blob: 6a7d19c4887bad519613ccf77f82e11aba772a6e [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/desktop_background/desktop_background_controller.h"
#include <cmath>
#include <cstdlib>
#include "ash/ash_switches.h"
#include "ash/desktop_background/desktop_background_controller_observer.h"
#include "ash/desktop_background/desktop_background_widget_controller.h"
#include "ash/root_window_controller.h"
#include "ash/shell.h"
#include "ash/shell_window_ids.h"
#include "ash/test/ash_test_base.h"
#include "ash/test/display_manager_test_api.h"
#include "ash/test/test_user_wallpaper_delegate.h"
#include "base/command_line.h"
#include "base/file_util.h"
#include "base/files/file_path.h"
#include "base/files/scoped_temp_dir.h"
#include "base/message_loop/message_loop.h"
#include "content/public/test/test_browser_thread.h"
#include "third_party/skia/include/core/SkBitmap.h"
#include "third_party/skia/include/core/SkColor.h"
#include "ui/aura/root_window.h"
#include "ui/compositor/scoped_animation_duration_scale_mode.h"
#include "ui/compositor/test/layer_animator_test_controller.h"
#include "ui/gfx/codec/jpeg_codec.h"
#include "ui/gfx/point.h"
#include "ui/gfx/rect.h"
using aura::RootWindow;
using aura::Window;
namespace ash {
namespace {
// Containers IDs used for tests.
const int kDesktopBackgroundId =
ash::internal::kShellWindowId_DesktopBackgroundContainer;
const int kLockScreenBackgroundId =
ash::internal::kShellWindowId_LockScreenBackgroundContainer;
// Returns number of child windows in a shell window container.
int ChildCountForContainer(int container_id) {
Window* root = ash::Shell::GetPrimaryRootWindow();
Window* container = root->GetChildById(container_id);
return static_cast<int>(container->children().size());
}
class TestObserver : public DesktopBackgroundControllerObserver {
public:
explicit TestObserver(DesktopBackgroundController* controller)
: controller_(controller) {
DCHECK(controller_);
controller_->AddObserver(this);
}
virtual ~TestObserver() {
controller_->RemoveObserver(this);
}
void WaitForWallpaperDataChanged() {
base::MessageLoop::current()->Run();
}
// DesktopBackgroundControllerObserver overrides:
virtual void OnWallpaperDataChanged() OVERRIDE {
base::MessageLoop::current()->Quit();
}
private:
DesktopBackgroundController* controller_;
};
// Steps a widget's layer animation until it is completed. Animations must be
// enabled.
void RunAnimationForWidget(views::Widget* widget) {
// Animations must be enabled for stepping to work.
ASSERT_NE(ui::ScopedAnimationDurationScaleMode::duration_scale_mode(),
ui::ScopedAnimationDurationScaleMode::ZERO_DURATION);
ui::Layer* layer = widget->GetNativeView()->layer();
ui::LayerAnimatorTestController controller(layer->GetAnimator());
gfx::AnimationContainerElement* element = layer->GetAnimator();
// Multiple steps are required to complete complex animations.
// TODO(vollick): This should not be necessary. crbug.com/154017
while (controller.animator()->is_animating()) {
controller.StartThreadedAnimationsIfNeeded();
base::TimeTicks step_time = controller.animator()->last_step_time();
element->Step(step_time + base::TimeDelta::FromMilliseconds(1000));
}
}
} // namespace
class DesktopBackgroundControllerTest : public test::AshTestBase {
public:
DesktopBackgroundControllerTest()
: command_line_(CommandLine::NO_PROGRAM),
controller_(NULL) {
}
virtual ~DesktopBackgroundControllerTest() {}
virtual void SetUp() OVERRIDE {
test::AshTestBase::SetUp();
// Ash shell initialization creates wallpaper. Reset it so we can manually
// control wallpaper creation and animation in our tests.
internal::RootWindowController* root_window_controller =
Shell::GetPrimaryRootWindowController();
root_window_controller->SetWallpaperController(NULL);
root_window_controller->SetAnimatingWallpaperController(NULL);
controller_ = Shell::GetInstance()->desktop_background_controller();
wallpaper_delegate_ = static_cast<test::TestUserWallpaperDelegate*>(
Shell::GetInstance()->user_wallpaper_delegate());
controller_->set_wallpaper_reload_delay_for_test(0);
}
protected:
// Colors used for different default wallpapers by
// WriteWallpapersAndSetFlags().
static const SkColor kLargeWallpaperColor = SK_ColorRED;
static const SkColor kSmallWallpaperColor = SK_ColorGREEN;
static const SkColor kLargeGuestWallpaperColor = SK_ColorBLUE;
static const SkColor kSmallGuestWallpaperColor = SK_ColorYELLOW;
// Dimension used for width and height of default wallpaper images. A
// small value is used to minimize the amount of time spent compressing
// and writing images.
static const int kWallpaperSize = 2;
// Runs kAnimatingDesktopController's animation to completion.
// TODO(bshe): Don't require tests to run animations; it's slow.
void RunDesktopControllerAnimation() {
internal::DesktopBackgroundWidgetController* controller =
Shell::GetPrimaryRootWindowController()->
animating_wallpaper_controller()->GetController(false);
ASSERT_NO_FATAL_FAILURE(RunAnimationForWidget(controller->widget()));
}
// Returns true if the color at the center of |image| is close to
// |expected_color|. (The center is used so small wallpaper images can be
// used.)
bool ImageIsNearColor(gfx::ImageSkia image, SkColor expected_color) {
if (image.size().IsEmpty()) {
LOG(ERROR) << "Image is empty";
return false;
}
const SkBitmap* bitmap = image.bitmap();
if (!bitmap) {
LOG(ERROR) << "Unable to get bitmap from image";
return false;
}
bitmap->lockPixels();
gfx::Point center = gfx::Rect(image.size()).CenterPoint();
SkColor image_color = bitmap->getColor(center.x(), center.y());
bitmap->unlockPixels();
const int kDiff = 3;
if (std::abs(static_cast<int>(SkColorGetA(image_color)) -
static_cast<int>(SkColorGetA(expected_color))) > kDiff ||
std::abs(static_cast<int>(SkColorGetR(image_color)) -
static_cast<int>(SkColorGetR(expected_color))) > kDiff ||
std::abs(static_cast<int>(SkColorGetG(image_color)) -
static_cast<int>(SkColorGetG(expected_color))) > kDiff ||
std::abs(static_cast<int>(SkColorGetB(image_color)) -
static_cast<int>(SkColorGetB(expected_color))) > kDiff) {
LOG(ERROR) << "Expected color near 0x" << std::hex << expected_color
<< " but got 0x" << image_color;
return false;
}
return true;
}
// Writes a JPEG image of the specified size and color to |path|. Returns
// true on success.
bool WriteJPEGFile(const base::FilePath& path,
int width,
int height,
SkColor color) {
SkBitmap bitmap;
bitmap.setConfig(SkBitmap::kARGB_8888_Config, width, height, 0);
bitmap.allocPixels();
bitmap.eraseColor(color);
const int kQuality = 80;
std::vector<unsigned char> output;
if (!gfx::JPEGCodec::Encode(
static_cast<const unsigned char*>(bitmap.getPixels()),
gfx::JPEGCodec::FORMAT_SkBitmap, width, height, bitmap.rowBytes(),
kQuality, &output)) {
LOG(ERROR) << "Unable to encode " << width << "x" << height << " bitmap";
return false;
}
size_t bytes_written = file_util::WriteFile(
path, reinterpret_cast<const char*>(&output[0]), output.size());
if (bytes_written != output.size()) {
LOG(ERROR) << "Wrote " << bytes_written << " byte(s) instead of "
<< output.size() << " to " << path.value();
return false;
}
return true;
}
// Initializes |wallpaper_dir_|, writes JPEG wallpaper images to it, and
// passes |controller_| a command line instructing it to use the images.
// Only needs to be called (once) by tests that want to test loading of
// default wallpapers.
void WriteWallpapersAndSetFlags() {
wallpaper_dir_.reset(new base::ScopedTempDir);
ASSERT_TRUE(wallpaper_dir_->CreateUniqueTempDir());
const base::FilePath kLargePath =
wallpaper_dir_->path().Append(FILE_PATH_LITERAL("large.jpg"));
ASSERT_TRUE(WriteJPEGFile(kLargePath, kWallpaperSize, kWallpaperSize,
kLargeWallpaperColor));
command_line_.AppendSwitchPath(
switches::kAshDefaultWallpaperLarge, kLargePath);
const base::FilePath kSmallPath =
wallpaper_dir_->path().Append(FILE_PATH_LITERAL("small.jpg"));
ASSERT_TRUE(WriteJPEGFile(kSmallPath, kWallpaperSize, kWallpaperSize,
kSmallWallpaperColor));
command_line_.AppendSwitchPath(
switches::kAshDefaultWallpaperSmall, kSmallPath);
const base::FilePath kLargeGuestPath =
wallpaper_dir_->path().Append(FILE_PATH_LITERAL("guest_large.jpg"));
ASSERT_TRUE(WriteJPEGFile(kLargeGuestPath, kWallpaperSize, kWallpaperSize,
kLargeGuestWallpaperColor));
command_line_.AppendSwitchPath(
switches::kAshGuestWallpaperLarge, kLargeGuestPath);
const base::FilePath kSmallGuestPath =
wallpaper_dir_->path().Append(FILE_PATH_LITERAL("guest_small.jpg"));
ASSERT_TRUE(WriteJPEGFile(kSmallGuestPath, kWallpaperSize, kWallpaperSize,
kSmallGuestWallpaperColor));
command_line_.AppendSwitchPath(
switches::kAshGuestWallpaperSmall, kSmallGuestPath);
controller_->set_command_line_for_testing(&command_line_);
}
// Custom command line passed to DesktopBackgroundController by
// WriteWallpapersAndSetFlags().
CommandLine command_line_;
// Directory created by WriteWallpapersAndSetFlags() to store default
// wallpaper images.
scoped_ptr<base::ScopedTempDir> wallpaper_dir_;
DesktopBackgroundController* controller_; // Not owned.
test::TestUserWallpaperDelegate* wallpaper_delegate_;
private:
DISALLOW_COPY_AND_ASSIGN(DesktopBackgroundControllerTest);
};
TEST_F(DesktopBackgroundControllerTest, BasicReparenting) {
DesktopBackgroundController* controller =
Shell::GetInstance()->desktop_background_controller();
controller->CreateEmptyWallpaper();
// Wallpaper view/window exists in the desktop background container and
// nothing is in the lock screen background container.
EXPECT_EQ(1, ChildCountForContainer(kDesktopBackgroundId));
EXPECT_EQ(0, ChildCountForContainer(kLockScreenBackgroundId));
// Moving background to lock container should succeed the first time but
// subsequent calls should do nothing.
EXPECT_TRUE(controller->MoveDesktopToLockedContainer());
EXPECT_FALSE(controller->MoveDesktopToLockedContainer());
// One window is moved from desktop to lock container.
EXPECT_EQ(0, ChildCountForContainer(kDesktopBackgroundId));
EXPECT_EQ(1, ChildCountForContainer(kLockScreenBackgroundId));
// Moving background to desktop container should succeed the first time.
EXPECT_TRUE(controller->MoveDesktopToUnlockedContainer());
EXPECT_FALSE(controller->MoveDesktopToUnlockedContainer());
// One window is moved from lock to desktop container.
EXPECT_EQ(1, ChildCountForContainer(kDesktopBackgroundId));
EXPECT_EQ(0, ChildCountForContainer(kLockScreenBackgroundId));
}
TEST_F(DesktopBackgroundControllerTest, ControllerOwnership) {
// We cannot short-circuit animations for this test.
ui::ScopedAnimationDurationScaleMode normal_duration_mode(
ui::ScopedAnimationDurationScaleMode::NORMAL_DURATION);
// Create wallpaper and background view.
DesktopBackgroundController* controller =
Shell::GetInstance()->desktop_background_controller();
controller->CreateEmptyWallpaper();
// The new wallpaper is ready to start animating. kAnimatingDesktopController
// holds the widget controller instance. kDesktopController will get it later.
internal::RootWindowController* root_window_controller =
Shell::GetPrimaryRootWindowController();
EXPECT_TRUE(root_window_controller->animating_wallpaper_controller()->
GetController(false));
// kDesktopController will receive the widget controller when the animation
// is done.
EXPECT_FALSE(root_window_controller->wallpaper_controller());
// Force the widget's layer animation to play to completion.
RunDesktopControllerAnimation();
// Ownership has moved from kAnimatingDesktopController to kDesktopController.
EXPECT_FALSE(root_window_controller->animating_wallpaper_controller()->
GetController(false));
EXPECT_TRUE(root_window_controller->wallpaper_controller());
}
// Test for crbug.com/149043 "Unlock screen, no launcher appears". Ensure we
// move all desktop views if there are more than one.
TEST_F(DesktopBackgroundControllerTest, BackgroundMovementDuringUnlock) {
// We cannot short-circuit animations for this test.
ui::ScopedAnimationDurationScaleMode normal_duration_mode(
ui::ScopedAnimationDurationScaleMode::NORMAL_DURATION);
// Reset wallpaper state, see ControllerOwnership above.
DesktopBackgroundController* controller =
Shell::GetInstance()->desktop_background_controller();
controller->CreateEmptyWallpaper();
// Run wallpaper show animation to completion.
RunDesktopControllerAnimation();
// User locks the screen, which moves the background forward.
controller->MoveDesktopToLockedContainer();
// Suspend/resume cycle causes wallpaper to refresh, loading a new desktop
// background that will animate in on top of the old one.
controller->CreateEmptyWallpaper();
// In this state we have two desktop background views stored in different
// properties. Both are in the lock screen background container.
internal::RootWindowController* root_window_controller =
Shell::GetPrimaryRootWindowController();
EXPECT_TRUE(root_window_controller->animating_wallpaper_controller()->
GetController(false));
EXPECT_TRUE(root_window_controller->wallpaper_controller());
EXPECT_EQ(0, ChildCountForContainer(kDesktopBackgroundId));
EXPECT_EQ(2, ChildCountForContainer(kLockScreenBackgroundId));
// Before the wallpaper's animation completes, user unlocks the screen, which
// moves the desktop to the back.
controller->MoveDesktopToUnlockedContainer();
// Ensure both desktop backgrounds have moved.
EXPECT_EQ(2, ChildCountForContainer(kDesktopBackgroundId));
EXPECT_EQ(0, ChildCountForContainer(kLockScreenBackgroundId));
// Finish the new desktop background animation.
RunDesktopControllerAnimation();
// Now there is one desktop background, in the back.
EXPECT_EQ(1, ChildCountForContainer(kDesktopBackgroundId));
EXPECT_EQ(0, ChildCountForContainer(kLockScreenBackgroundId));
}
// Test for crbug.com/156542. Animating wallpaper should immediately finish
// animation and replace current wallpaper before next animation starts.
TEST_F(DesktopBackgroundControllerTest, ChangeWallpaperQuick) {
// We cannot short-circuit animations for this test.
ui::ScopedAnimationDurationScaleMode normal_duration_mode(
ui::ScopedAnimationDurationScaleMode::NORMAL_DURATION);
// Reset wallpaper state, see ControllerOwnership above.
DesktopBackgroundController* controller =
Shell::GetInstance()->desktop_background_controller();
controller->CreateEmptyWallpaper();
// Run wallpaper show animation to completion.
RunDesktopControllerAnimation();
// Change to a new wallpaper.
controller->CreateEmptyWallpaper();
internal::RootWindowController* root_window_controller =
Shell::GetPrimaryRootWindowController();
internal::DesktopBackgroundWidgetController* animating_controller =
root_window_controller->animating_wallpaper_controller()->
GetController(false);
EXPECT_TRUE(animating_controller);
EXPECT_TRUE(root_window_controller->wallpaper_controller());
// Change to another wallpaper before animation finished.
controller->CreateEmptyWallpaper();
// The animating controller should immediately move to desktop controller.
EXPECT_EQ(animating_controller,
root_window_controller->wallpaper_controller());
// Cache the new animating controller.
animating_controller = root_window_controller->
animating_wallpaper_controller()->GetController(false);
// Run wallpaper show animation to completion.
ASSERT_NO_FATAL_FAILURE(
RunAnimationForWidget(
root_window_controller->animating_wallpaper_controller()->
GetController(false)->widget()));
EXPECT_TRUE(root_window_controller->wallpaper_controller());
EXPECT_FALSE(root_window_controller->animating_wallpaper_controller()->
GetController(false));
// The desktop controller should be the last created animating controller.
EXPECT_EQ(animating_controller,
root_window_controller->wallpaper_controller());
}
TEST_F(DesktopBackgroundControllerTest, DisplayChange) {
// TODO(derat|oshima|bshe): Host windows can't be resized on Win8.
if (!SupportsHostWindowResize())
return;
test::DisplayManagerTestApi display_manager_test_api(
Shell::GetInstance()->display_manager());
// Small wallpaper images should be used for configurations less than or
// equal to kSmallWallpaperMaxWidth by kSmallWallpaperMaxHeight, even if
// multiple displays are connected.
display_manager_test_api.UpdateDisplay("800x600");
RunAllPendingInMessageLoop();
EXPECT_EQ(WALLPAPER_RESOLUTION_SMALL,
controller_->GetAppropriateResolution());
EXPECT_EQ(0,
wallpaper_delegate_->GetUpdateWallpaperCountAndReset());
display_manager_test_api.UpdateDisplay("800x600,800x600");
RunAllPendingInMessageLoop();
EXPECT_EQ(WALLPAPER_RESOLUTION_SMALL,
controller_->GetAppropriateResolution());
EXPECT_EQ(0,
wallpaper_delegate_->GetUpdateWallpaperCountAndReset());
display_manager_test_api.UpdateDisplay("1366x800");
RunAllPendingInMessageLoop();
EXPECT_EQ(WALLPAPER_RESOLUTION_SMALL,
controller_->GetAppropriateResolution());
EXPECT_EQ(1,
wallpaper_delegate_->GetUpdateWallpaperCountAndReset());
// At larger sizes, large wallpapers should be used.
display_manager_test_api.UpdateDisplay("1367x800");
RunAllPendingInMessageLoop();
EXPECT_EQ(WALLPAPER_RESOLUTION_LARGE,
controller_->GetAppropriateResolution());
EXPECT_EQ(1,
wallpaper_delegate_->GetUpdateWallpaperCountAndReset());
display_manager_test_api.UpdateDisplay("1367x801");
RunAllPendingInMessageLoop();
EXPECT_EQ(WALLPAPER_RESOLUTION_LARGE,
controller_->GetAppropriateResolution());
EXPECT_EQ(1,
wallpaper_delegate_->GetUpdateWallpaperCountAndReset());
display_manager_test_api.UpdateDisplay("2560x1700");
RunAllPendingInMessageLoop();
EXPECT_EQ(WALLPAPER_RESOLUTION_LARGE,
controller_->GetAppropriateResolution());
EXPECT_EQ(1,
wallpaper_delegate_->GetUpdateWallpaperCountAndReset());
// Rotated smaller screen may use larger image.
display_manager_test_api.UpdateDisplay("800x600/r");
RunAllPendingInMessageLoop();
EXPECT_EQ(WALLPAPER_RESOLUTION_SMALL,
controller_->GetAppropriateResolution());
EXPECT_EQ(1,
wallpaper_delegate_->GetUpdateWallpaperCountAndReset());
display_manager_test_api.UpdateDisplay("800x600/r,800x600");
RunAllPendingInMessageLoop();
EXPECT_EQ(WALLPAPER_RESOLUTION_SMALL,
controller_->GetAppropriateResolution());
EXPECT_EQ(1,
wallpaper_delegate_->GetUpdateWallpaperCountAndReset());
display_manager_test_api.UpdateDisplay("1366x800/r");
RunAllPendingInMessageLoop();
EXPECT_EQ(WALLPAPER_RESOLUTION_LARGE,
controller_->GetAppropriateResolution());
EXPECT_EQ(1,
wallpaper_delegate_->GetUpdateWallpaperCountAndReset());
// Max display size didn't chagne.
display_manager_test_api.UpdateDisplay("900x800/r,400x1366");
RunAllPendingInMessageLoop();
EXPECT_EQ(0,
wallpaper_delegate_->GetUpdateWallpaperCountAndReset());
}
// Test that DesktopBackgroundController loads the appropriate wallpaper
// images as specified via command-line flags in various situations.
// Splitting these into separate tests avoids needing to run animations.
// TODO(derat): Combine these into a single test -- see
// RunDesktopControllerAnimation()'s TODO.
TEST_F(DesktopBackgroundControllerTest, SmallDefaultWallpaper) {
if (!SupportsMultipleDisplays())
return;
WriteWallpapersAndSetFlags();
TestObserver observer(controller_);
// At 800x600, the small wallpaper should be loaded.
test::DisplayManagerTestApi display_manager_test_api(
Shell::GetInstance()->display_manager());
display_manager_test_api.UpdateDisplay("800x600");
ASSERT_TRUE(controller_->SetDefaultWallpaper(false));
observer.WaitForWallpaperDataChanged();
EXPECT_TRUE(ImageIsNearColor(controller_->GetWallpaper(),
kSmallWallpaperColor));
// Requesting the same wallpaper again should be a no-op.
ASSERT_FALSE(controller_->SetDefaultWallpaper(false));
}
TEST_F(DesktopBackgroundControllerTest, LargeDefaultWallpaper) {
if (!SupportsMultipleDisplays())
return;
WriteWallpapersAndSetFlags();
TestObserver observer(controller_);
test::DisplayManagerTestApi display_manager_test_api(
Shell::GetInstance()->display_manager());
display_manager_test_api.UpdateDisplay("1600x1200");
ASSERT_TRUE(controller_->SetDefaultWallpaper(false));
observer.WaitForWallpaperDataChanged();
EXPECT_TRUE(ImageIsNearColor(controller_->GetWallpaper(),
kLargeWallpaperColor));
}
TEST_F(DesktopBackgroundControllerTest, LargeDefaultWallpaperWhenRotated) {
if (!SupportsMultipleDisplays())
return;
WriteWallpapersAndSetFlags();
TestObserver observer(controller_);
test::DisplayManagerTestApi display_manager_test_api(
Shell::GetInstance()->display_manager());
display_manager_test_api.UpdateDisplay("1200x800/r");
ASSERT_TRUE(controller_->SetDefaultWallpaper(false));
observer.WaitForWallpaperDataChanged();
EXPECT_TRUE(ImageIsNearColor(controller_->GetWallpaper(),
kLargeWallpaperColor));
}
TEST_F(DesktopBackgroundControllerTest, SmallGuestWallpaper) {
if (!SupportsMultipleDisplays())
return;
WriteWallpapersAndSetFlags();
TestObserver observer(controller_);
test::DisplayManagerTestApi display_manager_test_api(
Shell::GetInstance()->display_manager());
display_manager_test_api.UpdateDisplay("800x600");
ASSERT_TRUE(controller_->SetDefaultWallpaper(true));
observer.WaitForWallpaperDataChanged();
EXPECT_TRUE(ImageIsNearColor(controller_->GetWallpaper(),
kSmallGuestWallpaperColor));
}
TEST_F(DesktopBackgroundControllerTest, LargeGuestWallpaper) {
if (!SupportsMultipleDisplays())
return;
WriteWallpapersAndSetFlags();
TestObserver observer(controller_);
test::DisplayManagerTestApi display_manager_test_api(
Shell::GetInstance()->display_manager());
display_manager_test_api.UpdateDisplay("1600x1200");
ASSERT_TRUE(controller_->SetDefaultWallpaper(true));
observer.WaitForWallpaperDataChanged();
EXPECT_TRUE(ImageIsNearColor(controller_->GetWallpaper(),
kLargeGuestWallpaperColor));
}
TEST_F(DesktopBackgroundControllerTest, GetMaxDisplaySize) {
// Device scale factor shouldn't affect the native size.
UpdateDisplay("1000x300*2");
EXPECT_EQ(
"1000x300",
DesktopBackgroundController::GetMaxDisplaySizeInNative().ToString());
// Rotated display should return the rotated size.
UpdateDisplay("1000x300*2/r");
EXPECT_EQ(
"300x1000",
DesktopBackgroundController::GetMaxDisplaySizeInNative().ToString());
// UI Scaling shouldn't affect the native size.
UpdateDisplay("1000x300*2@1.5");
EXPECT_EQ(
"1000x300",
DesktopBackgroundController::GetMaxDisplaySizeInNative().ToString());
if (!SupportsMultipleDisplays())
return;
// First display has maximum size.
UpdateDisplay("400x300,100x100");
EXPECT_EQ(
"400x300",
DesktopBackgroundController::GetMaxDisplaySizeInNative().ToString());
// Second display has maximum size.
UpdateDisplay("400x300,500x600");
EXPECT_EQ(
"500x600",
DesktopBackgroundController::GetMaxDisplaySizeInNative().ToString());
// Maximum width and height belongs to different displays.
UpdateDisplay("400x300,100x500");
EXPECT_EQ(
"400x500",
DesktopBackgroundController::GetMaxDisplaySizeInNative().ToString());
}
} // namespace ash