImageEditor.Prompt.prototype.reset = function() {
this.cancelTimer();
if (this.wrapper_) {
this.container_.removeChild(this.wrapper_);
this.wrapper_ = null;
this.prompt_ = null;
}
};
/**
* Cancel the delayed action.
*/
ImageEditor.Prompt.prototype.cancelTimer = function() {
if (this.timer_) {
clearTimeout(this.timer_);
this.timer_ = null;
}
};
/**
* Schedule the delayed action.
* @param {function} callback Callback.
* @param {number} timeout Timeout.
*/
ImageEditor.Prompt.prototype.setTimer = function(callback, timeout) {
this.cancelTimer();
var self = this;
this.timer_ = setTimeout(function() {
self.timer_ = null;
callback();
}, timeout);
};
/**
* Show the prompt.
*
* @param {string} text The prompt text.
* @param {number} timeout Timeout in ms.
* @param {Object} formatArgs varArgs for the formatting fuction.
*/
ImageEditor.Prompt.prototype.show = function(text, timeout, formatArgs) {
this.showAt.apply(this,
['center'].concat(Array.prototype.slice.call(arguments)));
};
/**
*
* @param {string} pos The 'pos' attribute value.
* @param {string} text The prompt text.
* @param {number} timeout Timeout in ms.
* @param {Object} formatArgs varArgs for the formatting function.
*/
ImageEditor.Prompt.prototype.showAt = function(pos, text, timeout, formatArgs) {
this.reset();
if (!text) return;
var document = this.container_.ownerDocument;
this.wrapper_ = document.createElement('div');
this.wrapper_.className = 'prompt-wrapper';
this.wrapper_.setAttribute('pos', pos);
this.container_.appendChild(this.wrapper_);
this.prompt_ = document.createElement('div');
this.prompt_.className = 'prompt';
// Create an extra wrapper which opacity can be manipulated separately.
var tool = document.createElement('div');
tool.className = 'dimmable';
this.wrapper_.appendChild(tool);
tool.appendChild(this.prompt_);
var args = [text].concat(Array.prototype.slice.call(arguments, 3));
this.prompt_.textContent = this.displayStringFunction_.apply(null, args);
var close = document.createElement('div');
close.className = 'close';
close.addEventListener('click', this.hide.bind(this));
this.prompt_.appendChild(close);
setTimeout(
this.prompt_.setAttribute.bind(this.prompt_, 'state', 'fadein'), 0);
if (timeout)
this.setTimer(this.hide.bind(this), timeout);
};
/**
* Hide the prompt.
*/
ImageEditor.Prompt.prototype.hide = function() {
if (!this.prompt_) return;
this.prompt_.setAttribute('state', 'fadeout');
// Allow some time for the animation to play out.
this.setTimer(this.reset.bind(this), 500);
};