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// Copyright (c) 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_DISPLAY_DISPLAY_INFO_H_
#define ASH_DISPLAY_DISPLAY_INFO_H_
#include <string>
#include <vector>
#include "ash/ash_export.h"
#include "base/gtest_prod_util.h"
#include "ui/gfx/display.h"
#include "ui/gfx/insets.h"
#include "ui/gfx/rect.h"
namespace ash {
namespace internal {
// A struct that represents the display's resolution and
// interlaced info.
struct ASH_EXPORT Resolution {
Resolution(const gfx::Size& size, bool interlaced);
gfx::Size size;
bool interlaced;
};
// DisplayInfo contains metadata for each display. This is used to
// create |gfx::Display| as well as to maintain extra infomation
// to manage displays in ash environment.
// This class is intentionally made copiable.
class ASH_EXPORT DisplayInfo {
public:
// Creates a DisplayInfo from string spec. 100+200-1440x800 creates display
// whose size is 1440x800 at the location (100, 200) in host coordinates.
// The format is
//
// [origin-]widthxheight[*device_scale_factor][#resolutions list]
// [/<properties>][@ui-scale]
//
// where [] are optional:
// - |origin| is given in x+y- format.
// - |device_scale_factor| is either 2 or 1 (or empty).
// - properties can combination of 'o', which adds default overscan insets
// (5%), and one rotation property where 'r' is 90 degree clock-wise
// (to the 'r'ight) 'u' is 180 degrees ('u'pside-down) and 'l' is
// 270 degrees (to the 'l'eft).
// - ui-scale is floating value, e.g. @1.5 or @1.25.
// - |resolution list| is the list of size that is given in
// |width x height| separated by '|'.
//
// A couple of examples:
// "100x100"
// 100x100 window at 0,0 origin. 1x device scale factor. no overscan.
// no rotation. 1.0 ui scale.
// "5+5-300x200*2"
// 300x200 window at 5,5 origin. 2x device scale factor.
// no overscan, no rotation. 1.0 ui scale.
// "300x200/ol"
// 300x200 window at 0,0 origin. 1x device scale factor.
// with 5% overscan. rotated to left (90 degree counter clockwise).
// 1.0 ui scale.
// "10+20-300x200/u@1.5"
// 300x200 window at 10,20 origin. 1x device scale factor.
// no overscan. flipped upside-down (180 degree) and 1.5 ui scale.
// "200x100#300x200|200x100|100x100"
// 200x100 window at 0,0 origin, with 3 possible resolutions,
// 300x200, 200x100 and 100x100.
static DisplayInfo CreateFromSpec(const std::string& spec);
// Creates a DisplayInfo from string spec using given |id|.
static DisplayInfo CreateFromSpecWithID(const std::string& spec,
int64 id);
DisplayInfo();
DisplayInfo(int64 id, const std::string& name, bool has_overscan);
~DisplayInfo();
int64 id() const { return id_; }
// The name of the display.
const std::string& name() const { return name_; }
// True if the display EDID has the overscan flag. This does not create the
// actual overscan automatically, but used in the message.
bool has_overscan() const { return has_overscan_; }
void set_rotation(gfx::Display::Rotation rotation) { rotation_ = rotation; }
gfx::Display::Rotation rotation() const { return rotation_; }
void set_touch_support(gfx::Display::TouchSupport support) {
touch_support_ = support;
}
gfx::Display::TouchSupport touch_support() const { return touch_support_; }
// Gets/Sets the device scale factor of the display.
float device_scale_factor() const { return device_scale_factor_; }
void set_device_scale_factor(float scale) { device_scale_factor_ = scale; }
// The native bounds for the display. The size of this can be different from
// the |size_in_pixel| when overscan insets are set and/or |ui_scale_| is set.
const gfx::Rect bounds_in_native() const {
return bounds_in_native_;
}
// The size for the display in pixels.
const gfx::Size& size_in_pixel() const { return size_in_pixel_; }
// The overscan insets for the display in DIP.
const gfx::Insets& overscan_insets_in_dip() const {
return overscan_insets_in_dip_;
}
float ui_scale() const { return ui_scale_; }
void set_ui_scale(float scale) { ui_scale_ = scale; }
// Copy the display info except for fields that can be modified by a user
// (|rotation_| and |ui_scale_|). |rotation_| and |ui_scale_| are copied
// when the |another_info| isn't native one.
void Copy(const DisplayInfo& another_info);
// Update the |bounds_in_native_| and |size_in_pixel_| using
// given |bounds_in_native|.
void SetBounds(const gfx::Rect& bounds_in_native);
// Update the |bounds_in_native| according to the current overscan
// and rotation settings.
void UpdateDisplaySize();
// Sets/Clears the overscan insets.
void SetOverscanInsets(const gfx::Insets& insets_in_dip);
gfx::Insets GetOverscanInsetsInPixel() const;
void set_native(bool native) { native_ = native; }
bool native() const { return native_; }
const std::vector<Resolution>& resolutions() const {
return resolutions_;
}
void set_resolutions(std::vector<Resolution>& resolution) {
resolutions_.swap(resolution);
}
// Returns a string representation of the DisplayInfo
// excluding resolutions.
std::string ToString() const;
// Returns a string representation of the DisplayInfo
// including resolutions.
std::string ToFullString() const;
private:
int64 id_;
std::string name_;
bool has_overscan_;
gfx::Display::Rotation rotation_;
gfx::Display::TouchSupport touch_support_;
// This specifies the device's pixel density. (For example, a
// display whose DPI is higher than the threshold is considered to have
// device_scale_factor = 2.0 on Chrome OS). This is used by the
// grapics layer to choose and draw appropriate images and scale
// layers properly.
float device_scale_factor_;
gfx::Rect bounds_in_native_;
// The size of the display in use. The size can be different from the size
// of |bounds_in_native_| if the display has overscan insets and/or rotation.
gfx::Size size_in_pixel_;
gfx::Insets overscan_insets_in_dip_;
// The pixel scale of the display. This is used to simply expand (or
// shrink) the desktop over the native display resolution (useful in
// HighDPI display). Note that this should not be confused with the
// device scale factor, which specifies the pixel density of the
// display.
float ui_scale_;
// True if this comes from native platform (DisplayChangeObserver).
bool native_;
// The list of resolutions supported by this display.
std::vector<Resolution> resolutions_;
};
} // namespace internal
} // namespace ash
#endif // ASH_DISPLAY_DISPLAY_INFO_H_