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// Copyright 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/trees/single_thread_proxy.h"
#include "base/auto_reset.h"
#include "base/debug/trace_event.h"
#include "cc/debug/benchmark_instrumentation.h"
#include "cc/output/context_provider.h"
#include "cc/output/output_surface.h"
#include "cc/quads/draw_quad.h"
#include "cc/resources/prioritized_resource_manager.h"
#include "cc/resources/resource_update_controller.h"
#include "cc/trees/blocking_task_runner.h"
#include "cc/trees/layer_tree_host.h"
#include "cc/trees/layer_tree_impl.h"
#include "ui/gfx/frame_time.h"
namespace cc {
scoped_ptr<Proxy> SingleThreadProxy::Create(LayerTreeHost* layer_tree_host) {
return make_scoped_ptr(
new SingleThreadProxy(layer_tree_host)).PassAs<Proxy>();
}
SingleThreadProxy::SingleThreadProxy(LayerTreeHost* layer_tree_host)
: Proxy(NULL),
layer_tree_host_(layer_tree_host),
created_offscreen_context_provider_(false),
next_frame_is_newly_committed_frame_(false),
inside_draw_(false) {
TRACE_EVENT0("cc", "SingleThreadProxy::SingleThreadProxy");
DCHECK(Proxy::IsMainThread());
DCHECK(layer_tree_host);
// Impl-side painting not supported without threaded compositing.
CHECK(!layer_tree_host->settings().impl_side_painting)
<< "Threaded compositing must be enabled to use impl-side painting.";
}
void SingleThreadProxy::Start(scoped_ptr<OutputSurface> first_output_surface) {
DCHECK(first_output_surface);
DebugScopedSetImplThread impl(this);
layer_tree_host_impl_ = layer_tree_host_->CreateLayerTreeHostImpl(this);
first_output_surface_ = first_output_surface.Pass();
}
SingleThreadProxy::~SingleThreadProxy() {
TRACE_EVENT0("cc", "SingleThreadProxy::~SingleThreadProxy");
DCHECK(Proxy::IsMainThread());
// Make sure Stop() got called or never Started.
DCHECK(!layer_tree_host_impl_);
}
bool SingleThreadProxy::CompositeAndReadback(void* pixels, gfx::Rect rect) {
TRACE_EVENT0("cc", "SingleThreadProxy::CompositeAndReadback");
DCHECK(Proxy::IsMainThread());
gfx::Rect device_viewport_damage_rect = rect;
LayerTreeHostImpl::FrameData frame;
if (!CommitAndComposite(gfx::FrameTime::Now(),
device_viewport_damage_rect,
true, // for_readback
&frame))
return false;
{
DebugScopedSetImplThread impl(this);
layer_tree_host_impl_->Readback(pixels, rect);
if (layer_tree_host_impl_->IsContextLost())
return false;
}
return true;
}
void SingleThreadProxy::FinishAllRendering() {
DCHECK(Proxy::IsMainThread());
{
DebugScopedSetImplThread impl(this);
layer_tree_host_impl_->FinishAllRendering();
}
}
bool SingleThreadProxy::IsStarted() const {
DCHECK(Proxy::IsMainThread());
return layer_tree_host_impl_;
}
void SingleThreadProxy::SetLayerTreeHostClientReady() {
// Scheduling is controlled by the embedder in the single thread case, so
// nothing to do.
}
void SingleThreadProxy::SetVisible(bool visible) {
DebugScopedSetImplThread impl(this);
layer_tree_host_impl_->SetVisible(visible);
// Changing visibility could change ShouldComposite().
UpdateBackgroundAnimateTicking();
}
void SingleThreadProxy::CreateAndInitializeOutputSurface() {
TRACE_EVENT0(
"cc", "SingleThreadProxy::CreateAndInitializeOutputSurface");
DCHECK(Proxy::IsMainThread());
scoped_ptr<OutputSurface> output_surface = first_output_surface_.Pass();
if (!output_surface)
output_surface = layer_tree_host_->CreateOutputSurface();
if (!output_surface) {
OnOutputSurfaceInitializeAttempted(false);
return;
}
scoped_refptr<cc::ContextProvider> offscreen_context_provider;
if (created_offscreen_context_provider_) {
offscreen_context_provider =
layer_tree_host_->client()->OffscreenContextProvider();
if (!offscreen_context_provider.get() ||
!offscreen_context_provider->BindToCurrentThread()) {
OnOutputSurfaceInitializeAttempted(false);
return;
}
}
{
DebugScopedSetMainThreadBlocked main_thread_blocked(this);
DebugScopedSetImplThread impl(this);
layer_tree_host_->DeleteContentsTexturesOnImplThread(
layer_tree_host_impl_->resource_provider());
}
bool initialized;
{
DebugScopedSetImplThread impl(this);
DCHECK(output_surface);
initialized = layer_tree_host_impl_->InitializeRenderer(
output_surface.Pass());
if (initialized) {
renderer_capabilities_for_main_thread_ =
layer_tree_host_impl_->GetRendererCapabilities();
} else if (offscreen_context_provider.get()) {
offscreen_context_provider->VerifyContexts();
offscreen_context_provider = NULL;
}
layer_tree_host_impl_->SetOffscreenContextProvider(
offscreen_context_provider);
}
OnOutputSurfaceInitializeAttempted(initialized);
}
void SingleThreadProxy::OnOutputSurfaceInitializeAttempted(bool success) {
LayerTreeHost::CreateResult result =
layer_tree_host_->OnCreateAndInitializeOutputSurfaceAttempted(success);
if (result == LayerTreeHost::CreateFailedButTryAgain) {
// Force another recreation attempt to happen by requesting another commit.
SetNeedsCommit();
}
}
const RendererCapabilities& SingleThreadProxy::GetRendererCapabilities() const {
DCHECK(Proxy::IsMainThread());
DCHECK(!layer_tree_host_->output_surface_lost());
return renderer_capabilities_for_main_thread_;
}
void SingleThreadProxy::SetNeedsAnimate() {
// Thread-only feature.
NOTREACHED();
}
void SingleThreadProxy::SetNeedsUpdateLayers() {
DCHECK(Proxy::IsMainThread());
layer_tree_host_->ScheduleComposite();
}
void SingleThreadProxy::DoCommit(scoped_ptr<ResourceUpdateQueue> queue) {
DCHECK(Proxy::IsMainThread());
// Commit immediately.
{
DebugScopedSetMainThreadBlocked main_thread_blocked(this);
DebugScopedSetImplThread impl(this);
// This CapturePostTasks should be destroyed before CommitComplete() is
// called since that goes out to the embedder, and we want the embedder
// to receive its callbacks before that.
BlockingTaskRunner::CapturePostTasks blocked;
layer_tree_host_impl_->BeginCommit();
if (layer_tree_host_->contents_texture_manager()) {
layer_tree_host_->contents_texture_manager()->
PushTexturePrioritiesToBackings();
}
layer_tree_host_->BeginCommitOnImplThread(layer_tree_host_impl_.get());
scoped_ptr<ResourceUpdateController> update_controller =
ResourceUpdateController::Create(
NULL,
Proxy::MainThreadTaskRunner(),
queue.Pass(),
layer_tree_host_impl_->resource_provider());
update_controller->Finalize();
if (layer_tree_host_impl_->EvictedUIResourcesExist())
layer_tree_host_->RecreateUIResources();
layer_tree_host_->FinishCommitOnImplThread(layer_tree_host_impl_.get());
layer_tree_host_impl_->CommitComplete();
#ifndef NDEBUG
// In the single-threaded case, the scale and scroll deltas should never be
// touched on the impl layer tree.
scoped_ptr<ScrollAndScaleSet> scroll_info =
layer_tree_host_impl_->ProcessScrollDeltas();
DCHECK(!scroll_info->scrolls.size());
DCHECK_EQ(1.f, scroll_info->page_scale_delta);
#endif
RenderingStatsInstrumentation* stats_instrumentation =
layer_tree_host_->rendering_stats_instrumentation();
BenchmarkInstrumentation::IssueMainThreadRenderingStatsEvent(
stats_instrumentation->main_thread_rendering_stats());
stats_instrumentation->AccumulateAndClearMainThreadStats();
}
layer_tree_host_->CommitComplete();
next_frame_is_newly_committed_frame_ = true;
}
void SingleThreadProxy::SetNeedsCommit() {
DCHECK(Proxy::IsMainThread());
layer_tree_host_->ScheduleComposite();
}
void SingleThreadProxy::SetNeedsRedraw(gfx::Rect damage_rect) {
SetNeedsRedrawRectOnImplThread(damage_rect);
}
void SingleThreadProxy::SetNextCommitWaitsForActivation() {
// There is no activation here other than commit. So do nothing.
}
void SingleThreadProxy::SetDeferCommits(bool defer_commits) {
// Thread-only feature.
NOTREACHED();
}
bool SingleThreadProxy::CommitRequested() const { return false; }
bool SingleThreadProxy::BeginMainFrameRequested() const { return false; }
size_t SingleThreadProxy::MaxPartialTextureUpdates() const {
return std::numeric_limits<size_t>::max();
}
void SingleThreadProxy::Stop() {
TRACE_EVENT0("cc", "SingleThreadProxy::stop");
DCHECK(Proxy::IsMainThread());
{
DebugScopedSetMainThreadBlocked main_thread_blocked(this);
DebugScopedSetImplThread impl(this);
layer_tree_host_->DeleteContentsTexturesOnImplThread(
layer_tree_host_impl_->resource_provider());
layer_tree_host_impl_.reset();
}
layer_tree_host_ = NULL;
}
void SingleThreadProxy::OnCanDrawStateChanged(bool can_draw) {
DCHECK(Proxy::IsImplThread());
UpdateBackgroundAnimateTicking();
}
void SingleThreadProxy::NotifyReadyToActivate() {
// Thread-only feature.
NOTREACHED();
}
void SingleThreadProxy::SetNeedsRedrawOnImplThread() {
layer_tree_host_->ScheduleComposite();
}
void SingleThreadProxy::SetNeedsManageTilesOnImplThread() {
// Thread-only/Impl-side-painting-only feature.
NOTREACHED();
}
void SingleThreadProxy::SetNeedsRedrawRectOnImplThread(gfx::Rect damage_rect) {
// TODO(brianderson): Once we move render_widget scheduling into this class,
// we can treat redraw requests more efficiently than CommitAndRedraw
// requests.
layer_tree_host_impl_->SetViewportDamage(damage_rect);
SetNeedsCommit();
}
void SingleThreadProxy::DidInitializeVisibleTileOnImplThread() {
// Impl-side painting only.
NOTREACHED();
}
void SingleThreadProxy::SetNeedsCommitOnImplThread() {
layer_tree_host_->ScheduleComposite();
}
void SingleThreadProxy::PostAnimationEventsToMainThreadOnImplThread(
scoped_ptr<AnimationEventsVector> events,
base::Time wall_clock_time) {
DCHECK(Proxy::IsImplThread());
DebugScopedSetMainThread main(this);
layer_tree_host_->SetAnimationEvents(events.Pass(), wall_clock_time);
}
bool SingleThreadProxy::ReduceContentsTextureMemoryOnImplThread(
size_t limit_bytes,
int priority_cutoff) {
DCHECK(IsImplThread());
if (!layer_tree_host_->contents_texture_manager())
return false;
if (!layer_tree_host_impl_->resource_provider())
return false;
return layer_tree_host_->contents_texture_manager()->ReduceMemoryOnImplThread(
limit_bytes, priority_cutoff, layer_tree_host_impl_->resource_provider());
}
void SingleThreadProxy::SendManagedMemoryStats() {
DCHECK(Proxy::IsImplThread());
if (!layer_tree_host_impl_)
return;
if (!layer_tree_host_->contents_texture_manager())
return;
PrioritizedResourceManager* contents_texture_manager =
layer_tree_host_->contents_texture_manager();
layer_tree_host_impl_->SendManagedMemoryStats(
contents_texture_manager->MemoryVisibleBytes(),
contents_texture_manager->MemoryVisibleAndNearbyBytes(),
contents_texture_manager->MemoryUseBytes());
}
bool SingleThreadProxy::IsInsideDraw() { return inside_draw_; }
void SingleThreadProxy::DidLoseOutputSurfaceOnImplThread() {
// Cause a commit so we can notice the lost context.
SetNeedsCommitOnImplThread();
}
// Called by the legacy scheduling path (e.g. where render_widget does the
// scheduling)
void SingleThreadProxy::CompositeImmediately(base::TimeTicks frame_begin_time) {
gfx::Rect device_viewport_damage_rect;
LayerTreeHostImpl::FrameData frame;
if (CommitAndComposite(frame_begin_time,
device_viewport_damage_rect,
false, // for_readback
&frame)) {
{
DebugScopedSetMainThreadBlocked main_thread_blocked(this);
DebugScopedSetImplThread impl(this);
// This CapturePostTasks should be destroyed before
// DidCommitAndDrawFrame() is called since that goes out to the embedder,
// and we want the embedder to receive its callbacks before that.
// NOTE: This maintains consistent ordering with the ThreadProxy since
// the DidCommitAndDrawFrame() must be post-tasked from the impl thread
// there as the main thread is not blocked, so any posted tasks inside
// the swap buffers will execute first.
BlockingTaskRunner::CapturePostTasks blocked;
layer_tree_host_impl_->SwapBuffers(frame);
}
DidSwapFrame();
}
}
scoped_ptr<base::Value> SingleThreadProxy::AsValue() const {
scoped_ptr<base::DictionaryValue> state(new base::DictionaryValue());
{
// The following line casts away const modifiers because it is just
// setting debug state. We still want the AsValue() function and its
// call chain to be const throughout.
DebugScopedSetImplThread impl(const_cast<SingleThreadProxy*>(this));
state->Set("layer_tree_host_impl",
layer_tree_host_impl_->AsValue().release());
}
return state.PassAs<base::Value>();
}
void SingleThreadProxy::ForceSerializeOnSwapBuffers() {
{
DebugScopedSetImplThread impl(this);
if (layer_tree_host_impl_->renderer()) {
DCHECK(!layer_tree_host_->output_surface_lost());
layer_tree_host_impl_->renderer()->DoNoOp();
}
}
}
bool SingleThreadProxy::CommitAndComposite(
base::TimeTicks frame_begin_time,
gfx::Rect device_viewport_damage_rect,
bool for_readback,
LayerTreeHostImpl::FrameData* frame) {
DCHECK(Proxy::IsMainThread());
if (!layer_tree_host_->InitializeOutputSurfaceIfNeeded())
return false;
layer_tree_host_->AnimateLayers(frame_begin_time);
if (layer_tree_host_->contents_texture_manager()) {
layer_tree_host_->contents_texture_manager()
->UnlinkAndClearEvictedBackings();
layer_tree_host_->contents_texture_manager()->SetMaxMemoryLimitBytes(
layer_tree_host_impl_->memory_allocation_limit_bytes());
layer_tree_host_->contents_texture_manager()->SetExternalPriorityCutoff(
layer_tree_host_impl_->memory_allocation_priority_cutoff());
}
scoped_ptr<ResourceUpdateQueue> queue =
make_scoped_ptr(new ResourceUpdateQueue);
layer_tree_host_->UpdateLayers(queue.get());
layer_tree_host_->WillCommit();
scoped_refptr<cc::ContextProvider> offscreen_context_provider;
if (renderer_capabilities_for_main_thread_.using_offscreen_context3d &&
layer_tree_host_->needs_offscreen_context()) {
offscreen_context_provider =
layer_tree_host_->client()->OffscreenContextProvider();
if (offscreen_context_provider.get() &&
!offscreen_context_provider->BindToCurrentThread())
offscreen_context_provider = NULL;
if (offscreen_context_provider.get())
created_offscreen_context_provider_ = true;
}
DoCommit(queue.Pass());
bool result = DoComposite(offscreen_context_provider,
frame_begin_time,
device_viewport_damage_rect,
for_readback,
frame);
layer_tree_host_->DidBeginMainFrame();
return result;
}
bool SingleThreadProxy::ShouldComposite() const {
DCHECK(Proxy::IsImplThread());
return layer_tree_host_impl_->visible() &&
layer_tree_host_impl_->CanDraw();
}
void SingleThreadProxy::UpdateBackgroundAnimateTicking() {
DCHECK(Proxy::IsImplThread());
layer_tree_host_impl_->UpdateBackgroundAnimateTicking(
!ShouldComposite() && layer_tree_host_impl_->active_tree()->root_layer());
}
bool SingleThreadProxy::DoComposite(
scoped_refptr<cc::ContextProvider> offscreen_context_provider,
base::TimeTicks frame_begin_time,
gfx::Rect device_viewport_damage_rect,
bool for_readback,
LayerTreeHostImpl::FrameData* frame) {
DCHECK(!layer_tree_host_->output_surface_lost());
bool lost_output_surface = false;
{
DebugScopedSetImplThread impl(this);
base::AutoReset<bool> mark_inside(&inside_draw_, true);
layer_tree_host_impl_->SetOffscreenContextProvider(
offscreen_context_provider);
bool can_do_readback = layer_tree_host_impl_->renderer()->CanReadPixels();
// We guard PrepareToDraw() with CanDraw() because it always returns a valid
// frame, so can only be used when such a frame is possible. Since
// DrawLayers() depends on the result of PrepareToDraw(), it is guarded on
// CanDraw() as well.
if (!ShouldComposite() || (for_readback && !can_do_readback)) {
UpdateBackgroundAnimateTicking();
return false;
}
layer_tree_host_impl_->Animate(
layer_tree_host_impl_->CurrentFrameTimeTicks(),
layer_tree_host_impl_->CurrentFrameTime());
UpdateBackgroundAnimateTicking();
layer_tree_host_impl_->PrepareToDraw(frame, device_viewport_damage_rect);
layer_tree_host_impl_->DrawLayers(frame, frame_begin_time);
layer_tree_host_impl_->DidDrawAllLayers(*frame);
lost_output_surface = layer_tree_host_impl_->IsContextLost();
bool start_ready_animations = true;
layer_tree_host_impl_->UpdateAnimationState(start_ready_animations);
layer_tree_host_impl_->ResetCurrentFrameTimeForNextFrame();
}
if (lost_output_surface) {
cc::ContextProvider* offscreen_contexts =
layer_tree_host_impl_->offscreen_context_provider();
if (offscreen_contexts)
offscreen_contexts->VerifyContexts();
layer_tree_host_->DidLoseOutputSurface();
return false;
}
return true;
}
void SingleThreadProxy::DidSwapFrame() {
if (next_frame_is_newly_committed_frame_) {
next_frame_is_newly_committed_frame_ = false;
layer_tree_host_->DidCommitAndDrawFrame();
}
}
bool SingleThreadProxy::CommitPendingForTesting() { return false; }
} // namespace cc